Tiers: The past, present, and future of dungeon and raid sets
Classic WoW had three official raid tiers: tier 1 came from Molten Core, tier 2 from (mostly) Blackwing Lair, and tier 3 from Naxxramas. T3 is notable for a few reasons:
- It was obtained via multi-class tokens. The bosses would drop, say, the belt token for Priest, Mage, and Warlock. You'd then have to take the token, some mats dropped by Naxx trash, and some crafting mats to an NPC to get the gear. This was useful because the boss drops became more flexible: if your priests all had their belt already, you could give the token to a mage or a warlock; if it had just been a straight drop of the priest T3 belt, you'd have to disenchant it.
- T1 and T2 filled eight slots, while T3 filled nine, adding a ring. However, the highest bonus was for eight pieces, so you could choose which piece you wanted to leave out and still get the set bonus. This is continued in BC with five-piece sets, but only two- and four-piece bonuses.
- When Wrath of the Lich King goes live (or possibly when patch 3.0.2 does) you will no longer be able to acquire T3. Naxxramas is being moved from its current location up to Northrend, where it will become the entry-level raid for level 80. Those who already have T3 will get to keep it.
Of course, T1 wasn't the first tier available. There was a tier 0, also known as Dungeon Set 1, which was gotten in high-level dungeons like Stratholme and Scholomance. T0 was not class-restricted, which led to much drama with Shadow Priests taking pieces of Warlocks' Dreadmist and the like. Why would they do that? Well, at the time, item sets just didn't cater to so-called "off-specs." If you were a Priest, your set items would be for healing; if you were a Warrior, they'd be for tanking; and if you were a Druid, they'd be for healing again. It wasn't until Burning Crusade that the token system for tier gear was put in place, and an excellent move it was too.
There was also a Dungeon Set 2 in classic, also known as tier 0.5. It was obtained by upgrading your T0 pieces through questing. And that's not the only ".5"-numbered tier, either; there were generally sets that you could get through places like ZG and AQ that were labeled "tier 1.5" and "tier 2.5," but these labels always felt a bit forced to me. T0.5 makes more sense.
Moving on to BC, a few things changed, as I mentioned above.
- All tier pieces are on multi-class tokens, and for the first time one token can be turned in for multiple different pieces of gear per class. For instance, Druids have three different tier 4 sets, one for each tree.
- Tier sets are mostly five pieces, to allow for additional flexibility in gearing.
Before you get to the new tiers, of course, there's a new dungeon set, Dungeon Set 3. Like DS1/T0, these are not class-specific, though some of the set bonuses are. This so-called "tier 3.5" is gotten in the level 70 instances throughout Outland.
Tier 4 is obtained in Karazhan, Gruul's Lair, and Magtheridon's Lair. Tier 5 comes from Serpentshrine Cavern and Tempest Keep. And Tier 6 comes from Mount Hyjal and the Black Temple, with three more T6 items for each set added in the Sunwell Plateau (bringing back the eight-piece set). So much for BC.
What lies ahead in Wrath of the Lich King? Almost certainly more tier sets. Naxxramas, the first raid, has enough bosses to provide an entire tier there (as T3 was originally), so I'm going to hazard a guess that tier 7 will be acquired through multi-class tokens in Naxxramas. There will probably also be a Dungeon Set 4/tier 6.5, gotten in the level 80 instances.
However, raids in Wrath have an additional wrinkle: each will exist in a 10-man and a 25-man version. Blizzard have said that the 25-man drops will be "a full in item progression" above the 10-man ones from the same raids. If we take that literally, we come to the intriguing possibility that T7 might drop from the 10-man version of Naxx, and T8 from the 25-man version. Then when we move ahead to Ulduar, the second LK raid, we can get T8/T9 for the 10-/25-man versions.
I'm not sure that this is exactly how it will play out, though (note that we don't have any actual data on LK raid drops yet, so I'm guessing here). There are a couple snags in that scenario:
- Typically, you need gear on the level of tier (x-1) to be able to down bosses that drop tier (x). If this held, it would mean guilds would have to do Naxx-10 to be able to move on to Naxx-25, which would be problematic.
- If I did Naxx-25, Ulduar-10 would suddenly become pointless for me, at least in terms of set drops. Again, problematic.
But I'm not really sure what a better solution would be. Get rid of tier gear altogether? Caster pieces should be much more versatile now that spell power is in, so that is a potential solution. Or there could be two different versions of every tier, depending on whether it was gotten from 10- or 25-man raids, but that could get cumbersome. Naxx-10 could drop T7, Naxx-25 T7.5, Uld-10 T8, and Uld-25 T8.5 - in other words, narrow the gap between 10- and 25-mans. But then you run the risk of further irritating those who are already upset at what they see as 25-mans being deprecated.
In general, I don't understand how they're going to maintaing a tier of separation in drops between 10s and 25s, without requiring extra gear to start on 25s. It's a sticky situation, and I'm interested to see what they're going to do with it.
Are you a fan of epics? Sure you are. Perhaps you are interested in Arena Season 4, or what kind of gear you need to go to Karazhan. Or maybe you just want to check out some phat loot. Remember, as soon as we learn something concrete about tier 7 we'll let you know, so be sure and check back.






Reader Comments (Page 1 of 4)
Gary Sep 3rd 2008 4:07PM
In before all the "Lazy Blizzard keeps re-using models" crap.
james Sep 4th 2008 2:45PM
i think it'll work this way:(don't misunderstand me, this is an unsubstantiated guess.) naxx-10 will drop t7, and naxx -25 will drop t-8. Then, ulduar-10 will AlSO drop t-8. and ulduar-25 will drop t-9. That way, between any version of a dungeon there is always 1 set seperation. There are some logistic issues, but far less than the other ideas, at least i think so.
Nick Sep 4th 2008 1:01AM
man, I hope lazy Blizzard makes some new armor models
Cosmix Sep 3rd 2008 4:19PM
I could see 10 mans being similar to heroics and 25 mans being a bit harder and dropping the actual tier gear. I wouldn't expect Uld-10 to be harder than Nax-25, but who knows.
Tar Sep 3rd 2008 4:14PM
Or you know, just have the 25 man version drop 3 tokens like they do now, with 10 mans dropping only 1, so you can gear the larger group up faster /shrug
herg Sep 3rd 2008 4:23PM
Sry just wondering but what program/site is being used in the image?
Chen Sep 3rd 2008 4:36PM
@ Tar:
I think this makes more sense; blizz has announced time and time again the rationale behind 10-/25-men difference, for that smaller guilds will also be able to see the end content, so it's very viable to give more tokens in the 25-men raids than the 10-men, then everyone gets same tier, at about the same rate, and everyone goes home happy
Chen Sep 3rd 2008 4:38PM
@ herg: official blizz site armorsets~ http://www.worldofwarcraft.com/info/items/armorsets/
Durante Sep 3rd 2008 4:39PM
Click on the image and see for yourself.
Jane Gray Sep 3rd 2008 5:22PM
Well you pretty much need kara epics to do Mag (and also probably gruul) so forcing the 25 man raids to do a little small raiding first isn't completely out there as a concept.
Galla Sep 3rd 2008 6:30PM
@ Tar
I'm pretty sure this isn't going to happen. Blizz said that the 25 mans were going to have more, higher quality loot compared to the 10 man raids with less, slightly lower quality loot.
nathan Sep 3rd 2008 7:17PM
The 10 and 25 man sets would need to reward different tier sets (ilevel wise) to prevent raiders from only doing 10 man content and getting the same gear as 25 man raiders.
I expect the entry level raid (Naxx) to require the same level of gear for either 10 or 25 man, but from there, each 25 man tier would increase exponentially so that a people who had done Naxx in 10 man and got all the gear couldn't create a 25 man group and go into the raid after naxx. You could only go into the next 25 man group if you completed the previous raid with 25 people.
So I expect 10 man to drop T7, 25 man to drop the equivalent of T8. Then the next 25 man raid would drop T9 whilst the 10 man would drop the equivalent of T8.
Keeping the 25 man always one tier higher than any of the 10 man equivalents.
hal Sep 3rd 2008 4:17PM
I think the place to look for how the tier gear may be tuned is sunwell. May be the 25 person might drop a version of sunmotes, that will then be used to improve the gear that is dropped in both of the raid instances (with the 25's dropping more loot then 10).
Candina@WH Sep 3rd 2008 4:19PM
interesting concept. How about Legendary Gems + gear drops for 25 man bosses?
Acceptable Risk Sep 3rd 2008 4:16PM
It doesn't really make sense from their stated design standpoint to put Tier X in the 10-man and Tier X+1 in the 25-man. The reason they're making 10-man raids for everything is so that the guilds that can't muster a 25-player party can still see the cool end-game content.
It make a lot more sense that, if you had a 25-man raid guild, you'd just skip most or all of the 10-man raids. The 25-man versions would have slightly better gear to compensate for the difference.
So I see it more likely that you'll have Tier X in the 10-man and Tier X+0.5 in the 25-man. Or perhaps it will be X and X+1 amd the 10-man raids will have gear equivalent to the previous 25-man raid. That way they bigger guilds can progress straight from one big raid to the next without having to "slum it" in the 10-mans.
Jaem Sep 3rd 2008 4:16PM
I personally like the tier concept as it gives you something to 'collect ' even though it's not always better than some of the random drops from bosses . Also what are we all meant to do with our RAP(Raid attendance points) lol. I also like how tier gear is designed to match and makes you stand out in IF when your flashing your wears .
Candina@WH Sep 3rd 2008 4:16PM
I think you will see T7/T7a sets in Naxx.
I.e. T7 is item level X, T7a will be item level X+F(x) Think of the difference between the honored and the exalted Scryer/Aldor shoulder enchants. Similar in concept, large in magnitude.
I think it would be cool if T7 and T7a fulfilled set requirements.
dan Sep 3rd 2008 6:16PM
I think this meshes with what blizz has been saying all along and has long been my interpretation of it as well. I'm also a big fan of the idea of the like tiers going toward set bonus requirements.
The larger wrinkle comes with the notion that different types of badge tokens will drop in 10man and 25man versions of the same dungeon. 10man naxx badges and different 25man naxx badges have recently been datamined.
That potentially means the same sort of tiering on badge loot too which seems a little too exclusive and counter to their hope for greater casual exposure. It would effectively mean badges only help you gear for the tier you're in vs. helping you gear for the tier you want to be in.
DirtyPriest Sep 4th 2008 2:48AM
That would be the easy solution. :P
Mats Sep 3rd 2008 4:18PM
You forgot the set that drops in Scarlet Monastery.
Chain of the Scarlet Crusade: http://www.wowhead.com/?itemset=163