Hybrid Theory: Yet another spell power discussion

Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.
A kind fellow named Dan helped us out with a little bit of that in the comments section last week, so let's expand upon it somewhat. Again, this will focus mostly on the Healer and Caster aspects of the Hybrids. You Melee guys don't really need to worry about how spell power will change your gear.
Alright, so the question is this: If you have a choice between taking +Damage gear or +Healing gear in the current game right now, which would be a better choice for taking with you into Wrath of the Lich King leveling? Let's make liberal use of Wowhead, shall we?
Okay, let's first check out some of the most easily accessible epic armor in The Burning Crusade right now, Season 2. How easy it is is debatable, but it's pretty easy overall. You technically don't need to group with anybody besides the forced-raids in Battlegrounds, you don't need to talk to anybody, you don't even need to really kill anybody (though you should, AFKing for the lose) to get this armor.
Let's look at Shaman armor first. I'm only going to list the especially important stats for this discussion, not the small potatoes Stamina/Intellect stuff.
On the Merciless Gladiator's Mail Armor, which is the Elemental set, we see 25 spell critical strike rating, the 8 mana regen per 5 seconds, and 37 +Damage/Healing.
On the Merciless Gladiator's Ringmail Armor, which is the Resto set, we see 26 spell critical strike rating, 7 mana regen per 5 seconds, and 70 +Healing(24 +Damage).
Shaman are in a good spot because both Elemental and Restoration tend to lean heavily toward Crit. You can argue that it isn't necessarily the best stat allocation for a Resto (and you might be right) but still, they use it, it's nice, it's dandy, it won't hurt you if you have it. Overall, there isn't a massive stat gap between these two pieces of armor, except that one obviously has more +Damage than the other. That one is for Elemental, and the other for Resto.
Let's look at those same pieces of armor in Wrath of the Lich King.
Merciless Gladiator's Mail Armor, again the Elemental set, has 25 critical strike rating, 8 mana regen per 5 seconds, and 37 spell power.
Merciless Gladiator's Ringmail Armor has 26 spell critical strike rating, 7 mana regen per 5 seconds, and... 37 spell power.
Elemental has 1 more MP5 than the Resto set, and the Resto set has 1 more crit rating than the Elemental set. The only substantial difference in this case is set bonuses if you plan to run around in your 4-piece for awhile. Elemental has the 50% change to avoid pushback while casting Lightning Bolt which will be better for soloing than a slightly shorter cooldown on Grounding Totem. Then again, they did just change the pushback mechanic. Maybe in this case, it doesn't really matter at all.
The choice is yours. In this case, it isn't very substantial. If PvP gear is what you're after, the differences are going to be minor, because the basic stats are a lot more simplified. You won't get much (if any) Spirit or Spell Hit, so you basically just need to look at the crit and spell power. On the PvP gear, at least on Season 2, the gap is almost nonexistent.
The issues we run into in the Shaman PvP gear comparison is the fact that Restoration and Elemental share more stats than some other class/spec combinations. And the whole PvP gear uses fewer stats applicable to PvE thing, of course.
Let's take a looksee at something more PvE friendly, while still being easily accessible. Let's use Tier 4, and we'll use the Druid sets this time since there's a bigger rift between Resto and Balance than Resto and Elemental.
We'll lay out the raw, basic stats for these since they change between Resto and Balance a bit more than the Shaman sets do. Right now on Live realms:
We have the Chestpiece of Malorne, the Balance set: 28 Stamina, 27 Intellect, 19 Spirit, 19 spell hit rating, 46 +Damage/Healing and three sockets (two yellow, one blue).
On the Chestguard of Malorne, the Restoration set: 28 Stamina, 29 Intellect, 25 Spirit, 88 +Healing(30 +Damage), and three sockets (two blue, one yellow).
That's a bigger gap than what we saw on the Shaman PvP gear, so it'll get the point across a little better. If you're a Moonkin, you obviously want the first one. I don't think that needs much explanation. It's better.
The difference between the Burning Crusade and Wrath versions of these sets lies only in the Spell Power, nothing else has changed. The Restoration set has 47 spell power, and the Balance set has 46.
There is almost no difference whatsoever in raw spell power between the two sets, but they still lean toward their specific specs. Restoration has more Spirit and Resto-friendly gem slots, whereas the Balance set has Spell Hit and Balance-friendly gem slots. The Restoration set pulls ahead very slightly in spell power, but the Balance set is still going to do a better job at DPS than the Resto set.
Now, it's unlikely that you'll be torn up inside about whether you should take the Resto or Balance Tier 6 Chestpieces for leveling up in Wrath, because you're probably either taking the breastplate for your main spec to help the raid you're a part of, or your off-spec breastplate is a 2nd set since you've been killing Illibeans so freaking long. However, for the sake of demonstration, let's look at some things with some more substantial stat allocation.
Thunderheart Tunic: 42 Stamina, 34 Intellect, 33 Spirit, three sockets (1 yellow, 2 blue), 117 +Healing(39 +Damage), 8 mana regen per 5 seconds.
Thunderheart Vest: 42 Stamina, 40 Intellect, 27 Spirit, three sockets (2 blue, 1 yellow), 17 spell hit rating, 25 spell crit rating, 62 +Damage/Healing.
Their Wrath counterparts are identical except for when it comes to spell power. The Restoration set trades its Healing for 62 spell power. The Balance set trades its Damage and Healing for... 62 spell power.
To sum things up: Healers will have an easier time soloing and leveling in their Healing gear, but it still isn't going to beat out the Damage-specific gear in that role. Healers, don't feel like you need to grind out gear before Wrath of the Lich King to have a good time leveling. You'll do just fine. However, if you are grinding out gear right now with the intent of leveling up in it, lean toward the DPS sets. Equivalent pieces across specs should balance out to have roughly the same amount of spell power, but the Damage sets will have all of your Hit, Crit, et cetera.
When in doubt about a specific piece of armor, get thine self to Wowhead or WoWDB.
Filed under: Druid, Shaman, Analysis / Opinion, Expansions, Hybrid Theory, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Anchorth Aug 24th 2008 6:41PM
So what does this mean for distinction between Balance and Resto tier sets?
john Aug 25th 2008 10:23PM
someone slap blizzard for nerfing healing and mana based cost spells, seriously don't fix something if its not broken. If I wanted to dps I would wear dps gear. I might as well use dps gear for healing since there is very little difference.
Heilig Aug 24th 2008 6:58PM
Um, that's kinda the point, man. They're consolidating gear so that if you play Resto 90% of the time but want to go balance for the weekend to do some farming (or because your raid wants a moonkin aura) you don't have to switch into an entirely new gear set. You can just wear what you're wearing and you'll be fine. It frees up lots of space for casters. Doesn't really help paladins, but druids, shamans, and priests get a boost at least.
Samman Aug 24th 2008 7:07PM
Oh yeah, I'd rather have a Paladin cast rank 1 Flash of Light hundreds of times before I can kill him/her.
Plus, resto Druids getting their massive nerf makes it easier for PvP, so it doesn't take a rogue, a mage, and a warrior to take down a Druid.
Spoonmaster Aug 24th 2008 7:17PM
I love the spell power changes, the only thing I worry about is vanity.
Even more people will be wearing one set so, everyone will look the same. =\
my2cents Aug 24th 2008 7:45PM
Yep. I'm wondering if at some point they'll implement a system similar to LotRO's where you can wear one set of armor but display another set even though you don't actually have it equipped. In other words, a level 80 druid who thought the T3 set was the most attracted can equip his/her T7 set but make it look like he/she's wearing T3. They implemented it to address this very issue and people seem quite happy with it. The only thing is that PvPers might not like being unable to know what their enemy is actually wearing.
jbodar Aug 24th 2008 8:43PM
@my2cents
That only works for LOTRO, because it has no "true" PvP, in that their PvP is PC vs PC-monster. The only comparable function in WoW is the Halloween wands.
my2cents Aug 24th 2008 7:46PM
Oh, I should clarify that you'd actually need to have whatever armor you wish to display in your possession somewhere. In your bags or bank. You can't just display high-end armor when you've never actually earned it.
Cal Aug 24th 2008 8:55PM
The Priest sets are similarly close. The Healing set gives you a bit MP5 for Spell Power with everything else about even with the Satin sets.
funog Aug 24th 2008 11:06PM
Diferent classes and specs still have diferent needs.
Stats still have diferent values,thats not such a bad thing tho.
But overall,these change wont really help me maybe just while leveling to fit some priest or warlock gear on me.
In the end tho it will just cause more balance problems .
Fraufrau Aug 25th 2008 12:54AM
It is with changes like these you discover who is really stupid.
Amazingly there are still comments that don't get the point. Maybe WoWInsider should do a new article... 'Caster DPS for Dummies' where they explain the need for stats other than spell power.
Aeneas Aug 25th 2008 3:16AM
As a raiding holy priest, I must admit that at first spell power seem liked a nerf. We may have sacrified some playability but the healing power made up for it. Now that 4 classes can handle healing a 10man raid, priest have taken a knock.
However I believe that too many people chose there sets by simply taking the most +Heal or +Damage, and ignore stats.
Haste was totally ignored by most, healers have got 1600bonus but little regen... I believe that Sp is an attempt to make spec and skill count more than a huge Damage or Heal Bonus.
As for the "Clone" issue... We'll just going to have to wait and see. It could work the other way and add the intrest of not being able to spot a Class via their clothes
BenMS Aug 25th 2008 3:44AM
Quoted for Truth, Fraufrau. DPS casters will still want to stack crit, hit and haste. Healers will need more Mp5. I don't have a single point of Mp5 on my mage, who has 1100 unbuffed +fire damage, but on my shamen, I've 168 in combat regen, with 1950 healing.
Unified Hit rating is essentially useless for a healer. Got Hit on it? DPS gear. Mp5? It's not.
zappo Aug 25th 2008 10:32AM
If ALL you do is heal, then yes spell hit isn't important. I can't think of any class that only heals though. As a priest I may be required to shackle undead, dispel, mind control or something else. Under these circumstances resists can often end up with really severe consequences if your spell hit is low and you're unlucky.
Shadow is the other side of the coin for healing priests and will now utilize spirit, so I'm sure we'll have some gear with spellpower/spirit/hit on them. Aside from paladins, every healing class has a caster dps counterpart, so I would think that +hit will be a more natural allocation. Or possibly this will be one of the factors to consider when thinking of dps vs healing gear.
Shinken Aug 25th 2008 3:59AM
ITT : QQ about resto druids.
Larry-Steve Aug 25th 2008 7:13AM
The explanation clears up a lot of the questions I had. Thanks for the clarification.
PsychoChris Aug 25th 2008 8:56AM
I think everyone is really, really, underselling the importance of spell hit! Have you ever been in an end game raid with a caster who has not capped hit? Its just sad....Those mobs are lvl 73, which you will quickly encounter in WotLK. If you don't have spell hit, your +dmg doesn't mean squat. If you really want to farm/level in WotLK with relative ease, then get the DPS sets.
rumi Aug 25th 2008 9:47AM
What about trinkets with on use effects? will i be able to to trigger essence of the martyr and tome of diabolic remedy at the same time through macros to increase my spellpower by 600ish or will they get a cooldown like spelldmg trinkets gets so mages cant 1-shot you with PoM-pyro?
Sloegin Aug 25th 2008 1:36PM
My case, I've got a shammy with T4 restro and the Shard of the Virtouous, I've also got most all of the heroic badge elemental kit.
I actually *lose* some 40 total spellpower (in the beta) switching over to my elemental kit, but gain loads of crit to be a viable elemental spec.
The +heal enchant on my mace gives me 43 additional spellpower in the conversion, which currently makes it both cheaper and more powerful than the +40 spell damage enchant.
Of course blizzard can and will tweak that spellpower/healing conversion ratio at anytime, so this discussion of numbers is academic. Caveat emptor.