Arcane Brilliance: My Mage wishlist

Each week Arcane Brilliance endeavors to give you a tiny peek into the vast and mysterious world of Mages. This peek comes at the cost of your very soul. Really, it totally does. Ok, so I'm lying. Your soul will be fine. No soul-related problems will come from reading Arcane Brilliance. That we're aware of.
Mages complain a lot. We do. A stroll through the first couple pages of threads over on the official Mage forums is more often than not like a guided tour of QQ central. For instance, as I write this there's a four-page topic on quitting the game over not being able to downrank spells anymore. Yes, it's terrible, but apparently a level one Warrior is considering leaving the game because he can't save a bit of mana on his main by casting rank 1 Frost Nova. I sense a great disturbance in the Force, as if one first-level Warrior cried out in terror and was suddenly silenced. I think we all share a great sense of loss here.
To be frank, in these heady days of Living Bomb spells that look like they might actually be useful, Frostfire Bolts that have the potential to be very, very powerful, Deep Freezes that have become instant cast and do nice damage, an Arcane tree that looks as if it can stand alone as a high-DPS tree, and of course Polymorph: Penguin, I feel as if there simply isn't much left for us Mages to complain about. In fact, as the Wrath beta progresses, I find more and more about our class that inspires an overall sense of optimism.
Still, I dream of better things. I'm happy at the direction we appear to headed in, but there a few things I wish for our class--a short list of improvements, most of which I have wanted for a very long time. I'm not finding fault, just wishing. A Mage can dream, can't he? Join me after the break for a brief Mage wish-list, the things I dream of when I'm not setting fire to Fel Orcs.
Familiars
Reader Nickolas sent me a link to his forum post on the subject some time ago, and I liked his well-thought-out take. This is an idea I've seen brought up many times in our community, and it seems to have a lasting appeal to Mages. As Nickolas says, we in no way want to be a "pet class" similar to Warlocks or Hunters. The idea here is that of a small non-combat pet, one that grants some sort of passive buff or other benefit. We don't want to manage a pet, we don't need any additional buttons to hit. We aren't asking for a tank here, or any kind of controllable pet for that matter.
Nickolas points out that the idea of a Mage familiar dates back almost to the origins of the gaming archetype, being a magic-user spell in the original Dungeons & Dragons manual. It's a very wizardly mechanic, to be sure, and would fit quite easily into the WoW game world and class lore. There really isn't a conflict here that I can see.
My personal ideal for how this concept could be implemented is as follows:
The Mage would be able to cast a channeled, out-of-combat spell that would summon a small non-combat pet that would then follow the Mage for a moderate to long time period. This pet could be drawn from the Mage's immediate surroundings, possibly a critter native to the Mage's current zone. A Mage in Elwynn Forest would have a chance to summon a cat or chicken, while in The Barrens that same Mage might find himself accompanied by a dig rat or a prairie dog. A Mage traveling through Tanaris might summon a tiny scorpion, or deep inside The Steamvault the spell might call forth a crab or frog. This would lend the spell a bit of flavor and variety.
Once summoned, the familiar would not be controllable, but would grant the Mage and his party or raid a passive buff. This buff would be significant, but not any more-so than other class buffs. The buff could even be tied to the type of familiar you end up summoning, so that different pets and zones would give different buffs, though I could see that becoming problematic. Types of buffs could range from flat spell-damage or mana regen to things like spell haste, spell hit, or some kind of resistance aura.
I just love the concept of a Mage familiar, and it feels so incredibly appropriate for the class. There are certainly other ways in which this idea could work, and many are presented in Nickolas' original post and the thread that follows. A mechanic like this doesn't seem like it would throw off class balance, and it doesn't strike me as a spell that would be difficult to implement. Most importantly, it would be great fun, and that's why we play this game.
Blink
We love this spell, we really do. It's perfect for the Mage class, the concept of bending space for just an instant and blinking forward 20 yards instantaneously. In concept, it's a perfect escape mechanism for a class that relies upon its ability to stay out of striking range and avoid damage. If only it worked.
Reader Senitor Troll called my attention to a well-written post and subsequent thread on the official forums that addresses the issue. Blink is plagued by a bug that makes it stop working on uneven terrain, when near a wall or gap, in doorways, narrow areas, near water, when the moon is full, in the presence of others, during the Jewish New Year, or on any day that ends in the letter "Y." The problem isn't so much that a bug exists. Bugs and glitches come and go, and we learn to live with them in a persistent game such as this. The problem is that this particular bug has been a part of being a Mage since the game was released. It's so bad that even on seemingly flat, uninterrupted terrain, like a road or plain, the spell often doesn't work. I've had it backfire on the freaking Shimmering Flats, for crying out loud.
A Rogue jumps out of stealth and starts to stab you in the backside. Realizing that you only have about 2 seconds to live at the rate he's depleting your meager health bar, you Frost Nova him in place and Blink away to safety. Only you actually don't. Instead you vanish and reappear two steps backward. The Rogue grins and resumes his stabbing, and you're dead long before the cooldowns on either spell run out.
A fix for this would be a huge benefit to Mages, without question. This isn't any new spell I'm asking for. All I'm wishing for here is a fix to a spell we've had since day one. It doesn't need to be improved, just repaired to work as originally intended. I no longer want hitting my Blink hot-key to be a constant adventure. If there's a clear spot 20 yards ahead of me when I hit it, that's where I want to go. I don't want to go nowhere, I don't want to go sideways, and I certainly don't want to reappear impaled upon the blade of the Rogue I just tried to get away from.
More Portals
I know I'm being selfish here, but I love teleporting. I think we all do. I understand that getting around is part of the game, and even Mages should have to get on their Skeletal Warhorses and ride somewhere sometimes. Still, I would love to be able to teleport a few more places. Stonard was a welcome addition, and I'd love a few more in that vein, to provide more convenient access to some of the more out-of-way instances in the game. Someplace like Silithus, Eastern Plaguelands, Tanaris, Netherstorm, or Badlands would be really nice. I'm not sure anyone would protest having access to more portals, even if they hate Mages.
Mirror Image
This spell has been mentioned as a possibility for our level 80 spell. World of Raids lists the spell description as follows, along with the caveat that the spell is not yet implemented:
10% of base mana
Instant cast - 3 min cooldown
Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 seconds.
I lust after this spell. Now, I understand the spell may never come to fruition, and even if it does, it almost certainly won't end up the way I envision it. The spell description fills my head with delicious thoughts of being able to essentially multi-box every 3 minutes for 30 seconds, a mental picture of four Undead Mages who look just like me walking out of an Arena tunnel in lockstep and casting simultaneous PoM-Pyroblasts on an unsuspecting Warlock. It's a nice dream, but totally ridiculous, of course.
I have so very many questions about this spell. Will the copies be killable? Controllable? Dispellable? What spells will they cast? What kind of damage will their spells do? Can I have my copies perform mundane tasks for me, like mowing the lawn or changing diapers? Will my copies then make copies of themselves, and will hilarity ensue?
However they decide to finally implement this, I want it. Most likely, the spell will deliver one of two things, or a mixture of both. Either the copies will be weak versions of the Mage that summoned them, casting random nukes and doing a decent amount of extra DPS, or they will simply be a survivability technique, doing no noticeable damage but appearing to cast spells, giving your enemies a 75% chance to target the wrong Mage and kill a copy instead of the real Mage. Either way sounds fun to me, and hopefully the spell is actually implemented, whatever form it eventually takes.
Well, that's my short list. I'm sure you all have other things you'd wish for Mages, and I'd love to see what they are. I like where our class is headed, but that doesn't stop me from wanting more. I'm a greedy prick, and I'm okay with that.
Filed under: Mage, Analysis / Opinion, Features, Classes, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King






Reader Comments (Page 1 of 4)
Tim Aug 16th 2008 4:47PM
Is this a parody post? I mean, I know your class has a rep for QQ'ing, but this crosses into outright delusion-ville, population you.
More everything -- pets, portals, even copies of yourself. LOL
PS But you do have a point re: Blink.
Christian Belt Aug 16th 2008 5:06PM
QQ as a term has become almost a parody of itself. I guess I no longer really understand what it means. I always thought it was reserved for complaining. Save for my comments about the Blink bug, I really don't feel like anything in the column even approaches complaining.
I was simply trying to put into words a few of the things I find myself wishing for as a Mage. It's disingenuous and a little insulting to label that "QQ." I highly doubt you sit around playing whatever class it is you play and never once think of an idea for a way to make it better.
Zakk Aug 16th 2008 4:47PM
That familiar idea sounds cool. I'd like to see it do some minor utility stuff, too. I remember in RuneScape (don't worry, I want this game to be even less like RuneScape than you do, but it still had a few fun mechanics) they had servants or captured imps or something that would fetch a certain amount of items from your bank while you were out in the world. Maybe the familiars could do something like that. Maybe take your gear to get repaired or something.
JDM Aug 17th 2008 1:28PM
Would you be left cold and naked in the midst of evil, growling predators while your servant walked to town and back? And what if he were hijacked along the way? Someone would find quite a few epics on that corpse, as I assume he would not be too fluent in the fighting arts, being a servant and not an adventurer/hero himself.
Yell-O Aug 16th 2008 4:52PM
Thumbs up for honesty.
Max Aug 16th 2008 4:57PM
if it follows warcraft 3 mechanics, Mirror Image (which was a blademaster spell) would summon copies that do no damage, but serve only as a confusion and distraction technique.
Matazuma Aug 16th 2008 5:25PM
if it only did that it would still be great.
but if the copies can attack now that would be awesome.
Debelak Aug 17th 2008 1:04AM
That is similar to how the DnD spell works. It is essentially a defensive spell where the opponent wastes their time killing the wrong version of you.
Roxton Aug 17th 2008 5:37AM
The thing is that such a version as you specify would be completely useless in raiding. My personal view of mirror image would be a less powerful version of that chick from the Nexus - also that when it casts, you get swapped with one of the images randomly so that the opponent doesn't know which is you.
Max Aug 17th 2008 9:26AM
I'm not really torn up about a raid-useless spell. Raiding in general is pretty boring (push 2, watch target die. Occasionally push 3), its the boss fights that really define what a raid will be like
tatarynowicz Aug 20th 2008 9:22AM
Let Treeform druids cast Summon Treants!
Michael Aug 16th 2008 4:57PM
The blink complaint is valid. Annoying that it still doesn't work.
Everything else in this post is just regular old mage QQ. I swear a prereq for being a mage is never being satisfied.
SarahTheGnome Aug 18th 2008 4:43AM
I like how some people obviously can not read, and do not seem to know the difference between a simple WISH, and QQ. Example. If I state; I wish I could win the lottery.
You would read; BWAAAAAA I DON'T HAVE ENOUGH MONEY.
See the difference? No, I didn't think you would.
On topic. I would LOVE a familiar. That would be fun. Especially from an RP point of view (yes, I went there).
But, like you Mr Belt. I am very happy with beta at the moment. Casting living bomb is just... so much fun. Mages have become more fun! And more importantly, I can remain deep fire. *crosses fingers*
Roxton Aug 16th 2008 5:14PM
Hey guys, there was no QQ in this post. What are you going on about? Saying "wouldn't it be nice if..." isn't QQ. Wow, you're a hard bunch to please; anything that isn't "ZOMG BLIZZ I LOV U AN WANT UR BABBIES" is now QQ?
I loved the mirror image idea when I first saw it; it fits well into the whole "mage as a clever trickster" idea, along with invisibility and blink.
Familiars to be honest I can' see happening, and don't really want, as even if they are non-combat it's too close to warlocks. Familiars are a classic part of sorcery, but that part has already been taken by warlocks, along with the pentagrams and baby-brain-eating. We just burn things.
As for Blink working, dear God in heaven please yes. I'd love it. I really would. That is one really valid complaint a mage has; one could say the only really valid one.
Anyway, here's to a slightly longer post next week; not that I didn't enjoy this one.
bbrad Aug 16th 2008 5:30PM
ive seen a ghetto fix on a *gasp* private server to get around the blink glitch. instead of using the current mechanics, the spell just threw you, physically thru the air, and you landed 20 yards in the direction you were facing. not a likely path for blizz to go, but I NEVER blinked backwards for the whole hour or so i was there.
Tweed Aug 16th 2008 5:23PM
As usual, a well thought-out and reasonable post. The part about Blink is especially spot-on. I can't count the number of times I've tried Blinking somewhere and wound up going only two yards forward because there was a tiny rock, tree branch, squirrel or piece of paper drifting on the wind in my way. People who call this sort of thing "typical mage QQing" aren't bothering to read it, or have no idea how the mage class works.
Dularc Aug 16th 2008 5:29PM
Shaman have had shotgun on Windwalk and Mirror image since the beginning of Vanilla. No way a mage is taking it.
Disagree!? FINE !!!LET THE SENSELESS BASHING BEGIN!
( :
Seriously since shammies have to zerg and get focused like no tomorrow, and are basically made of paper, its tailor made for us.(speaking and an enha shaman)
CursedSeishi Aug 16th 2008 6:07PM
better yet, have the shamans and mages get mirror image, with some synergy between them, after changing the "to target" to "to self"
Mages only get 2, an image that is spec fire and the other ice
shamans get three, one specced earth, wind, and heart
here's the kicker. The shaman and mage need to be in the same party, not raid, to use it, with no armor or weapons and such equipped, some garbage nearby, and a mean ol baddy, then they can summon Major Azeroth!
that'll end the mage QQ for sure :D
brucimus Aug 16th 2008 5:28PM
I saw Pearl Jam in Virginia Beach and at Boneroo ...They continue to be America's best band.
Zarzuur Aug 16th 2008 5:29PM
I agree with fixing Blink.
For teleports, well if mages can go anywhere, what's the point of mounts?
Also anticipating Mirror Image, I wonder what the clone abilities would be: whether the same or arcane/fire/frost (Telestra in the Nexus)??
But familiars I don't think would work in WoW when Blizz split the concept of a magic-user between having/not having a pet (warlock and mage). They would be neat, but having any buffs will encroach upon on what makes the warlock unique (summoning a permanent magic pet). There is JC for some familiar-like stuff, although temporary.