The Colosseum: Erratic of Thunderlord
The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes.By popular request, the Colosseum tracked down one of the top Hunters in today's Arena. Erratic, a member of the guild LiveToPug on the Thunderlord server, was happy to share his thoughts about the Arena today.
Erratic is a team member of Mostly Duelists. At the time of this writing, Mostly Duelists is the #1 ranked 5v5 team on the Vindication battlegroup. Erratic is also a member of the 3v3 Tardaphant, who has a 2000 rating.
Check out behind the cut to see what Erratic had to say.
WoW Insider: Who are your teammates right now? What's the general plan behind your composition? What challenges does your team have? How do you prefer to run your comp?
In 3v3, Ashîe, Reac/Sklin, and me. The team composition is BM Hunter, Frost Mage, and Discipline Priest. Our general strategy is to Silence or Fear a healer, and kill a target within the duration of that fear.
I personally love this composition just because I've never seen anyone else running it seriously. The biggest weakness, I think, is the lack of crowd control, combined with the fact that there's no way to lock down a target so that we can kill it reliably.
We like to play the comp really defensively until we can get a target out in the open, and then blow cooldowns and rock them before they can think to run.
In 5v5, I play with Drulethen, Iltareh, Mooper/Moops, Phatfart, and me. (Editor's Note: this is the Mostly Duelists team.) It's a four-DPS composition.
Our general strategy in our 5v5 is to lock down healers and kill someone extremely fast. The biggest challenge for this team is coordinating our positioning and our CC, focused on the opposing team's healers.
This is where I think my spec really shines, since it drops Mortal Shots to pick up 3/3 Entrapment. Entrapment helps keep our burst target from going anywhere fast, and it has been amazing. We like to run the comp as aggressively as possible, short of charging into the other team's starting area.
WoW Insider: What's your opening strategy? What do you like to do as soon as the gate opens?
Typically, in our 5v5, we run to the middle and drop a trap. Then, we just hang out until they decide to come to us. Sometimes we'll opt to run in and drop a Fear-bomb, and then move back to our side. The hope is that someone will follow us into the open.
I don't like to call out a specific target to be killing until combat starts, because with 4 DPS we can pretty much kill anyone. Our success mainly depends on positioning and intelligent cooldown use.
WoW Insider: Which mods do you use -- how have you customized your screen?
I use a ton of mods, but most of them are for looks. Here are the core mods which I couldn't live without:
- Pitbull
- Proximo
- Quartz
- OmniCC
- Aloft
- Bartender

WoW Insider: How do you work out target designation? (Does someone call it out, or is everyone on their own to figure it out?)
Generally, I call targets for our team. I don't have to worry about CCing any healers or performing any healing. Also, I have the only Mortal Strike on the team. The key, I think, to 4-DPS teams is to keep pressure on your opponent at all times. So, we switch targets a lot. I like to try to give a 3-2-1 countdown but most of the time it consists of me yelling something like "OMG druid in the open, rock him!"
WoW Insider: How do you schedule your playtime? Do you try and work during "good times to queue?"
With school starting back up, and very little teams playing after 10:00pm on Vindication (when we can all play), we have resorted to doing most of our games on Fridays and Saturdays.
WoW Insider: What's been the biggest change in your strategy between each bracket of ratings? (1500s, 1600s)
Switching targets. When we first made the team, we played with the Shadow Priest/UA Warlock lineup. In that case, we would just DoT up two targets and switch between them. Now we run Warlock/Mage for the majority of the time. The new composition allows us a much wider spectrum of targets because we don't have to rely on DoTs.
WoW Insider: What signals to you that you need to radically change strategy midmatch? (And how do you accomplish that change?)
The key signal is probably when the other team uses Line of Sighting very effectively. Typically, when this happens, we will move away from the LoS obstacle that they are using and try to force their DPSers to move out of range of the healers. When they're visible, we CC the healers and blowup the kited player. (Most of the time this actually fails horribly and we end up losing 60 points in 3 games, like we did today.)
WoW Insider: What's the key for your composition's strategy? Are there multiple tactics you can use?
Communication and pressure would be the two biggest ingredients. If we somehow let them reset the fight after our cooldowns are gone, we can easily lose even 5v4
WoW Insider: You hear a lot about clicking versus binding. Which skills do you still click, which do you tend to bind?
I've bound everything aside from my mount, because I feel it allows for much quicker reactions. It allows you to use your mouse to turn instead of being a dreaded keyboard turner.
WoW Insider: What are you trying to improve?
My target switch calls. Plain and simple, they are realllly sloppy 50% of the time, and it lets the other team see who exactly we're switching against. It gives the team time to start spam-healing the new target.
WoW Insider: You hear a lot about Hunters, and how they're lacking in the Arena. (Due to LOS, or their troubles with Melee, for example). How do you feel to those complaints?
Man, I could talk about this subject all day. To keep it short, I feel the that resilience being added to the game -- along with readily available LoS obstacles in all the arenas -- hurt hunters the most.
Hunters were designed in vanilla WoW to kill an enemy before they could land any significant blows on the hunter. Or, even kill the enemy before they got into melee range. Now, the introduction of Resilience allows people many more chances to get into melee with a hunter.
Once the hunter has used his few tricks to get away (Trinket/TBW/stoneform, if you're a Dwarf), he's pretty much forced to sit and take damage.There's not much you can do to perform any significant counter damage until those two minute timers come back up.
Also, I feel LoS obstacles hurt Hunters the most because of the fact that to catch someone around a pole, you have to be running closer to the pole. That brings you into melee and makes you rather useless.
WoW Insider: What are you looking forward to in Wrath, for your class? What are you kind of dreading?
I'm looking forward to: the new Disengage, new pets, and new gear.
I'm dreading having to keybind all the new junk - I'm gonna need a 2nd keyboard. I have a feeling that moving the dispel property from Arcane Shot to Tranq Shot is going to suck. I'm dreading Steady Shot's cast time being increased.
Filed under: Hunter, Analysis / Opinion, Interviews, Arena, The Colosseum






Reader Comments (Page 1 of 2)
Luce Aug 31st 2008 10:20PM
Erratic is on my server; he also has a full set of T6 to go along with the arena equipment.
hoviboy Aug 31st 2008 11:03PM
you mean, he got 8/8 t6 pieces?
rodney Aug 31st 2008 11:16PM
"Once the hunter has used his few tricks to get away (Trinket/TBW/stoneform, if you're a Dwarf), he's pretty much forced to sit and take damage.There's not much you can do to perform any significant counter damage until those two minute timers come back up."
That's the trade off with BM spec! If he was MM he would have scattershot which is why MM is the true pvp spec, bm is mostly for those who like 18 seconds of immunity. Hunters are fine, just too many huntards playing which ruins the overall rep of the class.
Heilig Aug 31st 2008 11:48PM
Good louck getting SS off when you're stunlocked or CC'd.
Havitech Aug 31st 2008 11:58PM
@Heilig
What exactly is your point? Nobody can do anything while CCed; that's the point of CC. Mages can't poly, warlocks can't fear, etc. etc.
Palladiamors Sep 1st 2008 12:08AM
*chuckles* Your calling one of the few hunters in high tiers of competitive arena play a huntard? Whats wrong with this picture?
There are two options to the problem with hunters, and I think only one of them is really viable. The first, and one I dislike the most, is to make them better at melee, so that while your being pounded on in range, you can at least deal some damage back. This is being slightly addressed in the form of an improved aspect of the monkey and in one of our parry reliant abilities being detached from having to parry. The second way is to give hunters a more reliable, but not perfect way to get back into range. This is being addressed with the new disengage, which throws the hunter back 15 yards or so. I like this idea better, especially if your quick enough to drop a freezing or a frost trap before you go flying. Wing clipping will help too.
Problem with that, of course, is that its Wrath, and thus not here yet.
Heilig Sep 1st 2008 1:06AM
@Havitech
"What exactly is your point? Nobody can do anything while CCed; that's the point of CC. Mages can't poly, warlocks can't fear, etc. etc."
My point is that calling BM hunters retarded because "all" they get is 18 seconds of immunity is a little silly. The poster seems to think his MM spec that includes SS is better than the BM spec used by the guy (sitting at #1 in his bracket BTW) the article is about.
As you say, nobody can do anything while CC'd. Mages can't Poly, Warlocks can't fear, and MM Hunters can't Scatter Shot. But BM hunters can break the CC and tear your face off for 18 seconds.
THAT is my point.
Faar Sep 1st 2008 5:09AM
@ Rodney:
The true huntards are those repeating "hunters are fine" like a broken record when it's pretty damn obvious there's some pretty massive flaws with the class right now in PvP.
There's the LoS issue, melee issue (which a 4-second scatter shot ISN'T a panacea fix to, not with spamstring, crippling poison shivspam etc etc), extremely squishy pets tending to get 2-shot, the global cooldowns issue, skill inflation issue (last two of which are sort of interrelated and have gotten massively worse in LK might be added) to mention a few.
So stop stupidly repeating the same tired old phrase. Hunters undoubtedly need more work, that they're ROCK BOTTOM of all arenas cannot be explained simply that players are "huntards". There's zero actual evidence there's any greater population of crap hunter players compared to any other class out there.
Marc Sep 1st 2008 6:02AM
@rodney
The true PvP spec is the one that produces results for a person. This guy is at the top so BM is his ideal PvP spec. If it goes against your unimaginative cookie-cutter spec, suck it up and deal with it.
someguymc Aug 31st 2008 10:55PM
Can we see his UI in full view if able.
Cowbane Aug 31st 2008 11:15PM
I want to find the one good arena participant who clicks instead of binds. Then I want to blow their mind by telling them about clicking the "1" button.
Malkeior Sep 1st 2008 2:24AM
Click and good don't even belong in the same blog...
Spoonmaster Aug 31st 2008 11:37PM
Representin' Thunderlord. :D
Grats MD on getting super big in S4
Spoonmaster- Ele shammy
Arkhill Sep 1st 2008 2:07AM
I currently click, although since I use the trackpad (Oh noes!) I don't have the problem with mouse lag. I have tried multiple times to switch to binding since I know it's better, I just have a really hard time getting used to it, it just seems I have too many buttons to bind.
I figure when WotLK comes out, I can roll a DK and set up binds from the beginning.
Does anyone have tips? I play 70 mage and 35 warrior mostly
tomato Oct 6th 2008 9:16PM
I have a 70 mage too and I also keyboard turned/clicked for about 2 weeks before I couldn't stand it anymore and switched to binding. Here's my setup and hopefully this information will be helpful to you.
First off, I use ESDF as my directional keys instead of WASD (make sure S and F are bound to STRAFE, not TURN!). This gives me an extra 3 keys to press (QAZ). G, V and C are the most comfortable to reach, so I bind the most used skills here, namely, Nuke, Ice lance and Fireblast. W, 3 and A are also comfortable to reach, so they are bound to Frost Nova, Ice Barrier (or Mana Shield if you are not frost) and Polymorph respectively. 1 is my "uh oh" button for all my toons, so it's Ice Block on my mage. It's slightly further than my other bindings so that I don't hit it by accident. I also have Shift and Ctrl versions of all these bindings. It's still not quite enough bindings, so it helps if you have a mouse with lots of buttons. I bind things that need to be done quickly to my mouse buttons like PvP trinket and Escape Artist.
Hope this helps!
hpavc Sep 1st 2008 2:16AM
He said there are problems (los issues and the like) but he obviously overcame them. Which is what sets him apart from a hunttard.
I think there will be more BM spec with the boosts to pets in the xpac.
MM seems to be in a place where if it gets buffed it will be insane with other combinations and they need to figure out the fall out of 'the clash of raid buffs' first. It would be nice to see TSO get some love for sure. Its been horrible for a long long time.
zorick Sep 1st 2008 3:26AM
erratic is bad imo.
BenMS Sep 1st 2008 5:02AM
He has the number one 5v5 team on his battlegroup. I'd love to know your qualification for calling him bad.
Faar Sep 1st 2008 5:12AM
He has none, of course. He's just a yapping child who likes to hear his own voice, like a million other internet trolls.
Marc Sep 1st 2008 5:59AM
Please don't feed the troll. Vote him down.