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8-31-2008 @ 8:21PM
I see the change from +dmg to +hit to be a positive game design - it's introducing options and alternative paths to the same end result. If it remained as +dmg, then raids would expect and demand that Misery be up because it would always be useful, but with +hit it's more situational .. your farming runs won't use it, but progression raids might, especially if you have a few trainees along.
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