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8-27-2008 @ 4:20PM
An area that's not been properly explored yet (unless you count Phantasy Star Online) are console-specific MMOs. Console game development requires a different design methodology and an understanding of the kind of demographic who are likely to play your game. A heavier emphasis on action and skill and less on micro-managing 20+ keys and mucking about with add-ons is required. I think it's something that Blizzard should seriously look into. Consoles provide the opportunity to do things that don't necessarily work so well in a PC environment, it would be interesting to see what they could come up with.
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