Scattered Shots: Suggestion Box
Scattered Shots is here for you. As long as you're a hunter, you get to tell us what to write about, and we get to ignore you do whatever you say.
I love these months just before the next expansion is released. There's such a sense of anticipation, where the whole game, including your own class, is in fluid motion, constantly changing. This is the time when the developers actually want you to give them your feedback, to tell them what they're doing wrong; and -- strange as it may seem -- there is actually a chance they will listen to you, take your advice, and actually implement whatever change you suggest!
That's why the last few days I've had my eye on the beta hunter forums, looking for the latest ideas about my favorite class. Lots of the player suggestions they have there are really neat, but unfortunately there's also some of what we call "QQ" (which stands for whining because it looks like two little eyes with tears coming down). It's hard to get good suggestions on the forums without also getting bad QQ. Sometimes when forum-goers clash, they get into an annoying argument and the whole thing devolves into boring name-calling.
So let's weed out all the muck and jumble, shall we? Let's just cut to the prime-rib-beef of what really good ideas are out there and skip all the blah blah blah about who's stupid, who's an idiot, and who's just dumb.
#1: Pet leveling needs to go
Pet leveling is probably the worst remaining essentially "unfun" mechanic left in the game for hunters. As you probably already know, the expansion is adding a new feature where any low-level pet you tame jumps up to 5 levels below your level, and of course this is a step in the right direction. But think of it this way: if your spouse tells you that he or she will only cheat on you one day out of the month instead of twice a week, does that make you any happier? No -- a little bit of a bad thing is still a bad thing.
Blizzard should take their own advice and just take things out if they serve no purpose and aren't fun anymore. They've done it before (as with the upcoming removal of the rogues' poisoning skill), and I'd bet my pinky toe they'll do it again for pet-leveling sooner or later.
#2: Slim down the hunter's bloated user interface (or UI)
Imagine if I gave you a kitten. Everybody likes to play with kittens, right? Then imagine I gave you another kitten. Two kittens is better than one, right? Now imagine I gave you 50 kittens. How in the world would you fit them in one little house? It would be major kitten overload.
Hunters have over 50 active abilities -- that's stuff you've got to activate on your own if you want to use them -- and they don't all fit on the action bars we have available in the default UI. You've got to expunge quite a number of your abilities from your hunter's life in order to make room! That's like booting helpless kittens out onto the street!
Now, back in the day, lots of those abilities were kinda useless, kinda like... rusty old toy-robot kittens with melted batteries... I removed the old Mongoose Bite and Tranquilizing Shot because I never really got a chance to use them what with everything else going on and global cooldowns activating on every single one of these abilities (which is something we'll get to in a minute). The new menu to select different tracking abilities helps us to save some action bar space though, too (kinda like an extra-compact kitten carrier or something). Also, there are a bunch of addons out there, which help to a certain degree (like parking a kittens-only RV trailer in your driveway), but now with Wrath coming out, we're getting all new abilities (more... kittens?...), and those old abilities (like the new Mongoose Bite and Tranquilizing Shot) are getting buffed up enough that we might need to use them again (return of the living dead ... kittens?)! It's a bad situation, and only Blizzard has the power to help us.
One option is to put our aspect abilities on an extra class bar, like druids' shapshifting or warriors' stances, but that kind of gets in the way of the pet bar we use. Plus, you can only add so many bars before the interface starts to look really cluttered -- can you imagine a bar for aspects, another for traps, another for tracking abilities, another for pet-care abilities, and another for pets' own special abilities...? I mean... yawn? No matter how many different bars you have, you're still left with an uncomfortable amount of abilities you need to use on a moment's notice -- certainly more than you can easily keybind, especially when you consider trinkets and macros, potions and bombs and other items which we might like to make use of.
The best solution I've seen so far? Consolidate! Combine two similar abilities into one. Do we really need all those melee abilities when the whole point of our class is to get out of melee? Let Raptor Strike and Mongoose Bite get married and have a baby Rapgoose Attack that does its damage and lets us get on with things! Turn Aspect of the Monkey and Aspect of the Beast into Aspect of King Kong -- the default, all-purpose, "oh-!@#%-I'm-in-melee-get-me-out-of-here-now!" aspect! Let Hunter's Mark reveal information about beasts and put Beast Lore on some forgotten shelf in the basement a library somewhere! Combine Freezing Trap and Frost Trap into one Icy Doom Trap that freezes whoever triggers it and slows down everyone around him! Fuse Immolation Trap and Explosive Trap into one Spontaneous Combustion Trap, which lights an unhappy enemy afire and explodes his guts all over everyone within 10 yards! Blizzard is full-to-the-brim with creative people who can surely think of ways to trim the fat here.
In fact, all this ties in nicely with another good suggestion...
#3: Take some abilities off of the global cooldown.
Hunters often ignore certain abilities just because we don't actually have time to use them in the heat of the moment. Aspect of the Monkey is a great example. Wouldn't any hunter love to have some extra dodge at hand when being hacked on by a rogue or warrior? Certainly! Would this same hunter be willing to pay the price of a 1.5 second lock-out on all those 50 abilities, which prevents him from hitting Wing Clip (and hoping it works), laying a trap (and hoping it goes off), or otherwise doing something desperate in the hope of getting out of melee range again? Would this hunter happen to have an extra 1.5 seconds to switch back to Aspect of the Hawk in order to maybe get Arcane Shot or Concussive Shot to hit?
Why not just take all Aspects off of the global cooldown, and let us integrate them with other abilities? This could also help us with the consolidation issue too; we could make macros that tie a Wing Clip and Aspect of the Monkey together; or let any ranged ability automatically turn on Aspect of the Hawk if we chose. Aspect of the Cheetah might actually be handy if we could get into it for just a second or two, shoot immediately, and get out again. Rapid Fire and Bestial Wrath could go together nicely with various trinkets, to help us maximize our super-high damage time.
Those are all the suggestions we have time to take out of the forum box today, but let me know if you like them, and perhaps I can find more in there somewhere. Let us know what your suggestions are!
Scattered Shots is truly sorry for having missed last week's post due to being thousands of feet above the surface of the earth somewhere near the north pole. Did you miss us? Let us make it up to you with all these fantastic blasts from the past: Are you concerned about hunters' line of sight issues? What do you think are the biggest hunter problems now?
I love these months just before the next expansion is released. There's such a sense of anticipation, where the whole game, including your own class, is in fluid motion, constantly changing. This is the time when the developers actually want you to give them your feedback, to tell them what they're doing wrong; and -- strange as it may seem -- there is actually a chance they will listen to you, take your advice, and actually implement whatever change you suggest!
That's why the last few days I've had my eye on the beta hunter forums, looking for the latest ideas about my favorite class. Lots of the player suggestions they have there are really neat, but unfortunately there's also some of what we call "QQ" (which stands for whining because it looks like two little eyes with tears coming down). It's hard to get good suggestions on the forums without also getting bad QQ. Sometimes when forum-goers clash, they get into an annoying argument and the whole thing devolves into boring name-calling.
So let's weed out all the muck and jumble, shall we? Let's just cut to the prime-rib-beef of what really good ideas are out there and skip all the blah blah blah about who's stupid, who's an idiot, and who's just dumb.
#1: Pet leveling needs to go
Pet leveling is probably the worst remaining essentially "unfun" mechanic left in the game for hunters. As you probably already know, the expansion is adding a new feature where any low-level pet you tame jumps up to 5 levels below your level, and of course this is a step in the right direction. But think of it this way: if your spouse tells you that he or she will only cheat on you one day out of the month instead of twice a week, does that make you any happier? No -- a little bit of a bad thing is still a bad thing.
- Taming a level 80 pet and being able to use it right away, without having to worry about loyalty? Yes. Very good. Fun.
- Taming a low-level pet up to 75 instantly, and having to be patient while it struggles (and fails) to hold the threat of your enemies, does poor damage, and takes forever to get all those experience points it needs? No. Bad. Not fun.
- Reaching the level cap, having all your favorite pets sorted out, and not having to worry about pet experience ever again? Yes. Wonderful. Funalicious.
- Working towards the level cap, having to gain your own level before your pet starts gaining experience again, sometimes trying to level several pets at the same time, and having to "make do" again while your pet(s) are usually one or two levels behind you? No. Yawn. Who thought of this?
Blizzard should take their own advice and just take things out if they serve no purpose and aren't fun anymore. They've done it before (as with the upcoming removal of the rogues' poisoning skill), and I'd bet my pinky toe they'll do it again for pet-leveling sooner or later.
#2: Slim down the hunter's bloated user interface (or UI)
Imagine if I gave you a kitten. Everybody likes to play with kittens, right? Then imagine I gave you another kitten. Two kittens is better than one, right? Now imagine I gave you 50 kittens. How in the world would you fit them in one little house? It would be major kitten overload.
Hunters have over 50 active abilities -- that's stuff you've got to activate on your own if you want to use them -- and they don't all fit on the action bars we have available in the default UI. You've got to expunge quite a number of your abilities from your hunter's life in order to make room! That's like booting helpless kittens out onto the street!
Now, back in the day, lots of those abilities were kinda useless, kinda like... rusty old toy-robot kittens with melted batteries... I removed the old Mongoose Bite and Tranquilizing Shot because I never really got a chance to use them what with everything else going on and global cooldowns activating on every single one of these abilities (which is something we'll get to in a minute). The new menu to select different tracking abilities helps us to save some action bar space though, too (kinda like an extra-compact kitten carrier or something). Also, there are a bunch of addons out there, which help to a certain degree (like parking a kittens-only RV trailer in your driveway), but now with Wrath coming out, we're getting all new abilities (more... kittens?...), and those old abilities (like the new Mongoose Bite and Tranquilizing Shot) are getting buffed up enough that we might need to use them again (return of the living dead ... kittens?)! It's a bad situation, and only Blizzard has the power to help us.
One option is to put our aspect abilities on an extra class bar, like druids' shapshifting or warriors' stances, but that kind of gets in the way of the pet bar we use. Plus, you can only add so many bars before the interface starts to look really cluttered -- can you imagine a bar for aspects, another for traps, another for tracking abilities, another for pet-care abilities, and another for pets' own special abilities...? I mean... yawn? No matter how many different bars you have, you're still left with an uncomfortable amount of abilities you need to use on a moment's notice -- certainly more than you can easily keybind, especially when you consider trinkets and macros, potions and bombs and other items which we might like to make use of.
The best solution I've seen so far? Consolidate! Combine two similar abilities into one. Do we really need all those melee abilities when the whole point of our class is to get out of melee? Let Raptor Strike and Mongoose Bite get married and have a baby Rapgoose Attack that does its damage and lets us get on with things! Turn Aspect of the Monkey and Aspect of the Beast into Aspect of King Kong -- the default, all-purpose, "oh-!@#%-I'm-in-melee-get-me-out-of-here-now!" aspect! Let Hunter's Mark reveal information about beasts and put Beast Lore on some forgotten shelf in the basement a library somewhere! Combine Freezing Trap and Frost Trap into one Icy Doom Trap that freezes whoever triggers it and slows down everyone around him! Fuse Immolation Trap and Explosive Trap into one Spontaneous Combustion Trap, which lights an unhappy enemy afire and explodes his guts all over everyone within 10 yards! Blizzard is full-to-the-brim with creative people who can surely think of ways to trim the fat here.
In fact, all this ties in nicely with another good suggestion...
#3: Take some abilities off of the global cooldown.
Hunters often ignore certain abilities just because we don't actually have time to use them in the heat of the moment. Aspect of the Monkey is a great example. Wouldn't any hunter love to have some extra dodge at hand when being hacked on by a rogue or warrior? Certainly! Would this same hunter be willing to pay the price of a 1.5 second lock-out on all those 50 abilities, which prevents him from hitting Wing Clip (and hoping it works), laying a trap (and hoping it goes off), or otherwise doing something desperate in the hope of getting out of melee range again? Would this hunter happen to have an extra 1.5 seconds to switch back to Aspect of the Hawk in order to maybe get Arcane Shot or Concussive Shot to hit?
Why not just take all Aspects off of the global cooldown, and let us integrate them with other abilities? This could also help us with the consolidation issue too; we could make macros that tie a Wing Clip and Aspect of the Monkey together; or let any ranged ability automatically turn on Aspect of the Hawk if we chose. Aspect of the Cheetah might actually be handy if we could get into it for just a second or two, shoot immediately, and get out again. Rapid Fire and Bestial Wrath could go together nicely with various trinkets, to help us maximize our super-high damage time.
Those are all the suggestions we have time to take out of the forum box today, but let me know if you like them, and perhaps I can find more in there somewhere. Let us know what your suggestions are!
Filed under: Hunter, Humor, Wrath of the Lich King, Forums, (Hunter) Scattered Shots








Reader Comments (Page 1 of 2)
rekker Sep 4th 2008 6:27PM
I personally love pet leveling. It keeps us distinctly separate from locks in the pet department and adds a potential bonding experience for those who aren't just here for the killing and looting. Sacrificing my wind serpent for a bubble would make me feel bad, sacrificing a voidwalker wouldn't.
Asher Sep 5th 2008 12:15PM
You are the only one.
As a BM hunter (TBC) having easily tamable and usable pets would be a boon to class "flavor", as well as give hunters the ability to upgrade a pet without a week of hard grinding before the stupid animal is ready for a raid.
My hunter's pet is often 1/4 to 1/3 of my overall dps for a raid, and with the cool pets and related talents being added I could see this being a fun way to give a hunter increased access to a diverse set of skills, while keeping them rooted to the base inclination of their class.
Manatank Sep 4th 2008 7:04PM
"adds a potential bonding experience"
If you want to RP with your pets you are welcome to do so. Taking away the need to level our pets would not keep you from doing what ever you do know. It would only make it so that those of us who find it boring and tedious could get on with our lives.
David Bowers Sep 5th 2008 12:28AM
Well nobody ever agrees about everything all the time. I'm glad you like pet leveling, Rekker (and I can see why you do) but I still think that it should go. I fear most people don't share your sensibilities or appreciate it as much as you do. Myself included.
Pifoah Sep 4th 2008 6:39PM
The idea of taking aspects off GCD is very appealing. I think I need to change my underwear just thinking about it.
David Bowers Sep 5th 2008 12:36AM
Gosh. How embarrassing. You should consider wearing diapers next time you sit down to read Scattered Shots, then. No offense. Just a suggestion.
Perderedeus Sep 4th 2008 6:40PM
Revamp the Cat family ability if all hunters are getting Camouflage. Bring Cat DPS a little more in line with Raptors and such by having a +dmg, +effect Focus ability like Savage Rend that is not highly situational (like Prowl is now).
Marks and Surv talent trees received a lot of tweaking. Some talents were slimmed down, moved around, and altogether things became more sensible. Beast Mastery's layout and talent spread basically hasn't changed since TBC. Some talents synergize well with pets, others are entirely pet-focused. Also, is the 51-point BM talent truly an equivalent to 51 Marks and 51 Surv? Take a look into it, Blue?
Also related to the Beast Mastery tree... are hunters definitely sharing their +hit with their pets? If so, "+hit to Pet" talents are unnecessary and should be changed.
Heilig Sep 4th 2008 7:06PM
"Also, is the 51-point BM talent truly an equivalent to 51 Marks and 51 Surv? Take a look into it, Blue?"
I couldn't agree more. Blizzard has said that the exotic pets won't be more powerful than standard pets, just different. So that means our 51 point talent gets us...4 more pet talent points? Warriors get to RAPE PEOPLE with Titan's Grip and we get...4 more pet points? Warlocks turn into FREAKING ILLIDAN and we get...4 more pet points? Mages get to make people BLOW UP and kill everyone around them and we get...4 pet points?
Thunderstorm, Divine Storm, Hammer of the Righteous, Shockwave, Titan's Grip, Living Bomb, Feral Spirit, Metamorphosis, Flourish, Berserk, Murder Spree, Shadow Dance, Explosive Shots, Chimera Shot, and........
4 pet points.
Pass.
Alopex Sep 4th 2008 6:56PM
Coming from a warlock, I like all these suggestions. A great majority of them are quality of life solutions, and do not really affect others players in a meaningful way.
The only change I would disagree with is rapid fire and bestial wrath comments. These are extremely powerful abilities on par with things like arcane power and blade flurry, and those abilities are on a global cooldown as well. If you removed rapid fire and bestial wrath from the global cooldown, you would have to remove every special ability like that off it as well.
Metal_Gear Sep 4th 2008 7:10PM
1 Pet Leveling, PVPing with a level 69 cat made me giggle. I have only ever used the one pet so far though so I cant really give my full opinion on this.
2. I could do with more UI space, I am pretty full now and I was watching a BRK vid and learned that you can set up a macro to use Pet abils to put them on your hotbar too so more space would be awesome. I liked the Trap melding idea too.
3. GCD idea is a cool one too.
I have also wondered why Hunters aren't allowed to use their pets as a mount to some capacity.
Ærynn Lómëhtar Sep 4th 2008 8:08PM
Wouldn't it be cool if, like Warlocks and Pallies, we had our own "mount taming" quest line at lvl 60? In fact, I had thought that we would... but I was mistaken.
Would be so cool if Blizzard amended that.
ash Sep 4th 2008 7:16PM
Aspect of King Kong ftw!
The aspects off CGD sounds interesting, all except for cheetah, that one just sounds a little too much.
Tyler Sep 4th 2008 8:51PM
Maybe 1 extra special attack AND mounting exotic pets for 51pt. BM hunters? That might make me go for it.
Tarvos Sep 4th 2008 7:38PM
I know this has nothing to do with hunter problems, but that box looks like the companion cube from Portal, I gotta say (different coloring, but still)
Metal_Gear Sep 4th 2008 7:50PM
That will have been very much intended I'd guess.
Nameless Sep 4th 2008 9:02PM
My only suggestion has been to actually and logically reintroduce the Hunter skills and talent trees all together.
I'll use the Shaman as a fine example... Here, we have a tree that focuses on Healing, then on 'Mage'-like Elemental Damage, and another on Melee attacks.
Why can't we have talent trees like a tree for our Beasts, and Ranged Attacks and Melee alone. Why do all our trees have to be mixxed up together for the most part?
Why can I not spec my Hunter full survival and have a melee viable character as you can with a Shaman? It would certainly open up a lot of new specs and broaden the class as a whole.
At the same time, I agree that a lot of our abilities need to go the way of the Dodo and see us tighten up our shot group, so to speak, and clean up our abilities making them more concise and better defined, without so much bloat.
JIL Sep 5th 2008 10:58AM
I couldn't possibly agree more wholeheartedly. I have been saying since its inception that Serpent's Swiftness should be in the Marksman tree and have nothing to do with pets.
Ærynn Lómëhtar Sep 4th 2008 8:06PM
I think that, while not fun at all, the pet leveling experience (especially now that any low-level pet need only to be leveled 5 more levels) is a good mechanic that helps a person learn to work with the pet. Case in point: never would have learned about aggro and threat management away from the critical eyes of unexperienced tanks if my pet was capable of the highest level growl. It's a pain, and even if you don't RP much it IS what defines hunter pets.
Other than that, I agree with all the points put up here. May I add one more: Instead of having 18 macros shared by all characters throughout all servers in one account and 18 macros that are unique to a character, can we have 36 macros unique to each character? (Can WoW Insider make that suggestion to Blizzard?)
With all of the active abilities that hunters use, I already use macros to consolidate similar shots: all my stings, for instance, is bound to one key and whichever I want to fire is only determined by a modifier. I also prefer binding my tracking abilities to a key-bound macro, since I can change tracking without having to move my mouse cursor away from where it should be while I'm moving. That takes up macro space, too.
In fact, a lot of hunter housekeeping can be done with macros that just fills up the 18 unique and some of the 18 shared macro slots. Now that they are all server-side, can't we have more macros?
I think they are better than having to rely on add-ons because they are modular—I love my ZHunter add-on and can't live without a lot of it's functions, but some of the other functions are more conveniently accessed via key-bound macro.
To Heilig: That 4 more pet points coupled with the powerful talents only available to exotic pets make them more than comparable. In fact, I was about to QQ that BM pets are already over-powered and didn't need more buffing (I mean, Silithid pet: 4-second root PLUS DoT? Devilsaur pet: DPS buff that stacks with FI and BW?) while MM and Surv were the ones that _needed_ the pet buffing. But it is the BM lore and, therefore, BM prerogative to have powerful enough pets that will be able to tank when there is no tank, DPS like a low-geared feral druid or rogue... so I thought better.
rgwww Sep 4th 2008 9:06PM
mm and sv needed pet buffs?
....
Sounds like you should go bm if thats what you want.
David Bowers Sep 5th 2008 12:48AM
Well... unless someone at Blizzard happens to be reading this (which I like to think they do, but who knows?), then they won't necessarily get the message from here. You'd have to go to the official Suggestions Forum to make suggestions like you said. They do read through there looking for ideas (or at least they claim to).