Phat Loot Phriday: Blade of Eternal Darkness
Wait, there's an actual reason to go to Mauradon and do a Princess run?Name: Blade of Eternal Darkness (Wowhead, Thottbot, Goblin Workshop)
Type: Epic One-hand Dagger
Damage/Speed: 33-70/1.50 (34.3 DPS)
Abilities:
- It's only got one: landing a direct damage spell has a chance to deal 100 Shadow damage and restore 100 mana to you. So basically every time you hit with a DD spell (not a DoT), you have a chance to do damage and restore mana. Pretty awesome.
- There's no apparent cooldown on the proc. As mentioned, it doesn't work on DoT tics, but it sometimes does work on AoE, and it does work with spells like Lightning Shield (though it doesn't work with totems). So depending on your situation, the dagger might be worth keeping around even into the higher levels. Until downranking is killed off, it might be a way to build back up some mana.
- Oh, and the minimum level is 49, which makes this definitely a twink item -- while it's great for leveling, it's most likely twinks who are going to be asking for Princess runs to grab this one.
- Trivia: For a long time, this was the first non-World epic item in the game. As of 2.3.0, Blizzard redid the loot for a lot of lower level instances, and now it's a ring in Scarlet Monastery. But this is the original Epic drop, baby!
It drops from the lovely lady at a rate of about 2%, so it's definitely a rare drop to come by. But twinks have proved that it's farmable, so if you really, really want it, you can get a higher level to run you up to the Princess and drop her a few dozen times, and you'll probably see it. If not, keep farming -- a coin has to fall tails sometime, right?
Getting Rid of It: Sells to vendors for 4g 67s 96c (which isn't a lot at 70, but is a whole lot of money at level 49). Disenchants into a Small Brilliant Shard.
Filed under: Mage, Items, Blizzard, Instances, Phat Loot Phriday, Guides, NPCs






Reader Comments (Page 1 of 1)
Saelorn Aug 22nd 2008 6:14PM
This thing would need to proc three times to almost cover the cost of one Fireball of the rank you would be using at the time.
Since it seems to have a flat proc rate of 10%, it averages out to recovering 10 mana and dealing 10 shadow damage for every direct-damage spell. Considering that a rank 1 fireball costs 30 mana, this will never be an efficient way to farm mana unless it can proc multiple times on area spells, in which case it might be useful on groups of more than ten enemies at a time.
I guess an unpredictable 100 shadow damage is preferable to other daggers that might just add 10 damage to every spell in PvP, but then I think the lack of stats would really hurt.
In my opinion, this seems like a novelty trinket that's only noteworthy now because it was once a novelty in that it was a lowest-level farmable epic.
Smurk Aug 22nd 2008 7:43PM
Sorry, the siren song of PURPZ deafens me against your reason.
WeirdoKitty Aug 22nd 2008 6:26PM
This is a classic example of a purple that isn't always better for you. Many a damage dealing caster has lost a roll against healers, or even rogues. Just 'cause it's purple doesn't make it better.
Jimbob Aug 22nd 2008 7:51PM
I raided with this back in the good old 60 days on my mage through ZG, AQ20, MC and some of BWL (as Azuresong mageblade never dropped for me). I have to say not only was it awesome in effect and looks (the dark swirlyness is cool) but was very dear to my heart as my first epic.
I did however have to convice the rogue who wanted to roll against me that the effect would have absolutely no use for him...
Wade Aug 22nd 2008 8:17PM
Wow thatd be like me raiding through to bt/mh with a lvl 60 Hellfire blue. You're stupid and if you really raided that stuff with this weapon you are one of the worst mages I've ever heard of.