Totem Talk: Restoration in the Wrath Beta

However, for most of yesterday the beta was inaccessible and when it finally came up again, it was patched, and that patch kicked me in the metaphorical testicles. I don't think I've been as shocked by a change to the game, especially one that's apparently intended like this one is. My first thought was that I'm not going to be using rank 1 healing wave to stack healing way on a tank before a pull anymore. In fact, several of the pieces of advice I gave back last September (wow, it's really been over a year) on beginning to heal as a shaman are now outdated.
I understand that this change isn't just aimed at Resto shamans nor does it just affect them, but it's a big change for at least how I heal, so I'm going to discuss it along with other aspects of the class that I've observed. Note that most of these are from before patch 8788 but they should still be valid... well, as valid as any observations about a patch on a beta server can be.
I've really only run two of the instances (haven't gotten past level 71 yet on either shaman, and since they just doubled experience costs it may be a while before I do) so I'm only conversant with the Nexus and Utgarde Keep. Without spoiling the bosses for you, I'll just say that Utgarde Keep is the easier one to heal (it may even be fair to say it's just plain easier) but both are doable for even a moderately geared restoration shaman. To some degree, those of us with decent resto and elemental sets will benefit from gear consolidation due to the spell power changes: my Mazthoril Honor Shield is now my healing shield and the spell crit helps proc my Ancestral Awakening ability.
Some of the new abilities are very powerful tools for healing, if you can grasp when to use them effectively. (I say this as someone who failed to do this my first Nexus run.) Spirit Link breaks on certain conditions, it's true, but if it manages to signicantly lower the health of someone who then takes more damage from another source, you need to be fast on the healing to compensate. It did, however, save the tank twice, and the Death Knight was pretty good about me constantly lowering his health like that without warning him.
I have to say that even with full Healing Grace I felt like I was putting out quite a lot of threat when the healing need got higher. Several times on the Nexus run and on one of the Utgarde runs I constantly seemed to be riding on the tank's threat just using Chain Heal and Healing Wave: a use of Tidal Force on the first boss in Utgarde when the tank and our two melee DPS were all very low on health resulted in the boss and several skeletons all coming to say hello to me. Luckily, shaman fade was on cooldown. I'm not sure if it's just due to my having used max rank there (incoming complaint about the downranking nerf) and the crit just being a lot of healing all at once or if it's just a case of our threat just being higher than before or what.
Most people ask about the spell power system, so I'll cover it somewhat here. Using the old system, I had about 1300 plus healing on my restoration set alliance side and maybe 1600 or so horde side. I seem to be roughly at 700 or so alliance and nearly 900 horde side now. It depends on what elemental pieces I use in each kit and what totems I drop. My heals haven't gone down, though. If anything, my max rank heals hit harder, especially with talents like Blessing of the Eternals and a significant amount of spell crit on my gear that I didn't have before. With both Flametongue Totem and Wrath of Air down, not only are the heals hitting harder but I'm getting more off in less time, although of course 5% isn't terribly noticeable. As of yet I've not even seen another shaman in any runs I've done, unfortunately, so no testing of totem stacking. The spell power system may or may not be confusing for people used to the current one, but so far I can't report that it in any way affects the strength of your healin in a negative fashion.
Rank three Ancestral Awakening isn't quite a gimmick spell. It had several nice procs while healing in the Nexus. But it's hard to say that it's really essential or worthwhile at this point: it often procs to no real effect, healing a tank who is almost to full because he's the only one in the party tanking any damage. When lots of damage is flying around and it would be nice, you're often using chain heal anyway, and it doesn't proc off of chain heal. I'm thinking it's an attempt to try and get shamans to cast healing wave more often: in a situation where there's some, but not a ton, of splash damage than it can be pretty nice. I would like to see it buffed. Everything else about deep restoration seems really excellent to me Tidal Waves made me actually throw healing wave around a lot more as it reduces the cast time significantly (35% with WoA going) and with having healing wave already talented down to 2.5 seconds, my calculator tells me that's a 1.6 second healing wave. If I'm wrong, blame calcy. He hates me. He's always hated me. Bastard.
It's possible the threat I was noticing was simply the result of me casting a lot more heals in the same time on harder fights. I'm not sure what I'd be able to do to combat that, though, and its possible (as loath as I am to suggest so) that our warrior tank simply didn't generate very much threat. The warrior who tanked the Nexus and the paladin who tanked my second Utgarde run didn't seem to have as many issues with aggro, but there were a few bad patches, which might also be attributable to learning the instances. I'll keep my eye on my threat as I continue and as I play elemental more in the upcoming week and get back to you.
In the end, I didn't seem to have any significant problems at all. Healing hasn't changed terribly much, it's just got some interesting tools added. I specced for Nature's Guardian on my first run (the one with the most aggro problems) and specced out for the second and third, and honestly it didn't seem to proc. I remember someone asked me to take it, so I wish I had better news for you on that front, but even at 50% chance it didn't go off more than once that I can recall, and even with it I still had aggro. The heal was nice, though.
Earthliving weapon still doesn't have any ranks above rank one. I used it anyway, didn't see the HoT go off. It's impossible to evaluate it until it gets more ranks, sadly.
Okay, now that we've discussed how resto is shaping up (more or less, really nicely, with some possible threat issues) I'll address the downranking issue. It's going to really change how I heal, that's for sure. I often spam lower-rank chain heals in tight situations to save mana and keep everyone taking AoE damage topped off. I won't be doing that anymore. I won't be using lower ranks of healing wave to make sure the tank has healing way on him before running in on a boss, either. I use downranking to help my mana efficency (which is admittedly a lot better now thanks to Water Shield) and I know a lot of shamans use it for a low cost interrupt in PvP. (I can't complain about that, as I don't PvP resto.) I'm not sure how I'm going to compensate for this change. I'll do so, of course, but I don't know how yet and I don't like the idea of being forced to heal less and let the people I'm healing take more damage until I figure out how to cope. I'm hoping that Blizzard is taking a really long, hard look at boss design especially in the raids, but even in five mans there are times where I'm seeing a lot of damage happening really fast to more than one target, and dumping max rank chain heal doesn't sem like a very efficient answer to it. I'm downright irritated by this change, don't like it, and hope they either roll it back or otherwise compensate for it.
That's enough for now. Next week we'll be talking elemental, as I'm hoping to run the Nexus tonight and maybe even Drak'Tharon by the weekend.
Filed under: Shaman, Analysis / Opinion, Instances, Expansions, (Shaman) Totem Talk, Wrath of the Lich King






Reader Comments (Page 1 of 3)
hammcd Aug 14th 2008 5:11PM
can u use the spirit link to link to other mobs so that they take some of the damage or is it only used to link friendlys?
Zep Aug 14th 2008 5:23PM
Friendly only.
Ancro Aug 14th 2008 5:25PM
Is it just me, or is the downranking change an awful lot of overkill for just trying to get people to cast the max rank of all their spells? From a design standpoint, at least in the PvP aspect, I suppose it makes more sense to assume that people are going to use their absolute best abilities 100% of the time that they can (i.e. based on a fixed mana pool where they cast, say, Earth Shock X times over Y minutes to interrupt Z spells), but even with the low amount of PvP I do, I've never really thought of it as a problem.
But I can definitely sympathize with you on the Healing issue. I think it somewhat odd that their strategy in design is going to be forcing more overhealing and inefficiency on the part of our healers instead of changing the encounter. Really, from a lore perspective, downranking makes an awful lot of sense: why put the strain on your mental abilities when a less forced version will do? I hope they take this into consideration: it would be much easier to design encounters that assume efficiency than it will be to make encounters that assume HIGHEST RANK ALL THE TIME!!!1
I'm looking forward to your Elemental post. How much a change is Lava Burst to our rotations? Does it make sense to stay closer to enemies now to get the guaranteed crit, or if not, is it worth it to throw it in anyway for a quick damage burst?
mizatt Aug 14th 2008 5:25PM
I'm usually not one to complain about this kind of stuff, but can you guys get off this kick of explaining the spell power ratios? It seems like every "ask a beta tester" or thread about a healing class has to explain the spell power thing to healing stuff all over again. We all know how it works now and if you don't, you haven't been reading enough
Matthew Rossi Aug 14th 2008 5:43PM
For everyone who gets it, there's someone who comments saying "WTF? Explain this!" so I err on the side of caution. Better to have too much than too little.
mizatt Aug 14th 2008 5:45PM
Fair enough
Leprakahn Aug 14th 2008 5:26PM
I have a question I asked in another column but didn't get answered, I feel like it's because I asked it in the wrong place, or perhaps I worded the question wrong.
In beta, how many points can be put into the Convection talent at maximum? I ask because on the official WoW site it shows it only has a 3 point cap, but on WoWhead it's shown as a 5 point.
I checked other sites i know that have talant calculators and couldn't find any other Wrath calculators.
Matthew Rossi Aug 14th 2008 5:44PM
This morning it appeared to have a full five points. I'll check again when I can log in again, beta servers are still being somewhat unfriendly.
Larry-Steve Aug 15th 2008 3:36AM
I noticed that too when I was looking at possible Enh builds. Depending on 3 or 5 makes a big diff for possible Enh builds in WotLK.
Khass Aug 14th 2008 5:26PM
"Shaman fade", haha! You poor buggers :)
epsilon343 Aug 14th 2008 5:35PM
Seeing as my first healing experience was a Kara run I hadn't really had a chance to practice the downranking that other healers talk about but the only time I found myself low on mana was when we had to go through an extra cycle during our fight with The Curator. I'm sure I'll get called a noob but I just didn't feel the need to down rank my spells and seeing as, at the moment, this will be gone in Wrath I'll keep doing what I'm doing I guess.
sautz Aug 14th 2008 6:13PM
Earth shock rank 1 for spell interrupt, R.I.P.
Angus Aug 14th 2008 6:12PM
Enjoy being OOM on fights like VR, Tidewalker, and most of hyjal. You will love Kaz, considering half your mana will be gone just to him.
Downranking you can top off a tank taking light damage in anticipation of a huge hit coming. When that huge hit comes you hit the big version. Your mana efficiency is much better and you will be able to last longer.
Baluki Aug 14th 2008 6:44PM
All this talk of downranking reminds me of one of the Discord mods I used to use. It would auto-downrank based on how much healing someone required. Also, if you were low on mana, it would auto-downrank to whichever rank you could cast with your available mana.
Also, it could auto-target the lowest-health raid member.
All of this could be done with a single button, so if I was feeling lazy (like during MC runs) I could just hit my autoheal button repeatedly and I'd perform pretty decently. Ah, memories.
Of course, none of that stuff can be done with addons anymore. :)
Iwanttobeasleep Aug 14th 2008 7:01PM
Was the rest of your group new to Kara? You likely weren't OOM because you didn't need to be endlessly spamming heals, which is what most of raiding is.
I hate to take the bait and call you a noob, but you are new to raiding, so please don't condescend to those of us with more experience: We know better.
Cremean Aug 14th 2008 6:02PM
"If I'm wrong, blame calcy. He hates me. He's always hated me. Bastard."
- I lol'd
Manatank Aug 14th 2008 6:10PM
The changes to down ranking have severely limited the options of healers. Currently we can stack +healing that buffs all ranks of our spells (keeping in mind the penalties for lower rank spells) rather than the mana regen needed to spam our max ranks. This provides us with the ability to spam lower ranks with reasonable healing most of the time, and switch up to max rank when we need high burst healing.
When we have to gear for max rank healing we will have to focus more on mana regen, and our max healing potential will be diminished. We heal for what we heal, and that's it. No thinking, no variety, and no ability to handle sudden spikes. The only other option is to continue to gear for +healing and return to the days of aggressive cancel casting.
Healing just got a lot less fun.
Matthew Rossi Aug 14th 2008 6:20PM
I hate to agree with such a pessimistic viewpoint, but unfortunately you've summed it up better than I did. It's very discouraging.
Vlatch Aug 15th 2008 10:56AM
Wouldn't we naturally be gearing for more mana regen now considering that they...
a. nearly kept potion sickness in the game - completely changing the amount/way in which all mana users will use mana?
b. implemented spellpower - essentially gutting the concept of +heal stacking in its current form?
Abilities and rotations/methods of doing almost anything change with each expansion. The last expansion tried to do essentially the same thing by putting diminishing impact on heals under lvl 60. This expansion is eliminating it entirely. Adapt or die, IMO; I have a feeling that healing is going to become less about conserving mana and more about managing aggro - much like it has been for dps classes for quite awhile now.
Manatank Aug 15th 2008 12:31PM
@Vlatch:
I'll address both your points:
a. But they changed their mind so it is a non-issue. The down ranking change might lead to more reliance on expensive pot chugging.
b. Changing from the current +healing to spell power has no effect on our desire to stack it. The +healing number will be lower but it's effect will be higher to compensate. No change on this front. A non-issue.
In regards to your comments about adapt or die... Obviously. I even stated the options we have to compensate for this. I then stated that for me personally healing with the new mechanics will be less fun. I currently love the way shaman healing is. Incoming damage feels like a puzzle I have to solve with various size heals / global cooldowns. Without down ranking, the number of pieces I get to choose from becomes more limited, and for me less fun (I love the stress and complexity of managing my mana pool).
Hope for healers like me isn't lost yet. I just saw a blue post about Blizzard's intention to introduce lower mana cost lesser heals if needed to combat the removal of lesser ranks. As long as I can have a lesser chain heal, I'll have enough puzzle pieces to enjoy healing. With all the buffs to lesser healing wave/healing wave we shamans seem to have more reason to use them now (and hence even more puzzle pieces to choose from).