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9-05-2008 @ 9:19AM
Anarchy Online has had this for years. Instead of an auction house, the larger guilds had player cities that housed player shops. The guild president could specify what percentage was taken to maintain the player city coffers (usually 1-5% of each sale). There was also a minimal guild tax (think 1s to 10s) that would automatically be deducted for every hour played. If you couldn't pay your tax, you couldn't talk in guild chat until you were paid up. If your player city bank ran out of credits, your city's cloaking shield was lowered and you could be attacked by aliens.No one really minded the tax as they were just part of the game. If you didn't want to pay the guild percentage you could always shout over the trade channels. I see the same thing with WoW and the auction house only the guild doesn't get the percentage.
9-05-2008 @ 11:40AM
More trade channel spam? No thanks.People assume too much about GMs and their effect on their guilds. I've been a gm, I've been an officer, I've been a class leader, I've been a raid leader and I can tell you that it's a team effort. Your gm is not always the person most responsible for your guilds success. Sometimes they're just the person that paid the gold for a charter and that's it. Why should that person get more than the person that recruits new players when you're in a slump? Or the calm and strategic voice that gets your players over brickwall boss encounters? Or hell even the non-officer type player that everyone (officers alike) turns too for community problem solving?
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