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Reader Comments (Page 1 of 1)
8-24-2008 @ 12:44AM
BenMS said...
I think from the people around me, in my guild and circle of friends, I'm going to be the only one *not* rolling a Death Knight in any seriousness. They look cool, certainly, but so far I haven't seen a single thing apart from the awesome lore quests at the start to make me want to spend any time with one.
Having said that, looking at these changes makes me wonder if they are currently (beta, remember!) overpowered because the developers have become over excited about them, and are now being told by the balance guys to tone them down. Either way, it is still too early to tell about their effectiveness. Let the Elitist Jerks guys loose on them for a month or two after everyone is 80, then we'll talk.
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8-24-2008 @ 2:26AM
Heilig said...
I think you've hit this one right on the money.The classes that everyone always complains about being OP are the classes that are fun to design. Locks, Rogues, and now DK's offer lots of neat ways to hurt people, which is always the most fun part of a game where the ultimate goal of basically anything you do is to kill something. Being able to turn into a giant demon? Sucking the life out of everything around you? Being able to completely control someone and laugh as you kill them without them ever even touching you? These are all FUN things to do in game. Compare that to putting a glowing shield on someone or fixing their booboos, or throwing conjured balls of fire at someone. It's just not fun to design. That is where the balance team steps in and says "Wow, I bet that little move you just did is a lot of fun to do. Have you tried it out on the receiving end yet?" and things get fixed. Prime example is Atrocity. Warlocks were going to get an AoE Corruption. Every Warlock started drooling, especially when that was combined with Haunt, which hits targets that have Corruption on them. That kind of thing is fun to implement, and I'm sure very fun to play. it also makes it pointless to play anything BUT a warlock. It was removed shortly into the Alpha when people started really looking at its potential.
The DK trees are the same. You have a total badass class that feels like a total badass. Everyone that plays it wants to feel like a badass. But when everyone plays a badass, the game suffers, and these trees are in the nerfing stage because they are simply so much better than everything else right now. The only thing that comes close are Ret pallies, and they are about to get hit with a pretty big nerf bat too.
8-24-2008 @ 3:22AM
Cetha said...
this is why there are so many different class types in the game. Since contrary to you, I would much rather stand way back and hurl fireballs or fix booboos than I would spending all of my time shoving blades into the backsides of every boss in the game.
8-25-2008 @ 9:58AM
zappo said...
"Let the Elitist Jerks guys loose on them for a month or two after everyone is 80, then we'll talk."
Personally I think that's when the class will no longer be fun. Instead of having a new class with new abilities and taking whatever seems functional or cool, we'll have the "one true build" for whatever functionality. Better to play the class and have fun before people can judge you on your spec.