Skip to Content
8-23-2008 @ 5:11PM
The solution is pretty easy. All DPS specs have about the same DPS potential and scaling. If a class doesn't provide buffs, then its DPS is a tiny bit higher (say 5% max). Though personally I think all classes should provide good raid buffs and/or debuffs. Rogues perhaps could be a debuff-only class, I suppose, though a they could easily enough have a few buffs too. That would be a change for them, but far from problematic.Remember that fine-tuning damage is going to be one of the last things they do for the classes in beta.Anyhow, things don't have to be perfectly balanced, getting damage within 1 or 2% (assuming the same skill level) is good enough. Heck, even making skill being the main factor in DPS output (among DPS specs of all classes) would be quite sufficient for most people. They seem to be planning on doing some of column A and some of column B here, which is good stuff. Perfect balance? No, but close enough for 99.9% of the WoW community.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.