Ask a Beta Tester: Priests, Retadins, and the Black Dragonflight

Tridus asked....
Priests in general seem pretty underwhelming. You look at the flashy things some classes are getting, then take a look at Holy Priests... I mean did we really need a third talent to increase healing of some spells by 10%? Especially since the second one (Empowered Healing) was nerfed to always be weaker then the first one (Spiritual Healing). Yet another one for a different set of spells just smells like "we needed a talent to fill this spot but had absolutely no ideas."
The way it looks right now I expect that I'll be healing pretty much exactly the same way at 80 as I am right now, except without down ranking. Has anything really changed for Holy Priest healing?
Priests, like Rogues, are looking a little unfinished in the beta right now. The existing talents don't have anything that screams "pick me!" and there's only two new skills on the path to 80. (One of which -- Divine Hymn -- you don't get until level 80. The other -- Mind Sear -- shows up at level 75.) Matticus recently talked a bit about healing as a Discipline Priest in Wrath, but didn't go much into the Holy spec. However, despite my lack of enthusiasm -- and the possibility that Priests just aren't finished -- there are some interesting options in the talent trees right now that could be good for the healing Priests out there. [Updated with a couple of corrections.]
Serendipity restores mana from overheals (...though with the current system preventing downranking, mana restoration options strike me as necessary), Improved Holy Concentration gives you a greater chance of entering Holy Concentration plus a haste buff, Test of Faith increases healing and crit chance on targets below half-health, Divine Providence adds additional healing to some of your heals (honestly, this one feels weak -- it's pretty much the same as Empowered Healing, only for different spells), and Guardian Spirit prevents death. Let me repeat that last one, in case you missed it: for 51 points in the Holy tree, Priests will be able to buff a member of their party with a spell that prevents them from dying. (Once every 3 minutes, anyway.) Also, in the low end of the Discipline tree, Wand Specialization has been replaced with Twin Disciplines -- and any Priest should be able to find five talent points to free up for an extra 5% spell damage and healing.
Blizzard seems to have strengthened Holy's focus on raw healing output with additional increases to healing, crit, and haste, as well as providing a bit of needed mana regeneration. Is it exciting? Not terribly. Will we be using all new and different spells in Wrath? So far, it doesn't look that way. (Though Discipline does have Penance.) However, they will have talents to support their role... and, well, it is still a beta and there are chances there's more polishing to come.
Eternauta asked....
Are Retadins becoming a desirable DPS class for raids/dungeons/etc?
Retribution Paladins will absolutely be desirable for groups post-Wrath. With Divine Storm they'll be healing their group and with Judgements of the Wise they'll be restoring their groups' mana. Even Repentence looks like it might be worth a talent point! Though I'm a Holy Paladin through and through, I see nothing wrong with Retribution these days (and my talent spec of choice has changed from a Holy/Prot build to a Holy/Ret build on the beta realms, breaking my 5-man tanking build in favor of some tasty DPS options). Retribution Paladins will be the new Shadow Priests -- everyone's going to want one in their party.
You say all four of the other dragonflights are fighting against the Blues? This surprises me because as I understand it the Blacks still hate everyone and everything. Are they really helping out in the fight, and if so... why?
The Black Dragonflight does have a presence at Wyrmrest Temple with the rest of the Dragonflights. (It is worth noting that the temple has long been a place of peaceful meeting between the flights.) Whether they're really there to help is up to question -- the Black Dragonflight is, well, the Black Dragonflight. When you talk to their ambassador, Nalice, she says:
Does being in the presence of a Black Dragon make you nervous? Good. It should. It makes these dragons nervous too. They cling to their ancient virtues though -- they wouldn't dare attack me here. Fools.
Natus asked....
Is there any starting or mid-level content appearing in Wrath, or is it almost all 70+? I'm a casual player and an alt-a-holic, so I don't have a 70 yet. Is Blizzard planning to add any new dungeons, raids, quest hubs to the old world at all, or is it silly to buy Wrath if you don't have a 70 already?
Wrath's content is all for levels 70+ (including the ability to level above 70), Death Knights (the class itself and their starting zone), and Inscription. If you aren't interested in any of those things, there's probably no good reason to buy Wrath. Thus far in the beta, there's no sign of new lower-end content.
Alex asked...
Are there any other ways to leave to the Death Knight starting area other then through Tyr's Hand?
The only way to leave the Death Knight starting area is by finishing the starting quest chain. When you do that, you will be at Light's Hope Chapel -- you don't have to touch Tyr's Hand.
Milkgas asked....
You've talked before how the events and quests of the Death Knight starting area is instanced, but at the end I understand there is a quest chain which includes laying siege to Light's Hope Chapel. Does this mean that Light's Hope Chapel, its quests, and flight point no longer exist in the world? Does the same apply to Tyr's Hand?
All of the areas you enter as a Death Knight under control of the Scourge are instanced, and the events within them occur some period of time behind the rest of the world. (Though your Death Knight will have reached present day Azeroth by the time you finish the starting zone.) Light's Hope Chapel, Tyr's Hand, and all of your other favorite Eastern Plaguelands vacation spots, are exactly as you know them on the live realms.
Doch asked....
I was looking at DK and really like the Unholy tree and was thinking about tanking, but noticed that the Frost presence is where you get bonus to armor and threat. Does being in Frost Presence affect the Unholy talents/spells like a Warrior's stance affects which strikes he can do?
Think of the Death Knight's "presences" more like Paladin auras (or at least, auras that only effect one person) than Warrior stances. There are no abilities, at least not at present, that require you to be in one presence or another in order to use them -- they're merely passive buffs.
Scipio asked....
What happens when a Warlock in demon form dances?
Sadly... nothing! The demon form has few animations. In fact, I couldn't find anything fun animated. Their hands wave a little bit when they talk and that seems to be it.
Warvanov asked....
In the Burning Crusade we say a lot of the old school armor sets reused as new items in the BC dungeons. IE, the purple Paladin Judgement set, etc. Any sign of this in Wrath? Will we be wearing the same armor dyed a different color again?
At this point, I haven't encountered any recycled graphics. None of the quest rewards or crafted items I've run into shares a graphical look with previous armor sets. However, the new end-game sets and highest level content have not yet been added to the beta, so there's still a chance we could wind up with rainbow-colored Judgement.
Filed under: Wrath of the Lich King






Reader Comments (Page 1 of 3)
Kiukiu Aug 19th 2008 11:14AM
I will buy Wrath purely and solely for the very first time, ever, in years of being lolret and have someone ask me if I "can DPS X instance". If you've never played one, then you cannot possibly understand what that will feel like.
venumus Aug 19th 2008 4:20PM
'I will buy Wrath purely and solely for the very first time, ever, in years of being lolret and have someone ask me if I "can DPS X instance". If you've never played one, then you cannot possibly understand what that will feel like.'
dude...i know what you mean...im lolret. i cant wait to smash my hammer in there faces
jappaex Aug 19th 2008 11:16AM
Serioulsy WTF is up with blizz, Yes im looking forward to the Warrior overhaul. But ret pallies get viable 5-man CC now?? warriors better get something too...
Kiukiu Aug 19th 2008 11:20AM
Titan's. Grip.
Sparrhawk Aug 19th 2008 11:24AM
Why? Warriors have loads of base line abilities to make them pretty good off tanks in 5 mans if push comes to shove. Paladins have a single CC and only one baseline abilitiy to help tank which comes in Wrath.
As a Ret myself i am glad to be able to say with sutible menance: Storms a comin...
jappaex Aug 19th 2008 12:37PM
Why would i be comparing Tanking to ret pallies? Im comparing 5-man viability with that of "RET" pallies. Oh i agree ret pallies need some cc loving, but so do warriors *namely fury and arms* due to the fact that we are both plate melee classes and the fact that ret pallies would get it without warriors getting even a 30sec CC seems kind of...strange, heres to the warrior review fixing that. Also to the person who said "Titans. Grip", guess what? in every single form its been calculated, theory crafted and tested it has resulted in a DPS decrease so dont go waving that around in my face like it even makes up for lack of lengthy cc.
Can-O-War Aug 19th 2008 5:09PM
It is true, Ret paladins are getting buffed to the point of madness. Meanwhile however, all the new warrior abilities, which sound great on paper, are garbage. It seems odd that not only are ret paladins getting more dps so they can be viable, but they are also getting a whole ton of new abilities. This sounds just too OP to me. While i don't think warriors should get CC, i do think we need a huge improvement to titans grip, heroic leap, and blade storm. Some fixes i think could possibly be implemented are making titan's grip only 10% slower, or allowing you while blade storm is active to "pulse" whirlwinds. Heroic leap needs a huge revamp, or maybe even a replacement. It's unusable. At very least make the targeting system "on target."
onetrueping Aug 19th 2008 5:21PM
Nothing in the Beta is finalized, buddy. Warriors MIGHT end up with a CC skill around level 80. Titan's Grip MIGHT be made a viable talent for DPS. Or Titan's Grip might be replaced with Tuna Grip, which stuns your opponents in combat with how silly it looks for a warrior to be fighting with two fists full of fish. It's still the Beta, things are still being tweaked.
jappaex Aug 19th 2008 7:50PM
Too all who disliked my comments, i apologized my arguments were hasty and veered toward the "OMGANGRY" side, thus sorry. Also i do know that this is beta and thats why i wait with baited breath for the Warrior review :).
Bylak Aug 19th 2008 11:45AM
From what I've seen of screenshots it's a little vague, but has Stormiwind Keep been destroyed? If so, do we know how it happened?
Durante Aug 19th 2008 11:16AM
Everyone wants shadow priests in their party? On my shadow priest alt this has certainly not been the case for 5-man dungeons. Sure, once you get into a raid everyone's fighting over you, but getting into 5-mans can be a real pain. I've actually started leaving shadowform when PUGing, as more often than not the group leader will kick me from the group when he sees it, even if there is still room in the group for a healer.
Zamn10210 Aug 19th 2008 3:12PM
In over a year of playing a shadow priest this has never, ever happened to me. I don't mind healing instances but no group leader has ever batted an eyelid at the idea of a priest dpsing.
ObiChad Aug 19th 2008 11:22AM
"and there's only one new skill on the path to 80"
I believe priests get Mind Sear at level 75.
obarthelemy Aug 19th 2008 11:29AM
I'm doubtful about what will happen to priests in Wrath. We'll still have a very wide range of single-target or group heals, so that doesn"t change.
What does change is:
- no more downranking, which is a b... ad thing for me, as it helped greatly when my PC was having mini-freezes, when my net connection was lagging, or when healers were badly coordinated... one or all of the above always happens, now "when in doubt, spam a deranked greater heal" won't work anymore
- the Holy tree doesn't offer much new. Death prevention sound like a gimmick for bad raids. A little mana back, but they're making us spend A LOT more
- the Disc tree, on the other hand, might be carving itself a spot in all raids.
We'll see. I have many 70 toons, and the Priest is definitely the one that's getting the less in WotLK... or rather, it feels like much convenience has been taken away, and nothing much powerful nor fun has been added.
Tim Aug 19th 2008 11:30AM
"...Guardian Spirit prevents death. Let me repeat that last one, in case you missed it: for 51 points in the Holy tree, Priests will be able to buff their party with a spell that prevents them from dying."
Don't you mean Divine Hymn? Guardian Spirit is cast on a single target. Divine Hymn affects the whole party.
Adrys Aug 19th 2008 11:45AM
"because as I understand it the Blacks still hate everyone and everything. "
i'm sorry but i lol'd.
i know it didn't mean what i'm laughing about though.
Eternalpayn Aug 19th 2008 12:22PM
LOL! Out of context quotes FTW.
On a more serious note,
"(Though your Death Knight will have reached present day Azeroth by the time you finish the starting zone.)"
I thought Blizzard's lore explanation of things being in 2 places at once was that pre-BC took place 1 year before BC, and BC took place 1 year before WotLK? Wouldn't that mean you were still in Azeroth 2 years before present day?
ScorchHellfire Aug 20th 2008 12:07AM
yeah its confusing... how we have naxx and strat bosses in the starting zone as if they havent gone to those places yet and at the same time we have draenei and belf dks in there doesnt really make sense...
Chriasas Aug 19th 2008 11:48AM
Spellstone and Firestones have long been the most useless items in the Warlock arsenal. Any chance of them being removed in WotLK, or at least chsnged into something useful?
K Whitt Aug 19th 2008 1:47PM
If I remember correctly, they will now be applied to your weapon like oils or sharpening stones. However, that loses the on-use effect of things like spellstones. However this new method have been removed I haven't checked on those since late alpha, early beta timeframe.