Arcane Brilliance: Patch 3.0.2 and you

Each week, Arcane Brilliance journeys to the heart of Mageland, braves all the perils of Blinking backwards, premature sheep-breakage, and table-ninjas that infest that mystical place, and returns triumphant, bearing with it the spoils of its epic victory: one-to-two-thousand words, a center-aligned image of some type, and several dozen Wowhead links. It then distributes these treasures among the citizenry, spreading word of its conquests throughout the villages and townships, before kneeling before the King of Mageland and presenting him with the head of a Warlock.
And there is much rejoicing.
I don't know about you, but the idea of patch 3.0.2 scares the living crap out of me. I mean, I'm excited about a lot of it--changing my Mage's hairstyle and restoring his lower jaw, for instance (it still perplexes me how a barber can alter my entire facial structure)--but there are things about the impending patch that absolutely terrify me. Chief among these is that free respec.
Choosing a spec on the beta, where respecs cost a whopping 1 copper, has been difficult enough. Almost every talent we have now will be changed (in most cases improved), moved, or flat-out abolished when the patch hits, and many new talents will appear. Believe me when I say that none of the currently accepted level 70 talent specs will remain intact. In many ways, Mages, like every other class, are getting what amounts to a complete class reset. Everything we know about talent builds will essentially have to be forgotten and relearned. Even raids your guild knows frontward and back will become a crazy new adventure, and PvP will become a giant crap-shoot. The good news is that for at least that first week, the Arena playing field will be leveled completely.
But don't worry. Arcane Brilliance is here to help. Follow me after the break to see what kind of fun we can have with our 61 talent points after the patch hits.
After spending an inordinate amount of time frigging about with all three trees on the beta, I have to admit, I still feel lost. There's just so much newness to absorb at once, it's almost overwhelming. When the free respecs were given out prior to the release of the Burning Crusade, I had just reached level 60 with my Mage a few weeks before, so the system shock wasn't as all-encompassing. This, though, this...is just insane. Fun, but totally crazy.
The big thing I've noticed is that there doesn't seem to be much call for mix-and-match specs anymore in the beta. Each tree can pretty well support itself. Talents that complement a specific tree are generally found in that same tree, and going 17 or so points into another tree for something like Improved Counterspell now seems like far more of a waste. A 61/0/0 build or a 0/0/61 build is actually a perfectly advisable way to spend your talents at level 70 on the beta right now. In fact, it's tough to find reasons to advise anything else.
The lone exception, from what I've seen so far, is a Fire/Frost elementalist build. Builds that take multiple damage and crit talents from the two elemental trees really shine once you have Frostfire Bolt at your disposal, taking advantage of all talents that affect either Fire or Frost spells. The problem is that Frostfire Bolt won't become available on the live servers until the expansion hits and Mages begin to hit level 75. For the purposes of patch 3.0.2, even elementalist builds aren't really advisable over deep-tree, focused builds.
Old stand-by's--like PoM-Pyroblast specs, or Frost with Improved Counterspell--fall by the way-side once the new talents become available, and not because they get less useful, but because other talents become more useful. Once the patch hits, there will simply be too many valuable talents in each tree to justify losing so many points in another tree for a single good talent. As more Mages experiment with various theorycrafting numbers and the damage output of each class is balanced, this may change, but for now, if you're a Frost Mage, you're going to want to throw just about all of your talent points into Frost. If you're a Fire Mage, the Fire tree will need almost every point you have. And if you're an Arcane Mage, well God bless you, go kill something (cough...Warlock...cough) and know that all is right with the world.
The choice then, comes down to which of the talents in each tree you wish to take. Trust me when I say the choice is actually really difficult. Even throw-away talents that nobody ever took before (I'm looking at you, Magic Attunement) have evolved into outstanding options that are very difficult to pass up. Each of the 51 point talents--assuming any remaining bugs have been ironed out by the time they go live--is worthy of its lofty spot in the tree, and tough to justify missing out on.
After much monkeying around and the slaughter of many innocent mobs, below are a few of the builds I've been most pleased with so far.
Arcane 58/3/0
Purpose: Raiding
DPS: Exceptional
Mana efficiency: Moderate
Survivability: Incredibly low
This build produces the highest single-target DPS I could find. It is set up around a rotation I have spoken of before:
Arcane Blast-->Arcane Blast-->Arcane Barrage (cast upon proc of Missile Barrage)-->Arcane Missiles-->Arcane Blast.
When it is off its cooldown, you'll want to throw up Presence of Mind as you see Missile Barrage proc, so that it stays up throughout your Arcane Barrage/Arcane Missiles sandwich, giving each of those spells an additional 30% chance to crit, and then consume it with your next Arcane Blast. You'll then repeat the Arcane Blast spamming until you next see Missile Barrage proc again a few casts later, and repeat the whole cycle until the boss begs for mercy. It's a fun, interactive rotation that keeps you on your toes, and just feels exceptionally powerful.
As for the rest of the build, I've skipped anything that doesn't directly contribute to the DPS of your Arcane spells, so your utility will be low, and God help you if you run into Arcane-immune mobs. The three points in Fire are just to up the extra crit chance for your primary nuke, Arcane Blast. I picked up Focus Magic with my last point, despite the fact that it doesn't work properly yet, and may or may not actually be worth casting even when it does due to the high mana cost, simply because once it is fixed, and if there are a lot of casters in your raid, it will hopefully be worth the one point.
Arcane 54/2/5
Purpose: PvP, Arena-focused
DPS: High
Mana efficiency: Low
Survivability: Surprisingly high
Basically, this spec is designed to be slippery, mobile, and able to dish out massive amounts of instant-cast pain in between turning things into sheep or pigs or penguins or whatever. Keep in mind that PvP is in short supply on the beta, so this is pretty untested, but I still can't wait to try it out in Arena after the patch. The concept behind it is escapability (via instant Invisibility fade-outs, Improved Blink, and Frost Novas with shortened cooldowns), survivability (thanks to the damage mitigation of Prismatic Cloak, the insane resistances of Magic Absorption, and lowered cooldowns for Ice Block), control and utility (via Slow, Improved Counterspell, the aforementioned short-cooldown Frost Nova, and an increased chance to hit with Polymorph thanks to Arcane Focus), and high instant-cast damage capabilities (Arcane Barrage, fully-talented Arcane Missiles, Presence of Mind-Arcane Blasts, and lowered-cooldown Fire Blasts).
I feel like the Arcane Missiles talents are necessary because that's such an invaluable Arena spell already, and the ability to follow Druids around corners with a damage spell will only become more useful with the promise of "moving obstacles" and such in the new Arenas we're supposed to be getting in the patch.
Thanks to Incanter's Absorption, judicious use of spells with damage absorbing mechanics (Mana Shield and Fire/Frost Ward) will up your spell damage temporarily, packing a lot more punch into those instant casts you're pumping out as you Blink and Frost Nova your way around the Arena. Though Torment the Weak is pretty bugged right now, it should be worth taking for use against Slowed targets--in therory anyway.
Fire 60/0/0 (+1)
Purpose: Raiding, high-AoE capabilities
DPS: Ridiculous
Mana efficiency: Moderate
Survivability: The approximate durability of a wet kleenex
In spirit and function, this build isn't actually that far removed from the Fire Mages of today. You will begin with Scorches to apply the Improved Scorch debuff, spam Fireballs on bosses, throwing in the occasional Living Bomb to up your damage output and Scorch to keep the debuff up. You could also try keeping an almost infinite Hot Streak going by cycling through Fireball-Scorch-Fire Blast. This works on the beta (you wait until you have hit three criticals in a row and the Hot Streak buff pops up, guaranteeing your next cast will crit, starting the 3-crit counter over again, only as soon as you cast the guaranteed Fireball crit, you follow it with a quick Scorch/Fire Blast combo. The buff lasts just long enough to allow those two spells to crit as well, and just like that, you've hit 3 crits in a row again and can start the combo over again), but not every time, and is likely unintended and will be fixed at some point. What's with this column and all the long paretheticals, huh? Sheesh.
One talent point is left up to you here, as I simply couldn't decide where to put it. I'm sure you'll find a place to stick it, and if you don't I'm sure you'll find there are plenty of other folks out there who love to suggest locations for other people to shove things.
Frost 0/0/61
Purpose: PvP/Arena, but also reasonably high raiding DPS. So pretty much any purpose you want, really.
DPS: Um...reasonably high? (see above)
Mana efficiency: Nothing to sneeze at
Survivability: Outstanding
Frost is still the PvP spec of choice. Your control and survivability options in this tree are still the best out there. The major additions here are Deep Freeze and Fingers of Frost. Put simply, your opponent will be frozen more often, and you will hurt him more when he is. Shatter combos are still the heart of this tree, and Deep Freeze just gives you a stronger finishing move and control option when its cooldown is up. Your snare effects will be even stronger than ever, thanks to Chilled to the Bone and Permafrost (I didn't take it here, but you certainly could). Frankly, a skilled Frost Mage will find they can keep an enemy at bay almost indefinitely after the patch. I know some of you feel you can already do that, but believe me, it's getting just that much easier.
In raids, The major additions are Improved Water Elemental (which is where I'd be putting my next point at level 71) and Brain Freeze. Improved Water Elemental is bugged to the point of uselessness right now in the beta, but if it ends up being as incredible as it could be, your raid will thank you for taking it. Brain Freeze gives you a mana-free instant cast Fireball pretty frequently. It's a flat DPS increase and adds a fun bit of interactivity to your Frostbolt spamming.
A final word you can probably ignore:
As always, my overarching philosophy in regards to talent specs is that there are no right or wrong ones. Spend your talent points as you see fit, in ways that fit your playstyle and personal taste. If your guild laughs at you, respec or find another guild. Far more than was ever true before, there simply aren't any useless talents anymore. Each one seems to fulfill a purpose, and it should be possible to truly customize your character to fit your desired method of killing things once the patch hits. The above specs are just ideas, templates upon which to build and adapt to conform to your own personal vision. I'm putting them here because they've worked for me, and I fully understand that they may not work for you.
Just know that messing around with these new talents on the beta has been an incredible amount of fun, and I simply can't wait until they go live. Yesterday, I began fiddling around with the talent calculators on Wowhead at around noon. An hour later, my wife went out shopping. At three, she came home to find me still experimenting with various builds. She gave me the "is it too late to anul this thing?" look, sighed deeply, came to terms once more with the sad reality that her husband is a huge dork, and went about the rest of her day.
That's the beta, guys: making wives everywhere reassess their marriages one nerd husband at a time.
Bring on the patch!
Filed under: Mage, (Mage) Arcane Brilliance, Talents, Classes, Raiding, Features, Expansions, PvP, Analysis / Opinion, Patches, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Frank Sep 6th 2008 6:13PM
yikes. re-learning everything i've learned up until this point? you've succeeded in scaring the bejeebus outta me.
Trilby Sep 6th 2008 6:15PM
You've missed out something incredible, something we never thought would happen... Ladies and Gentlemen, I give you...
MIRROR IMAGE!
http://wotlk.wowhead.com/?spell=55342
Sweet Jesus, I can't wait!
Christian Belt Sep 6th 2008 6:24PM
Oh, you better believe I'm excited about that too. I plan to do a Skill Mastery about it the very second my premade level 80 Mage gets copied over to the beta and I can test it out. I'll let you know how well it works as soon as I see it in action.
Matt Sep 6th 2008 6:23PM
"DPS: Ridiculous"
If this is true, and real, then I am excited to reactivate my WoW subsciption. I will hold my everflowing qq about living bomb as a horrific 51 talent-point. I'm just curious on actual numbers and the comparison to some other classes. (Specifically locks, etc)
Anyone have any actual numerical figures?
Spellweave Sep 6th 2008 6:25PM
Great post :D Personally I cant wait for new talents.
Roxton Sep 6th 2008 6:36PM
The thing is, when Wrath hits we'll be leveling. Now, if you're on a PvP server, leveling outside of instances (which will be how most of us level from the looks of things) will need to involve two things: the ability to kill things fast and without dying, and the ability to anti-gank. The obvious answer to this would appear to be full frost, but to be honest, who really wants to play frost? Some people may do it out of necessity, but to be honest, why slow something when you can kill it before it has a chance to aggro on you? With this in mind, I present to you the arcane leveling spec of DOOOOOOM, with massive amounts of pain to be dished out, and the ability to instantly vanish from a potential ganker, to reappear behind them and crit them so damn hard that their ghost has to spirit res.
http://wotlk.wowhead.com/?talent=ocxVfhMcdeGuMtedcZ0h
It'll need a little shuffling (the three points in incineration moved for the sake of mana efficiency?), but I like it.
Incidentally, as Trilby and Christian have already mentioned, how awesome will it be to have mirrror image? Answer: So Awesome. I wonder, can you mirror image and vanish, leaving your images to nuke the opponent down while you recuperate? Christian, this is something you need to try out!
Neofox Sep 7th 2008 10:45PM
Wow, there's so much to be said to that...
I'm a full Frost Mage, and I play it because I love the spec. Not out of necessity, but because it pwns extremely hard. Often times, I crit more than I don't, and with Ice Shards giving me 100% crit damage increase, my Frostbolts crit considerably higher than my Fireballs. Also, no one is ever going to kill something (of equal level) before it gets to aggro on you--not even a Fire Mage.
As a Frost Mage: at level 53, I killed a 60 warrior who was with a 52 warrior all on my own; at around level 60, I was able to beat a level 70 prot pally in a duel.
If you truly think Frost spec is inferior or boring, I think you've never been Frost spec.
Oh and BTW, I think I know the answer to your question about Mirror Image. I think the copies will be direct copies of the player, meaning they'll cast the same spells you cast, and thus going invisible when you do.
Jacobey Sep 10th 2008 8:36PM
@Neofox
I don't think you've played fire spec if you think frostbolts can crit higher than fireballs and think you can't kill something of your level before it gets to you.
With impact, blast wave, and frost nova, we certainly can kill something before it gets to us, and we usually can without any of those.
Also, I think you're wrong on the mirror image thing. I don't know if you can pop invis, but I did see a video of a guy using it with all of his images casting frostbolt and him casting scorches.
Matazuma Sep 6th 2008 6:37PM
Im sure that an ongoing critical attack is well.....
"Survivability: The approximate durability of a wet kleenex"
noratul Sep 6th 2008 6:47PM
I'd like to disagree about frost and PvP. All my plans so far have me going at least eight points into arcane for a passive 80 resistance to every spell school. Usually I go a bit further for the extra 6% damage to ice lance (and fire blast, and arcane explosion) in Spell Impact.
If frost stays the PvP spec, which I'm fairly confident it will, I can very easily see most people who take it going at least a few tiers into arcane for its big survivability talents, to say nothing of Spell Impact, and maybe even the old improved counterspell stand-by.
Trilynne Sep 6th 2008 6:52PM
Wow, I can't wait to lvl the little lowbie mage I have once the patch hits. My main is a tankadin. I'll spec my mage into Fire, and become the complete opposite. She is very good at being hit by things and not dying, while not doing much damage to them. The mage, on the other hand...
ULTIMATE COSMIC POWER!
itty bitty little hp
Skarlette Sep 7th 2008 1:45AM
Heh, my main is a fire mage and my latest alt is a prot paladin. Granted, I play alts of just about everything imaginable, but I can totally agree with the feeling of those two being complete opposites.
Sinthar Sep 9th 2008 8:36AM
LOL my main is a mage (doing 1400+dps according to the swearing by my guildmates, along with cries of nurf....hehe), and my alt is a newly dinged prot pally - - -great minds think alike...hehe
Coik Sep 6th 2008 7:18PM
Minor thing about the 58/3/0 spec...didn't they change PoM so it gives you a separate buff for the extra crit chance, which is consumed on next spell cast?
I'm sure I remember reading that, though for the life of me I can't remember if it was on the beta forums or EJ. I'll have to poke around.
Christian Belt Sep 6th 2008 7:47PM
It would make sense for that to be the way they fix it, but I just logged into the beta 5 minutes ago and tested it out, and it doesn't seem to have been fixed quite yet. I popped Arcane Power and then proceeded to cast alternating Arcane Barrages and Arcane Missiles at everything in sight. I was critting on average every other cast. At one point, I critted on an Arcane Barrage, then all five missiles of an Arcane Missiles cast in a row. If it isn't Arcane Power causing that, then then I can't explain it.
Still, I fully expect this to be fixed in one way or another, as it really does feel too powerful at the moment. It's a good feeling, though!
Christian Belt Sep 6th 2008 7:53PM
And I just tried it some more, and I can see that the Arcane Potency buff does pop up upon casting Arcane Power and then disappear after the next spellcast, though Arcane Power is not consumed, so it would seem this is their fix. The thing is, it still doesn't seem to be lowering my chance to crit. I'm definitely critting more often with Arcane Power up than I am without it. Oh well, that's the beta for you.
Shalmaneser Sep 6th 2008 7:43PM
Your Arcane PvP spec is OK but I think it's crazy currently to not take Impact, a free stun on everything is just to good to pass up for a spec that's a little low on CC.
Ness Sep 6th 2008 9:35PM
thought you might want to know, either the tooltip on your hot streak talent is wrong, or its been changed, yours says "every 2 crits in a row with fireball scorch or frostfire will make the next pyroblast instant cast"
pnm326 Sep 6th 2008 10:43PM
Wet kleenex lol. I love mages. I left my original main, a lock, and turned to the dark side of the force, rollin a mage to 70.
Chrisitan, every time I read one of your articles, I immediately proceed to alt-tab back to WoW and relog to the mage. :) Keep up the outstanding work!
I think that arcane could quite possibly be the OP pvp spec for a week or two. I do have a rather dumb question concerning netherwind presence though. Does it increase your spell haste "stats" by 6%? What if you have no spell haste? Or...does it act like a 6% increase to all casting speeds?
Thorn Sep 7th 2008 3:43PM
It's 6% to all casting speeds, or approximately 94 spell haste (at level 70).