The Art of War(craft): Battleground Achievements part II

Eye of the Storm
Because it's a new Battleground not associated with any faction (which makes me feel like I'm not fighting for anything worthy), there's no reputation to be gained and no associated gear to be obtained. This means that there are virtually no retroactive Achievements for the Eye of the Storm. There is the basic Achievement of Eye of the Storm Victory, which all but the most hapless and luckless of combatants will get. There is the Eye of the Storm Veteran iteration, which requires 100 wins in the Battleground. Not quite as easy to get, but most of us will get there eventually.
Then there are the fun personal Achievements, like the Bloodthirsty Berserker which will have many players going after the Berserker buff in the Battleground. The reverse Achievement is Take a Chill Pill, which can be unlocked by killing a player with the Berserker buff on. The trouble is, too many players already get the Berserker buff without knowing what it is or being able to use it properly. I've seen players get the buff while guarding a node in Arathi Basin or Eye of the Storm and do... absolutely nothing -- until the buff runs out. The buff lasts a mere one minute, so don't waste it by taking it when there are no enemies in sight. Furthermore, having the buff also means increased damage so please, for the love of the Light, try not to take the Berserker buff when you're carrying the flag.
As far as flags are concerned, there are a lot of flag-related Achievements for EotS. The most basic one is Storm Capper, which requires capturing the flag and should be easy enough for anyone to do. If you get to do that three times in a single match -- without dying -- then you're Bound For Glory. Not as easy anymore, specially considering your opponents are also gunning for Stormtrooper, which is unlocked by killing five flag carriers in one match. The ultimate flag Achievement is Storm Glory, or capping the flag while controlling four towers. To make things interesting, there's an Achievement called Thanks for Keeping it Warm -- kill a flag carrier, take the flag, and capture it. Fun times.
Some Achievements will be impossibly hard to obtain without a pre-formed group, such as the Battlegrounds standard Flurry, which unlocks when you win the match in under 6 minutes. This is usally done by controlling all four towers, which puts you well on your way to Eye of the Storm Domination, which is done through winning via 4-cap 10 times. If you're truly dominating, then The Perfect Storm -- or winning 2000 to 0 -- should be a reasonable goal. While you're at it, you might as well go for That's Gotta Hurt to add insult to injury by killing an opponent still on the starting rock. My personal favorite is the Stormy Assassin, which can be done solo. Simply get five Honorable Kills at each of the towers and you've got a shiny new Achievement to show off.
My only real concern here is the focus on flag-related Achievements. This will result in more morons running for the flag even with only one tower controlled. To get a decent match, there need to be Achievements focused on capturing or converting the towers. Anyone who truly knows how to play Eye of the Storm knows that tower capture is equally -- if not more -- important than capturing the flag because flag captures scale with the number of towers you control. Furthermore, the point gain of the faction controlling three towers will outpace constant capping with only one tower.
Warsong Gulch
Ah, my favorite, sickly Battleground. If there's any Battleground that will greatly benefit from Achievements, it's Warsong Gulch. While the changes have gone a long way towards eliminating ludicrous 4-hour games, it still needs an extra push in the right direction. Here's one instance where I don't mind the number of flag-related Achievements at all. Before anything, however, it'd be good to note that you can pursue one retroactive Achievement in Warsong Gulch right now by becoming Exalted with the Silverwing Sentinels or Warsong Outriders.
Let's go over the basic stuff that most players will get at some point without even trying. A Warsong Gulch Victory is a win, Warsong Gulch Veteran is a hundred wins, and Warsong Gulch Perfection is a win of 3-0. Pretty much everyone will get all three Achievements, it's only a matter of when. If you're extremely lucky or with a good pre-made group, you can even get Warsong Expedience, which unlocks through winning in 7 minutes. If you're the flag runner in these pre-mades, you might even get Quick Cap if you grab and capture the flag within 75 seconds. Stock up on those Swiftness Potions!
Alright. Now the fun stuff that I think will really help Warsong Gulch revolve more around the Capture-the-Flag concept rather than Kill-at-Midfield. The most simple Achievement related to this goal is appropriately named Capture The Flag, and its hardcore mode Ironman, which is unlocked when you capture the flag three times during a single match without dying. I think we can safely say that those silly little Druids will have that Achievement locked up for quite some time.
On the other end of the spectrum, we've got Frenzied Defenders, those who are able to click fast enough to return the flag five times in a single match. I think I'll have a bit of trouble with that one with my Southeast Asian ping, but I think it'll be a lot of fun to try. Capturing the flag won't be as easy with the Not In My House incentive, which is obtained by killing ten flag carriers in your flag room. I think it lends itself too well to turtling, which has always been a Warsong Gulch problem, but it could probably work out.
Persistent Defender awards consistent performance over a period of time, unlocked after returning 50 flags in the Battleground and Supreme Defender is the über version at 100 flag returns. An interesting one with a small window of opportunity is Not So Fast, which requires killing a flag carrier under the effects of the speed power-up. And finally there's Save The Day for those on offense, unlocked by killing the enemy flag carrier.
These Achievements look pretty good, although there just seem to be a lot focused on flag and base defense. One of the toughest things in Warsong Gulch is breaking a team turtle with over half of the opposing team just sitting in their flag room swatting would-be flag captors. Several Achievements reward that mentality, so I'd like to see more Achievements focused towards getting the flag. I know the basics have been covered, but a few more creative ones could probably tilt the game towards a faster pace, such as picking up the enemy flag after it's been dropped or kiling X players near the enemy flag carrier -- essentially more incentives for going on the offensive. Matches break down when both teams buckle down on defense, slowing the pace considerably. Warsong Gulch is such a small Battleground that games need to be fast and furious.
Tiny reservations aside, I'm extremely excited at the prospect of PvP and Battlegrounds Achievements. Even though some concerns include a return to the status quo when everyone has gotten their Achievements, I am inclinded to think otherwise. First of all, there are just too many players for everyone to get all the Achievements in a short time. It will take months and months before enough players unlock most of those Achievements, and there are always new players and alts of old players to consider.
More importantly -- and this is my ultimate hope for Battlegrounds Achievements -- I am hopeful that these personal goals that contribute towards the betterment of the game will educate players about what is important in a match. By pursuing these Achievements, I'm hoping that players will see results and find that staying focused on the Battlegrounds' objectives are the best way to go. We'll have to wait and see.
<-- Read Part I
Zach is an optimistic PvP devotee who writes the weekly Battlegrounds column The Art of War(craft) between fixing his key bindings, eating his gorgeous wife's baked goodies, and chasing his hyperactive daughter all over the room.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Battlegrounds, Achievements






Reader Comments (Page 1 of 1)
Garlictators Aug 28th 2008 4:53PM
What happened to Strand of the Ancients?
Kryptonls Aug 28th 2008 5:33PM
"What happened to Strand of the Ancients?"
QFT.
Malkeior Aug 28th 2008 6:38PM
Achievements relating to it have not yet been implemented...
p-diddy Aug 28th 2008 4:54PM
How is the perfect storm even possible? The other team cannot get even a single point?? Seriously?
Never gonna happen without very lopsided teams, e.g., 15 vs. 2.
Lemons Aug 28th 2008 9:03PM
Here's how it happens:
step 1: get 400 resil.
step 2: go in trade chat and get 14 more ppl with 400 resil (or higher).
step 3: dominate.
I've done it plenty of times. The hardest one looks like Eye of the Storm Domination, because even if your running a premade there's always a chance you'll run into another premade with better gear/better communication. so getting 10 wins in a row seems crazy.
Gabe Aug 28th 2008 4:55PM
http://forums.worldofwarcraft.com/thread.html?topicId=9336794187&sid=2000
andyjay220 Aug 28th 2008 4:57PM
While these are cool and all, I do worry that some of them (even one's encouraging players to work on the BG's main goals) will lead to many players working on their achievements at the expense of playing to win. I can see now the undergeared (insert class here) begging to run the flag for their achievement when a much more suitable character will have a chance to help us win in tight games. Or worse, having said class sprint to the flag, nab it and run ahead of the escort to get some achievement and then get ganked (followed by bitching about how no one helped and the ensuing unpleasantries).
I really wish BG achievements were all focused on helping and working together. Such as healing a flag carrier, buffing teammates, guarding nodes, grouping to cap a node, etc. PvP would be much MUCH more fun when the competition was fierce, cooperative, and spirited and victories are not based on which side had fewer selfish idiots.
Doffencrag Aug 28th 2008 5:37PM
"I've seen players get the buff while guarding a node in Arathi Basin or Eye of the Storm and do... absolutely nothing -- until the buff runs out."
I've done that a couple of times. Better I grab it and do nothing with it, rather than have a stealther grab it and bash me over the head with it.
Zach Aug 28th 2008 5:41PM
But... but... you're a Hunter! =p Or a Druid (depends on who you feel like playing). I'll concede it varies from case to case. I just hate seeing the Berserker buff go to waste. It's SO MUCH FUN.
I guess if you're using it defensively, don't forget to click off the buff lest the feared Rogue uses the +10% damage to his stun-locking advantage.
Regards to Rach and Kammi!
neman Aug 28th 2008 5:36PM
I am a disc priest and I take the berserker buff all time when guarding a node with none attacking. I do it so something else more useful spawns for me, like the leaf, and so a stealthy can't grab it before attacking me. So I wouldn't say it is going to 'waste', it is just strategy.
shiju Aug 28th 2008 5:41PM
Ok for real. Do achievments reward me with any loot? NO. So i really could care less.
Malkeior Aug 28th 2008 5:30PM
Do you play World of Warcraft for loot or to enjoy the game?
Zach Aug 28th 2008 5:42PM
@Shiju - You do realize that each Achievement is worth X amount of points, right? Ever wonder why?
Anaughtybear Aug 28th 2008 5:39PM
I'm still not seeing why I should bother. What do I GET for doing this stuff? So far nothing. It's really just an annoying animation flash every now and then, and extra tab, and one more thing for juvenile players to epeen over. No thanks.
Zach Aug 28th 2008 5:46PM
Yeah, absolutely everything in this game has to get you something. If it doesn't give you loot or whatever, it's a waste of time, amirite?
Malkeior Aug 28th 2008 6:40PM
Never mind the fact that these things are an active way to track what you have "achieved" ingame, it's just nice to have that little achievement that says you downed Kil'Jaden even though he never drops your loot.
Shiju Aug 28th 2008 7:03PM
All i am saying is if you are going to put stuff like this in the game then give me encouragement to complete them.
As of right now its something that will happen without me paying attention, looking at it and saying "oh cool didn't know i did that 100 times" and then not thinking about it again.
boss Aug 28th 2008 7:31PM
I am enthousiastic about this !!!!
From mid december till the end of Feb I played about 6 hours a day to have that one and only title "Justicar" from being exalted with the 3 BG's. It takes about 1200 WSG flag captures to become exalted with WSG.
These hectic 10 weeks of playing the BG's for hours every day were fantastic: hard to describe the feeling you get when you become Justicar.
No matter HOW many expansions and gear updates Wow will get I'll have this title forever !
The feeling of having other goals with this new achievement system will be great for some.
Smee Aug 29th 2008 11:01AM
Hmmm... whilst in general I'm looking forward to the achievements (I always liked finding/earning new badges in City of Heroes) I'm concerned that all these PvP ones are focused on killing other players.
What about those selfless fellows like me, who heal your asses, so you can kill for longer. The ones that actually turn a zerg into a more sustainable attack. That keep that flag carrier alive for reinforcements to arrive? Where's my achievements?
Sure, I throw out the occassional frost shock, or earthshock and even sometimes that 1000 damage is enough to ninja a killing blow. But I'm no damage dealer, so should I just sod the healing and go pewpew for battlegrounds? Seems like these achievements are encouraging just such an attitude and I sadly think it will be detrimental overall.
vlad Aug 29th 2008 2:01PM
"Having Achievements certainly make it prone to the glory hounds, but it also helps to keep everyone's eyes on the prize."
while i understand your hopes, and read it last week when you said the same thing there is one vital thing your overseeing!!
**Acheivements only happen one time!!**
its not like we can re-acheive every AV,eots etc. there will be a few people in there that need it and lots that do not. after a while it will just be the random person here and there that need it, and the rest of the people will not be willing to help since they allready have it.
i see it not really having the impact your assuming it will have after the first few throngs of 80's get them all accomplished.