All the World's a Stage: So you want to be an orc
This installment of All the World's a Stage is the second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.If you've seen Lord of the Rings, or read any other fantasy story in which orcs are portrayed, you probably think orcs are hideous humanoid monsters charging mindlessly forward to slaughter helpless innocents. Azerothian orcs are significantly different, however, with a shamanistic culture that prides honor above all other virtues.
But unless you've played World of Warcraft or Warcraft 3, you probably wouldn't know that. The orcs of Warcraft 1 and 2 were pretty squarely in "bad guy" territory, and it is only with the story of Thrall's rise to power and return to shamanism that we find out what the orcs' true history is.
Ironically, the story of the orcs is a bit like that of the horrors of modern Nazis and the lore of the ancient Jews mixed together. Imagine that the vast majority of your species came under the sway of a terrible and evil leader, utterly determined to commit genocide against your peaceful neighbors. After carrying out this deplorable task, your people sought a new enemy, and found a new world to destroy. In the midst of this conquest, however, your people's political leadership failed, the way back home was cut off, and you all ended up as slaves in exile, lethargic and utterly without hope. Suddenly, a hero appeared to unite your people, overcome your former masters, restore your ancient faith, reclaim your dignity, and establish a new homeland.
What follows is a brief account of the events most orcs know about or lived through, and a glimpse of the effects they would have had on your character.
The Final Solution
The opening of the Dark Portal and entry into Azeroth is even more of a defining moment for the orcs than for the humans. But for older orcs (like Drek'thar), the fall of their people began about 45 years earlier, under the respected but ill-fated leader Ner'zhul. Kil'jaeden deceived him into believing that the draenei were plotting to destroy the orcs. By the time Ner'zhul realized his folly, it was too late -- Kil'jaeden made Ner'zhul's apprentice Gul'dan into the new leader and stripped Ner'zhul of his power. The orcs were already set in motion along a path of doom, and the extermination of the draenei was already underway.
If your orc character about 70 years old, he or she would have been born at about the time Kil'jaeden started to corrupt the orcs, growing up during the greatest changes in the history of their race, and witnessing their trainformation from a spiritual race into a genocidal maniacs. Such an elderly character might have early memories about about how Ner'zhul was deposed and Gul'dan came to power by uniting the clans into a single Horde and guiding his puppet Blackhand to become the first Warchief. He or she would also remember the number of shamans declining as Gul'dan taught warlock magic to more and more orcs, as well as the defining moment when Gul'dan invited all the orcs to drink the blood of Mannoroth, bringing all those who drank under control of the Burning Legion. Orgrim Doomhammer refused to drink, and Durotan even forbade the entire Frostwolf clan from drinking, which brought down great suspicion upon them.
Exile
If your character was a member of the Frostwolf clan, he would have had to watch while Durotan continued to voice opposition to the war against the draenei, the attack on Shattrath, and even the passage through the Dark Portal to conquer Azeroth. If your character was part of any other clan, however, she would have been consumed with blood rage like all the rest, and would have taken part in the horrors of the genocide, as well as the First and Second Wars. In the present time, looking back at those days, she may be filled with the same deep shame and regret, just like Drek'thar. An orc born closer to the opening of the Dark Portal, 25 years prior to the setting of World of Warcraft, would have been raised in this bloodthirsty environment and would have been given the blood of Mannoroth as soon as possible -- unless he or she was a Frostwolf. The Frostwolves were exiled to the Alterac Mountains as soon as the Horde entered Azeroth. Here was the last remaining refuge for orcish shamanism, as Drek'thar finally turned away from the path of the warlock and regained the favor of the spirits. Thrall was also born here, around the same time that Orgrim Doomhammer killed Blackhand and made himself the new Warchief. When Durotan was killed, and his son thought lost, Drek'thar kept the Frostwolves going until Thrall finally returned many years later and brought renewal not only to the Frostwolves, but to the entire orcish race. If your character is a Frostwolf, he would be extremely proud of his leader and his people about now, having gone through a great deal of suffering in order to reach this point in history.
The rest of the orcs, however, did not fare so well. Things seemed to be going well after the First War, when the orcs headed north to finish off the humans in Lordaeron. During a time when Gul'dan was weak, Orgrim Doomhammer killed Blackhand and took over leadership of the Horde, forcing Gul'dan to submit to him. Later on, however, Gul'dan betrayed Orgrim and took off with a third of the Horde army in search of the Tomb of Sargeras. This left the door open for the newly formed Alliance to breach the ranks of the Horde plowing all the way back to the Dark Portal and destroying it. The humans reduced these orcs to slavery and kept them in internment camps, and, thus denied more access to the blood of Mannoroth, the orcs went into severe withdrawal and lethargy. Only Grom Hellscream's Warsong clan managed to remain free, hiding out in the wilds of Lordaeron, fighting the weakening listlessness of Mannoroth's blood curse until he met up with Thrall about 15 years after the end of the second war.
Let my people go
Thrall's story is not one that I could do justice to in this article, but if you're roleplaying an orc, it would do you a lot of good to know it. Check out Know Your Lore's two-part retelling of that story, and think about what your character was doing when those events were taking place. Were you fighting the withdrawal effects of the blood curse with Grom Hellscream when Thrall showed up after his escape? Were you in the Alterac Mountains with Drek'thar when Thrall returned to his clan? Were you freed by Thrall and Orgrim Doomhammer as they went from camp to camp liberating the orcs? However you met up with him, you probably traveled with the Horde in their exodus across the sea to Kalimdor -- but were you with Thrall's group or with Grom Hellscream's? Did you do when you met up with the Darkspear trolls on the islands near the Maelstrom? Did you aid the tauren in their battles with the centaurs? Or did you travel with Grom Hellscream's Warsong clan and confront the humans under Jaina Proudmoore? Did you stand with Thrall or with Grom Hellscream after Grom had once again drunk of Mannoroth's blood and tainted his clan? How did you feel when Grom slew Mannoroth and lifted the blood curse from your race? Where were you during the Battle of Mount Hyjal?Perhaps more than any other race, the majority of the orcs can say that they shared in common most of the important experiences of the Third War (excepting of course, those elements we talked about last time involving humans and the Scourge). Since the end of that story, most of the orcs would consider Orgrimmar their new home -- but it is very important to remember that none of them could possibly have been born there, since Thrall founded new orcish nation of Durotar after defeating the Burning Legion. Older orcs would have been born in one of the regions of Draenor (which were very different prior to its becoming "Outland"), while younger orcs would have either been born somewhere in the conquered lands of Southeastern Azeroth (perhaps even the ruined Stormwind itself), or in one of the internment camps that orcs were later removed to.
Durotar has very much of a "Promised Land" feeling about it to those who believe in Thrall and in his cause -- but not all orcs are Thrall's devoted disciples. Especially if you are playing a warlock, you may live on the fringes of modern orcish society, continuing activities the Warchief has tried to forbid, including dark magic, slavery, and perhaps a lingering bloodthirstiness.
One final note: orcs sometimes have an undeserved and incorrect reputation for being incredibly stupid. This is probably caused by the image of orcish peons walking around doing menial tasks and speaking with poor grammar (i.e. "Me not that kind of orc!"). Remember: the peons who speak that way are a kind of "untouchable" class within orcish society, who are reduced to menial labor because of limited capacity, mental or otherwise. Thrall believes that they have the same potential as all the other orcs and is trying to improve their condition, but it is still unlikely that such an orc could rise to be a great adventurer just yet.
For further reading about the orcs, check out WoWWiki's mostly good (but sometimes inconsistent) information about the orcs and their various heroes, as well as the much-simplified Dramatis-Personae page on creating an orc of your very own, and if you are a member of Dramatis-Personae's roleplaying forums (as I suggest you should be), you can even read this thoroughly researched outline of various orcish clans and choose which clan your orc belongs to (or you can read about the clans on WoWWiki as well)! You may also find this updated timeline at WoWWiki useful as a reference.
Filed under: Horde, Orcs, Lore, Guides, RP, All the World's a Stage (Roleplaying)
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 3 of 4)
bsides88 Aug 25th 2008 7:07AM
I just wanna say thanks for these lore articles! They are some of the best content on here and I think everyone would be interested whether they actively role play or not.
Keep it up!!!
I'm waiting on the undead one, because other than the very basic story of sylvannas and the forsaken, i know very little about them.
David Bowers Aug 25th 2008 2:05PM
Thanks! One of the things I'm trying to do here is tie the stories of WoW races to something we all know from stories of real people. I think that helps us to understand and relate to the fantasy characters more than it does if we just retell the basics of the story. Of course I don't have space to tell much more than the basics here -- but I try to put it in a meaningful context.
So when we get to the Forsaken, we'll have to see what their undeath means to us as living people. Does it seem to parallel anything you see in the real world to you?
Simon Aug 25th 2008 7:18AM
I'd be really interested to read a lore article on the orc's relationships with the night elves - having played mostly alliance and a belf up to 28 or so the orcs quests in Ashenvale seem far from peaceful...
Unmei Aug 25th 2008 10:26AM
You also have to remember that the majority of the Orcs in Ashenvale are most likely The Warsong Orcs. Which from my research have always been a rather violent group of Orcs to begin with. Which is why they never came across the Dark Portal till almost the very end of the Second War. then the DP went Explodey and they got trapped in Azeroth.
David Bowers Aug 25th 2008 2:07PM
Thanks, I'll keep that in mind when writing the post about night elves. Maybe it'll fit in there.
Alveredus Aug 25th 2008 9:47AM
GREAT articles.
I don't even play on a RP server... and I don't find a whole lot of new info here. But the way you sum these things up is great. I think the story in WoW is all to often crucially underestimated by the playerbase.
When you finish the ten races, I'd really like it if you'd cover:
- The essentially RPable races like Ogres and Furbold and Arrokoa (thanks to costume buffs). Someone with the TCG trinket, for instance, could essentially RP being an Ogre all the time.
- The class lore. Paladins, shamans, druids, rogues and locks are particularly rich in this department but I think even a class like the warrior has some considerations to make. (Even warriors have a pretty rich history in WoW and are more than just brutes, bullies and tanks. We have our secret fight club off the coast of the Barrens, webs of blacksmiths backing us up and several lore figures as representatives, including King Varien Wrynn and Alexandros Mograine the Ashbringer; yes, the Highlord of the Scarlet Crusade and wielder of its most sacred artifact was a warrior, not a paladin.)
Anyway, nice work.
David Bowers Aug 25th 2008 10:18AM
Thanks! I'm thinking of covering class issues after I'm done with the 10 races. I could write about things like paladins and religion, as an example, particularly the different views that humans, draenei, and blood elves all have on the "Holy Light" and how that might influence your paladin character; or about how warlocks ought to be treated with their demons hanging out in the main cities; or even about how free warriors are to choose whatever sort of background they please, from hardened combat veteran to rugged explorer.
Badger Aug 25th 2008 11:28AM
Great article, as always, David. ^^
Just to clarify ...
"Thrall believes that they have the same potential as all the other orcs and is trying to improve their condition, but it is still unlikely that such an orc could rise to be a great adventurer just yet."
Does this mean that it's UNLIKELY YET POSSIBLE that an Orcish Peon might rise to greatness? This statement gave me all sorts of ideas for new character concepts.
Badger Aug 25th 2008 11:32AM
Actually, on that note: Doesn't Grek - the, ahem, rather "simple-minded" fellow at the center of the Horde stronghold in Terrokar Forest - speak in the same manner as a Peon? (e.g. "Someone come read this sign to Grek! Grek want to help!")
David Bowers Aug 25th 2008 2:00PM
Hmm.... okaaaay... I didn't know about Grek. I guess you could try out your idea -- but think real hard about it and make it plausible. How could someone with learning disabilities rise to that level of success, especially since peons are so much looked down upon? Also, you want to be very careful not to oversimplify "simple people" with learning disabilities, speech impediments and the like. Forrest Gump is a good example of a story that didn't go too far, and there are many others as well -- it works as long as these characters are *real* people, with all the complexities real people have and relate to, not just a dummy with bad grammar.
Badger Aug 25th 2008 11:39PM
"I didn't know about Grek. I guess you could try out your idea -- but think real hard about it and make it plausible."
I remembered the name of the place: Stonebreaker Hold. He stands in the middle of the base and very clearly states that he can't read, but wants to help. (He's also armed to the teeth.)
As for making it plausible: That's always the issue, isn't it? :-/
"How could someone with learning disabilities rise to that level of success, especially since peons are so much looked down upon?"
"Sheer persistence" was kinda what I was thinking. Rising in the face of adversity, that sort of thing. If they're in a supportive environment they really can do anything that their bloodthirsty, demon-whipping, nature-channeling peers can do.
Personally I've always thought of Orcish Peons as being Horde reflections of Human Peasants. Peasants are not "Noble" in the societal sense; they don't come from wealth, and consequently, their typical lack of formal education and "big city" advantages represent that. Peons are very similar, but for some reason, it's often argued there is something physical about them that is vastly different from there human counterparts. I never really understood why Peons were assumed to be mentally inhibited; they sure know how to fight as well as any other Orc, and I think they could prove themselves, if they were just given the right support and encouragement. (I'm leary of using the term "savant" but it definitely comes to mind.)
Hell, even Forrest Gump could change the world, and all it took was the right people surrounding him.
Aellifeynt Sep 5th 2008 5:24PM
A peon-like orc would find plenty of support if he/she could pull off learning shamanism and "speccing resto". Since when do grunts get finnicky about their healer?
Eddy Aug 25th 2008 11:41AM
I wish these articles were a mandatory read for people who rolled on roleplay servers. I can't wait for the good the Blood Elf one will do.
Thank you for writing.
David Bowers Aug 25th 2008 1:51PM
Spread the word! Encourage your friends to read them. I think if people enjoy something and share it with people, then those people may enjoy it too! Like a magic penny. :)
Cowbane Aug 25th 2008 12:10PM
I think one of my most favorite parts of these articles is not only how much info it gives, but reading through the comments, he(David Bowers) really gives some good feedback and answers questions.
David Bowers Aug 25th 2008 1:48PM
Thanks Cowbane! That's one of my favorite parts too -- I love reading your ideas and problems and having a discussion about this.
Brian! Aug 25th 2008 2:25PM
Well written article. It is inspiring enough for me to almost roll an orc.
Alas, I am sucked in by WAR and the orcs there at the moment. Still, I might pretend for just a moment that I am a WoW orc with all your good lore.
Of course, in the end, my reason for living is to bash stunties into the ground. Now... where did I leave my choppa?
ILikePvPbuthatePvPers Aug 26th 2008 10:17AM
Stop lying. You're not currently playing WAR because the Choppa class was removed from the game months ago.
Syme Aug 25th 2008 3:22PM
Very good article. It can be hard sometimes to work out what a character would and wouldn't know about the lore. These articles will be a great help.
Good luck when you get to Tauren.
Snuzzle Aug 25th 2008 3:42PM
Trolls next, please! I've got an idea for a troll char I've been kicking around in my head for a while but never fully finished because I'm not sure about where he'd stand with the events that took place in the lore. The Dramatis Personae helped a little but I'd like to avoid any glaring mistakes.