Select Priest glyphs changed in latest beta push

Glyph of Lightwell - Increases the amount healed by your Lightwell by 20%.
I've played around with Lightwell on the beta quite a bit, actually, and its current incarnation is fantastic. The HoT rarely breaks, and my guildies are generally intelligent enough to know when to use it. At level 77 in full level 70 gear, each tick of LIghtwell currently heals for around 2,200. Each tick healing for 2600-2700 with this glyph is pretty amazing, considering it's a "set it and forget it" heal.
Glyph of Renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed per tick by 40%.
Sounds good to me. It will be a little more mana intensive to keep the HoT on a tank, but strong HoTs are priceless.
Glyph of Dispel Magic - Your Dispel Magic also heals your target for 6% of maximum health if it removes a damaging effect.
The 3% it used to be was pretty small compared to what those debuffs were probably doing to you/your friends, and while that was heavily pointed out by players, a lot of people shrugged and said, "At least it's something." Good to see they went the high road and buffed this one.
Glyph of Flash Heal - Reduces the mana cost of your Flash Heal by 10%.
Hooray mana efficiency! This will help offset the downranking nerfs a little bit. A lot of downranking was done simply because you don't always need a tremendously huge heal to top someone off, and the faster heals aren't very efficient. This will help. I don't think it should come in glyph form, it should be baseline if they're nerfing downranking, but eh.
Glyph of Prayer of Healing - Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
Considering how awesome Circle of Healing has become over time, Prayer of Healing really did need to find another use. A partial AOE HoT will really add something to this spell, I think, though perhaps it is tuned a little too low right now to use it as a reliable HoT.
Glyph of Mind Flay - Increases the range of your Mind Flay spell by 10 yards, but it no longer reduces the target's movement speed.
Yes yes yes, a thousand times yes! While I remain slightly bitter that it takes a glyph, two talent points, and the loss of the snare to put Mind Flay at 36 yards, I just don't care anymore. Shadow Priests have range. Thank the Light!
Glyph of Holy Nova - Your Holy Nova spell heals for an additional 40%, but deals 40% less damage.
...Yay! Right? Man, did anybody even use that for its heal? I thought it only existed for killing snakes from Snake Traps.
Glyph of Fade - Increases the effect of your Fade spell by 100%.
If you don't remember from the last round of glyphs, this glyphs was originally completely useless. Usless not in that it was ineffective but usless in that is actually did nothing. This one here will be much, much nicer. It will definitely help tanks out, and give us a little more wiggle room in threat sensitive boss fights.
Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 20 sec.
This one may seem overpowered at face value, but keep in mind that you could spam Circle of Healing on your raid and never, ever need to stop healing for the rest of time in the last version. A sad change since that would have been awesome, but definitely a needed one.
Glyph of Inner Fire - Increases the duration of Inner Fire by 100%.
This isn't going to help the spell in PvP, but in PvE it'll be nice to make babysitting that little Spell Power buff less work.
Glyph of Shadow Word: Pain - Reduces the mana cost of your Shadow Word: Pain spell by 20%.
Much better than the old one, in my opinion. There were some that argued the merit of its previous version, that it will help you roll Shadow Word: Pain on multiple targets, but this talent may actually let you do that and have enough mana leftover to Mind Sear everything you just DoTed, which would be a much better option.
Glyph of Mind Soothe - Increases the duration of your Mind Soothe spell by 5 sec. and reduces the range at which the victim will attack by an additional 100%.
As someone who actually uses Mind Soothe to dodge mobs and prevent patrols from adding in dungeons, I might take this if it's a minor glyph while leveling or doing 5-man dungeons to gear up. I wouldn't take it for content beyond that.
All in all, I say this round of glyphs is pretty strong. My bitterness isn't completely gone yet, but this has calmed it a bit. For now.
[ via World of Raids - Thanks Max! ]
Filed under: Priest, Analysis / Opinion, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 2)
GrandHarrier Aug 14th 2008 6:52PM
That spirit of redemption glyph will get a nerf. Can you imagine how overpowered that would be in arena? Spamming CoH in arena will be just as effective and 20% chance over 6-7 global cooldowns isn't that unlikely.
Jamie Aug 14th 2008 8:02PM
If that's how the Spirit of Redemption will work then I'm getting killed on purpose at the start of every fight.
h8rain Aug 15th 2008 9:43AM
You are not already killed first thing in every fight already? I surely am :(
Ikarus Aug 15th 2008 5:12PM
Im pretty sure they had said that CoH, while going raid wide, is getting a cd. something like 8 secs i think. no spam for you
Jane Gray Aug 20th 2008 2:25PM
Agreed, Ikarus. It seems weird to me that someone writing articles for wowinsider on the wrath beta fails to know about the most important priest spell change thats coming. Probably not actually a priest but another healer writing it.
Karsis Aug 14th 2008 7:20PM
Mindflay glyph is still pretty much junk unless it removes the heavy co-effic penality due to the snare effect..
Mac Aug 14th 2008 7:44PM
"Glyph of Mind Flay - Increases the range of your Mind Flay spell by 10 yards, but it no longer reduces the target's movement speed."
oh gee /golfclap finally give SP some MF range and then take away the movement speed.
This just pisses me off. Its just more SP stupidity from bliz, its only slightly amusing that since TBC they have sucked in pvp for so long that now people are so excited over any little crumb bliz tosses out.
Oh, but if you want to go pvp you should spec disc... yeah right, and we should be soooo happy we have a raid spot as a mana battery too ...
Quit tossing us scraps and do some real fixing of this spec while you have the opportunity bliz.
People who play the dark priest want to melt faces in PVP like we used to. We don't want to be a half ass squishy lock or stupid mana battery.
philselmer Aug 14th 2008 8:08PM
That glyph is to allow shadow priests to dps from the same range as everyone else in a raid.
If you don't want it, don't use it.
VSUReaper Aug 14th 2008 8:11PM
Mind Flay glyph blows so hard that I dont even want to think about it. Its a straight PVE buff that nerfs a Spriests PVP kite-ability. Goody, so now that warrior thats running away from me can just get away that much faster.
I also noticed that there were only 3 glyphs so far that would be useful for a PVP spriest: and one of them is a nerf. Hopefully Blizz will get busy and make some more spriest glyphs that we can use in PVP situations.
Linkage Aug 15th 2008 12:37AM
Can glyphs be added and removed at will? If so, then JUST DON'T USE IT IN PVP!
I'm glad that shadow priests get better range in raid content.
Sash Aug 15th 2008 6:20PM
Please, stop being an idiot.
Glyph of Mind Flay - Increases the range of your Mind Flay spell by 10 yards, but it no longer reduces the target's movement speed.
"but it no longer reduces"
"no longer"
Tim Aug 14th 2008 7:48PM
Sorry, I haven't been following Inscription as closely as I ought to... how many of these Glyphs can we use at one time? If they are limited, how hard is it to switch them out?
zappo Aug 15th 2008 9:44AM
See here: http://www.wotlkwiki.info/index.php/Inscription
hiphophomies Aug 14th 2008 8:02PM
Reading this article I too wonder about the the set of 6 glyphs we have. I'd definitely like to see two us get two sets of glyphs that we can switch between in accordance with our two talent specs.
I don't think it would be unfair for Blizz to make us choose which talent spec is more important to us, but as a player I'd prefer the convenience of two glyph sets. Even with spell power, us priests will still have two armor sets, won't we? PVP and PVE (maybe three; pvp, soloing, grouping)
Faar Aug 14th 2008 10:52PM
Lightwell glyph is just more pwn stacked on top of an already pwn skill. I myself thought lightwell has been pretty great for quite a while, I always used to put down a well for my own personal use before a bossfight so I didn't have to heal myself during the fight. 10 fat bandages with no debuff for just 1 measily talent point, who in their right mind says no to that? :P Now lightwell is imba, hope they don't nerf it... I wanna play AV, go cap a tower and put a lightwell at the top. Enemy defenders will find it kinda difficult to DPS down us attackers when they have a 2k HoT ticking... Luls!
Holy nova glyph is crap. Who in their right mind uses HN for healing, even with the buff from the glyph? Unless mana cost drops SUBSTANTIALLY in Wrath, it's just completely fail to use except as a totally last ditch spell. It's much better used for what it is, a pretty damn bad AoE, but the only AoE a holy/disc priest has, and the glyph kills that. Blizzard has already buffed healing on the damn thing while leaving damage languishing in the dust. Give this damn spell a friggin' damage buff dammit!
Mind flay's an insult. Nothing else needs to be said.
Inner fire and fade are both meh; not bad, and not great either.
Improved death glyph is made of win, but chance of it staying at 20 seconds into live WoW = 0% I suppose. Chance of shaman thunder ability to instantly pushback everyone 20 yards every 45 seconds AND grant free mana, by same measure: 100%. Blizzard always giving horde/shamen special treatment... :/ No coincidence, considering all L70TC band members are horde, bleh.
Btw... What spell effect is that being shown off in the screenshot?
Alex Ziebart Aug 14th 2008 10:58PM
That's the very beginning of Dispersion being cast.
Ikarus Aug 15th 2008 5:25PM
"Blizzard always giving horde/shamen special treatment..."
Uh, im sorry. I don't usually flame people, but that comment is absolutely, utterly nonsense. Have you been living in a cave? Blizz favors shammys? I...I just...I just dont even know what to say to that. I'm surprised no one else said something before me. Please tell me how, in the course of the entire last xpac blizz showed all this supposed shammy love.
Azraël Aug 15th 2008 4:47AM
Agreed.
Mind Flay's Glyph is an insult and down right slap in the face. Blizz is not doing anything to help the Spriest class. What did I count ...like 5-6 Holy Glyphs and a few Disc Glyphs and only two Shadow...? *shakes head*
"If you don't like it, don't use it" - thanks mom. I don't know about all of you as I can only speak for myself and not the greater community; but I know for a fact that in PvP or PvE .. it is very much helpful to the group to be able to slow the target to 50% of its movement speed when a mob breaks and runs, or straight guns for another member of the group.
JamieG Aug 15th 2008 6:26AM
Remember, we still have a few months until Wrath is released. You can bet more glyphs will be released, including more shadow glyphs. Don't expect this to be it.
Eisengel Aug 15th 2008 6:28AM
It seems the Flay glyph is only there to allow Spriests to DPS bosses at full range... nothing more. Since it removes the snare effect it is useless for anything but 1 large target you want to stay far away from that won't ever be attacking you anyway.
I'd like to start a petition that this glyph's name be changed from 'glyph of mind flay' (which implies some actual improvement to mind flay) to 'no boss AoE cookie', which is all it is.