The Art of War(craft): Battleground Achievements part I

On the surface, it looks as though the various Battlegrounds Achievements are designed to improve World of Warcraft PvP. Achievements like Frenzied Defender, which requires players to return the flag five times in a single Warsong Gulch battle, seem like the perfect solution to get players to actually try and win the game. The Achievements also add a little spice to every game, where players can pursue personal goals which contribute to the overall objective.
I'm excited for Achievements to make it into the game because I'm looking forward to the impact it will (or will not) make on Battlegrounds play. Unless teams are coasting, Achievements won't figure highly into Arena play, where teams are focused on ratings and Achievements will come naturally rather than be pursued actively. On the other hand, the Battlegrounds are the domain of solo players and small groups, and many Achievements can and should be pursued by individuals. In theory, when these goals are pursued, it should make for better Battlegrounds games.
Alterac Valley
There are a bunch of Achievements for Alterac Valley that can be awarded retroactively, such as possession of the Alterac Valley mounts or an Exalted reputation with the respective faction. A majority of Achievements, however, are focused on the game itself, and can only be obtained by continuous, obective-focused gameplay. Most of it, anyway. Take, for example, the awesomely fun The Sickly Gazelle which requires a player to kill an enemy before they dismount. In the all-too-common Alterac Valley races, not dismounting in the hopes of getting to the end of the map without combat has been the move du jour.
The Sickly Gazelle is less of an Achievement than it is a deterrent for evasive behavior. I mean, who wants to be anyone's Sickly Gazelle? Then there are Rambo-style Achievements like Alterac Valley All-Star, which require a player to do virtually everything in the Battleground. In current race-oriented matches, this is relatively easy to do. With the Achievement in place, however, more players will be trying to capture and defend Graveyards and Towers, making it that much more difficult to achieve everything all in one game. But the good thing is that the Achievement keeps everyone focused towards the right goals.
Then there are Achievements that require the coordination of the entire raid, likely only viable with a pre-made. The Alterac Blitz requires winning the map in just 6 minutes -- I didn't think it was even possible to beat Alterac Valley in six minutes! There's also Stormpike / Frostwolf Perfection, which requires winning while keeping your faction's Captain alive and towers intact and burning down all of the opponents' towers. That's hard enough to do in the current scenario, even with a 40-man premade.
Then there are Achievements that are pursued over time, such as Alterac Grave Robber or Tower Defense, which requires capturing 50 Graveyards or defending 50 Towers respectively. Alterac Valley Veteran is unlocked with 100 victories on the Battleground. Many of these Achievements will take some focus to unlock, and pursuing them actively during a match should create interesting scenarios. Other than The Alterac Blitz, most Achievements look tailored for slightly longer but more sensible games with engaging PvP.
Arathi Basin
Unlike the Alterac Valley version, the Arathi Basin All-Star only requires the capture and defense of two flags. In evenly matched games, this can happen fairly often and the only difficulty lies in having more players trying to unlock the same Achievement. This is a good thing, regardless, as I'm sure we've all experienced the opposite -- where players are fighting away from the flag and / or ignoring it completely.
Arathi Basin All-Star works synergistically with Overly Defensive and Disgracin' The Basin, which can be unlocked by defending or assaulting three bases respectively in a single match. Even if you can't do it all in one match, it adds up to Me and the Cappin' Makin' It Happen and To The Rescue! which is a total of 50 bases assaulted or defended over multiple games. Again, Achievements aimed at keeping players looking at the flags, the most important features in Arathi Basin.
Of course, Honorable Kill-hungry players get their own Achievement, too, such as the nicely titled Arathi Basin Assassin, which requires a player to kill 5 opponents at each of the five bases. Presumably, this requires close proximity to a flag... giving incentive to those who actually fight near the flag. Then there are resources-oriented Achievements that will likely come through circumstance rather than intent, such as the extremely risky and rare We Had It All Along *cough* which is unlocked with a victory of 2000 to 1990.
Just like Alterac Blitz, there are more than a few Achievements tailored for premades such as Let's Get This Done, unlocked with another 6 minute match. Unlocking this Achievement likely entails Arathi Basin Perfection (win 2000-0) and leads to Territorial Dominance (win 10 matches with 5-caps). The important aspect of these Achievements is getting players to focus on flags and resource captures, and not the all-too-common senseless fighting on roads.
Glory hounds
Of course, with every Achievement, there's the potential for glory hounds to pursue their own personal stats, sometimes to the detriment of the game. This is unavoidable. Even then, it will be interesting to see a new dynamic of players actually pursuing game objectives, with player kills as a side dish. There are numerous PvP objectives to unlock, and the Battlegrounds Achievements are a mere fraction of the Achievements available to players. PvP is guaranteed to be different in Wrath of the Lich King, not just in mechanics but behavioral approach.
If players are conscious of Achievements, it gives them an additional goal beyond the basic objective of the Battleground. It adds flavor and focus, and we'll likely see more players crowding the flags in Arathi Basin. We might even see more Alterac Valley games where towers are hotly contested rather than merely given up like the Russians' scorched earth policy against Napoleon. Battlegrounds PvP just might become truly interesting again. In my next column, we'll take a look at the Achievements for Eye of the Storm, Warsong Gulch, and even the new Wrath Battleground, Strand of the Ancients.
Zach writes the PvP column The Art of War(craft) after he's put his little sparkplug of a daughter to bed. He's currently enjoying his time on the Beta -- despite his claims otherwise -- prancing around with swirly little hammers of light and angel wings.
Filed under: Analysis / Opinion, PvP, Wrath of the Lich King, The Art of War(craft) (PvP), Battlegrounds, Achievements






Reader Comments (Page 1 of 2)
Radiophonic Aug 20th 2008 2:12PM
It sounds like a good idea, however once all of these have been unlocked by people who don't normally do these types of things, they won't be doing it again and after time, it'll be the same old boring BG's I'm sure.
Asteh Aug 20th 2008 2:38PM
Yeah, was wondering the same. Once the achievements are unlocked within the first month, what then?
Aaron Aug 20th 2008 2:41PM
While I do think you might be right on this, I'm hoping its much like gear. While you think *eventually* everyone should have all of the honor points to buy most of the season gear, every weekend there is a ton of people of people in AV hoping for that last few thousand honor for thier next armor piece.
Between the amount of people cycled on each server, the different people that might sign on each day, the number of alts that will hop into a battleground and the possibility for more achivements to be added at a future date...I bet people will adapt to a new style and stick with it for a while (it will be interesting to see what actually happens).
I still would like to see multiple types of battlegrounds. Make a WSG that is set in a Winterspring like area with icy bridges to cross. Make an Arathi Basin where there are lava pools and gysers. Or even just change the graphics but not the area so I dont have to look at the same WSG each time. And for all the people who say Alliance or Horde are favored on AV maps, why don't they let us have a 50/50 chance for starting north or south? Break up the repetition.
Ah well, I'm getting off topic. I'm truly psyched for achivements, though. Should be an interesting addition.
Eisengel Aug 20th 2008 6:24PM
I would love if the devs actually made AV a mirror image with both sides using the Stormwind base setup, and just replaced the Alliance NPCs with Horde NPCs on the Horde side... oh my.. that would be fun.
Badger Aug 20th 2008 2:17PM
"The Alterac Blitz requires winning the map in just 6 minutes -- I didn't think it was even possible to beat Alterac Valley in six minutes!"
Yep, it's possible. I've seen it done in about four and a half to five minutes.
Roboticus Aug 20th 2008 2:44PM
Not that I'm disagreeing, but just trying to understand:
Towers and GYs take exactly 4 minutes to cap. And so even assuming you are only going to wait for 2 towers to cap, that still only allows 30 seconds of travel and kill time to get it in 4.5 minutes. For alliance, though, it takes over 1 minute (even with Crusader's Aura) to make it just to Galv, much less Drek.
Unless, are you talking about downing the general without waiting for any towers to cap?
InnaJungleStylee Aug 20th 2008 3:42PM
Indeed, just go to YouTube and search for Alterac Valley videos. You'll find several 5 minute and 4 minute AV videos.
Melissa Aug 20th 2008 3:23PM
Get a strong, organized pre-made and yes it's possible to simply zerg Drek/Vann with all the towers up.
Badger Aug 20th 2008 4:26PM
"Unless, are you talking about downing the general without waiting for any towers to cap?"
This is exactly what I'm talking about, actually. I've been in Alterac Valley several times over the last few months, and no one there has ever bothered to implement any sort of strategy; it's just "HURRY OMG HURRY GET 2 TEH GEN."
Runstadrey Aug 20th 2008 2:26PM
I don't really understand how achievements will fix all (or any) of the BG ills. Are the achievements displayable like the SSO title? Does achieving one grant extra stam or armor? Beyond the personal Achievements book how will anyone else know and how will it affect the game?
Aaron Aug 20th 2008 2:30PM
armory
Namus Aug 21st 2008 4:43AM
You can compare achievements with someone in game the same way you can inspect their gear.
Ircasha Aug 20th 2008 2:31PM
Unless Achievements award loot, I have serious doubts as to whether they will have any impact on BG gameplay at all.
The majority of people playing the BGs these days seem to be playing solely for gear and are focused exclusively on min/maxing honor per hour and mark gains (this is, perhaps, an overstatement, but it feels true).
So, unless Achievements award something tangible, I don't think they'll have much of an effect on the BGs.
Milktub Aug 20th 2008 2:32PM
The more I hear about Achievements, the more I think "man, this is silly."
Patrick Aug 20th 2008 2:50PM
ummmmmm....sorry, I don't get it. Apart from a few very very sad obsessives and addicts, who will give a flying fuc....err fudge about these achievements when there is cheap honour and marks to be made doing it the way it's being done now. In no way will any of this crap make the slightest difference in 99% of BGs.
I mean, seriously, what planet are the developers on if they think 'achievements' will make any difference in BGs? Surely the time could have been better spent deleting all current BGs and starting again from scratch with the basic understanding that people just want better gear based on a reasonable amount of time spent and don't give a flying rat's fatang about crap like this.....
bob Aug 20th 2008 3:29PM
I really like Battle Grounds and I would love to believe that none of what you wrote is true. But... I've actually played Battle Grounds and... yeah. Dead on correct. Unless these achievements can be turned in for gear they won't change a thing about how people conduct themselves in PvP.
Alex Aug 20th 2008 3:52PM
Actually, a lot of people are excited about the Achievements. I know people in my guild are already working on the non-bg ones that they think will be retroactive and will probably do the BG ones when Wrath is released. And no, they aren't just "sad obsessives and addicts."
Personally I'm indifferent to the new achievement system, but some people will have fun unlocking them. Just cause you & I don't enjoy that part of the game doesn't mean people who do are "sad obsessives and addicts."
Also, I doubt Blizzard is using achievements to "fix" the battlegrounds, but it does seem like they're thinking of ones that encourage people to do BGs the right way. So I doubt it will hurt anything, and it might even help. Chill out.
yazah Aug 20th 2008 3:56PM
Actually, I think it will definitely encourage actions that will teach players how to win, and play successfully.
On my server at least, everyone seems to think that the key to winning is stacking as many HKs as possible.
But by bringing the focus back to defending and capturing flags, battlegrounds might actually become more tactical and better organized.
ScorchHellfire Aug 20th 2008 5:41PM
now that the moron has spouted off his jibberish here is some clarification... Blizzard has never said they hope this to fix the bgs... any notion of this is purely the article writer's opinion... Blizzard has only ever said this is for extra customization through the achievement awards and extra things for people to accomplish if they arent into the endgame so much...
please have reliable info before pushing your ignorant statements on us...
Reell Aug 20th 2008 2:52PM
I love AV and those achievements are great.
The 6 minutes AV seems like a good challenge,ive only done it in 9 so far.