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8-30-2008 @ 7:21PM
I really don't understand the Misery change. I see that playing out in two ways:1) Everyone gears 3% under spell hit max and assumes there will be a shadow priest on the raid. This would be nice, but it would again require a shadow priest on all raids, which is what I thought Blizzard was trying to get away from with these changes.2) Everyone gears to reach the spell hit cap, making this talent useless.Does anyone understand this?
8-30-2008 @ 7:38PM
No. And there's the problem - do people gear assuming they have a spriest with Misery? Or do they assume not to be safe (since we're not needed for mana regen anymore)? If the latter, I'll not spec into it. In fact I think it's fair to say I'll NEVER spec into it unless the hit cap for other casters is so high that they can't possible cap out. If that's the case it might be a useful talent. But only in those cases. If casters can cap out then I'm going to assume they will and use the points elsewhere.
8-30-2008 @ 8:45PM
I didn't get to beyond Kara in TBC, but I was under the impression that even without trying everyone was hitting their spell hit cap (i.e. beyond x more spell hit would be useless). So I would expect that the Misery changes would eventually benefit no one in the raid, even the spriest.Boo :(
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