Ask a Beta Tester: Everybody loves Warlocks edition

There are apparently some classes we haven't been paying a lot of attention to lately, as several commenters have pointed out. Today, a little about Warlocks, and tomorrow a little about Rogues. See any classes we haven't been talking about yet? Then ask your questions about them -- we can only answer 'em if you ask 'em!
alx1231 wants to know....
I haven't heard much on the state of Warlocks in Wrath. Is there anything cool that I should be looking forward to?
Though I'm not the expert (my days of raiding as a Warlock are long behind me), I'd have to say that Warlocks have a lot to look forward to -- enough that I'm considering dusting mine off. My favorite new spell has to be Metamorphosis, a high-end Demonology talent that turns your Warlock into a demon for a brief period of time. But don't take my word for it! Michael did a thorough rundown of the Warlock Wrath patch notes when they initially came out if you want the full details, and V'ming discussed the implications of Wrath on every Warlock's wishlist.
For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
ironblade asked....
Yes! So if you're planning on leveling any alts... well, that push to 70 will be easier after Wrath's launch.
venumus asked....
As a Retribution Paladin, I rely on both spell crit and melee crit. Now that they are essentially one ability, does intellect and agility add together for one crit percentage?
Not quite. While spell crit and melee crit as they currently exist on gear have been changed to a single critical strike rating stat, the critical strike you gain from stats seems to remain the same. So intellect will still improve your spell crit and agility will still improve your melee crit -- it's just gear with critical strike rating that will affect both. (This is currently reflected in the mouseover tooltip for intellect on your character sheet, which specifies "sepll critical strike." The mouseover tooltip for agility only specifies "critical strike," but improved agility does not presently improve your critical strike chance with spells.) Check your talents -- though some talents (like Paladin's Conviction) now help with both spell and melee crit, not all crit talents are multi-faceted!
Doc asked....
I was wondering: what does Unholy spec do for Death Knights? Does it have some handy DPS or is it for PvP or soloing?
As is the norm with Death Knight questions, I turned to our local expert, Daniel. He had this to say:
First I should say that there is no "point" to any tree. Blizzard's stated goal is that each tree is to be able to stand on their own for each role, more or less. Unholy is a very good DPS tree. It does, as I mentioned before [see yesterday's edition of Ask a Beta Tester], a good amount of AE DPS. It is also the only tree that can have 4 diseases up at once, and it does most of its damage via those diseases or with strikes (such as Blood-Caked Strike and Obliterate) that interact with diseases. It actually seems to have more damage potential than Blood, with Blood's main draw being that it is a little less buggy, and it's harder to die with it because of all the health return talents.
The other trees aren't as focused on diseases. Also, they can only have 2 diseases up at once, Frost Fever and Blood Plague. But you'll be using those diseases no matter which tree you're in. Frost, especially, has a lot of extra ways to apply Frost Fever.
Unholy's also turning out to be a popular PvP tree because of anti-magic zone, the ability to control Ghouls, and Desecrate, in part. But yeah, Unholy is more disease oriented, and has 2 diseases, Ebon Plague and Unholy Blight, that the other trees don't get.
evestraw asked....
How does Wandering Plague do in Alterac Valley or PvP flagged players in major cities? Is it like Zul'Gurub's plague?
Again, courtesy of DK expert Daniel:
Wandering Plague doesn't actually spread a disease, It just does disease damage to targets surrounding the target that procc'd Wandering Plague. So no Zul'gurub plague situation because there's no disease debuff being spread, just the damage being done in a small area. Pestilence does spread diseases, but it is an ability that costs a Blood Rune.
Alex asked....I was wondering do Death Knights have access to their races racial ability, more specifically how does the Blood Elf's racial, arcane torrent, work on a Death Knight?
All Death Knights have access to racial abilities based on their choice of race -- so choose wisely! Arcane Torrent has been updated to provide a Death Knight with Runic Power.
I have a question regarding the lore behind Death Knights and Draenei. From what I hear, the starting zone of the Death Knight takes place quite a long time ago...
Not quite the case. Best we can tell, the Death Knight starting zone happens slightly in the past -- but by the time you leave it, you're in present-day Azeroth again. The starting quest chain does not seem to indicate a passing of months or years, but hours or days, at most.
Lionhearte asked....
I heard somewhere that they may be introducing siege vehicles into other aspects of the game, such as AV and world PvP, so my question is have you seen any other place where siege vehicles are usable besides Wintergrasp and Strand of the Ancients?
I can't speak for PvP, but I can say that siege vehicles have found their way into other parts of Northrend. A Horde quest in Borean Tundra allows you to take a siege tank you've repaired into battle against the Scourge. (This, I'd say, is Wrath's "fun-equivallent" of BC's bombing run quests. I could drive around in my siege tank for hours mowing down Scourge a dozen at a time!) For this quest -- and I imagine any others like it -- you are limited to a specific parcel of land in which you can use your tank. Wander too far and you'll be booted out.Bakuryu asked....
What do we know about phylacteries? Can they only be used by Liches? And what do they do? Are they any soul-containing object?
A phylactery can be any sort of container, but when we're talking about a Lich, a phylactery is specifically a container meant to hold the Lich's soul. Says Wowwiki, "As long as a Lich's phylactery remains intact and undamaged, the Lich will eventually regenerate its body and return to life." This explains why Kel'thuzad is with us in Northrend despite his death in Naxxramas (back when it lived over the Eastern Plaguelands). Daniel notes that, "Araj the Summoner, Naberius, and Ras Frostwhisper are all Liches already in game who have quests to destroy their Phlacteries." So there are a few Liches, at least, who are gone for good.
ashley wheat wanted to know....
I need to know whether Badges of Justice will be used in WotLK.
So far, I haven't run into any places in Northrend where they're interested in Badges of Justice -- but there's a lot of Northrend not yet implemented, especially raid dungeons and high-end content. Personally, I doubt they'll be using Badges of Justice for precisely the reason ashley is asking: because if they did continue to use the same type of badge, people would stockpile them to pick up phat new loots when the expansion releases -- all without the trouble of killing anything. With crafting materials, Blizzard has taken care to keep Azeroth materials seperate from Outland materials seperate from Northrend materials -- new types of ore, new types of gems, new types of cloth. It makes sense that we'd have a new type of badge, as well.
Filed under: Wrath of the Lich King, Warlock






Reader Comments (Page 1 of 2)
Gridneo Aug 17th 2008 11:07AM
Cripple is OP. That's all I'm going to say. Geeeze. But I will be playing my Warlock more, because of it...
Feanora Aug 17th 2008 11:14AM
Cripple got removed a long time ago, though. It's now Haunt. http://wotlk.wowhead.com/?spell=48181
And from what I've heard lately, the current implementation of Metamorphosis is very odd in that it defies the rest of the Demonology tree, and warlocks in general. (Melee based but vulnerable to snares/stuns, pet desummoned)
Raukus Aug 17th 2008 11:10AM
I really want to hear some news on how shadow priests are shaping up, it seems like they're just getting glossed over by blizz so far, what's up with that?
bobjoephil Aug 17th 2008 11:58AM
Priests in general have gotten the least number of changes since even the first leak in alpha, and yet we are somehow one of the furthest along classes in development. I love the class and it's going to be my first lvl80, but damn does it seem we're getting ignored. The only things that got changed/fixed quickly were our glyphs, and when you see things like the original fade glyph you really gotta wonder who at the Dev team actually gets our class.
supermint Aug 18th 2008 5:11AM
Actually the fade glyph (if I remember correctly reduces cooldown) could be helpful for pvp with Improved Shadowform but not anything significant.
Aeryk Aug 17th 2008 11:30AM
Ok, here are a few rogue questions.
Have there been any changes regarding the stealth/vanish bug where pets dont lose their focus on you if they were already aggro'd on you?
Has anyone had a chance to experiment with Shadow Dance? It sounds interesting, but only having 9 seconds of fading in and out of stealth seems kind of pointless if pets will continue to attack you, and getting into position for ambushes and backstabs can take up a few seconds in good situations.
If only 1 target is in range, will the new Murder Spree talent use up all 5 charges on them?
Faar Aug 17th 2008 5:50PM
"Have there been any changes regarding the stealth/vanish bug where pets dont lose their focus on you if they were already aggro'd on you?"
That's not a bug, it's deliberate and working as intended. Not sure how it behaves in the beta, but that's how things are right now anyway.
Faar Aug 17th 2008 5:52PM
Oh, and by the way - pets only keep targeting you if you stealth - vanish makes em lose track of you. They'll also snap back if you manage to leash them far enough away from the hunter before they hit you. :P
Vanadesse Aug 17th 2008 1:54PM
I'm a resto druid, and while in most cases resto druids use balance gear for soloing, I like to use feral gear (+a few feral talents, I don't like to respec ;)). Will it be reasonable after the healing power -> spellpower change or will dpsing in my healing gear (it's always about a tier higher than feral) become more efficient?
Justbored215 Aug 17th 2008 11:47AM
Recently, I have been disappointed with the state of rogues in WoTLK. I just haven't seen anything worth me staying with mine for Wrath. What, if any, are some abilities that are you think define Rogues in Wrath?
Lionhearte Aug 17th 2008 12:02PM
While taking the boat to Northrend, have any of you ended up in Stonetalon, like when the opening of AQ took place?
Silvann Aug 17th 2008 12:01PM
A question about rogues then: we heard dagger specs would be improved in the expansion, so is there any indication that mutilate or combat dagger rogues will be more effective for pve or pvp, compared to non-dagger specs?
Jordrah Aug 17th 2008 12:01PM
ironic that she misspelled the word "spell"?
Baluki Aug 17th 2008 12:25PM
She also misspelled the word "hates" in the title. She spelled it "loves". :)
Thao Aug 17th 2008 12:15PM
I like how most inscription mats are going to be new stuff (as far as i know, haven't seen that many recipies yet). It should make the mats a TON cheaper when the expansion hits because there will be less ppl with major stockpiles who can sell for what ever price they want and make a killing.
Zero_ripper Aug 17th 2008 12:51PM
Or, more likely, it could cause a massive inflation because of the larger demand.
Xeren Aug 17th 2008 1:28PM
maybe i'm misunderstanding you, but it seems that you don't have quite get supply and demand- if fewer people have what everyone is looking for, the prices on those things are going to go up, not down. think of what happened to the nintendo wii, or tickle me elmo
Riph Aug 18th 2008 3:46PM
I thought inscription is going to be using herbs...
magicswordking Aug 17th 2008 12:56PM
The Death Knight quest chain probably takes place several months before the events in Northrend, for one key reason (spoiler alert)
The Scarlet Onslaught had just escaped the Plaguelands at the end of the DK opening chain, also, Naxxramas had just departed the Plaguelands at this point. By the time of your arrival in Northrend, the Scarlet Onslaught have constructed an entire city in the Dragonblight (New Hearthglen). They probably put it together quickly, but there's a lot there, so probably not in a matter of days.
Drad Aug 17th 2008 1:24PM
I have rarely heard Druid's being talked about, they'er only mentioned in some articles and all the big news about them is their glyphs. So ive been wondering whats hapening to them? And whats going on with the balance tree?