Shamans in Beta build 8885
Well, since I think we're all pretty aware at this point what a spoiler is, and how reading this post is going to create some for you, I'm not going to try and obfuscate too much in this header paragraph. There are good things, bad things, and still quite a few buggy things held over from the previous build in build 8885. For instance, weapon imbues like Windfury Weapon can be applied to weapons from Northrend again! That's good. Ancestral Spirit, the shaman's res spell, can no longer be cast on dead targets. That's bad. (And it's a bug, based on the comments I did not make this clear. My apologies if I scared anyone.) Purification works (good) but Healing Way doesn't (bad). And none of this even covers the changes, just the bugs that have and haven't been addressed. Also, I'm pretty sure we didn't get any Frogurt but that's just as well, as it might well have been cursed.
Well, let's go on to the choice of toppings... er, I mean talents and skill changes. You can scroll down here for some patch note goodness, and I'll be discussing the changes after the jump.
The jump does not contain monosodium glutamate.
First up, totem ranges are changed to the new, wider range, except where (you guessed it) they don't seem to be working. New skills include Wind Shock (that doesn't seem to be the correct tooltip) which lowers your threat on the target that it is cast upon as well as acting as a spell interrupt along the lines of Earth Shock, which seems like it might be intended as the low mana solution to downranked ES casts being gone.
The days of stacking shamans to chain cast Bloodlust or Heroism are gone. A new debuff (variously called Sated or Exhausted for Horde or Alliance, respectively) will now prevent the haste effect of either ability for five minutes after it's cast. The shaman won't be able to cast it, and if another shaman tries to cast it on folks who have the debuff, they won't get the effects. On the plus side, there's a new rank of Water Shield available at level 75.
Totem of Wrath has been changed. The tooltip now indicates that the totem increases the damage doesn by 100% by all spells and effects cast by party and raid members while also increasing the critical strike chance of spells and effects used on enemies within 40 yards of the totem by 3%, lasting 2 minutes. I'm not sure if, since this is applied against the targets and not as a buff to the players, if it stacks with other abilities that directly raise party and raid critical strike chance, but that would seem to be what the wording implies. Elemental Oath is changed to state that spell critical hits grant a party or raid Elemental Oath,w hich increases critical strike chance by 3%. Hopefully this stacks with the new Totem of Wrath; it lasts for 15 seconds. No stacking, no mana cost reduction, overall weaker now and even weaker still since it won't stack with Moonkin Form.
On the Enhancement side, Guardian Totems now works with the new Stoneskin mechanic, granting armor (increasing the armor granted by Stoneskin Totem by 10/20% instead of just reducing damage). Anticipation now only has three ranks, increasing chance to dodge by up to 3% and reducing all Disarm effect durations by 16/25/50%, not stacking with any other such effect.
Resto, in addition to the Water Shield rank at 75, got a tooltip clarification on Tidal Force that tells you it last 20 seconds. While that's nice, I don't think it makes up for not actually being able to res dead people anymore. Something about trying to cast Ancestral Spirit on someone and getting a "That target is dead" message seems... counter intuitive. Yes, he's dead, that's why I want to cast a spell on him that raises the dead. Work with me here, program.

Finally, it appears that all shaman PvP and Tier sets that had strength on them now have the strength as pure AP, and that AP is converted at the old formula, 37 str becoming 74 AP instead of the 37 AP it would be if it remained as str. This is a nice change, because it means I can wear my epic hat again. I just need to regem the heck out of it. I wouldn't say I'm upset, but I'm not jumping around thrilled either.
I saw no new glyphs, but I'll look again later.
So there you have it. Purifcation and weapon imbues working again, a whole slew of bugs not fixed, and some changes that can baffle, irritate or perhaps bafflerate you. (I just made that up, it felt pretty good.)
Filed under: Shaman, Patches, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Drakkenfyre Aug 30th 2008 2:34PM
WHAT? They are removing Shaman's res? WTF?
Montius Aug 30th 2008 2:35PM
Think its a bug..
Ametrine Aug 30th 2008 2:36PM
No, that's just a bug in the new build.
Ametrine Aug 30th 2008 2:35PM
Wind Shock "instantly throws a blast of wind at the enemy"...
...cue incoming fart-joke macros/addons.
Drakkenfyre Aug 30th 2008 2:36PM
Nm, misread. Thought the article meant it was intentional, and not a bug, lol.
Nidhogg Aug 30th 2008 2:47PM
Did noone notice Totem of Wrath?
The totem increases the damage done by spells and effects by 100% for all party and raid members.
I mean...srsly....that is overpowered given that a spell still can crit....20k shadowbolts anyone? for 2 fucking minutes? You HAVE to be jokin!
hoviboy Aug 30th 2008 6:20PM
it seems that it increases spell power by 100 and has a 2nd rank (+160 sp)
meh
agnoster Aug 30th 2008 2:53PM
But... what about Sentry Totem?
Sean Aug 30th 2008 2:57PM
I'm not a shaman nor do I have one on the beta, but I believe Elemental Oath actually gives 5% crit, since it's supposed to be an alternative to Moonkin Aura. Whether it's only 5% spell crit like Moonkin or actually 5% crit for all types is the question, since the wording is vague.
On a similar note, Totem of Wrath works like Heart of the Crusader; it debuffs the enemy to be more likely to be crit by players up to 3% (in other words, while the enemy is debuffed, players get 3% crit against it). However, as I understand it, Totem of Wrath only affects spell crits, while Heart of the Crusader is 3% to all kinds of crits, so the latter is going to be better.
Damma Aug 30th 2008 3:23PM
A. Yes there are still bugs. They fix what they can when they can.
B. Considering how very few elemental shamans and balance druids I've seen around in the end game raiding guilds, I think this is actually one case where it's pretty useful to be able to do the same thing as another class, because it cold be relatively hard to get that buff without it.
C. Wind Shock, amusingly, was a player recommended spell for PVP originally. Somewhere along the line, they added the threat drop. But yes, as noted, it's a means of making up the loss of Rank 1 Earth Shock.
D. Am I the only one thinking this particular article feels like "Take the Patch Notes from MMO-Champion, World of Raids, or any other site, and put them in your own words"? Would have preferred this article came out tomorrow or at least a few hours later to hear a little bit about how these changes actually affect play. :\
Maralach Aug 30th 2008 3:02PM
something tells me that the ToW tooltip isn't correct, as my lightning bolts didn't hit much harder after the patch. I did notice that ToW has gotten some new ranks that push up the damage some more.
Trademark Aug 30th 2008 4:17PM
The tooltip on ToW is actually incorrect. It gives 100 Spellpower, all the way up to 160 when fully trained. Not sure if this is a bug or a feature. The being within 40 yards thing is stupid as I usually drop my totems, step forward and start nuking. Most mobs start out outside the range of the totem. Let's hope this sees some more fine tuning, or our special totem will turn out to be garbage.
Aikiwoce Aug 30th 2008 4:00PM
Wowhead hasn't updated to the latest patch info yet, but thottbot has it - "Instantly blasts the target with a gust of wind, causing no damage but lowering your threat, making the enemy less likely to attack you, and interrupts spellcasting and prevents any spell in that school from being cast for 2 sec sec." - http://thottbot.com/wotlk/s57994
Also the tooltip for Totem of Wrath seems to be an error. The Rank 4 Totem of Wrath(lvl80) says it gives 160% damage - "Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the damage done by spells and effects by 160% for all party and raid members, and increases the critical strike chance of spells and effects by 3% against all enemies within 40 yards. Lasts 2 min." - http://thottbot.com/wotlk/s57722
But, the related buff reads a little differently - "Increase spell power by 160." - http://thottbot.com/wotlk/s57663
Scaramanja Aug 30th 2008 4:08PM
Shafted yet again while Rogues get buffed! Yay Blizzard! Warhammer looks better every day
Elmo Aug 30th 2008 4:18PM
I saw this Horn of Winter thing for the DK (155 Agi and Str) but I didn't see a new rank of Str of Earth totem yet, will imp SoE totem be 155 agi+str too?
Elyx Aug 30th 2008 4:35PM
Oddly enough, when you hover your cursor over the hyperlink for ToW in the article above, it now reads " 6% of spell damage, pule increases crit chance by 3%" though the crit is actually a guess..it reads 3% chance to chance" lol.
@12 - your practicing trolling, right? or perhaps you didn't see that columnist mis-communicated when he talked about our rez? cause other then that slip, i see no nerfs up there :P
Spiritwalker Aug 30th 2008 4:50PM
Well Windshock is nice, but it's like a double edged blade, while it's pretty useful in PvE, in PvP it will be used only for silencing (ofc it will ffs! it's the "solution" of downranking). BUT! BUT! It does no damage.... well with rank 1 Earth Shock crit you can trigger "crit-to trigger talent effect" like Elemental Focus (or Elemental Devastation in the case of Enhancement shaman). Well in its first version with the 100 % mana reduction I used to use it every time I was low on mana and it really worked splendid. After all I must face that I can't use rank 1 ES for both silencing and hope that I will crit with it to benefit from ES.
Regard :) MEh
Elomz Aug 30th 2008 6:24PM
Well played blizz...well played.
The Windshock move was great IMO.
I wanted to know how was blizz going to handle these situation, a dual purpose spell that with the downrank nerf got 1 of its intended uses limited.
Solution?
Just add a new spell that the class already should have(the missing shock) and make it be a gimmick kinda usefull kinda not thing, but with the function of old R1 ES.
These is a right fix but doesnt set a precedent of blizz overly fixing something or adding more stuff, or a new rank 1 ES or a minor ES or anything.
These wont be a good example to use in arguments then and it doesnt show blizz giving up to preasure.
Blizz knows a lot of politics and psicology.
Angus Aug 31st 2008 10:57AM
Except it sucks at doing what it was supposed to do, ie. replacing rank 1 Earth Shock.
Rank 1 Earth Shock: 30 mana
Max rank at 70: 535 mana.
Wind shock: 8% base mana
Earth SHock: 18% base mana.
Somehow they lost the point of asking for a low mana cost interrupt.
They also made it a shock. What at the chances it is not off GCD and shares the "Shock" CD? If not off GCD, it is the only non-damaging interrupt like that now. If shares shock CD it is worthless as we not lost ALL damage from shocks in order to interrupt. I'd rather just use max rank ES pay a little over twice the mana and do damage.
I still don't know why shocks share a 6 second CD. who wants to take bets on it becoming 8 seconds?
Angus Aug 31st 2008 10:57AM
Except it sucks at doing what it was supposed to do, ie. replacing rank 1 Earth Shock.
Rank 1 Earth Shock: 30 mana
Max rank at 70: 535 mana.
Wind shock: 8% base mana
Earth SHock: 18% base mana.
Somehow they lost the point of asking for a low mana cost interrupt.
They also made it a shock. What at the chances it is not off GCD and shares the "Shock" CD? If not off GCD, it is the only non-damaging interrupt like that now. If shares shock CD it is worthless as we not lost ALL damage from shocks in order to interrupt. I'd rather just use max rank ES pay a little over twice the mana and do damage.
I still don't know why shocks share a 6 second CD. who wants to take bets on it becoming 8 seconds?