Arcane Brilliance: My Mage wishlist

Each week Arcane Brilliance endeavors to give you a tiny peek into the vast and mysterious world of Mages. This peek comes at the cost of your very soul. Really, it totally does. Ok, so I'm lying. Your soul will be fine. No soul-related problems will come from reading Arcane Brilliance. That we're aware of.
Mages complain a lot. We do. A stroll through the first couple pages of threads over on the official Mage forums is more often than not like a guided tour of QQ central. For instance, as I write this there's a four-page topic on quitting the game over not being able to downrank spells anymore. Yes, it's terrible, but apparently a level one Warrior is considering leaving the game because he can't save a bit of mana on his main by casting rank 1 Frost Nova. I sense a great disturbance in the Force, as if one first-level Warrior cried out in terror and was suddenly silenced. I think we all share a great sense of loss here.
To be frank, in these heady days of Living Bomb spells that look like they might actually be useful, Frostfire Bolts that have the potential to be very, very powerful, Deep Freezes that have become instant cast and do nice damage, an Arcane tree that looks as if it can stand alone as a high-DPS tree, and of course Polymorph: Penguin, I feel as if there simply isn't much left for us Mages to complain about. In fact, as the Wrath beta progresses, I find more and more about our class that inspires an overall sense of optimism.
Still, I dream of better things. I'm happy at the direction we appear to headed in, but there a few things I wish for our class--a short list of improvements, most of which I have wanted for a very long time. I'm not finding fault, just wishing. A Mage can dream, can't he? Join me after the break for a brief Mage wish-list, the things I dream of when I'm not setting fire to Fel Orcs.
Familiars
Reader Nickolas sent me a link to his forum post on the subject some time ago, and I liked his well-thought-out take. This is an idea I've seen brought up many times in our community, and it seems to have a lasting appeal to Mages. As Nickolas says, we in no way want to be a "pet class" similar to Warlocks or Hunters. The idea here is that of a small non-combat pet, one that grants some sort of passive buff or other benefit. We don't want to manage a pet, we don't need any additional buttons to hit. We aren't asking for a tank here, or any kind of controllable pet for that matter.
Nickolas points out that the idea of a Mage familiar dates back almost to the origins of the gaming archetype, being a magic-user spell in the original Dungeons & Dragons manual. It's a very wizardly mechanic, to be sure, and would fit quite easily into the WoW game world and class lore. There really isn't a conflict here that I can see.
My personal ideal for how this concept could be implemented is as follows:
The Mage would be able to cast a channeled, out-of-combat spell that would summon a small non-combat pet that would then follow the Mage for a moderate to long time period. This pet could be drawn from the Mage's immediate surroundings, possibly a critter native to the Mage's current zone. A Mage in Elwynn Forest would have a chance to summon a cat or chicken, while in The Barrens that same Mage might find himself accompanied by a dig rat or a prairie dog. A Mage traveling through Tanaris might summon a tiny scorpion, or deep inside The Steamvault the spell might call forth a crab or frog. This would lend the spell a bit of flavor and variety.
Once summoned, the familiar would not be controllable, but would grant the Mage and his party or raid a passive buff. This buff would be significant, but not any more-so than other class buffs. The buff could even be tied to the type of familiar you end up summoning, so that different pets and zones would give different buffs, though I could see that becoming problematic. Types of buffs could range from flat spell-damage or mana regen to things like spell haste, spell hit, or some kind of resistance aura.
I just love the concept of a Mage familiar, and it feels so incredibly appropriate for the class. There are certainly other ways in which this idea could work, and many are presented in Nickolas' original post and the thread that follows. A mechanic like this doesn't seem like it would throw off class balance, and it doesn't strike me as a spell that would be difficult to implement. Most importantly, it would be great fun, and that's why we play this game.
Blink
We love this spell, we really do. It's perfect for the Mage class, the concept of bending space for just an instant and blinking forward 20 yards instantaneously. In concept, it's a perfect escape mechanism for a class that relies upon its ability to stay out of striking range and avoid damage. If only it worked.
Reader Senitor Troll called my attention to a well-written post and subsequent thread on the official forums that addresses the issue. Blink is plagued by a bug that makes it stop working on uneven terrain, when near a wall or gap, in doorways, narrow areas, near water, when the moon is full, in the presence of others, during the Jewish New Year, or on any day that ends in the letter "Y." The problem isn't so much that a bug exists. Bugs and glitches come and go, and we learn to live with them in a persistent game such as this. The problem is that this particular bug has been a part of being a Mage since the game was released. It's so bad that even on seemingly flat, uninterrupted terrain, like a road or plain, the spell often doesn't work. I've had it backfire on the freaking Shimmering Flats, for crying out loud.
A Rogue jumps out of stealth and starts to stab you in the backside. Realizing that you only have about 2 seconds to live at the rate he's depleting your meager health bar, you Frost Nova him in place and Blink away to safety. Only you actually don't. Instead you vanish and reappear two steps backward. The Rogue grins and resumes his stabbing, and you're dead long before the cooldowns on either spell run out.
A fix for this would be a huge benefit to Mages, without question. This isn't any new spell I'm asking for. All I'm wishing for here is a fix to a spell we've had since day one. It doesn't need to be improved, just repaired to work as originally intended. I no longer want hitting my Blink hot-key to be a constant adventure. If there's a clear spot 20 yards ahead of me when I hit it, that's where I want to go. I don't want to go nowhere, I don't want to go sideways, and I certainly don't want to reappear impaled upon the blade of the Rogue I just tried to get away from.
More Portals
I know I'm being selfish here, but I love teleporting. I think we all do. I understand that getting around is part of the game, and even Mages should have to get on their Skeletal Warhorses and ride somewhere sometimes. Still, I would love to be able to teleport a few more places. Stonard was a welcome addition, and I'd love a few more in that vein, to provide more convenient access to some of the more out-of-way instances in the game. Someplace like Silithus, Eastern Plaguelands, Tanaris, Netherstorm, or Badlands would be really nice. I'm not sure anyone would protest having access to more portals, even if they hate Mages.
Mirror Image
This spell has been mentioned as a possibility for our level 80 spell. World of Raids lists the spell description as follows, along with the caveat that the spell is not yet implemented:
10% of base mana
Instant cast - 3 min cooldown
Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 seconds.
I lust after this spell. Now, I understand the spell may never come to fruition, and even if it does, it almost certainly won't end up the way I envision it. The spell description fills my head with delicious thoughts of being able to essentially multi-box every 3 minutes for 30 seconds, a mental picture of four Undead Mages who look just like me walking out of an Arena tunnel in lockstep and casting simultaneous PoM-Pyroblasts on an unsuspecting Warlock. It's a nice dream, but totally ridiculous, of course.
I have so very many questions about this spell. Will the copies be killable? Controllable? Dispellable? What spells will they cast? What kind of damage will their spells do? Can I have my copies perform mundane tasks for me, like mowing the lawn or changing diapers? Will my copies then make copies of themselves, and will hilarity ensue?
However they decide to finally implement this, I want it. Most likely, the spell will deliver one of two things, or a mixture of both. Either the copies will be weak versions of the Mage that summoned them, casting random nukes and doing a decent amount of extra DPS, or they will simply be a survivability technique, doing no noticeable damage but appearing to cast spells, giving your enemies a 75% chance to target the wrong Mage and kill a copy instead of the real Mage. Either way sounds fun to me, and hopefully the spell is actually implemented, whatever form it eventually takes.
Well, that's my short list. I'm sure you all have other things you'd wish for Mages, and I'd love to see what they are. I like where our class is headed, but that doesn't stop me from wanting more. I'm a greedy prick, and I'm okay with that.
Filed under: Mage, Analysis / Opinion, Features, Classes, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King
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Reader Comments (Page 2 of 4)
Marc Aug 16th 2008 5:58PM
This isn't QQ at all. Just a post suggesting improvements and asking for fixes.
Wither Aug 16th 2008 5:50PM
I would love a mirror image spell. It's the whole reason I love playing a mage; trickery, deception and confusion. There's nothing like blinking behind a charging enemy and seeing them spin around trying to find you, timing the perfect counterspell to that heal or frustrating a player with polymorph. Personally I would be happy to see mirror image working like the rather impotent worg illusions in SFK. http://www.wowhead.com/?npc=5097, provided it is workable in both PvE and PvP (and has a short cooldown).
In the same vain, I would also like more disruptive and control spells like:
1) Spell Reflection
2) Area of effect spell shielding (e.g. 50% spell damage inside zone, perhaps includes friendly spells).
4) More "wards" like the fire / frost ward, e.g. nature, shadow, holy & physical (maybe all share the same cooldown). Would help our survivability too...
BurnedLight Aug 18th 2008 11:10AM
Mages? Deception and trickery? That's rogues, buddy. :/
Wither Aug 18th 2008 12:13PM
Well I'm not an RPer, but "magicians" are generally defined as people who play magic tricks to entertain. A common pseudonym for a magician is an illusionist (or some might say a particular type of magic), so I would say deception is a defining characteristic too.
Rogues, imo, are renouned for being devious, sneaky and unscrupulous - which is why you have back-stab, pickpocket and blind, etc. It's hardly a black and white distinction of their personalities.
Personally, while many want mages to be glass cannons and the kings of ranged damage (*cough* hunters - oh that's physical damage, big difference :p ) I would like the glass to evolve into a tactical "control" glass. After all, doesn't the traditional lore say mages have the highest intelligence? So I think they should be the ones with mirror image, crowd control, basically anything that can effect the balance of the game by "changing the rules".
Which gives me a great idea for a new 80 spell...
"Mass confusion".
Enemies within a 15 yard radius cannot distinguish friend from foe for 30 seconds.
PvE -> enemies have a chance of attacking each other, some threat dynamics as mind control.
PvP -> affected "confused" players can target both allies and the enemy and will suffer damage from offensive abilities. (Might make Orb of Deception really useful...)
Hell, if mages don't get it, maybe priests should...sounds like fun to me regardless.
Wither Aug 18th 2008 12:25PM
for glass read class unless it really meant glass, crystal?
Micksel Aug 16th 2008 5:53PM
Some nice ideas in this post, and I have to say the 'familiar' thing sounds interesting. A (raid-wide?) buff would be great, although I wouldn't go for critters. My thought was that your 'familiar' would change according to what school of magic you're using.
Maybe I should explain myself a bit better: so you summon this familiar and it appears just as... a thing. Then when you start casting, it changes appearance; it becomes (for example) a little phoenix for fire, or a crab for frost, or... whatever lives in arcane energies (a mini-ethereal?). And the buff would change with its appearance, for example +damage for arcane, crit rating for fire and haste for frost.
Not only would this add to the fun factor of mages, but it would also make mages more appealing to raids: every raid would want at least one mage of each school, right?
Taytayflan Aug 16th 2008 6:14PM
If they fix Blink, they should also fix Vanish. In PvP, it works as I believe it's intended, but in PvE if I have more than 1 thing hitting me it always seems to fail.
The Mirror Image thing seems cool, like the Blademaster from WC3, but if that happens, Rogues should get the ability to put on a shield, use it like a fist weapon, get a huge block/parry chance, and be able to tank 5 mans.
Yes, I play a rogue, and I've had that idea for a while.
I also want combat of flying mounts so I can stop that mage from PoM-Pyro(ing) me 1,000 feet above ground.
Roxton Aug 17th 2008 5:37AM
Hang on, talk sense. The vanish bug is nearly always caused by server lag or low fps/reaction time. It's not (as far as I know) a gameplay bug, and in any case it's nowhere near as bad as blink. I've never had it bug on my rogue.
As for the shield ect thing, that's nowhere near comparable to one end-point talent. Look at what you're getting for wrath!
Taytayflan Aug 18th 2008 9:23PM
I never said the shield thing was logical. I'm just disproving the mirror image thing.
Kiliani Aug 16th 2008 6:18PM
Nice Multiplicity reference. :)
My mage is only level 28, but I'd love to see some of these for her when she gets her day in the sun as a "real alt".
Zabyx Aug 16th 2008 6:40PM
Wouldn't a familiar that changes around not be a familiar? I thought they were always the same. Like... Witchy the witch over there's familiar is a cat, and always is. Am I wrong on that?
Roxton Aug 16th 2008 9:38PM
Nah, you're dead right. The whole familiar thing is a little odd anyway.
Tenros Aug 16th 2008 6:49PM
So I noticed something funny reading through the comments. Why is it that even on this very website, other class wishlists have appeared, and no one calls that QQing. However, since this column was posted by a mage, it automatically becomes QQ? Other classes can wish for new abilities, but not us? Seems kinda weird, doesn't it?
About the article though, I agree that familiars would be a great addition. And there is even lore within the game already to support this: remember this quest? http://www.wowhead.com/?quest=10209
Blink has not worked for a long time, and is due for a fix. Or at least a tooltip that states: Teleports the caster 20 yards forward, unless something is in the way. Like air. Also frees the caster from stuns and bonds.
New portals would be nice, but I'm personally fine with what we're already getting. Especially with the Dalaran teleporting :) No ring needed!
Though I would like to see mirror image, I don't think it will end up being nealy as useful as we thing it to be now, kind of like Invisibility. But regardless, a few more mages in the world, even if they're just images, is always a good thing.
JDM Aug 17th 2008 1:32PM
Bliz has said that Blink is working as intended, and we mages need to plan for terrain issues as part of our Blinking strategy.
But yes, there are times that I'm on completely flat ground, blink and go either nowhere, or backwards. It needs to be looked at, even if we can't get the ability to Blink across bridges and such.
Ilnara Aug 16th 2008 7:12PM
On Portals ; I always thought something cool would be to allow PoM to effect portals as well. Ie, Instant cast port / teleport. I also though it would be cool to allow us another portal for where ever our hearth stone is set, like Ancestral Recall for Shaman. Allowing us some ability that lets us set an anchor portal, and a linking portal in another place (think TF2) would greatly add to our utility in BG's and give us something else to do while we slum it out in the back ranks to avoid getting
smacked around. Imagine a teleport from a GY to another control point farther up the map say in AV or a Mage sneaking into an NME city and setting up a portal for the invasion force.
s256 Aug 16th 2008 7:13PM
I like the familiar idea. A pet that you cannot control that gives a passive buff would be neat!
Fixing Blink would be amazing too.
Yes, I do think Mages should be able to teleport to pretty much any general area - I mean look at Jaina in WC3's cutscenes. We should have to go to a town once, learn the portal/teleport spell and never have to walk there again.
Mirror Image makes me dream of possibilities. I'd love for it to summon 3 copies of the caster, each spamming a weak (15-25% of your normal attacks) version of Arcane Blast, Fireball and Frostbolt at your target. They'd die fast, though, one-shottable and AOE susceptible.
Anyone who thinks the OP is "QQ" most likely doesn't play a mage, or at least know how the class works.
K Aug 16th 2008 7:27PM
this comment is not relevant to this post in particular and so no need to post: just wanted to let you know how much I enjoy reading your columns every week. I work in a high-stress job and it's great to know I can relieve it not only by playing WoW but by knowing I will have something each Saturday that will be informative and hilarious at the same time. Thank you!
Christian Belt Aug 16th 2008 8:15PM
No, thank you! You just absolutely made my day.
Backsinner Aug 16th 2008 7:36PM
I've never rolled a mage, but I will now...just because you used that picture. Yes, Im that shallow. But Im also that in love with Pearl Jam.
Sorahn Aug 16th 2008 8:44PM
The fact that Blink is still broken is mind boggling. Warriors can charge up a vertical cliff, but I often can't blink on a seemingly flat, grassy surface with no obstacles in the way whatsoever.
I've wanted a familiar for a long while as well but I was thinking of different uses. Having something that would fetch items from my bank or mailbox or possibly even buy reagents (give a pigeon some $ and a note asking for a stack of arcane powder. 15 mins later, it shows up and hopefully has the right stuff). Other things would be neat as well, mind-visioning your familiar, etc.
More portal locations seems to just make sense. It doesn't make sense to be able to teleport anywhere at will, but we should have some more diversity here. Maybe if we could learn 4 or 5 portal locations at once, from a selection of 10-20...