Skill Mastery: Penance
Healing priests aren't getting a ton of new tricks in Wrath. In fact, some of our old tricks are getting removed: downranking is no longer viable, so goodbye Greater Heal (Rank 1). However, like every other class, we are getting a few new spells, and one of them is Penance.
Penance is the 51-point Discipline talent, and it currently reads like this (at max rank):
33% of base mana, 30 yard range
Channeled, 10 sec cooldown
Launces a volley of holy light at the target, causing 184 Holy damage to an enemy, or 670 to 756 healing to an ally every 1 sec for 3 sec.
So it's kind of like the love child of Arcane Missiles and Holy Shock. But before we talk too much about how it's going to be useful, I should note that Koraa has just told us it will be changed as follows:
- First tick will be instant, so the channel will now be 2 sec instead of 3.
- Mana cost halved.
- A new talent in Disc will make it "more interesting."
Basically we have a 33% increase in throughput for half the cost. (This post by Koraa was a response to a complaint that Penance was worthless, since it did less in more time for more mana than Greater Heal.)
What is the role of Penance going to be? It might be informative now to compare with max rank Greater Heal. I'm taking into account Koraa's announced changes, and assuming the caster has Divine Fury (as pretty much every healing priest will).
| Penance 4 | Greater Heal 9 | |
| Mana cost | 16% | 32% |
| Cast time | 2 sec | 2.5 sec |
| Healing | 2139 | 4450 |
| Healing per % mana |
134 | 139 |
| Healing per sec | 1070 | 1780 |
As you can see, Penance still doesn't stack up very well in terms of HPM or HPS as compared to Greater Heal, which is a shame for a 51-point talent as compared to a baseline ability (not to mention it's on a 10 sec cooldown). [Be sure to see update below.] This table hides the fact that the first tick of Penance happens right away, and the second tick after another second, so if someone needs a bit of healing right now, Penance might still come in handy. And we have no idea what Koraa might mean about a new talent that makes Penance "more interesting."
But based on the numbers available right now, I conclude that Penance needs a hell of a big buff before I'll be thinking seriously about taking it.
Update: It has been pointed out by Malcolm below that the numbers currently in-game for rank 4 Penance are the same as for rank 1, implying that ranks 2, 3, and 4 have not been implemented yet. Therefore, here is a new table comparing rank 1 Penance, available at level 60, and rank 5 Greater Heal, also available at 60.
| Penance 1 | Greater Heal 5 | |
| Mana cost | 16% | 36% |
| Cast time | 2 sec | 2.5 sec |
| Healing | 2139 | 2080 |
| Healing per % mana |
134 | 80 |
| Healing per sec | 1070 | 832 |
When you take this into account, Penance is suddenly (significantly) more efficient per mana and does more per second than GH. All of a sudden it looks quite attractive.
Filed under: Priest, Features, Wrath of the Lich King
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Reader Comments (Page 2 of 2)
CyCo23 Aug 27th 2008 10:21PM
One thing that is being forgotten...Penance is great to use on those runner mobs, since, ya know, it does a little damage, too. Well, once the mana cost is adjusted.
It is a an underwhelming 51-point talent, nonetheless. http://wotlk.wowhead.com/?spell=47508 makes it an 8 second CD.
Osiris Aug 27th 2008 4:48PM
Remember back to the Priest revamp long ago when they were talking about making Greater Heal a channeled spell due to its then excruciatingly long cast time? It seems like Penance is sort of headed in that direction.
Disc will be among the fastest single target healers in game between Shields, Aegises, and Penance. The overhealing with Penance should be among the game's least since it will provide instant channeled healing.
The spell definitely doesn't appear to be finished, but then again, the entire end of the Disc tree (like most trees) still looks a tad clumsy. And there's that whole Rage with shields issue to work through.
I'd personally like to see Penance's cooldown become one second shorter than Grace's duration in the end so as to easily maintain Grace stacks. So, if Penance remains 10 seconds then Grace should last 11-12.
anomander Sep 2nd 2008 9:40AM
I think there should be a talent in the high Disc tree that gives us (and tanks) the oppertunity to scale shields with rage. When rage works through shields, that build will become very, very useful.
As of now, shielding is only used as a last resort or for Solo / PvP.
As a PVE option it is not really an option. And therefore the buffs we get to the shield are not really usefull either. At least not raiding/5-manning.
ScorchHellfire Aug 27th 2008 4:50PM
man this new % of base mana thing is annoying me... i mean you can's really see what your current base mana is and %'s are just annoying in that the actual number can change... i hope in the tooltips you mouse over it shows you the actual number of mp the spells cost so you will know what the damage is without having to break out a calculator...
lelten Aug 27th 2008 7:44PM
Blizz said these spell is gonna get changed and buffed already.
That said, it seems nice and interesting and hopefully it will help Disc in PVE healing with efficient and big heals.
Holy kinda needs some utility and surv for pvp.
And overall they will both need a damage nerf(with incoming damage buff via SP) and a slight nerf(see healers with resil=really hard to kill).
Balance balance.
Teaspoon Aug 27th 2008 8:25PM
The biggest use I see for Penance is in a fight with AOE silences, like Nalorakk in ZA. If you got silenced moments before getting a big heal off, your tank's gonna be pretty low when you can finally start casting again, so an ability like Penance that immediately starts supplying health instead of having to hold on another couple of seconds for the big heal could make be the difference between a wipe and a kill. It could even make that fight something you could comfortably do without a tree.
Do trees even NOTICE when they're silenced? The worst that happens is that lifebloom expires while they can't renew it, which still means there's a bloom of extra health to keep the tank up while the hots get stacked back on.
obarthelemy Aug 28th 2008 2:50AM
I think this should be compared with flash heal or shield, not greater heal. It is, clearly, an emergency heal.
egars Aug 28th 2008 3:31AM
your link in "Welcome to Skill Mastery! " is broken.
it goes to WOinsider...
HTML FTW