Totem Talk: Elemental Combat in the Wrath Beta
In testing elemental this week (and trying to get through the bugs, crashes, etcetera) I've come to several conclusion about the spec. One is that it still needs work, but probably not as much work as my experiences with it would make you think. For starters, I'm poorly geared in Karazhan/Heroics level gear (some of which was originally restoration gear) and a few quest trinkets. Secondly, I'm not a talented caster DPS player. It's not my prefered playstyle. Thirdly, I spend way too much time running around, gathering piles of mobs and Thunderstorming them off of cliffs in Borean Tundra. I'm not sure if I love this spell or hate it: the long cooldown means it's basically a gimmick, and I have yet to use it in an instance run, but it makes farming quests (kill X of Y) hilarious fun. How many Loot Crazed Poachers can I send hurtling to their watery graves today?In general, if you're playing an elemental shaman on live, you won't change your playstyle very much until level 75, when you finally get Lava Burst. Just one video I found showing the damage potential of Lava Burst is this one, which highlights the effective synergy of the spell. There's some debate as to whether or not having to put the flame shock up to get the guaranteed critical Lava Burst throws off the rotation and lowers your DPS, which is not something I can answer effectively as I have a hard enough time with rotations as it is. For soloing, however, the Flame Shock - Lightning Bolt - Chain Lightning - Lightning Bolt - Lighting Bolt - Lightning Bolt - Lava Burst rotation I tried out doesn't let FS tick for the full amount but same level mobs don't often even last this long. (I often have to go Flame Shock - Chain Lightning - Lava Burst because if I wait longer things will be dead before the Lava Burst.) Even in instances, mobs sometimes don't last long enough for a full rotation, although if you weren't as quick to mash spells off as I was you could probably get it to full duration on a boss fight.
I expect that in raids with an enhancement shaman and an elemental shaman the enhancement might want to slap flame shock on there from time to time to help make sure it's ticking for a lava burst, but I'm no expert in synergy between these specs for DPS reasons. Things die very fast when I put my mind to it, though, even in my crappy, outdated gear, so I'm not terribly worried that the coeffiicent changes are going to to drastically hurt shamans in a raid. I do think elemental shamans might see more of a DPS drop when first raiding at 80, though, if only because of the way raid buffs now work, but I'm happy to report that Totem of Wrath is working nicely and stacks with Flametongue Totem (or seems to, anyway) since their mechanisms don't directly overlap.
What I really felt in leveling was, while much of the damage output with lava burst is nice and thunderstorm is fun to play with, we didn't really see much of anything new for the elemental shaman so far. I know it's beta, I know it's not done yet, I'm not tearing my clothing and gnashing my teeth but I would point out that there's not much in the elemental shaman's toolkit as of the most recent beta build that's unique to them. Lava Burst is an elemental spell, but it's one any shaman can use. Thunderstorm simply isn't going to see much instancing or raiding use at all (you certainly can't use it on AoE pulls because you'll knock all the mobs out of AoE range) while Feral Spirit has at least the potential to be a great help in and out of PvE and PvP, and Spirit Link could be amazing if it wasn't somewhat buggy. This is a minor complaint and not one that kept me from enjoying my sincere if inept attempts to play elemental, but I didn't want to avoid mentioning it because part of the reason we play this game is for the cool factor of abilites and talents.
I was somewhat saddened to find out that my Elemental Oath talent doesn't stack with moonkin aura under the new scheme: I suppose I was lucky to manage to keep Wrath of Air and Flametongue. The new raid buff system means that you'll get the same buffs from various classes, of course, which dilutes to some degree the power of a buff heavy class like shamans (especially elemental, who have extra buffs in the forms of a unique totem and raid wide crit as well as ones all shamans have) but without raiding on beta I can't speak to how much it's really going to matter. The Bloodlust/Heroism change really just means you won't use it throughout a fight to keep an entire raid hasted, which was a change we knew was going to come in once the made various abilities raid wide. It's not a specifically elemental issue, although it does spell the end of rotating our elemental shamans into the melee group to keep them hasted (plus side, won't need to rotate anyone anymore, minus side, you get 40 seconds of haste and that's it for five minutes). I find myself actually using Bloodlust about the same, for soloing and five mans it makes absolutely no difference.
At this point I'm going to go over the past few weeks columns and find specific questions about elemental to try and answer to the best of my ability.
Poster Zeronomous asked (well, okay, stated): When you test out elemental, please commented on the reported DPS nerf to LB spells. Supposedly they "fixed" our damage coefficient back to where it was supposed to be. Read: screwed again.
I won't lie to you, Zero, they did change the coefficient and, while I'm not elemental on live very often, my initial level 70 play with the spec I did feel the change. It's hard to determine how much this will affect us: if they implement the coefficient change in the pre-Wrath patch 3.0 release, then elemental shamans DPS will go down, especially in light of the changes to spell hit we're also looking to experience (as pointed out by poster Sloegin in a later column). We'll have new talents like Elemental Oath as well, and changes to Totem of Wrath and Wrath of Air, but in general, I don't think you can escape seeing a DPS decrease for elemental shamans even with the new debuffs mentioned in the original coefficient blue post. Keep in mind that I have not had a chance to run in a group with someone who could do more than Stormstrike a mob for me.
Runstadrey asked You entered Northrend in Kara/T4 quality mail, will those of us who aren't that well (lucky, determined ... good take your pick) equipped be able to survive? I have mostly faction rep blues and PvP purples with little hope of seeing any raid drops ... ever.
I think you'll do just fine. Here's an example of a world drop blue I picked up for my elemental shaman while questing, and here's a caster dagger available from the entry Borean Tundra questline. The gear is in place at least in the starting zones to catch you up nicely for any spec you want to play.
Angus asked me to do something specific: Find someone with lava burst. Put Flame Shock on the mob, does their LaB eat your FS? This is a major concern as several shaman I know have said they'll just eat my FS as soon as they can along with my SS charges. I would very much like some of my own stuff for my use and the FS,LaB, ED combo is huge, if they are eating my stuff, I am losing a lot of DPS. Rogue poisons will be eating enough of my stuff.
As far as I can tell, yes, it does, although I only got a chance to run with one other shaman and neither of us were entirely sure which flame shock was getting eaten by which lava burst. He was elemental when I was enhancement, and I've not run a group with another shaman since. I'm 95% sure that yes, lava burst will just eat any flame shock that's on the mob in question, kind of in a reverse Stormstrike way (rather than an elemental shaman using the Stormstrike debuff to increase his or her nature damage, one shaman can use Lava Burst to consume another's Flame Shock DoT.)
Leprakhan (who wins the "Let's make Matt misspell my name a lot" award) asked about the Convection talent. In beta, how many points can be put into the Convection talent at maximum? I ask because on the official WoW site it shows it only has a 3 point cap, but on WoWhead it's shown as a 5 point.
I checked other sites i know that have talant calculators and couldn't find any other Wrath calculators.
So far it seems to be five points as of the most recent build. I have five points in it right now.
To sum up my impressions: elemental as a spec is at least grounded in a good direction, and my main concern is that it doesn't really have as much of a unique, fun feeling for all of its aspects. Since I haven't got a chance to PvP with it, I have no idea how good Astral Shift and other talents seemingly aimed at PvP survivability are in that role: if they're really awesome, that still won't change the fact that elemental feels a little like the same old same old right now. It's certainly not a bad spec, though, and feels viable for what people generally use it for.
I even healed a Nexus run with it. Granted, we had three DK's and our healer went link dead so I took over, I wouldn't want to be doing that evey run.
Okay. For next week, I'll either do a big roundup of where the class seems to be headed (I expect a new build by then) or I'll talk more about elemental as I level in it. I'm also looking to answer more questions, as it's the easiest way for me to figure out what you guys want me to talk about and what you don't.
Filed under: Shaman, Analysis / Opinion, Expansions, (Shaman) Totem Talk, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Yadir Sep 4th 2008 7:11PM
Your "caster" dagger is actually a melee dagger. FYI
Barth Sep 5th 2008 12:15PM
There is a pretty good green caster dagger from one of the first quests, I think he might have meant to link that one.
USAPaly14 Sep 4th 2008 7:16PM
first
hi since the opening of this was on the thunderstorm spell
i play a hunter but rerolling as DK when wrath comes out
but in related vids i found this
http://www.youtube.com/watch?v=zHXkFG-jnTk&feature=related
USAPaly14 Sep 4th 2008 7:16PM
nvm on the 1st part yadir gets that
Saelorn Sep 4th 2008 7:25PM
How does knockback work? As far as I know, players have never been on the giving end of this type of ability before. You mentioned that you can do the "kill X of Y" quest by throwing people off cliffs, and the obvious problem with that is that you wouldn't be able to get the loot, but do NPCs even take fall damage? If you did follow the body down to the base of the cliff, could you loot it there?
I honestly see knockback as a kind of logistical nightmare, and I see why it was never available before. In general, does it "work" as you would expect it to work?
Yaimano Sep 5th 2008 1:50AM
Sadly I expect them to implement the "invisible wall" that prevents fear etc from making you run off cliffs. Oh how I wish Blizzard were so stupid that they'd give a class a spell that basically lets you insta kill a large group of people (talking about PCs, but probably NPCs too) with one button.
grab Sep 5th 2008 8:27AM
I can't wait to use it on the bridge in AV.
Mecer Sep 4th 2008 7:38PM
Matt-
I am a resto shaman, in s3/t6 so Im not worried about get come the start of WolK. What I am worried about is our viability in long fights. Loss of Downranking, and what apparently seems like a push towards a crit heavy build makes me think that gear wont be available for us to keep our mana up. Lets face it imp water shield is nothing compared to the pally mana return from crits or a priests from overhealing. Have you had a chance to test it out more? Hows the longevity? Lastly any hope for a Healing Way, Spirit Link, and other talent reworks?
thanks!
-M
Maralach Sep 5th 2008 12:34AM
I've been testing out resto in group situations and I can say that your concerns are partially correct. in 5 mans with decent gear ES can easily take on most of the healing and as long as we don't face massive AoE for long, we'll be pretty powerful healers. I do not see the current state work for raids though. on the other hand, resto has lots of bugs right now, so blizzard needs to look at it. things might change
Trademark Sep 4th 2008 8:33PM
I started out in beta with T5/T6 elemental gear, and thus far have been very happy with how things are going in the beta. Yes, things aren't finished yet, but I'm really excited with some of the changes so far.
I've actually noticed an INCREASE in my LB damage spam, coefficient be damned. Thunderstorm, if used correctly in dungeons can be great. You can't look down on 5% mana returned now matter how long the cooldown. Also, it's a nice little damage burst on a boss (so far none have been affected by the knockback), or if used far enough away, can do damage (~3500 crit) on a mob without knocking them back. Thunderstorm also has its uses in a 5-man, when us aggro hungry shamans pull aggro from the tank, as a way to get them out of your face. Just make sure you're not punting them into a group of mobs :-). Haven't hit 75 yet, so no comments on LavaBurst, but I'm very anxious to try it.
Another thing I'm really liking are some of the Shaman glyphs. Currently, I have the Lightning Bolt glyph (reduces mana cost by 10%) and the Flametongue Weapon glyph (2% crit chance added). Mentioning this glyph, I have seen a large decrease in my mana usage, don't know if it's because my talent spec is different or what, but I have run Nexus and some higher instances in Zul'Darrak (sp?) and Azjol'Nerub and only had to drink a handful of times.
One thing I AM worried about is Hit. I was taken into some higher level content (73-76 when I was 72) and was having some Miss issues. With some of our +hit talents taken away and the lack of +hit on gear, I'm wondering how this is going to go.
Baluki Sep 4th 2008 9:08PM
To address Angus' question, I want to point out that *your* DPS doesn't matter in a raid. It's the entire raid's DPS that matters. Your puny Flame Shocks will help Elemental shamans to throw out huge crits of Lava Burst, and a Lightning Bolt increased in power by 20% from Stormstrike does a lot more damage than your Earth Shocks. By allowing an Elemental shaman to eat up your debuffs, you're indirectly causing more damage overall. Don't pay attention to the damage meters; they don't tell the whole story.
The rogue poison thing is still a pain because an Earth Shock probably does more damage than even the most powerful poison, but hopefully the increase in charges will help remedy that problem.
Phoulmouth Sep 4th 2008 11:11PM
I personally love the idea of flame shocks being eaten by other shamans lava bursts. Lets be honest, even if you are enhancement running a SS> ES> FS> SS> ES> FS rotation you know that you can actually run out of mana on a long boss fight. Lets mix lavaburst in there and your going to go OOM. How about the enhancement shaman keeps there basic rotation going while the elemental shaman in back goes for a LB> LB> LB> LB> Lava> LB> LB> LB> LB> lava rotation? Sure his DPS is gonna jump thanks to you but as stated above its the raids DPS that matters not your DPS. This is a great synergy IMO.
Although I am not at all a fan of thunderstorm. Its mostly a PvP ability in a 51 point talent slot. The only other use I can see for it is if you are too stupid to watch your threat meter and you end up pulling aggro. A 51 point talent should be more of a multi use ability and one that exemplifies the tree as a whole. IMO thundershock does not do this. Id rather see it give 5% base mana back to everyone in X yards or something like that since the synergy of a shaman is to assist and buff the entire group/raid.
TriggerHappy Sep 5th 2008 10:47AM
Enhancement Shaman are going to want the guaranteed spell crit from Lavaburst to keep Elemental Devastation up. I suppose some numbers will need to be run to be sure, but I can't see Lavaburst edging out lightning bolt anyway what with all the lightningbolt-only talents that are out there, and I certainly don't see it doing enough more damage for the enhance shaman to give up 9% melee crit.
Scalin Sep 4th 2008 11:14PM
"but I'm happy to report that Totem of Wrath is working nicely and stacks with Flametongue Totem (or seems to, anyway) since their mechanisms don't directly overlap."
Umm, 2 fire totems....are they allowing us to use whatever totems we want with no restriction? That was one of my biggest problems with Elemental, too many caster totems that use the same school. That, and the MASSIVE nerf to the talents (removed 9% hit and gave us what in return?)
Ikarus Sep 5th 2008 2:01PM
Im assuming he meant Wrath of Air and Flame Tongue Totem. Though i would really like to know what the deal is with ToW. Are they going to change it to another school of magic so it can be used with flame tongue?
Can you shamans in beta PLEASE raise this issue via your feedback!
Jake Sep 5th 2008 12:24AM
You say that thunderstorm wont be used in raiding, i have a problem with that comment. If u were to read the whole ability thunderstorm restores 5% mana to u and only has a 45second cooldown, a smart ele shaman will use it all the time to keep his/her mana up and it will help a ton.
Larry-Steve Sep 5th 2008 3:44AM
The new Elem shaman seems fairly lack-luster overall.
Thunderstorm will have uses for PvP, possibly solo PvE and 5-mans, but to argue that that 5% mana return for raids is worth the investment, I'd disagree. If the 51 pt talent was fully a mana return it'd be a different story, but the damage and knockback seem to be what the talent was designed to use.
Elem should have gotten another spell besides LavB. It will have its uses, but as stated already, Elem shaman are still just going to be spamming LB and perhaps CL. There should have been another spell added for some variety and choice based on situation in their damage rotation.
Oh, and for all your Enh shaman, this was one of undocumented changes in the latest build. MMO-Champ once again has a nice layout.
http://www.mmo-champion.com/index.php?topic=14865.0
Ozewa Sep 5th 2008 5:09AM
Yes, they did nerf the spell power coefficient a bit. This is because the higher end talents have little to no raid utility. Basically they are forcing you to spec 28 points into enhancement to get your spell power to what it should be for raiding.
Your basic raid dps spec is going to look like 43/28/0 to overcome the spellpower coefficient bullcrap blizz is trying to pull.
Here is a sample build so you can see what I'm talking about.
http://www.worldofwarcraft.com/info/classes/shaman/talents2.html?tal=55100015032153310250100030500233040020330000000000000000000000000000000000000
It returns 30% of your str, agi, and int as spell power.
In my crappy elemental set that ends up being an extra almost 200 spell damage. It is a full featured build, relies on spell haste to make up for the .2 seconds you miss out on from not speccing 5/5 into Lightning Mastery.
Basically I've been rather disappointed by the things they've been doing with the Shamans in Wrath. Blizzard can't/won't bring the class in line with the lore surrounding the shaman and give us all 5 elements, and they are majorly shafting shamans in a way not quite seen since the 1.4 content patch when they took away old Windfury Weapon and added in the hidden cooldown timer for it. Although thats not quite apt because our Elemental Totems that had their cooldown timers balanced so that we couldn't continually spam elemental totems in pve ended up simply not being able to be used in arena, which is kinda like a hunter not being able to use his pet. That and the ONLY effective way for a shaman to dump aggro is to die and use reincarnation.
To put it bluntly, Blizzard doesn't care about Shamans.
FireStar Sep 5th 2008 9:11AM
Elemental rocks. Last night i went into SSC for the first time. I had about 300 less spell dmg than most casters (800 sp here) and i was top dps lol. I'm still wearing a green trinket. They were like "how is the guy in greens out dpsing All of you guys?" These guys are mostly in T4-beginning of T5 and have most badge gear.
Angus Sep 5th 2008 9:17AM
Dammit.
The glyph system has become what I had feared. They are using it as a crutch and having you use it instead of making the abilities baseline.
Flame shock glyph is something that should be baseline. With the new system no elemental shaman will be using flame shock in their rotation without it. 20 yards? No thanks, bosses have a ton of extra damage that close in. Priests were asking for mind flay to be 30 yards for a reason.
The new buff system has me on the fence. I could forgo EVERY talent making my buffs better and get 21pts in elemental. Problem is, elemental shaman steal the entire point of doing that. Without the flame shock to power a crit with LaB, it is going to waste.
Truth is, I'm leveling a Tauren warrior. PVE and PVP viability? Sign me up.