Hybrid Theory: Healers, gear, and entering Northrend
Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.Remember a few weeks ago, I mentioned how if you want to be extra-cautious about preparing for Wrath of the Lich King, you should figure out a calm, easy way to farm gold that won't burn you out? After having hit the current level cap on the beta realms... I still recommend that, if you want to be extra prepared. If you're a very casual, don't worry about it too much, really. It's not that big of a deal. Leveling will get you enough for the bare necessities. If you're the type that wants to start leveling professions and gearing up immediately upon hitting the level cap though, think about going into Wrath with at least a couple thousand in your pocket, which really isn't that hard of a task.
Moving past that, though, a lot of people have asked about gear across all classes, but mostly Hybrids. Hybrids have asked because all of the Healing classes are amongst them, and if you're a Healer you may not necessarily have a set of DPS gear. My first comment on this: Don't worry. Really.
You only need to actively gear yourself up before Wrath if your character is primarily a Healer, but you prefer to level up as Melee. For example, you're a Resto Druid but you level as Feral. Or you're a Resto Shaman and you prefer Enhancement over Elemental. If that's the case, you definitely want to put together a passable set. Dungeon blues, at least. You'll get upgrades to those blues pretty fast in Northrend, but you won't have an entire set thrown in your face the moment you install the expansion. You obviously need to at least be capable of fighting mobs as the spec you want to be, unless you're willing to suffer awhile as Elemental or Balance while you accrue enough quest rewards to be able to enter melee combat.
If you're okay with Balance or Elemental or whatever and your primary set of gear is Healing gear, you don't really need to worry unless you have nothing else to do but grind gear until the expansion. You have a couple of things going for you in Wrath that will help things out. The biggest one is the Spell Power change. All of that Healing gear you have will switch over to Spell Power, which will up your soloing power nicely. The rest of the stats on your gear may not be ideal, like a Resto Shaman may not have as much Crit on his Healing gear as he'd like on his Elemental gear. Not that exact scenario perhaps, it's just an example. Your Healing gear won't be the ideal DPS gear, but it will work. You do not need to panic.
Now, this doesn't mean you'd be wasting your time working on your gear before Wrath. Good gear will give you an edge for the first few levels. Your dungeon blues, and to a lesser extent Tier 4, will be replaced in the first couple of zones, yes. If you have easy access to Tier 5, though, that'll last you until the mid-zones. Tier 6 and above will last you almost the entire leveling process. If you don't have a raid yourself and you're so inclined, a lot of servers have guilds that sponsor Mount Hyjal PUGs for every boss minus Archimonde. That loot will last you until the high-70s, easily.
If you enjoy playing WoW, enjoy playing WoW. Don't get too down in the dumps that your gear will be worthless soon, because it won't be. Do you need amazing gear to level in Northrend? No. It will give you an edge though, if you're that kind of player. Uther knows I am.
To sum up: Healers, don't worry, your healing gear will be just fine as starter leveling gear in Northrend. If you feel inspired to get gear better suited to leveling, more power to you. It'll pay off.
That's it for this week, short and sweet. You get a break from my ridiculous chattiness. You can thank me whenever you'd like.
Filed under: Druid, Paladin, Priest, Shaman, Expansions, Hybrid Theory, Wrath of the Lich King






Reader Comments (Page 1 of 2)
ILikePvPbuthatePvPers Aug 16th 2008 8:35PM
I still don't buy that Priests are hybrids. To me hybrids have three completely different roles with all three trees. And the three proper hybrid classes also combines physical and magic damages.
Saelorn Aug 16th 2008 11:36PM
To me, a hybrid class is one who can both heal and tank. Damage isn't a role worth mentioning, because every class can do that and people insist on doing that even when they'd be more useful otherwise. Saying that a class can deal damage isn't a useful statement, or else you get to the point that every class is a hybrid of DPS and one or more other roles.
By this measure, the only hybrid classes are paladin and druid. Shaman used to be a hybrid class, but then people complained that they didn't have more options of dealing damage and so Blizzard nerfed their tanking ability.
Even if people disagree with my definition (which they will), I still think that people associate the term most closely with druid, paladin, and shaman.
nutroll Aug 16th 2008 11:39PM
here is my definition of a hybrid. it was the only way i could weasel out every class that wasnt a hybrid from being in a hybrid definition.
Hybrid - a class capable of performing at least 3 out of 4 major party roles
1. melee dps (sustained dps)
2. ranged dps
3. tanking
4. healing
ranged and melee dps are seperate because most ranged dps is non physical and hunters obviously arent a hybrid.
Charlie Aug 17th 2008 3:33PM
By definition, and healer or tank is a hybrid. They have more than one type of spec, tanking/dps or healing/dps.
But "pure" hybrids are classes that have 3 very distinct trees, where general playstyle differs greatly from spec to spec (so as nutroll said, melee dps, ranged dps, tanking, and/or healing).
One reason i think warriors and priests get grouped into the hybrid discussion, is that they face the same kind of problems as pure hybrids. Having to have two different gear sets for healing/dpsing or tanking/dpsing, which plays right into this article, which why it makes sense a picture of a priest is included.
smoochyface Aug 16th 2008 8:42PM
Here's a question, the two S2 sets for priests for example, when the expansion hits are they both going to level out to the same spell power? Because the only real difference between them is the amount of +healing and +damage, and some spirit. Will that make them both the same set pretty much or what?
CursedSeishi Aug 16th 2008 8:52PM
The way its explained, from what I've seen, is that spell-damage gear will remain the same, while healing gear will be diminished in power, since the ration has been explained as 1:1 for attack, and nearly 2:1 for healing.
So, the way I'd see it, is it be best to actually work for just damage gear before release, so when the change occurs officially, you'll have better healing & damage, instead of lower healing. You'll lose out on some heal stats, but the gear should make up for it.
Evein Aug 17th 2008 12:09AM
My plan for my Resto dru: Stay resto and pick up resto drops from raids, but everything i do outside of raiding, ie.e pvp, arena, badges; gets used for my feral gear to prepare for the xpac :) I prefer to lvl feral simply because i like not having to deal with mana issues. But it would work for an other class with any other spec as well.
Debelak Aug 17th 2008 1:21AM
I get annoyed reading this stuff as a holy paladin since there is no paladin caster dps spec (except shockadin, which still relies a lot on hitting stuff with a weapon). When I have tried to maximize my dps as a holy paladin I have gone oom after one or two mobs. Will this change in the expansion? Because as it stands now, the only way I can kill mobs quickly is to round up a large group and kill them with consecration while I heal myself.
Kanuris Aug 17th 2008 8:33AM
And you don't find that way more fun then grinding one mob at a time?
Ylei Aug 17th 2008 1:28AM
@Evein
Give balance a try, you won't have any mana issues at all. I'm a resto druid in 2/3 T5 and 1/3 T4 (raided up to our Vashj/Kael kill then quit raiding) and I've been levelling up as boomkin in the beta. I never have to drink and my resto raiding gear has translated very nicely into boomkin gear. I did do some re-gemming/enchanting for crit but that's it. Even doing 5 mans as boomkin is nice with our imp faerie fire ability helping the group with hit, being able to root indoors now, and Hurricane having no Cooldown meaning we can AoE when needed. Not to mention that Blizzard is planning on this 2 spec thing, so if we're needed as a healer for an instance our gear we've been levelling up with will work well if we go back to resto to heal the instance.
Landmark Aug 18th 2008 3:20AM
This subject has been written about numerous times already, and I was expecting a someone to touch on it sooner or later, but no one has yet.
Since caster specs on gear will all be mushed into one 'spell damage', what happens to dps and healing pvp sets? Say the dps set vs the healing set for priests. Come Wrath, will they be exactly equal in spell power?
Technically, since they require the same amount of points to gather, they should be the same right?
Larry-Steve Aug 18th 2008 5:30AM
I have a question about spell power b/c of all the questions I've seen asked, no one asked for numbers.
How much of the current +healing/1/3 spell damage will convert to spell power?
How much of the current spell damage/healing be converted into spell power?
Fictitiously, let's say if healing and 1/3 spell damage to spell power becomes 3:1, but for every point of spell power you gain 3 healing, there would be equal healing.
With that same notion, look at spell damage and healing to spell power being 1:1. Spell damage would obviously stay the same.
Now compare two live pieces. Generally the healing and 1/3 spell damage pieces have higher healing, lower damage, and the damage/healing pieces have higher damage, but lower healing.
e.g.
Piece X gives 100 healing and 33 spell damage.
Piece Y gives 50 spell damage and healing.
In WotLK, with my previously assumed ratios:
Piece X gives 33 spell power.
Piece Y gives 50 spell power.
Obviously, piece X gives exactly the same of each as it did before. Piece Y gives as much spell damage as it did before. HOWEVER, seeing as we've said each point of spell power gives 3 healing points, piece Y ACTUALLY is better for damage AND healing. (3x33~100, 3x50=150)
Now, healers and casters have been assured they would lose no healing and if a similar system goes into place, they won't. BUT depending on the ratios, healers might actually be able to heal better with their dps gear than their healer gear from tBC. That's why I was curious if anyone actually had #'s, or if it was just blind reassurance.
If my main were a caster, I'd like to know b/c I'd personally stop needing the gear that did +100 healing and 33 spell damage, for the gear that does 50 spell damage and healing in preparation for Wrath.
p-diddy Aug 18th 2008 8:12AM
THANK YOU! I have been dying for an answer to this as I'm about to start grinding the BGs for welfare epics and as a shockadin preparing for WotLK (I really want to heal and am only shock so I can play solo), do I go for the healing gear or the spell damage gear??
Somebody please answer this.
Dan Aug 18th 2008 12:15PM
TLDR version: don't worry about the conversion, equivalent pieces will have the same spellpower after conversion - if they don't it's because of additional other stats on one of the pieces.
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Just go digging on wowhead, and you'll see it won't matter too much which piece you choose. If the dmg vs heal/dmg is the only difference, they will end up the same spell power.
For instance, look at s4 priest gloves:
dps: www.wowhead.com/?item=35083 - 41 dmg
heal: www.wowhead.com/?item=35053 - 77 heal/26 dmg
currently in wotlk:
dps: http://wotlk.wowhead.com/?item=35083 - 41 spellpower
heal: http://wotlk.wowhead.com/?item=35053 - 41 spellpower
compare though the legs with mp5 on the healing piece:
dps: www.wowhead.com/?item=35083 - 66 dmg
heal: www.wowhead.com/?item=35053 - 95 heal/32 dmg/16mp5
currently in wotlk:
dps: wotlk.wowhead.com/?item=35083 - 66 spellpower
heal: wotlk.wowhead.com/?item=35053 - 50 spellpower/16 mp5
the only reason the healing piece has less spellpower is because 16 points of budget went to mp5 instead (reducing downtime, hopefully)
the same thing happens with a piece with crit on the dps piece vs one with no crit:
wotlk.wowhead.com/?item=35132 - 28 spellpower/35 stam/18 int/24 crit
wotlk.wowhead.com/?item=35133 - 35 spellpower/39 stam/24 int
So, the only reason a healing piece will have less spellpower than an equivalent dps piece, is if it has mp5 or spirit on it, just as a piece with crit or hit will also have less spellpower.
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*wowinsider will only allow 3 urls, so you'll have to go to wowhead yourself to see most of the gear, i left in just the two wotlk priest gloves as full links
Dan Aug 18th 2008 12:20PM
oops, wrong links for the legs:
compare though the legs with mp5 on the healing piece:
dps: www.wowhead.com/?item=35085 - 66 dmg
heal: www.wowhead.com/?item=35055 - 95 heal/32 dmg/16mp5
currently in wotlk:
dps: http://wotlk.wowhead.com/?item=35085 - 66 spellpower
heal: http://wotlk.wowhead.com/?item=35055 - 50 spellpower/16 mp5
Dan Aug 18th 2008 1:11PM
my fix post seems to have been deleted, here it is again:
I messed up the links for the leg pieces, here's the correct links...
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compare though the legs with mp5 on the healing piece:
dps: www.wowhead.com/?item=35085 - 66 dmg
heal: www.wowhead.com/?item=35055 - 95 heal/32 dmg/16mp5
currently in wotlk:
dps: http://wotlk.wowhead.com/?item=35085 - 66 spellpower
heal: http://wotlk.wowhead.com/?item=35055 - 50 spellpower/16 mp5
Dan Aug 18th 2008 1:13PM
oh, sure now the post shows back up after i post a replacement, what the...?
(feel free to delete or downrank this and the now duplicate post above)
p-diddy Aug 18th 2008 4:43PM
Dan, thanks for your reply. I appreciate you looking into it and explaining. Just wanted to say I appreciate the answer.
-p-
Alex Ziebart Aug 18th 2008 7:35PM
Sorry about that Dan, our comment system is wonky at times, your comment just wasn't showing up like it should. Thank you for grabbing those numbers for everyone, by the way.
Larry-Steve Aug 19th 2008 2:41AM
Ah, so if a situation like the one I described were to happen, there'd be more healer "attractive" stats to compensate. That clears things up.