New Warlock glyphs found in Wrath Beta build 8820
As Inscription is slowly built into a viable trade skill, Blizzard sneaks more and more glyph data onto the Beta server, even if none of it is directly available thus far. This build, MMO Champion discovered a nice selection of Warlock glyphs, and I have to say that most of them look pretty sweet. Of course, it's hard to say for sure on how good some of them are until we know for sure if PvE damage rotations besides Shadow Bolt spam will be viable in Wrath's endgame, but I'll assume they will be, for the most part.
Let's check them out after the break.
Glyph of Siphon Life - Increases the effect of your Siphon Life spell by 20%.
Siphon Life is the bread and butter of Affliction Warlocks. It's nice instant damage, and the health it gives back is nothing to sneeze at. I expect most Affliction Warlocks will try to fit this into their rotation, especially in PvP.
Glyph of Howl of Terror - Reduces the cooldown on your Howl of Terror spell by 8 sec.
8 seconds off a 40 second cooldown is good enough that I expect you'll see a good amount of PvP Warlocks go for it, especially if they're affliction. It should make getting focused fired a whole lot less uncomfortable, assuming your targets aren't hiding a way to break fear (Which is, unfortunately, pretty likely).
Glyph of Corruption - You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by -100%.
This is a very interesting Glyph, since it's basically giving away a talent for free. If this talent stacks with Nightfall, I expect you'll see a lot of Affliction Warlocks grab it. Even if it doesn't, they still might and use the talent points for something else. For Warlocks who don't take Improved Corruption, this is probably less desirable.
Glyph of Healthstone - You receive 30% more healing from using a healthstone.
Here's a nice all around bonus for Warlocks who use their Healthstone a lot, whether while being focus fired in PvP or to recover from a Life Tapping spree. I'd expect it to see this glyph in wide use. To bad it doesn't work on any Healthstone you make.
Glyph of Searing Pain - Increases the critical strike bonus of your Searing Pain by 20%.
I have to admit, I've never had much use for Searing Pain, but there are Warlocks who use it as a quick nuke in PvP, so they may get some mileage out of this glyph. I honestly do not expect it to see wide use though.
Glyph of Immolate - Increases the periodic damage of your Immolate by 20% but decreases its initial damage by -10%.
For those who use Immolate as part of a PvE damage rotation, this feels like it should probably work out to a bonus overall. I suppose the initial damage nerf is so it doesn't become overpowered in PvP. It really depends on whether our end game damage rotation manages to get away from Shadow Bolt spam or bust.
Glyph of Shadowburn - Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
This is definitely nice for finishing off an enemy in PvP, which seems to be the main use of Shadowburn. Of course, even in PvE it may be useful for when some mob needs to die yesterday. I expect this to be mostly a PvP glyph.
Glyph of Soulstone - Increases the amount of health a player gains from resurrecting via your Soulstone by 100%.
This one is a bit iffy to take if only because most Soulstones are used for wipe recovery, where the amount of HP you rez with doesn't really matter. If you expect your Soulstone to be used for popping back up in the middle of battle a lot, this might be worth it, but this is one that I expect not to be used much.
Glyph of Death Coil - Increases the duration of your Death Coil by 0.5 sec.
Oh, I can hear the sweet, sweet tears now. If you're PvP, you should probably take this just to tick off the other classes. But seriously, Fear isn't the most reliable of crowd controls these days, so having a bit more strength to our most dependable emergency crowd control is pretty boss.
Glyph of Unstable Affliction - Decreases the casting time of your Unstable Affliction by 0.2 sec.
Faster casting on Unstable Affliction is welcome, but 0.2 seconds doesn't feel like quick enough to make a difference. There's a lot of awesome glyphs I think would give more utility. Bump this up to, say, 0.5 seconds? Yeah, then we'll talk.
Glyph of Conflagrate - Reduces the mana cost of your Conflagrate by -20%.
Well, if you plan to use Conflagrate to any great degree, this is probably worth taking. Now that we probably won't have as much stamina gear at our disposal due to gear consolidation, having to Life Tap less is especially welcome. This Glyph's usefulness will mostly depend on whether a damage rotation that incorporates Immolate/Conflagrate is viable in end game PvE.
Glyph of Health Funnel - Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%.
I'm thinking this Glyph is too situational to see much use. If you're soloing with your pet as a tank, chances are they have the mob's attention and you can channel without interruptions. If you're raiding, chances are you're either out of any area damage effects so you can DPS properly, if your pet is even out or on the attack at all. Even in situations where it might be useful, the new spell interruption rules means your pet will always get at least 50% of the Health Funnel anyway, which is probably enough.
Glyph of Shadow Bolt - Reduces the mana cost of your Shadow Bolt by -10%.
If Shadow Bolt spam is still king in Wrath, expect this glyph to be on every raiding Warlock in existence. It's really that simple.
Glyph of Curse of Agony - Increases the duration of your Curse of Agony by 4 sec.
Assuming the new final tick keeps up the exponential damage growth of the Curse, this glyph could end up being very popular among Affliction Warlocks. It might add more damage than you'd realize.
Glyph of Banish - Increases the duration of your Banish by 5 sec.
Banish just doesn't work on enough mobs for this glyph to see much use, I think. If Glyphs are simple to swap, you might see Warlocks swap this one in right before an elemental or demon heavy instance though. It's nice when it does work, it just feels far too situational to keep in all the time.
Glyph of Fear - Increases the damage your Fear target can take before the Fear effect is removed by 20%.
PvPing Warlocks should definitely like this, although it seems like many Fears are broken early in PvP anyway by myriads of fear breaking abilities and items or by diminishing returns. Still, if you can get a fear to stick, or if fear kiting is your preferred solo PvE play style, this glyph may be worth taking.
Glyph of Felguard - Increases your Felguard's physical damage by 20%.
Glyph of Voidwalker - Increases your Voidwalker's health by 20%.
Glyph of Imp - Increases your Imp's spell damage by 20%.
Glyph of Felhunter - Increases your Felhunter's spell damage by 20%.
Glyph of Succubus - Increases the duration of your Succubus's Seduction by 3 sec.
Here's a nice selection of pet Glyphs that do an admirable job of playing to their demons' strengths. If you use one type of demon often, these may be useful. Imp is probably less useful since most people will continue to keep him permanently phase shifted as a buff bot. I'm also a bit confused as to why Felhunters get spell damage. Does Shadow Bite work on spellpower, or was that a mistake?
For Soul Link Warlocks who don't care about having a spell interrupt or seduce ready, Warlocks being called to crowd control, or deep Demonology Warlocks, though, their respective glyphs may be worth it.
Filed under: Warlock, Analysis / Opinion, Expansions, Wrath of the Lich King, Inscription






Reader Comments (Page 1 of 3)
rawrawrawr Aug 22nd 2008 5:23AM
No green fire? Nerd raaaaaaage!!!!
Necrosniper Aug 22nd 2008 5:31AM
/agree
/y NO GREEN FIRE!!!???
/nerdrage
rosencratz Aug 22nd 2008 6:44AM
I've not seen any aesthetic or "Fun" glyphs since the Druid/Mage ons from very early on. I imagine they're trying to concentrate on the gameplay glyphs at present, aesthetics and fun glyphs don't really need beta testing so much after all.
This doesn't mean we'll get green fire but i do hope all the classes will get some fun/aesthetic glyphs. The most exciting part of glyphs is the new potential for variety imo.
PimpyMicPimp Aug 22nd 2008 12:50PM
Agreed.
GREEN FIRE NOW OR FACE MY WRATH!
Srsly, this better be implimented. Polar Bear tanks but no green fire makes me an angry boy.
ScorchHellfire Aug 22nd 2008 1:26PM
to me green fire is meh... what i really want to see is the ability to change the looks of our demons... seeing everyone with the same damn thing is getting old...
more lock pet customization plz! kthxbye
Joker Aug 22nd 2008 5:31AM
I was curious about pet glyphs, so they are offering them, at least at current, cool. What makes me curious is how inscription will change raid dynamics for locks, we pretty much are constantly destro in raids and I'd actually like to do something different I wonder if inscription might offer that possibility.
nadavga Aug 22nd 2008 6:00AM
GIEF GREEN FIRE NOW!!!!
nom nom nom
G Aug 22nd 2008 6:23AM
How often can you swap out Glyphs? Can you change them in combat?
rosencratz Aug 22nd 2008 6:54AM
I believe it's more or less the same as Socketing gems.
Dominace Aug 22nd 2008 6:25AM
So many great glyphs coming out for all the classes...then I look at my rogues glyphs and start to cry
ryno106 Aug 22nd 2008 12:40PM
But.... you're a rogue, so aren't you guys already a bit ridic? And you'll still be able to eat casters alive regardless of the glyphs we get:-P
ZekeGrimsblade Aug 22nd 2008 7:08AM
Reduces the mana cost of your Conflagrate by -20%.
decreases its initial damage by -10%.
reduces the casting time of your next Shadow Bolt spell by -100%.
It may be because I'm tired, but shouldn't those read reduce by a positive percentage? If you reduce by a negative percentage, aren't you adding? Otherwise, really awesome article!!
asakawa Aug 22nd 2008 7:09AM
you say that the imp damage buff will not be much use but with a nerf to DS and interesting talents in the destro tree it looks like blizz wants destro locks to have their imps out and nuking right next to them.
of course what blizz wants and what turns out to be best is not always the same thing but any possibility that we, destro locks, can actually have a pet is worth exploring.
demonic power (des)
impr. soul leech (des)
emp. imp (des)
impr. imp (dem)
unholy power (dem - this may get skipped)
...and now the glyph.
it could all work out to be much better than the DS buff.
fingers crossed.
Julemand Aug 22nd 2008 7:12AM
i would have liked to see a glyph for lifetap :)
Faar Aug 22nd 2008 8:58AM
How blizzard would design glyph of lifetap:
Reduces your total health by 10% and restores 10% of your total mana.
Andrew Welch Aug 22nd 2008 7:12AM
Glyphs will not be interchangeable. Think of gemming a piece of gear. You have to overwrite the previous one to put a new one in.
Tomatoes Aug 22nd 2008 7:16AM
Did you also write the hunter glyphs? Now I have to go check. Both glyph write ups just pulled random facts out of nowhere.
"To bad it doesn't work on any Healthstone you make."
Where does it say that. It says 30% more from using A healthstone. Thats it. If you know something we dont then say so, otherwise stop looking stupid.
Big.Daddy Aug 22nd 2008 8:22AM
Wow, why are you being ugly?
He clearly states the fact that it works on any healthstone you use.
His opinion and hopeful wish is that the 30% applies to any healthstone you MAKE, which would give anyone who uses one of your healthstones 30% more health.
I don't think he's the one looking stupid here.
Aside from this, what other random 'facts' do you see?
Ahoni Aug 22nd 2008 8:21AM
You failed reading comprehension, didn't you?
"Glyph of Healthstone - You receive 30% more healing from using a healthstone"
Notice where it says "you receive." That means you. Your character. Not everyone. Not someone you trade a HS to. You. You receive more healing from using a healthstone. Not you create more powerful healthstones. Not every healthstone you create restores 30% more health. Not increases the healing of your healthstones by 30%. You receive 30% more healing from using a healthstone.
my2cents Aug 22nd 2008 3:05PM
@Tomatoes
After looking at your posting history, it's clear you're just a troll. A textbook example of a troll. Therefore, I advice everyone not to feed him. Let him sit under his bridge and sulk. ;)
-my2cents