All the World's a Stage: So you want to be a troll
This installment of All the World's a Stage is the third in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.Trolls are based on the "wild savages" you've seen in the movies or on TV, from King Kong to Discovery channel. If you've seen people hunting with spears, walking around in the forest without many clothes on, or dancing around in costumes and face paint in some kind of ritual you've never heard of, you've seen the apparent inspiration for trolls in World of Warcraft. The culture of Warcraft trolls are a mishmash of all the different myths and rumors that have grown up about some of the earth's indigenous peoples that live outside modern society: Strange voodoo beliefs and rituals? Check. Bloodthirsty headhunters with a taste for cannibalism? Check. Witch doctors, shrunken heads, human sacrifice, and rampant superstition? Check on all counts.
It's important to note here that troll culture is based on the myths about some indigenous people, not on their reality. Cannibalism, for instance, has been rare among human societies, nearly always viewed as anathema, but among the trolls of Azeroth, it appears to be the rule rather than the exception. Unbiased study of the world's primal religions has shown them to be far more sophisticated than early (and prejudiced) Western explorers ever imagined. Don't listen to the Jamaican accent trolls have in the game and assume that trolls are based on real life Jamaicans. There is nowhere near the correlation here that we might find with the dwarves and the Scots, or even the draenei and the eastern Europeans that they sound like. Indeed, one could argue that the choice of a Jamaican accent to represent the trolls and their culture reveals a great deal of ignorance we Americans have regarding Caribbean islanders -- but that's a discussion I'll not go into today.
Suffice it to say that as a member of the Darkspear tribe, the only tribe of trolls to join the Horde, your character living in a time of great change for your people. Your tribe is the first to embrace the more modern values promoted by Thrall, to take up the spiritual practices of shamanism, and to integrate itself with other races. Although the Darkspears have officially given up human sacrifice, cannibalism, and now tell you to "stay away from the voodoo," these practices are all elements of religion and superstition that your character would have grown up with, and may find it hard to let go of completely.
"I heard if you cut off an extremity, it'll regenerate a little bigger..."
First, a note about troll biology: As you know, trolls are famous for their tusks, big ears, and for their tall and lithe look -- males stand at about 7 feet tall when they're not hunching over. You also may have heard that they have the ability to recover from any injury, and even regenerate severed appendages! What you may not have known is that troll skin is not necessarily what it appears to be at first. Trolls are divided up into different groups depending on which environment they have adapted to: Ice, sand, forest and jungle. Ice trolls have white skin that almost blends in with the snow, while sand trolls have scorched, dry skin, beaten down by the harsh desert environment. So far no surprise there -- but forest trolls possess a strange mutation that makes moss grow on their skin, thus resulting in their odd green color. As for the jungle trolls, which is the group all Darkspear trolls originally came from, their bodies are covered in a short, soft fur which gives them their blueish or purplish coloration. Remember that the next time you hug a troll (and survive) -- not only is he tall and deadly, he's also soft and cuddly too!
"The way to a man's heart be through his stomach, but I go through the rib cage."
And now we turn to trollish history -- and here we get something of a reprieve from the convoluted path that the orcs have taken, as the history of the trollish brethren in the Horde is much simpler. This is notwithstanding that trolls may very well be the oldest race on Azeroth, with a history going back 16,000 years, and cultures which predate most any other in the world. This history doesn't strike me as something that every troll would know about however, as they seem to be much more of the type to live in the present rather than dwell on the past; I imagine many trolls would be surprised to hear about how their race once fought off an unstoppable onslaught of hideous giant insects, and may have even been the progenitors of the night elves. If your troll deems himself a scholar, however, by all means dig up the rich history and see what you discover.One thing has never changed about trollish history: warfare. Perhaps bolstered by their ability to recover from any injury short of death, the trolls remain the most savage and bloodthirsty of all the Azerothian races. Their entire history leads from one war to another, almost unceasingly -- whether they were fighting insects, or elves, humans or even one another, the trolls have always been fighting something, and much of their religious superstitions are built up around the prosecution of killing, and protection from the spirits of the dead.
"I got a shrunken head -- I just came out of the pool!"
As a member of the Darkspear tribe, you would have enjoyed uncharacteristic (as far as trolls are concerned) peace growing up under the leadership of the wise and spiritual Sen'jin. Having been driven away from your ancestral home in the jungles of Stranglethorn Vale centuries earlier by the other bullying troll tribes, the Darkspears gradually bore all the shame of defeat and exile and made a home for themselves on a rain-swept island in the middle of the ocean. Eventually, however, some humans from Kul Tiras showed up and made a settlement there as well, and your murloc neighbors started showing more and more signs of violence. Your leader began to worry about the future of the Darkspears until, a few years prior to the current setting of World of Warcraft, he received a vision of an orcish seer who would save his people and take them off the island.
Sure enough, Thrall and his orcs sailed on by just as the conflict with the murlocs was about to reach its climax. His ships were ravaged by the Maelstrom, and he needed time and assistance in repairing them. Together, the orcs and the trolls drove the humans away from the island, only to be captured by the murlocs soon after. Sen'jin was unfortunately sacrificed to the Sea Witch that had been inciting the murlocs to violence, but just before the troll leader died, Thrall managed to escape and hear Sen'jin's dying words: a plea to save his people and take them from this island.
Your troll character might have gone with Thrall to fight in the Third War alongside the orcs, or she might have stayed behind to weather the wrath of the Sea Witch with Sen'jin's son Vol'jin as the new leader, until a year later, when the whole tribe could finally make the move over to Durotar, where the orcs had founded their new nation. Vol'jin and the Darkspears set themselves up on the Echo Isles in the southeast of Durotar just before another wave of humans showed up under General Proudmoore showed up and started causing all kinds of new problems for the new Horde. Along with the hero Rexxar, the tauren and some ogres, they helped the orcs fight off the humans.
But once again, the victory was short-lived. One of the Darkspears' witch-doctors, named Zalazane, started mind-controlling people and taking over the Isles for himself! Vol'jin retreated to the mainland and founded Sen'jin Village as an outpost from which to fight back against the traitor and his mind-slaves.
"I got all this, and personality too!"
In spite of their culture having been based on a twisted misunderstanding of voodoo and primal societies, and notwithstanding some troll's apparent reluctance to give up the bloodthirsty, cannibalistic, head-shrinking ways of the past, there's something about the trolls that appeals to a lot of people. Something about them strikes you as care-free in the face of constant difficulty, strangely cheery, even when talking about serious topics like their tribe's close brush with extermination, or the return of the ancient Blood God, Hakkar.
Whether your character is a truly enlightened member of the new Horde, or an utterly cruel savage underneath that jovial attitude, he or she faces the same challenge as all the other races in World of Warcraft: to adapt and grow in the face of great changes in the new world. There's something about the troll that proclaims how they'll grow and change in their own unique way.
For further reading about trolls, check out the massive Troll Compendium from Blizzard's official lore site, or, if you prefer, WoWWiki's page on the same topic. Be sure to read up on trollish voodoo for a clear sense of where your tribe is coming from culturally, even if your character is only marginally interested in faith and religion, and especially if you want to be a priest, shaman or some other sort of spiritual leader. Also have a look at the simplified Dramatis-Personae page for more suggestions on creating a troll (but be aware that Dramatis-Personae seems to have missed the part of the story that has the Darkspear trolls living on an island for the last few centuries, rather than in Stranglethorn Vale -- other than that, their take on trolls as essentially evil is certainly a valid option).
Filed under: Horde, Trolls, Lore, Guides, RP, All the World's a Stage (Roleplaying)
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Reader Comments (Page 3 of 3)
ILikePvPbuthatePvPers Aug 31st 2008 11:30PM
Horde laws do not encompass the Forsaken. They're not part of the actual Horde (Orcs, Trolls, Tauren.) but merely a political and military ally. Orgrimmar doesn't meddle in Undercity's politics.
David Bowers Sep 1st 2008 12:41AM
Well, I'm not sure that the Forsaken (and blood elves) are not actually part of the Horde itself as a political unit. I'm pretty sure they are officially members of the Horde rather than just allies to it (like the Revantusk forest trolls are, for instance). But as far as culture is concerned, the orcs, trolls, and tauren definitely comprise the core of the Horde, while the undead and blood elves are more peripheral.
Thrall is a strong believer in the power of redemption, and to my understanding, he has accepted the Forsaken and the blood elves with full knowledge of their limited loyalty, devious practices, and other problems. On one hand, I think he accepts them because politically and militarily they make the Horde much stronger, but also he hopes that over time they will become more and more redeemed (as the blood elves already have, to some extent, in the story behind patch 2.4).
I think with the Forsaken's practice of cannibalism, Thrall has to recognize their limited loyalty to the Horde and only apply so much pressure as far as enforcing his principles are concerned. I'm sure the Forsaken are aware that they are not supposed to cannibalize the same way that many Americans are aware that they're supposed to always stay under the speed limit.
Cowbane Aug 31st 2008 11:08PM
Troll's are from Night Elves, Naga are from Night Elves. What ISN'T from Night Elves.
Veruthas Aug 31st 2008 11:47PM
Night Elves are from Trolls. You got it backwards
Jewbanks Sep 1st 2008 12:17AM
and technically naga are from high elves
arcady0 Sep 1st 2008 1:13AM
Other way around - Night Elves are the descendants of Trolls.
Veruthas Aug 31st 2008 11:50PM
And to list the things that ARE from Night Elves (read devolved :P): Satyr, Harpies, and High/Blood Elves.
David Bowers Sep 1st 2008 12:12AM
Yep. That's what I meant. Fixed.
lachance Sep 1st 2008 3:24AM
I'm glad you noted the poor jamaican stereotypes. I often feel like I'm on the crusades slicing and dicing my way through ZA with 9 other white humans.
Imdala Sep 1st 2008 12:14PM
Thank you for this article, and I'm glad you mentioned the Dramatis-Personae site. I respect them, and they have a lot of helpful information, but I think their troll article is way off base--there are NPCs in the Valley of Trials and Sen'jin Village alone who contradict a great deal of it. There are definitely trolls who aren't loyal to Thrall and are simply biding their time (there's one in particular who works with the Shattered Hand, and he's...very special), but for the most part the Darkspear tribe is sincerely allied to the Horde.
I think their article is interesting, but I haven't seen much support for it in-game (even their take on the trolls' concept of family didn't seem to have been researched). Trolls don't come off as "evil" to me; it's more as though they just think so differently that you'll have trouble wrapping your mind around their idea of morality if you aren't one. They seem to have a very reptilian mindset, and coupled with their intelligence, that's pretty creepy. Looking at Jintha'alor or Zul'aman and realizing that the same people who built those consider it necessary to slaughter each other constantly would give anyone pause.
Guy Sep 3rd 2008 10:38AM
im not a big roleplayer, but i rlly love the trolls. i have 2 70s, both troll(a warrior and and a shaman). if fact i alrdy know that my deathknight will be a troll. its good to find out more about their mind set. thx for the article.... And stah a-wah from da voodoo:)
DEmiglot Sep 16th 2008 8:02PM
Great article! So many players are confused by trolls, it's nice to see someone set everything down in a simple summary.
I would quibble with a few minor points:
It's not clearly stated anywhere that I can find that the Darkspear learned shamanism from the Horde. There are plenty of shaman and totem using NPCs of other tribes, and voodoo does not preclude shamanistic ideas.
No mention of the Revantusk allies. I think they are valid player characters, though they would be greatly outnumbered by the Darkspear, who are full members and not just allies of the Horde.
The timeframe given for the Darkspear's exile is unclear. It may have been centuries, it may have only been a few decades. The exact quote, I believe is "long since exiled". Regardless the main idea is that the Darkspear player character did not grow up in Stranglethorn.
Thanks for the great read!
Toasty Feb 23rd 2009 3:09AM
When I was seven years old, playing Tides of Darkness on my old mac, Trolls were my favourite unit.
Playing WoW now - Trolls are easily my ideal race.
For the obstentric record, my troll is essentially an antithesis of the trollish trope.
He's Azeroth's first and foremost sociological sexologist, who runs an Obstetrics/Gyno clinic in the Barrens on top of Thorn Hill.
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