Lichborne: Playing catch up

This week on Lichborne, we'll set aside looking at talents and abilities which seem very much in flux but instead focus on the potential problem of having to catch up with other classes. While the World of Warcraft's first Heroic class gets the advantage of jump-starting at Level 55, the reality is that a vast portion of the playing community will be trudging their way to Northrend while your Death Knight is just about to set foot in Hellfire Peninsula.
The trouble with this is that Outland and all its instances will no longer be the endgame. For the Death Knight, Outland is merely transitionary to the new endgame and there are no real upgrades worth pursuing -- even in the Level 70 instances. Most blues and even the epics from Heroics will be quickly replaced within a few hours of questing in Northrend. Similar to how The Burning Crusade effectively killed instances like Stratholme, Scholomance, and Upper Blackrock Spire, most Death Knights will skip the high level instances in Outland. Lichborne regular columnist Daniel put up a great guide for Outlands gear, and those be... serviceable until you hit the new continent.
For players who have experienced much of the current endgame, leveling a Death Knight won't be as limited an experience. But for some players whose current characters only meet the minimum Level 55 or not much higher, a lot will be missed. This is certainly true for all players who started playing the game late, but glaringly so for Death Knights, who don't even figure in the loot tables. Will Blizzard bother to update Tiers 4 through 6 for Death Knight armor? I'm inclined to think no. Very few Death Knights will experience Karazhan. They won't need to. By the time Death Knights are high enough to enter Karazhan, in the weeks it takes for the instance to reset, they will have leveled past the place.
Playing a Death Knight means playing catch up in every sense of the word. The game wasn't built with Death Knights in mind. They're being retroactively fitted in, and because of their Heroic status simply don't have anything to do with the game world below Level 55 (technically 57-58, which is the level most Death Knights will enter the rest of the world). As much as Blizzard tries otherwise, the true balance of classes begins at Level 80. This means that Death Knights have to hit max level in order to finally be on truly equal footing.
One of the problems I've seen with Beta is that many Death Knights have found difficulty finding groups for instances in Northrend. Because of limited play time, Death Knights at Level 70 generally aren't as geared as other classes who've been around since before Wrath. Most of the time, those running around Northrend will be equipped in quest greens and a few blues; and while it really shouldn't be a deterrent for groups, there are those who won't take a poorly equipped character into an instance. Much less a class that few people know how to play.
Let's face it, starting Heroically doesn't necessarily equip a player with the knowledge to play a class. Death Knights will have to catch up on class knowledge intended to be learned over the course of leveling 55 levels. There are no precedents -- Beta or PTR information notwithstanding -- and all Death Knights will have to catch up on about four years of knowledge amassed for other classes. When we group with a Priest or Warrior, for example, we know what to expect. We know if those players are playing well or know their class. When we group with a Death Knight, we don't really know what to expect. If they perform badly, we're not quite sure if it's because the player sucks or because the class still needs a little work.
If a Death Knight's DPS is sub-par, just how well do we know Runes and Runic Energy to determine if they're using the right rotation? Is it gear? Is it the way they play? Or does the class really does have some kinks? Without the benefit of experience like we have with all the other classes, gauging Death Knight performance can be difficult. Of course, right now in Beta the class feels overwhelmingly powerful. The developers are sure to put this power level more in line with other classes when the game finally comes out, though. When that happens, players must work extra hard to prove themselves.
For certain there are those who will excel in playing the class. There are players who will quickly get the rhythm of Runes and unleashing Runic Power (it's not always for Death Coil, you know). But the general Death Knight populace will need to catch up with the rest of the community. It isn't even like Horde Paladins or Alliance Shamans. Those classes had been around for a while and players knew what to expect, what gear to get, and generally fit in quite easily into groups thanks to a healing and / or tanking tree.
For the very first batch of Death Knights, finding groups of the same level will be a problem as most of the populace evacuates Outland. The most likely path of progression would be to solo most everything -- missing out on a lot of content -- until you reach Northrend. Fortunately, midway through the new continent, gear parity will begin to set in. Only those in Tier 6 or Sunwell gear will be able to keep their gear intact all the way through Level 80, sometimes not even. A lot of good replacements will be available such that as you reach max level, gear discrepancy will be less of an issue.
The great thing about Northrend is that it's an equalizer. A large portion of the player base will go through gear upgrades while making their way to Level 80. The only real problem is the chasm between making your Death Knight and getting to Level 68 (the supposed minimum for Northrend). Unlike other classes starting from Level 1, where it's easy to find similar-level characters and form a group, the first batch of Death Knights are likely to be grouped with... other Death Knights. These are minor set-backs, of course, and merely part of the challenge in rolling the class.
The pressing issue is amassing the knowledge base that other classes have gathered over four years of gameplay. For certain, a lot of number-crunching will be done on the many sites devoted to such things and optimal rotations will be uncovered. But the great thing about millions of players is discovering how to play the class in a way the developers never expected (or intended). The best specs and talent synergies are revealed through constant gameplay, and this includes Level 80 Arenas, the big unknown as far as Death Knight performance is concerned. If you plan to create a Death Knight and level it through to max level, it becomes your duty as a player and pioneer to close that knowledge gap.
Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne






Reader Comments (Page 1 of 1)
Pat Aug 30th 2008 2:32PM
Go go Lichborne! Can't wait to create that DK!
brucimus Aug 30th 2008 5:35PM
cant wait to gank DK's every chance i get
Aarkan Aug 30th 2008 2:40PM
FOR THE LOVE OF ELUNE! It's Outland! Not Outlands or The Outlands just Outland!
Metal_Gear Aug 30th 2008 2:47PM
NNNNEEEEEEEERRRRRRRRDDDDDDD!
In all serious though, it doesn't make any difference, we all know what it means. Especially considering that this is about a class rather than lore. If it was a lore article, mabey then their accuracy can be questioned.
CannedBread Aug 30th 2008 6:03PM
Metal_Gear, you got troll'd...
Feldur Aug 30th 2008 2:49PM
I think you've missed a path for DK's - I very much suspect there will be groups / guilds who work their existing mains to 80, then go back and power level a DK with friends. That's certainly our plan, and while that does mean your points about running the Outland instances and learning to play the DK class are correct, those power leveled DK's will start to show up en masse in Northrend after a delay for the 80's to level.
angellusEU Aug 31st 2008 7:59AM
for those saying that deathknights are at a disadvantage when they hit outland through gear should think again, the quest blues the deathknights get will most likely serve them well into 65 if not further. i know most of the gear is better than what i had on my warrior when it hit 70
James Sep 13th 2008 8:23AM
I don't think many people who roll DKs will be bothered that they can't do kara or outland heroics etc. because most people will have higher lvl chars that have already been there or they'll be able to experience similar but still original stuff from northerend endgame. I only started playing wow a few months pre TBC so i didn't see any of the pre TBC end game but that didn't bother me because there was such a wealth of newer material on offer.
However, I agree that the knowledge gap will be a problem for most players who do not have the time to read numerous web posts explaining DK tricks and they might feel like they've been plunged in at the deep end without the 55 levels of steady progression. Were gonna see an awful lot of nooby DKs at the start :(
Kiukiu Aug 30th 2008 3:08PM
I'm just going to chant and gear up my wife and I's DK to death so we can breeze through Outlands and get to 68 and start working on grabbing decent gear there. We're really only doing it because the gear is badass-looking to be honest...and we want to hold onto it as long as possible. Besides, with two of us questing and grinding, it's easy as hell to kill anything even in slightly inefficient gear.
As for powerlevelling...I think it's going to be the same problem as most powerlevelled people now. Plenty of people get powered or carried to 70 and are second-rate players. They haven't learnt to manage aggro, do correct rotations and other simple things you naturally pick up questing and doing instances as you level. This will almost certainly result in the majority of Death Knights at 80 perfoming badly.
Still...my logic is that a lot of them won't want to tank and of those that do, plenty will be bad. My nice little caster tank OT/DPS niche is secure.
Reash Aug 30th 2008 6:34PM
Its not a big deal, I dont really care about undergage problems while leveling.
These is a very small and asolated problem, the first group of DKs leveling after the Expansion is released for the first 1/4 of northrend.
After that, the problem is gone.
Its not even a big problem.Gear diference is not that big.
kidsmoke Sep 1st 2008 4:00AM
I'm not in the beta but from what I've read and heard the early WotlK instances are just as easy (if not easier) than the early BC ones. Point being that while DKs may be undergeared to start 71 instances I imagine they are easy enough to take in undergeared players and start getting them some pieces early on, and hopefully the beginning quests offer some nice blues like HFP did.
As for learning your class, tbh, I learned more about my 70's at 70 than I did from 1-69.
DirtyPriest Aug 31st 2008 10:58PM
I've tanked many instances and grouped with many a DK for the lower northrend stuff. Don't know what you're talking about.