All the World's a Stage: So you want to be a human
This installment of All the World's a Stage is the first in a series of roleplaying guides on every race in WoW, in which we find out all the background information you need to roleplay a particular race or class well without embarrassing yourself.I know, you're thinking "wait a minute, I'm already a human, aren't I? Isn't roleplaying a human in WoW just like being a human in real life -- plus some sword and sorcery, minus some boring office jobs and unpleasant bodily functions?" The answer is no, it's not so simple -- there's a bit of history and culture at work in Azerothian human society that all roleplayers of human characters need to be aware of. Otherwise, it's easy to fall into the trap of inconsistency with the Warcraft lore and the roleplaying that everyone else is trying to do within it.
Suppose for example that you say "Hi! My name is Walter and I was raised on a farm. Now I've come to Stormwind to have adventures and become a hero!" You may find the never-seen-danger-before style of new hero interesting to roleplay, but it would be very unlikely to find such a human in the actual Warcraft lore: ever since the orcs first came through the portal 30 years or so prior to the setting of our game, every human nation has suffered terribly as the human race barely survived 3 huge waves of devastating warfare, with some whole nations of humans completely wiped out. No human growing up in that time would have been untouched by the conflict -- and if you want to roleplay a human, you ought to know about it.
Similar issues exist for all the available player races in WoW; there are certain details about your race's history that you need to know in order to roleplay well. So today we will provide you with the basic knowledge you need to be a human. We'll leave the in-depth lore to other columns, though -- today is just a basic roleplayer's primer on one race, with other races to follow in the future.
In the beginning...
If the character you have in mind is like a human of the historical European dark ages, you're probably not too far off the mark, since those were times of deep hardship, bloody warfare and prevailing disease for that particular portion of humanity on Earth, and much of the culture from that time has been borrowed in the creation of humans in Warcraft: big cathedrals built by menial peasants, feudal civilization ruled by privileged nobles, and an order of religious warriors that guides and protects the common people.
A major difference between any Earth humans and those of Azeroth, however, is that humans on Azeroth have always been surrounded by strange and magical creatures with whom they must cooperate or compete for survival. The history of humans begins 3000 years ago with their teaming up with the high elves in wars against the trolls, and learning from the elves the arts of magic and civilization. Their interaction with the long-lived elves must have led them to feel inferior, both in terms of their lifespan and their knowledge, while their warfare with the trolls led them to feel intense hatred for savageness and monstrosity, as well as the need to dominate the world around them. Both of these bred wild ambition in human beings, who spent their relatively short lives in both inquisitive and aggressive pursuits: learning about magic and building great empires.
This thirst for dominance caused them to be the center of power in Azeroth when the orcs were first summoned through the dark portal. This was was the beginning of the First War, and its consquences were so shocking for the humans that it came to be known as the pivotal moment that began the "Age of Chaos." The orcs rampaged through Stormwind and the regions around it, and within the space of 4 years, destroyed the city and forced the human refugees to flee across the sea to the north, to Lordaeron.
The end of the world, almost
During the Second War, the orcs pushed north to try and conquer Lordaeron as well, but the humans allied with the high elves and the dwarves to form the Alliance and drive the orcs back all the way to the Dark Portal, retaking Stormwind in the process. For almost 20 years it seemed that the worst disaster had been averted as humans stood triumphant with their new allies, and the remaining orcs were mostly relegated to concentration camps.
If your human character is now over 25 years old, he or she may have witnessed all these events as a child or young adult, and may carry an abiding fear of and hatred for the orcs who very nearly destroyed humanity. For a character around 20 years or less, however, this would have all taken place just before he or she was born and may have grown up with a more expansive sense of pride in her people, in the Alliance, and in their proven ability to dominate over the pitiful orcs and any other threat that stood in their way.
Any human character we might play, however, would have lived through the events beginning 5 years prior to the beginning of World of Warcraft, played out in Warcraft 3, and called "the Third War" according to the in-game lore. The undead came to power in the northern regions of Lordaeron and totally wiped out most of the humans and elves there. Those who survived or escaped that war were severely traumatized.
Undead and Demons and Orcs, oh my!
The undead summoned Archimonde and many demons of the Burning Legion at Dalaran, not far from Lordaeron city, but after that, most of the Third War took place across the sea to the west in Kalimdor. A human soldier or mage who took part in that war might have gone across the sea under the leadership of Jaina Proudmoore, met the night elves, and possibly even fought the Burning Legion on Mount Hyjal alongside the orcs, and witnessed the destruction of the night elves' world tree that ended the war. A human who stayed behind in the Eastern Kingdoms, however, would have only heard about the events in Kalimdor from other people -- and who knows how much of what they heard would be accurate, or how much they would choose to believe. A human who fought alongside the orcs might have a grudging respect for them, while one who remained behind might still think of them as evil, simple-minded savages. A human who grew up in Lordaeron would have remained relatively safe during the first and second wars, only to lose everything to the undead 20 years later. A young human growing up in Stormwind after the first and second wars might have been raised in an atmosphere of pride, hope, and reconstruction, only to see the world outside of Stormwind seem to collapse around them during the Third War as he or she came into adulthood.
You may choose for your character to come from anywhere in the Eastern Kingdoms, in the areas around Lordaeron and Stormwind (such as Arathi or Westfall) but be careful not to stray too far into areas where there were no human settlements (such as Stranglethorn Vale), and do a bit of extra reading about your character's chosen hometown. Whatever you do, don't claim that your character was born and raised in Kalimdor -- humans didn't even know that Kalimdor existed until a few years ago, and modern human settlements there, such as Theramore, were only founded recently.
For further reading about the history of humans and the fate of their various kingdoms (of which Stormwind is the last remaining stronghold), have a look at the WoWWiki page on humans, as well as the Dramatis-Personae page on creating a human character. You might also find the Blizzplanet Warcraft Timeline useful as a reference.
Filed under: Human, Lore, Guides, RP, All the World's a Stage (Roleplaying), Alliance







Reader Comments (Page 1 of 3)
Roxton Aug 18th 2008 6:32PM
You know, when you put it like that, the Horde really do come across as the villains, which to my view is correct. Now let's have a load of hordies spouting the same claptrap about being possessed or misunderstood or how it's all the humans' fault for having Thrall as a slave or something.
Eternalpayn Aug 18th 2008 6:39PM
Trust me, wait until he shows the horde side. The story is written from a human's perspective, which is supposed to make the Horde look bad. The story of the Horde is meant to make the Alliance look bad.
ILikePvPbuthatePvPers Aug 18th 2008 8:29PM
The Horde used to be the villains. They were other the demonic blood haze by the Legion.
So yes, the Horde look like the bad guys in the history of WoW because they were! But it all changed after the Second War.
David Bowers Aug 19th 2008 12:26AM
Yep. It's all about perspective. I figure the average human wouldn't know about the "Old Horde" and the "New Horde" and all... to them orcs are just orcs -- a human might say, "Back when I was a kid, orcs used to be real vicious and nasty, but we beat 'em down and taught 'em a lesson! Now they're much tamer. I heard they pray to rocks and ponds and stuff."
Who's going to tell them differently?
Alc Aug 19th 2008 1:51AM
@ David Bowers comment: Yeah, but even the humans didn't trust that the orcs 'had been beaten down'. They were too suspicious of them. But they were pretty much right anyways. Some defend the "new horde" as if its something different. Sure there isn't the demonic blood thirst, but there might as well be. Take a look at any of the other things blizzard is producing that show's orc society and its pretty much the same thing without the rampaging across continents (with the exception of BGs). Even the slight changes they have are usually placed squarely on the shoulders of Thrall, who, if were ever killed would probably sink the Horde back into it's old ways. Perhaps the Trolls and Tauren may help bring them back into their old Shamanistic ways, or maybe even the blood elves' influence with something new, but for the time being there really isn't much difference between the old and new horde.
ps. oh, and who's going to tell them differenty? The king of Stormwind, thats who. But I doubt he'd share your sentiment.
ILikePvPbuthatePvPers Aug 19th 2008 7:59AM
@Alc
LOL the Old Horde would've eaten your face off. So yes, there's a major difference.
Fedwinmorr Aug 19th 2008 11:01AM
hehehe, "the trolls and taurens might bring them back to their shamanisic..."
Aren't the trolls generally pretty nasty, deep down? barring a few exceptions?
And things have pointed to the Orcs being generally pretty savage, and only by virture of Thrall being so singular have they avoided being "bad guys" I think the demonic haze made them much worse, but it was preying on a pre-existing condition, it seems.
Alc Aug 20th 2008 3:16AM
@ ILikePvPbuthatePvPers
But the new horde would still do that.. unless you mean literally.. then the new horde would cook my face first to level their cooking skill (with the exception of the undead)..
@ Fedwinmorr
The difference between the different troll tribes seems to be very complicated. For example, Thrall actually hates the trolls that sided with the Horde in the second war. This is shown in the warcraft 3 orc prologue where he makes such statements and proceed to slaughter those trolls. The trolls he's currently allied with came from the Maelstrom in the middle of the world map. Their land was overrun with murlocs (eh?) and naga. The current trolls in the horde seem to be more shamanistic than voodoo users.
The game does state that the orcs were much more bloodthirsty while under the demonic influence, however action wise, not much as changed (again with the exception of rampaging around Azeroth). Even among the orcs who are not trying to get back with the demons, many still want to see Thrall replaced with someone a bit more aggresive. To take a look at the rampaging in WoW, its actually only been like, 2 years. So their rampaging may change. Plus some would say that the BGs are an example of their rampaging (even AV, who the NPCs blame the dwarfs for is stretching it since the orcs homeland is actually draenor).
Sean Riley Aug 18th 2008 6:35PM
Oh, darn you, David! This was going to be a topic I was going to tackle myself -- Now you've just raised the bar, because this is a fantastically done column. Bravo.
David Bowers Aug 19th 2008 12:27AM
Hey thanks Sean :) Are you writing some kind of RP column too? Where is it? I'll link to you sometime.
Sean Riley Aug 19th 2008 12:29AM
It's in my profile; http://blogatelle.wordpress.com/
We're pretty new, but the idea of doing racial columns was definitely a theme we were looking at. Thankfully, I think our multi-perspective blog format and themed weeks means we should be able to bring something new to the racial discussion too.
David Bowers Aug 19th 2008 1:08AM
Oh spiffy. :) I just had a look at it now. Pretty keen! I look forward to your racial series -- let me know when it's done.
Badger Aug 19th 2008 4:22PM
Sean: You've got yourself a new reader. (In addition to David B.)
Raze Aug 18th 2008 6:39PM
I have to say that this article gives some really great insight as to how the world looks from the eyes of the varying general human populations at the time. I don't like making posts that don't really say anything, but great job, anyway.
Being a Hordie and fledgling Roleplayer, myself, I'm more interested in the Trolls and Tauren, but I could only guess those'll come in time.
Brian Arnold Aug 18th 2008 6:46PM
I'm not exactly a big RPer, but I really enjoyed this article. I hope to see a racial series of them. :D
David Bowers Aug 19th 2008 12:28AM
That's the plan :)
Hugh "Nomad" Hancock Aug 18th 2008 7:02PM
Good, informative, useful article. More like this, please.
Beren Aug 18th 2008 7:30PM
Of course, remember. All the millions of us started off in the rough present (timeline-wise) at LEVEL 1, completely useless and unable to do anything. No skills, no ability with weapons, no crafts, not even owning any real possessions except a bag, and dirt poor. Even though wherever we grew up, the majority of us lived through all the things mentioned in this lore post.
David Bowers Aug 19th 2008 12:35AM
Well, yes technically all our human characters start at level one in Northshire, and gradually make their way out from there. But one thing I don't encourage is for everyone to roleplay their in-character story that way. In fact, I'd say it's much better for most people to keep levels 1-15 or 20 out-of-character for the most part, and have their in-game story start in some other way, because it enables us to be a lot more diverse in our backgrounds. You could say you grew up in Duskwood, for instance, after the orcs were defeated but before it became so gloomy as it is today. Or you could say your family owned a ranch in Westfall that has been destroyed and rebuilt multiple times because that's what humans do and that's who we are -- life may beat us down again and again, but we never give up.
Both of those are loads better than "I started out in Northshire! Oh.. you too? yeah... so did... everyone else..."
Sean Riley Aug 19th 2008 6:30PM
Mind you, if you're playing a priest, paladin or winemaker, starting in Northshire sure makes a decent amount of sense.