Warrior glyphs and talent changes in Beta build 8905

For starters, warriors get a variety of changes aimed at tanking: Warbringer allows a prot warrior to charge in combat, in any stance, Thunder Clap's damage is increased by 50%, and Damage Shield, a new ability, causes warriors to deal damage whenever hit by a damaging attack or when they block an incoming attack equal to 10/20% of block value. With the new way strength adds to block, this is an indirectly scaling with AP ability. Improved Shield Block now is folded into Shield Mastery, Vitality now adds expertise in addition to strength and stamina, and several abilities have had their threat reduced but their direct damage increased to compensate. A change that surprised me greatly was seeing Sword and Board now adding yup to 15% critical strike chance to Devastate in addition to resetting Shield Slam's cooldown and reducing it's rage cost by 100%. This could make devastate a very attractive DPS option in the right gear.
And Shield Wall is back up to 60% damage reduction for 12 seconds. The Improved Shield Wall talent is gone, replaced by Improved Disciplines, which lowers the cooldown on Retaliation, Recklessness and Shield Wall by 60 seconds max.
Arms and Fury see smaller changes: Bladestorm now whirlwinds every second for six seconds, Weapon Throw is now Heroic Throw, does half AP instead of 100% of AP, and has a minute cooldown. Enraged Assault is changed, it now consumes an enrage and prevents you from being enraged while it's up, but regenerates 30% of your health over 10 seconds. Nice enough (and the thunderclap change is big for tanking) but clearly this was a prot pass for warriors.
There are some nice glyphs in this build as well. Tanking warriors will go nuts for the Glyph of Resonating Power - it allows your thunder clap to hit four more targets! Combined with the new DPS of the ability and the new talent Damage Shield, warrior AoE tanking should have just gotten a very large boost. The Glyph of Cleaving, which reduced rage cost on cleaves by 5, should be good for AoE DPS and tanking, but while quite a few of these glyphs will be awesome for tanking (Glyph of Blocking, Glyph of Devastate, Glyph of Sunder Armor, Glyph of Revenge to name but a few) the ones aimed at pure DPS or PvP abilities seem lackluster in comparison. Glyph of Mortal Strike, for instance, increases the ability's damage by 10% but cuts the healing debuff in half: I don't know many PvP warriors who'd make that trade.
Some big changes for tanking warriors all told. I'm very anxious to get online right now and try them out, in fact, so we'll end this discussion here. Don't forget to check out all the changes yourselves.
Filed under: Warrior, Analysis / Opinion, Odds and ends, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Balli Sep 5th 2008 9:40PM
Those changes, combined with the glyphs, make me very excited about prot tanking. It looks very nice, indeed. Less bloating, more dps, better aoe-tanking, more utility. Awesome.
dan Sep 5th 2008 10:51PM
Couldn't agree more, Balli. This is a lovely, lovely push.
In terms of aoe tanking it's a lot of things factoring in now between the new talents and glyphs:
Thunderclaps hitting 8 targets
Devastates hitting 2 targets
Warrior version of Retribution Aura
Shock Wave
plus more
Matt, this should help mitigate your ganglion cyst.
Tridus Sep 5th 2008 9:50PM
"With the new way strength adds to block"
Didn't know this was changed, how does it work in Wrath?
Xerous Sep 5th 2008 10:09PM
2 Strength =1 Block
Saelorn Sep 6th 2008 2:28AM
That is ridiculously awesome. Obviously, paladins get more out of this than warriors, but wow is that a nice change. And here, I was afraid that strength would become entirely useless since they made AP its own available stat.
shinken Sep 5th 2008 9:51PM
It has begun. I predict that prot warriors will outscale cat druids dps at the end of naxx due to weapon mechanics and itemization.
dan Sep 5th 2008 10:02PM
Seems to me like Blizzard wants Paladins healing and dpsing this go around.
locke Sep 5th 2008 10:40PM
LOL have you seen the prot palladin changes?
trust me, on the beta as it is right now, we are super op. there is a reason anyone spamming LFG is looking for a prot pally, and my naxx group has 2 in it.
Rallik Sep 5th 2008 10:10PM
But but... what do you mean prot warriors are the perfectly viable as the only tanks on a raid. But but... our niches!
Lol, how quickly the responses change eh? How does it feel to know that the prot paladin AoE and feral druid OT high threat niches are up for grabs, too? Welcome to the "4 tanks being equal." Blizzard meant it, looks like.
tchernobyl Sep 5th 2008 10:15PM
Matthew, feast your brainmeats on this...
Incite for the crit + Glyph of Revenge ( After using Revenge, your next Heroic Strike costs no rage.) + Glyph of Heroic Strike ( You gain 10 rage when you critically strike with your Heroic Strike ability)
bwah. bwahahahaha~
Arkhill Sep 5th 2008 10:20PM
Oh man! These next 22 levels are going to be filled with such anticipation for my warrior!
Kintharis Sep 5th 2008 10:50PM
its nice to see prot getting some buffs, im excited about tanking with my warr in wrath now, the thunder clap gyph combined with the new dmg mechanics are gonna give us some aoe tanking skills :) not as good as pallys obv but good enough to get the job done without wipes, lets hope these changes dont get nerfed to much by launch
Kyrren Sep 5th 2008 11:04PM
The Glyph of Bloodthirst is lawl, though. More healing? Bloodthirst already got that.
The only (far sneakier) dps glyph I'm seeing is Glyph of Cleave. Drop your points in Imp heroic Strike, toss them in Improved Cleave, and with 5 points in Unending Fury, all of a sudden Cleave is 10 rage to HS's 12 or 15. Sounds like my rage dump just got cheaper and now hits another target.
Neraren Sep 5th 2008 11:30PM
Am I the only one who noticed that Glyph of Blocking and Glyph of Shield Slam are exactly the same? Is this a mistake, or just a way to get around the "only one of each glyph" restriction?
wizeguy Sep 6th 2008 1:52AM
Very nice, very nice. But the glyphs aren't what we should be celebrating. They aren't the big picture.
Another beta build has come and gone.
And Titan's Grip remains awesome. :D
Urthal Sep 6th 2008 2:02AM
All I can say is.. whoa. I might play my warrior again come WotLK. O_o
Tyrnas Sep 6th 2008 2:07AM
These changes could actually change my mind from lvling a DK to tanking my way through Northrend on the Warr.
arrogance Sep 6th 2008 5:42AM
Wow the changes actually make me consider soloing as a prot warrior, even against fury trees titans grip. I like the idea of a shield bashing spartan.. it's just as cool as a diablo barbarian-esque dual weilding 2hander smashers. And with the increased single mob damage output it actually sounds like a cool way to level.
Arms tree still feels 'meh' right now. So far none of my friends have been too excited for it.
Still, it sounds like i'm gonna be playing a completely new warrior when wrath comes out. I'm just hoping it comes out okay.
Johnsom Sep 6th 2008 5:28AM
I think my warrior will be the first toon i drag thru Northrend thanks to this news. The death knight will have to wait his turn!
Solnova Sep 6th 2008 6:24AM
I'm in the beta, and just managed to take a few moments before the server went down to play with NewProt;
It's so amazingly beautiful, I could cry.
I'm in mid-T5 gear, level 70, just beating up mobs outside Valiance Keep. My shield slams hit for below 500 on live. They're hitting for at least 850 in beta.
That's not the best part.
With enrage, with shield block up, I just crit for 2.5k on a mob with two sunders.
That noise you heard was every prot warrior that ground a Netherdrake without respeccing crying in pure, unmitigated joy.