Base mana for dummies
In Wrath of the Lich King, all spells are being reworked so that their cost, rather than being a static mana value, is a percentage of your base mana pool (this is largely to prevent downranking). For instance, in the current, live game, Levitate costs 100 mana. In the Wrath beta, Levitate costs 3% of base mana But what is base mana?
It's the amount of mana you have before talents, buffs, and stats (like intellect and +mana) are factored in, and before base intellect from your race is taken into account. In other words, it's the amount of mana you would have if you were naked, unbuffed, and un-talented, and had no Intellect. Thus, it is a static value for each character of a given class/level combination. Getting more Int from gear will not raise the cost of spells, because it does not raise your base mana pool (it raises total mana pool). [Thanks for the correction, Breck and Improbable.]
So to the person who wrote in asking "what's the point of getting more Int if it will just make spell costs go up," I hope that answers your question: more Int does not affect your base mana pool. Ultimately we should see little difference from this base-mana-pool spell cost change, aside from the death of downranking.
Filed under: Tips, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Nathan Aug 21st 2008 7:08PM
So basically it will still be a static value, however will scale with your level.
If they're going to do that, why don't they (as previously suggested) just make only one spell in your spellbook with the same base mana cost instead of all the different ranks. The only upgrade trainable being the output of the spell, not the cost.
Tiberius Aug 21st 2008 7:46PM
In beta there is a button to only show the max rank of the spell
Saelorn Aug 21st 2008 8:24PM
@Tiberius
The question is, why should multiple ranks of the same spell even exist? Originally, you needed ten different ranks of fireball because each one would cost a different amount of mana and do more damage; you could cast a cheap rank 1 fireball for a minute amount of damage, but you would normally cast the biggest fireball you could which would do much more damage at a much higher cost. Now that mana cost scales with your level, why not make the damage scale with your level as well? Say, there's only one rank of fireball and it costs 10% of your base mana and deals 30 damage per level (or some more complicated formula; this is just an example). Precedence exists among dragonhawks.
The answer, of course, is because higher ranks of spells are a gold sink essential to the system. This way just makes it that much more obvious that the system is designed to hurt you.
adam83 Apr 28th 2009 12:53PM
I actually still use lower ranks of spells. 3 examples I can think of for this would be:
1. Using a low dmg version of a spell for kiting mobs long distances.
2. Mages still have to make lower ranks of food/water for it to be usable for lower level characters.
3. Duel a lower level friend and only use downranked abilities.
There might be more than these, but it doesn't hurt anything to leave the lower ranks in the game.
Eternalpayn Aug 21st 2008 7:11PM
You just called a reader of your site, who took the time to write to you, a dummie. Granted they are, it's still not nice. :)
Breck Aug 21st 2008 7:19PM
Correction: it's the amount of mana you would have if you were naked, unbuffed, un-talented, and had no base intellect.
Iamnotalie Aug 21st 2008 7:20PM
Is the gnome +intellect racial factored into base mana? Because if it is, this change is going to make that racial worth a lot less.
Plastriq Aug 21st 2008 7:22PM
No. Read Breck's post above.
Breck Aug 21st 2008 7:26PM
A clearer way to state it would be "Base mana is the amount of mana you would have if you had zero intellect and zero +mana enchants/talents/buffs."
Improbable Aug 21st 2008 7:24PM
Close, but not quite.
Base mana is actually calculated before any stats, not just stats from gear. My druid, for instance, has 4310 mana naked, but much of that is from his 148 natural Intellect. A 70 druid's base mana is actually just 2370.
Manatank Aug 21st 2008 7:33PM
Nobody is going to be stacking int anymore. Right now my base mana is something like 11,000 raid buffed. What's the point when my spells will be based on a percentage of this?
Jar Aug 21st 2008 7:39PM
Is that a serious question?
Please re-read the original article.
Thank you.
Igneusnex Aug 21st 2008 7:39PM
Did you even read what he wrote?
Eternalpayn Aug 21st 2008 7:39PM
You missed the point of this article, didn't you?
Kad Aug 21st 2008 8:10PM
Did you read any of what this article is about? Go back and try again.
Tiberius Aug 21st 2008 7:42PM
Base mana is when you have no gear, enchants, talents, or anything else that gives you mana. Basically when your character is completely naked.
Cookie McWeaksauce Aug 21st 2008 7:42PM
/bonk
nikoli Aug 21st 2008 7:43PM
Fail.
Hilton Aug 21st 2008 7:57PM
Read the bold words in the article. Otherwise stop playing and go back to school.
This may help. Read. Comprehend. Learn.
http://www.wowwiki.com/Base_mana
At level 70 your base mana is...
Class Base mana
Mage 2241
Druid 2370
Warlock 2615
Priest 2620
Paladin 2953
Shaman 2958
Hunter 3383
Manatank Aug 21st 2008 9:20PM
Sorry, I couldn't resist the troll. Thanks for biting everyone.