Skill Mastery: Living Bomb

Those of you who read my last Arcane Brilliance column may already know I'm not terribly fond of this spell so far. How much my dislike stems from using the buggy version of it that exists on the beta and how much comes from the spell actually being sub-par I can't be sure. We'll find out when patch 3.0.2 hits the live servers I guess, and probably not a moment sooner. In this edition of Skill Mastery, though, I will endeavor to be as fair and objective as I can manage. This could end up being a very, very good spell, if it lives up to its potential.
The 51 point talent for the Fire tree, Living Bomb is potentially a very fitting cap talent. The Fire tree has always been about blowing things up good and fast. Fire's purpose has traditionally been high single-target DPS, low survivability, and enormous AoE. This spell, current bugginess notwithstanding, is the natural evolution of that purpose. It has gone through multiple incarnations in its short existence, but the current form could end up being the best of the bunch once it works properly. Follow me after the jump for the details.
Against a single target, this spell loses much of its flair. One-on-one, Living Bomb is essentially a pretty serious instant-cast DoT with a reasonably high damage coefficient. It isn't currently off the global cooldown, which makes it tougher to sandwich into most spell rotations. The spell description is currently misleading, as the knock-up effect seems to be happening not on the final tick of the spell, but whenever it pleases, including multiple times during the duration of a single application of the spell. I'm assuming this is a bug, but for now, it makes the spell incredibly unpredictable. It's a fairly mild effect as it stands now, similar in distance and appearance to making the enemy jump involuntarily.
But when you're fighting multiple targets at once...then we're talking about a whole different situation. That's where this spell excels, even in its current bug-ridden form. Each tick does significant damage (at level 70, with around 1000 spellpower, my Mage's Living Bombs were hitting for over 500 damage on each tick) to every nearby target. The knock-up effect hits everyone too. Aside from the damage, this means very good things for your typical glass cannon. Combined with the knock-back effect they've given to Blast Wave and the daze effect of Dragon's Breath, we now have multiple options for keeping multiple attackers from whaling on us while we kill them. Even spellcasters will hate this, as they never know when they might be interrupted in their casting by the knock-up mechanic. When soloing, this makes it far more manageable for a Fire Mage to handle multiple adds by simply nuking them down all at once. I can imagine it will work quite well for large trash pulls in raid situations, since the knock-up doesn't have enough distance to really cause any unwanted-pull problems, and yet it's interruptive enough to help keep the Mage casting it alive a bit longer.
Granted, increasing our AoE capabilities is not and never has been our fondest wish as Mages, and this spell seems focused on doing just that. The mana cost and global cooldown it triggers make it a bit too pricey to use to add DPS on boss targets, though its disruptive qualities make it an attractive PvP choice, even in one-on-one situations. It will have its uses in non-AoE situations, but it is absolutely meant for times when killing a group of things at the same time is called for. To be perfectly fair to the spell, it will fulfill that purpose incredibly well. Combine it with talents like Blast Wave (and its sweet new knock-back effect), Dragon's Breath, World in Flames, Hot Streak, even the very limited-use Firestarter, and you will find setting fire to crowds is even more recreational than you ever thought it could be. Here's hoping they fix the bugs, possibly lower the mana cost, and make this a spell a worthy 51 point talent for those of us who love to blow things up.
Filed under: Mage, Analysis / Opinion, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 2)
James Sep 4th 2008 4:08PM
Now mages can enjoy the fun us Warlocks have been having in BG zergs. Hopefully this speel will knock people off the flag in EOTS, over the cliff to their deaths.
fedya Sep 4th 2008 4:22PM
So Mages got Seed of Corruption?
Nick S Sep 4th 2008 4:40PM
Yes, but with one crucial difference - YOU are the Seed.
Andrew Welch Sep 5th 2008 6:30AM
No, that's wrong.
Aigarius Sep 5th 2008 9:00AM
Not so anymore, Nick. The current version is cast on an enemy target, much lie the Seed of Corruption. Unlike the seed, however it does damage while it is ticking and does not need external damage to blow up.
Malcolm Sep 5th 2008 9:30AM
Seed of Corruption Rank 3
34% of base mana 30 yd range
2 sec cast
Imbeds a demon seed in the enemy target, causing 1518 Shadow damage over 18 sec. When the target takes 1518 total damage or dies, the seed will inflict 1633 to 1897 Shadow damage to all other enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.
Seed does damage if left on the target. It has the Advantage that it will explode if the damage is done by another source or the target dies. Living Bomb does not.
SoC is still better then Living Bomb in any MH style trash situation.
Laiin
Baz Anderson Sep 4th 2008 4:29PM
I'm not scared. Those things are totaly nullified if you jump into an old refrigerator. I saw it in a movie once.
Jhestor Sep 4th 2008 6:01PM
I almost choked on my soda when I read this, LOL!
That was clearly the lowest point for that franchise.
FireStar Sep 5th 2008 9:05AM
lmao!!
Cap Sep 5th 2008 2:05PM
"That was clearly the lowest point for that franchise."
QFT.
Liljon Sep 4th 2008 4:33PM
Pretty OP to interrupt casting too.
Erika Sep 4th 2008 4:45PM
Good for the Jan'alai but it wont matter much in 3.0
griever1101 Sep 4th 2008 4:49PM
This talent just seems so lackluster to me. I think this spell needs to be castable on friendly targets. Think about casting this on your tank and now he gets the threat generated from it on multiple mobs. Then it would be no problem for an average warrior tank to run Shattered Halls. Would also give a little PvP flavor of the trojan horse variety. It would be hilarious to send in 2 or 3 teammates into the enemies flag room all "bombed up".
DrDiesel Sep 4th 2008 5:03PM
That would truly be an awesome addition to this spell. Similar to Misdirection for the Hunter, maybe it's got a timer or gives the "target" the ability to set it off as long as it's within a short amount of time.
Apoc Sep 4th 2008 5:14PM
Except that the threat wouldn't go to the tank, it would go to you.
AoE's like this, and seed of corruption generate a retarded amount of threat for the caster. Just ask any lock who's had to spam seed of corruption in the illhoof fight and you'll know that once you land an AoE like this, getting those mobs pulled off you is really hard, if not impossible.
Yeppers Sep 5th 2008 11:58AM
...threat would go to you...
unless when cast on a friendly target it acted as a buff to the friendly target, that's doable.
Justin B Sep 4th 2008 5:01PM
For a mere 51-talent points, you too can be a Warlock.
Rob Sep 4th 2008 6:22PM
This is totally flawed... it just gives players the ability to grief their own faction by trying to get in a populated area before exploding instead of running away in that 12 seconds.
Bootsanator Sep 4th 2008 6:35PM
If I'm reading this right, (and if i'm not, downrate me)
the Mage IS NOT the bomb.
The Mage makes the TARGET a bomb.
The TARGET takes the damage, and then explodes everybody up into the air.
...get it?
Christian Belt Sep 4th 2008 7:07PM
Exactly, and I'm sorry I wasn't more clear about this in the article. In its current form, this spell is only usable on a hostile target, not on the caster, and not on an ally. The explosion at the end only affects other hostile targets, just like every other AoE effect in the game. No griefing will be possible with this spell.