Scattered Shots: Pet talent trees in the Wrath Beta
Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week.
So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.
Ferocity
Tree Type: DPS
Pet Families: Carrion Bird, Cat, Devilsaur (Exotic), Hyena, Moth, Raptor, Tallstrider, Wolf
Typical PvE Build: Here
Ferocity Pets will probably remain the kings of group PvE, for the most part. A Hunter is still all about the DPS in those situations, and thus will want the tree and the pets that will optimize that DPS the most. You can get all of the primary DPS abilities in a non-Beast Mastery build, as seen above, and Avoidance should hopefully be as much survivability as you need as long as your pet doesn't draw aggro, which it shouldn't thanks to free Cower. Bloodthirsty should also mean you'll be spending a lot less on pet food.
As far as specific families go, I expect we'll see a lot of Devilsaurs, since Monstrous Bite appears to be far and away the best damage-causing family ability. For non-Beast Mastery Hunters, The innocuous-looking Moth may actually end up being the most useful DPS pet due to their dependable self-heal and attack power buff -- the 2 minute cooldown does make that buff a lot less useful than it could (perhaps even should) be, though. I could also see lot of Hunters with Wolves bringing out the group utility via the now scaling Furious Howl and Call of the Wild. Hyenas and Cats will likely see a lot of play in PvP, Cats for that lovely stealth, Hyenas because they'll provide some extra ease of kiting with Tendon Rip.
Deviations on this build will probably come mostly in favor of group utility. Heart of the Phoenix should actually be a rather excellent ability now that it is usable instead of automatic, but if you have Improved Revive Pet, it may be worth giving up for the group utility of Call of the Wild, especially since Call of the Wild should be going to free focus in the next build. Of course, if you have Beast Mastery, you can pick up both and grab the extra survivability from Great Stamina as well, which you'll definitely want if you plan to PvP with a Ferocity pet.
Tenacity
Tree Type: Tanking
Pet Families: Bear, Boar, Crab, Crocolisk, Gorilla, Scorpid, Turtle, Warp Stalker, Worm (Exotic)
Typical PvP/Survival Build: Here
Typical PvE Tank/Solo Build: Here
I expect that we'll see quite a few of these pets in Arena PvP. With pet resilience off the table, Blood of the Rhino and Great Resistance seem like the only real options to provide more survivability for pets. In addition, Scorpids are a Tenacity pet, and their poison still remains the most dependable way for a drain team Hunter to make sure their Viper Sting isn't dispelled. Crabs may also see some PvP play for their rooting ability.
In PvE, they'll be used for solo and small group tanking mostly. Crocolisks and Bears will especially be nice for tanking small groups. I also expect to see a Worm or two around in group PvE. Acid Spit's armor reduction is apparently very significant (I've heard estimates of 2100 at level 70), and in a melee heavy raid or group, that should easily be worth any personal DPS loss on the part of the Hunter.
Beast Mastery helps this tree quite a bit, even more so than Ferocity. In PvP, you can grab Last Stand or some of the Armor talents for a small bit of extra survivability. In PvE, you can do the same or grab Spiked Collar or Taunt for some extra threat.
Cunning
Tree Type: Utility
Pet Families: Bat, Bird of Prey, Chimera (Exotic), Dragonhawk, Nether Ray, Ravager, Serpent, Silithid (Exotic), Spider, Sporebat, Wind Serpent
Typical group PvE build: Here
Typical Solo build: Here
Possible PvP Build: Here
Cunning is probably the most confused designation and tree for pets right now. A Cunning pet won't DPS as well as a Ferocity pet or Tank as well as a Tenacity pet, but there's some concern as to whether it will do anything well at all. Is permanent Dash really worth spending 3 talent points on? Owl's Focus' clearcasting looks handy, but it's not as alluring when you realize that it will probably be wasted on a cheap autocast before you notice it's up, and most abilities are getting a greatly lowered focus cost in the next build anyway.
If there's one place where Cunning pets may find a Niche, it's likely in PvP. Cornered is strictly lackluster for PvE, but in PvP, it may equal your pet's survival against being focus fired, thanks to the burst of critical hit chance reduction. In addition, Bullheaded may prove useful for Hunters without Bestial Wrath for getting their pet out of a sticky situation. Finally, Feeding Frenzy could be just the ticket for finishing off targets fleeing for cover. Unfortunately, it's harder to figure out which pet to use in PvP. While Spiders, Silithids, Bats, and Ravagers all have roots or stuns, they're all on very restrictive cooldowns. Still, I expect to see some Hunters experimenting with Cunning PvP as we all hit 80 and return to the Arenas and Battlegrounds in earnest.
In PvE, some Hunters may be drawn to Roar of Recovery as a way to keep up their mana regeneration, or to Feeding Frenzy as a way to get some nice extra damage in on the home stretch against dungeon mobs and bosses. Still, the biggest reason to take a Cunning pet will probably be the family ability. Chimeras and Wind Serpents look the most alluring here, as their family abilities are magic damage and will pierce through armor. Whether it's enough to make their DPS more than a Ferocity pet's remains to be seen, but it may be worth some tests.
The Chimera's Froststorm Breath is hard to analyze right now because it is bugged. Not only is it not slowing the enemy, but a bug with the double magic school ability is causing it hit for massive damage, climbing into the multiple thousands per hit. Once it's fixed and toned down, it may not be as alluring, but not only could the slow be useful for group utility, but the magical nature of the attack should mean it will still do a good amount of damage.
Final Thoughts:
Right now, the trees are starting to look pretty solid, especially Ferocity and Tenacity. After the focus cost reduction next build, most of the final tier abilities should be looking especially worthwhile. Cunning is probably the weakest tree still, but even it could have some applications in the right situation. Hopefully the next build will firm up the few weaknesses and get the trees looking even better for Wrath's release date.
The nice thing about all this is that with our new stable slots and the ease of getting new pets in Wrath, any Hunter should be able to test out a new talent build or family ability with a minimum of difficulty, so the best advice I may be able to give you is to go out, find some animals to tame, and see what tree and family work best for you and your play style. After all, variety is the spice of life, and when it comes to Hunter pets, that variety has never been better realized than in Wrath of the Lich King.
Filed under: Hunter, Analysis / Opinion, PvP, Expansions, Raiding, Talents, Wrath of the Lich King, (Hunter) Scattered Shots






Reader Comments (Page 1 of 2)
Mcg Aug 14th 2008 9:52PM
The links for the Ferocity build and the Tenacity Tank/Solo build lead to the same page.
Daniel Whitcomb Aug 14th 2008 11:16PM
Ack. That should be fixed now, Sorry!
Faar Aug 14th 2008 9:58PM
It's hard to really make any specific builds methinks with talents and skills all in flux as they are right now, and things not always working the way they're supposed to. We don't even know what the final hunter menagerie will be in wrath, with most new beasts not yet flagged wether they're tameable or not, and more exotic beasties still unannounced...
Btw, that's the biggest chunk of tags I've ever seen on any one single news post, on this blog or any other I think. Omgwth? :P
Samfisher Aug 14th 2008 10:28PM
I always thought that Roar of Recovery was a Ferocity talent until a few days ago when I checked WoWhead... So I'm guessing I may take a Cunning pet for that buff, or Ferocity for more overall DPS.. Argh..confusion is FTL.
Verses Aug 14th 2008 10:50PM
So basicaly you're saying that cunning is the Survival tree of pets ?
destinyshand Aug 14th 2008 11:22PM
it seems tio me that ravagers are put in the wrong tree/family they tend to be more dps. i'll admit i don't have a hunter beyond lvl 25 but it seems to me that ravagers are really more dps, at least on live right now
Thander Aug 15th 2008 12:23AM
Any ideas we may have over pets will have to be thrown out. All pets base stats are decided by their type now. A cunning pet will have balanced dps and tanking stats. This may be Blizzard's way to get people to try out Cunning because they use a ravager when it was all dps.
Baluki Aug 15th 2008 12:39AM
I'm a bit concerned about Exotic Pets. I've been BM from the start, and I'll certainly be training exotics, but their abilities seem REALLY good. Too good, in fact. I already have a few pets that I prefer to stick with, such as my tanking boar. But if exotic pet skills are so much better than a normal pet's, it would be foolish not to use one.
Hopefully Blizzard's intention is to make exotics pretty much equal to other pets.
Ichigo Aug 15th 2008 1:16AM
Exotics are going to be better than their analogue non exotic counterpart.
For example, the Devilsaur is going to be better than the Raptor while still having the same feel. Same with the Chimera versus the Windserpent.
If the exotics were "pretty much equal to other pets" it sure as hell wouldn't be worth 51 skill points.
Yada Blah Aug 15th 2008 9:37AM
Nothing's ever going to replace my boar, but those other two pets are definitely going.
The point of exotic pets is that they do have the extra abilities. I'm guessing that they'll be good for PvE and at most, mediocre for PvP.
Bjern Fita Aug 15th 2008 8:08PM
So a hunter is able to have a pet of each type in their stable?
1 each of the three specs ready to go as the situation demands?
Radiophonic Aug 15th 2008 4:08AM
I believe the cunning tree is obviously a pvp tree. Interesting talents too.
Sadly, my main pet is not categorized (at least not on wowhead) as a tenacity pet. :-/ I would have thought a cat would make a nice tanking pet, heck it has for the 2 years I've had him :P
Anaughtybear Aug 15th 2008 4:23AM
I am hoping now that all pets get their own family ability, we will see more than just cats everywhere. I will go so far as to say that cats won't be ideal in WotLK, because they got stuck with Prowl, one of the lesser abilities. Most die hard cat fanatics will likely stick with their beloved Sigfried & Roy pet out of sheer denial, that is until somebody wins a few arena games or demolishes them in world PvP (the only PvP that really counts) with something else.
Oneiroi Aug 15th 2008 10:53AM
They do.
http://petopia.brashendeavors.net/html/articles/wotlkskills.php
SpaceDog Aug 15th 2008 5:03AM
Do you think the extra 5 points (and special abilities) will make the talent worth taking for raiding and such?
I suppose the trees have had so many changes that it's hard to say what will be best for raiding.
Nutmeg Aug 15th 2008 8:52AM
My views on raiding right now are that one hunter is going to have to bite the bullet and go for the tallstrider. That lowered chance for the mob to hit is just too good to pass up, plus it's a ferocity pet, so you still get all your fancy pants DPS.
I just hope that the tallstrider debuff applies to bosses! I'd love to learn about this from a beta tester...!
SpaceDog Aug 15th 2008 5:22PM
You might be right.
I reckon the worms might be a contender too, providing that the armour debuff stacks with player buffs.
Kalabus Aug 15th 2008 10:04AM
everybody is talking about how they feel certain beast's are in the wrong tree's because of the current play styles that is implemented in the current used versions of wow. Keep in mind that in wotlk that the blizzard team is breaking pets down by the beasts themselves and not by what people use. a Ravager is a cunning animal so its in the cunning tree. just like the warp stalker is in the tanking tree for the fact that if you ever seen a warp stalker up close there heavily armored, its the way the beasts behave act and there genus that determine in wotlk what kind of beast they are. I would never expect a turtle to be anything more than tenacity or a bear for that matter either just by the way the beasts behave. for the most part it seems most the flying beasts so far are labled as cunning animals. only when the full release of wotlk will we know for sure as with everything in blizzard changes come at a moments notice and every update or quick shutdown a hotfix can take place.
Illirien Aug 15th 2008 12:38PM
True, but by this logic the Carrion Bird and Bird of Prey should definitely be switched. Carrion birds, as scavengers, are decidedly NOT ferocious. It's part of their basic nature to be cunning, waiting for death or weakness before they act. Birds of prey, on the other hand, are born hunters.
A different point applies to spiders. Although they are cunning in the wild, laying traps for their prey, Blizzard has named a talent in the Ferocity tree after them.. even though the animals themselves aren't allowed to take it. Odd.
peon47 Aug 15th 2008 10:14AM
Testing this on the beta, I've found that "Bloodthirsty" doesn't mean you spend less on pet food, but means you don't need pet food AT ALL. My devilsaur went from red happiness to green in a single fight, with no interference from me. (The same goes for "Guard dog" in the Tenacity tree.