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9-04-2008 @ 1:27PM
What people often forget when they make the 'game should be fun' argument is that the game should feel rewarding, too. In other words, you should get a feeling of accomplishment for doing things. Is grinding netherwing faction 'fun'? No, but it sure feels good when you finally get that dragon mount.Games, especially MMOs, need to combine activities that are intrinsically fun with challenging things that give you a feeling of accomplishing something.
9-04-2008 @ 1:54PM
Do you feel rewarded leveling your weapon skill? Seriously? Because I've leveled multiple warriors, and it's never even remotely felt rewarding to me to have to go off and beat on some low level mob to get my sword skill up.
9-04-2008 @ 2:27PM
Matthew, are you seriously arguing that getting something with no effort is more rewarding than getting it by default?And yes, I do get a (very small) feeling of accomplishment for capping a weapon skill.These games are not always about a small number of big accomplishments. They are frequently about a large number of smaller accomplishments that make you feel attached to your character and the game world.
That should read 'getting something with no effort is more rewarding than earning it'. Sorry for the typo.
9-04-2008 @ 2:37PM
"Matthew, are you seriously arguing that getting something with no effort is more rewarding than getting it by default?"No, because those would be the same thing. Getting it by default IS getting it with no effort.What I'm arguing is that a level 70 character going to a low level zone to kill level 20 mobs, or to the blasted lands to endlessly whack unkillable mobs, or standing on a barrel and shooting Dr. Boom over and over again is pointless. You've accomplished nothing. You've achieved nothing. You've spent however much time you spent doing effectively nothing, time you could have run an instance, done some dailies, helped some friends, worked on a trade skill, or otherwise actually accomplished something instead of getting a new weapon up to par with the weapons you've already used.I leveled all, and I mean ALL, of my weapon skills to max on four warriors. I did it mostly as I leveled, so I didn't have to go out and do any of this. And I went so far as to do instance runs as DPS with weapons I was not skilled with just to avoid the tedium.Why should the tedium be there at all? Why does 'enduring pointless tedium' strike you as a rewarding aspect of the game? In the endless arguments against this kind of change we always seem to fall back on the 'dumbing down the game' argument. Someone please explain to me how in any way, shape or form this 'dumbs the game down' from the ever so smart and sophisticated process of standing in Ashenvale killing bears with an Emerald Ripper?I don't understand that mentality. It's not 'handing everything to me' it's not making me waste three hours of time autoattacking. Why is that bad?
9-04-2008 @ 3:39PM
First, read my edit. I mistyped and realized my first comment said the same thing twice. Your site has no comment editing feature, unfortunately.As far as your example of leveling 4 warriors, you are clearly an edge case on the bell curve. Does that mean Blizz should change their mechanics because you have gone through this process so many times you have become insulated to the (relatively small) satisfaction it gives players? In my opinion, they should not. I like getting a skillup here and there. I like the fact that to be a good warrior you have to keep lots of weapons skilled up. It adds to the 'master of weapons' feel of the class.As far as 'dumbing down the game', I don't think this has anything to do with that. It's about removing another way of advancing your character that you got bored with a long time ago but someone else may get a little joy out of.The better solution here is to have Blizz figure out a way to make weapon skillups more intrinsically entertaining instead of removing them completely.
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