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8-18-2008 @ 2:42AM
As usual, another good column. Like others, I think the idea of the familiar has been allocated to the locks. Blink is an interesting spell with a high failure rate - whether that's a feature or a bug is another question. What defines something in the way is also interesting, as I seem to have no problem blinking through my opponent most of the time.While we'd all like a get out of jail free card (yes, I do have a pally as well) I could propose another method for Blink. How about Blink working all the time, but you get damage for going through those objects that previously stopped us. This way you know Blink's gonna work, you just have to take the path of least damage ;-)Or it could be damage based on where you end up - half way through a tree for example.As to more portals, if they're near instances, I doubt anyone would complain, given our main jobs are transportation and catering (and raising the group's IQ). Anything else would probably cause us to be shunned by other players, as they already think we have it too good.In the end, mages are about damage and that's what is expected of us. I've specced fire, frost and arcane, but had to give up arcane, because casting Slow didn't seem to appear on the raid's damage meters ;-) I must admit returning to Fire and the (near) top of the threat table and damage list was a relief - although with great power comes... yada yada. This brings up another discussion of how everything in a raid seems to come down to damage and healing and group enhancement and mitigation powers get little recognition.All we need is more DPS.;-)
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