Shifting Perspectives: Downranking changes some key Druid abilities
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, Michael Gray's going to take a look at the recent downranking changes, and how they affect our furry, furry class. So, one of the big news pieces to hit the streets about the Wrath of the Lich King beta is that "downranking" has been nerfed. There's a little bit of history that you need to know to get why that matters.
Downranking isn't actually that complicated, in and of itself. When you learn a new rank of a spell, you keep the lower version of the spell available in your spellbook. Not all classes function that way, but all spell casting classes do. When you "downrank," then, you're casting a lower level version of a spell than the highest one you have available to you.
A reasonable person might ask "Why would you do that?" The number one reason to cast a downranked version of a spell is mana. The simple answer is that the lower version of the spell usually costs less mana. If you don't need the big oomph of a higher level spell, why waste the mana on it? A Rank 1 Moonfire is perfectly ample for knocking out a totem, for example. If you used the Rank 12 version, you just wasted over 450 mana for the sake of overkill. In a few cases, the lower version of the spell even casts faster than the higher version (Frostbolt 1 versus Frostbolt 14, for example).
Shaman got a class-specific call out on the issue, with the promise to replace Rank 1 Earth Shock with some kind of equivalent. Since they were mentioned specifically, I want to take this opportunity to talk about commonly downranked Druid spells. Maybe someone will notice, and give us the same kind of call out. At any rate, veterans to our class should understand how the changes will affect us, and new druids might want the chance to downrank for a few months before Wrath actually comes out. And, heck: Wrath is still in beta, and downranking might make a comeback before it goes live.
Moonfire
The very first pre-written macro I ever saw as a young Druid-cub (kitten? Boomkinling?) was the Totem Smashing macro. Very simply explained, it had a priority list of hated Shaman totems. When I mashed my totem killer, it would cast Rank 1 Moonfire at the highest priority totem. It was huge in Warsong Gulch, but is equally awesome in the Arena.
With downranking no longer a possibility, it'll run you 21% of your base mana. There's no point in casting the Rank 1 Moonfire instead of the Rank 12. Exactly how much more that 21% is going to be is hard to say, since the level cap in beta isn't all the way to 80 yet. Still, the mana for a full-rank spell is a pretty hefty surcharge when all you're looking to do is beat up something with 5 or so hit points. Totem smashing macros will still be around for quick targetting, but they'll include the Rank 12 version instead.
Entangling Roots
The Rank 1 iteration of Entangling Roots holds your target in place for 12 seconds. The Rank 7 version does so for 27 seconds. So, downranking this spell frees up about 110 mana, but at the cost of 15 seconds of crowd control. It's pretty situational. But when you're already dryhumping your mana bar, sometimes 110 mana can make a difference.
The WotLK version of Entangling Roots will run you 7% of your base mana. It's not hugely expensive, so I don't really feel as penalized about this spell. Still, the option to go for the economy-cheap Rank 1 is a tool that won't exist in the beta, as things currently stand.
Heals, Heals, Heals
This is almost entirely a PvE concern. Druids on the forums have mentioned that they'll use lower ranked HoTs to top off raid members against situational damage. They're just handling incidental damage that comes up, that isn't really key to keeping the entire party alive. In other words, not worth the mana for a full-blown high level spell.
Mana is mana, and if you're trying to conserve against the cost of casting, then you're going to see an effect on your over-time longevity. Druids have the reputation for being pretty mana-efficient, however, so I'm not entirely convinced downranking is a huge deal here. Still, it's definitely a fair point to raise.
Eggs which have not yet hatched!
Cyclone has only a single rank in The Burning Crusade, and that holds true (so far) for Wrath of the Lich King. With the downranking change, it may not even be necessarily for developers to put together an upgrade to this key Arena talent.
Other spells -- Starfire, for example -- may still see some yet-unrealized benefit from downranking. As it stands now, I guess we'll never know.
A final warning
Two fair warnings come to mind as I'm wrapping up here. First and foremost, Wrath of the Lich King is still in beta. Things can change, changes can be reverted, and we have no way to know (for sure) what's coming down the pipe. So, while it may seem like doom and gloom for downranking right now, we don't know what the future brings.
Second, and this is really the key: we lack context. We don't know everything about the game environment as it will be, in order to judge the new situation. The downranking change sounds like it's gamebreaking, like it's totally going to wreck any number of our tactics. But the reality is that we can't gauge with 100% certainty how downranking is really going to play out. If our gear is tricked out so that we regenerate over 9000! mana a second -- casting the bigger rank spells won't make a difference to our pool.
And, not to mention, they can still balance. "Base mana" is what your mana pool would be completely naked, not wearing any gear. So while going by a percent of mana makes the casting cost sound like a big number, we don't know what it'll actually be relative to gear standards at level 80. Mana pools gained from gear's Intelligence isn't calculated when you consider "base mana."
This wraps up this week's look at downranking and the furry set. I really feel that the change affects us -- but it's not the end of the world.
Filed under: Druid, Analysis / Opinion, Expansions, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 4)
Confused Aug 19th 2008 9:17PM
Im a bit confused about this whole downranking nerf. It seems alot of people use this method to save mana as a matter of fact it has become the norm. Why the change ? Was there some problem being caused by downranking ?
It just seems plain wrong let people get use to this style of play then boom we dont like it anymore , too bad ?
jasonlotito Aug 19th 2008 9:30PM
They never liked it. They tried nerfing it.
The problem was balance. Before the nerf, balancing had to account for the down ranked spells and buffs were based around people using down ranked spells.
With down ranking finished, they can better balance.
Moreso, down ranking really just dumbed down play in PvE. Sorry, but spamming down ranked heals an entire fight is not skillful in anyway.
Cookie McWeaksauce Aug 19th 2008 9:40PM
My guess is that the devs wanted to have more control over mana costs, for the sake of being able to more precisely tune gear and encounters, and the spells themselves.
ScorchHellfire Aug 19th 2008 11:27PM
HIS MP5 IS OVER NINE THOUSAND!!!!!!
Valanar Aug 20th 2008 4:36AM
Downranking brought a limited amount of "skill", the very little you already need for this game, to your gameplay as a healer.
"Spamming downranked heals" did not dumb the game down, it meant good healers anticipate damage and used the correct spell that was most mana efficient for said situation.
Now, everyone will just spam their max rank spell. There's more "skill" in that? That isn't dumbing the game down?
Downranking has been a game mechanic since day one. The few problems it causes are easily fixed with small changes. This new way of doing things is just asking for problems.
If this downranking change does go live, it'll result in a very.. very stale gameplay. No more good versus bad healers or DPS-ers, everyone will be the same. That's quite boring if you ask me.
Faar Aug 20th 2008 8:25AM
Valanar,
"Downranking has been a game mechanic since day one. The few problems it causes are easily fixed with small changes."
It's never been an INTENDED "game mechanic" (this is kind of like calling walljumping a game mechanic, lol...)
The problems it causes is that with high levels of +healing and MP5 allowed through high-level items, gems and enchants it allows healers to heal for huge amounts using downranked spells, while spending very little or no mana due to regeneration matching the expenditure.
I don't know what your 'easy fix' would be that does not entirely break downranking - which is what Blizzard has done now - since the problem with downranking is the downranking ITSELF. It's inherently flawed.
And if you still don't want to understand why downranking is problematic, try entering a battleground sometime and watch healers in high-resilience gear and outrageous bonus heal values outheal multiple DPSers attacking them. See wallhugging druids run around obstacles for a full minute if not more casting instant heals, his mana and health barely budging even with three enemy players on his tail.
It's, a terrible, TERRIBLE "game mechanic".
Ed Aug 19th 2008 9:18PM
Just a minor correction - your base mana is even less than what is it when you're standing there naked as it does not include your base intellect. :)
Jewbanks Aug 19th 2008 9:28PM
Yea this was surprising to me as well... I mean they have some classes... the non-mana users... who dont have this so clearly they were concious of this and could have easily deleted lower rank spells. It isnt even that creative a use of game mechanics. I mean especially as a healer; before i even heard of down-ranking i kept a lower rank of my main heal on the bar just for I was soloing and i didnt have enough hp missing to merit using my big heal bomb.
jasonlotito Aug 19th 2008 9:30PM
Lower ranked spells are still useful outside of conserving mana.
Kotathalas Aug 19th 2008 9:30PM
It's over 9000!!!!
Izbay Aug 20th 2008 2:55AM
9000! OMG DOWNVOTE ME TOO!
Aethena Aug 19th 2008 9:42PM
Wryxian, a blue on the WotLK forums, posted that the change was made "purely to prevent downranking, which is an unintended technique that we were not at ease with". Not sure what they were uncomfortable with.
He also said, "Hopefully removing a few more of the extra buttons you've been pressing will eventually be seen as a good thing; it might also be easier for some people to do their role without having to learn to downrank."
http://forums.worldofwarcraft.com/thread.html?topicId=8765645374
For me, downranking is one of the things that makes healing more interesting – picking the right heal/rank for the right situation.
Maybe they should just make one giant button for us to press and let the game select the spell for us. Because, you know, having to press more than one button takes all the fun out of the game and makes it way too hard.
Nick S Aug 19th 2008 11:24PM
there are those who'd say "yes, it's called a paladin."
but seriously, i agree with you - taking out downranking is one of numerous changes that seem to take some of the geeky fun out of the game.
Breck Aug 20th 2008 3:07AM
This Paladin comment is pure hyperbole. Please explain what situation and what spec enables a Paladin to do their job with the use of a single button.
QDraw Aug 20th 2008 8:05AM
Holy Paladin.
Flash of Light.
Sonmerlong Aug 20th 2008 9:49AM
My wife is one of our three main paladins we use in MH and BT.
Let me tell you holy pallys do not just spam FOL.
Cleansing, bubbling, judging....
Not to mention that most paladins in T6 content use holy light more than FOL.
Michael Aug 19th 2008 9:52PM
Downranking is just annoying, so I avoid it at all costs. I won't cry over its demise, if in fact it is a demise.
Marc Aug 20th 2008 3:29AM
Then you're not a very good healer. (if you play a healing class).
Valanar Aug 20th 2008 4:40AM
Healing meters from BT and SWP show that downranking your heals as a Restoration Shaman can improve your performance by a factor 2. Those who don't downrank would end up at around 10% raidhealing, those who do downrank around 20%.
It's a skill to anticipate and choose the correct spell to cast.
Removing said skill will dumb things down, equalizing every healer and DPS. If you ask me, that takes all the challenge and competition out of the game.
Kaylek Aug 20th 2008 9:19AM
You don't have to downrank to be a good healer. Some people think complication = skill. Downranking provides a minor performance boost, but most often causes excessive mana longevity at the expense of healing effectivity, or excessive overhealing (because of the extra mana + overcompensating amounts of heals).
This is a good change. I'm sorry you think you're downranking skills are what makes a good healer. Frankly it's a trivial skill that detracts from the role.