Ask a Beta Tester: More about inscription

- "Pomaces" have been renamed "Pigments" and have shiny new icons that look less like dust (they were various colors of enchanting dust icons) and look more like... well, I suppose, pigments.You can judge for yourself what you think they look most like.
- New Glyphs for Shamans, Warlocks, and Warriors.
- More Glyphs with realistic, skill level appropriate material costs. (Though the majority of them still need the exact same ink, herb, and one of each kind of parchment.)
- The Glyph cooldown has been changed. Though applying a Glyph still starts an hour cooldown, the cooldown is only for that Glyph, specifically. So if, for example, my Paladin applies Glyph of Blessing of Wisdom, I cannot apply Glyph of Blessing of Wisdom again for an hour. However, I could instantly swap six healing Glyphs for six tanking Glyphs -- I'd just have to wait to switch back to my original healing Glyphs. (And, of course, I'd have to have a new set of healing Glyphs to swap to, as removing them to put in tank-oriented Glyphs would destroy them.)
For more of your beta questions -- and our beta answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
Cruces asked....
From a healer's point of view, I understand that spells will get a huge casting cost and we loose downranking, but that won't be a biggie in raids where you'll have 2-3 raid mana batteries, but what happens to 5-mans? Will healers be able to cope with this in instances where you may not have a mana battery with you?
I have successfully run 5-man instances in the beta without a mana battery of any sort. It's not impossible, just different. Max rank heals seem to be inching towards a thousand mana a cast around level 70 -- and they'll no doubt be there or higher by level 80 -- but there are some mitigating factors. First up: the change to healing coefficients that came with the switch from +healing and +spell damage to spell power means that all of your heals are hitting harder than they do now. Also, mana regeneration has received a tweak which seems to be helpful... at least a little bit. Instead of a chunk of mana appearing in your mana pool on arbitrary time intervals, mana constantly regenerates. Whenever you have less than a full mana bar, your numbers constantly tick up, up, up.
From a less practical point of view, Blizzard doesn't seem to want to push specific classes on us. Their tanking philosophy these days seems to be that any class should be able to tank efficiently -- so I doubt they're planning on making specific classes required to complete

Promethus asked....
I was wondering about some of the achievements, for the ones like finish every group dungeon in Classic WoW and every raid in classic WoW, do they give you a list of any sort to mark off what ones you have done and ones have not?
Yep! Any achievements with a number of different components has a list which is automatically marked when you complete each component -- see the screenshot above as an example.
Dightkuz asked....
Borean Leather is the new leather type, so I presume there will be an equivalent to Knothide Leather Scraps also, which I guess is Borean Leather Scraps? Considering that Frostweave Cloth can be turned into Bolt of Frostweave at 350 Tailoring, I suppose that Borean Leather Scraps can be turned into Borean Leather at 350 Leatherworking also?
Yes, at 350 Leatherworking skill, you can turn 5 Borean Leather Scraps into 1 Borean Leather.
Andostre asked....
I have some alts that haven't reached 375 in their crafting skills, yet. Am I still going to have to start hunting for Primal Nethers and Primal Mights to get there once the expansion starts? The grinding involved in that will probably net me a level or two, XP which would be more fun to get questing in Northrend. I remember that when Burning Crusade started, many of the recipes that were dungeon and world drops became available through a trainer...
Though I'm not seeing old world patterns (at least not in name), there are plenty of new patterns that use new Northrend materials starting around 350 skill. This should make the trek from 350 to 375... and beyond!... easier, no Primals required.
J asked....
Here's one for the tankadins regarding spell power and gear: with the new stamina = spell power talent, will tankadins absolutely need spell power gear and weapons anymore? I can see the threat generation being enormous if we keep the same mechanics as now, but I noticed that some of the threat talents have attack power figured in. Just wondering if tankadins will now get just as much benefit out stacking a ton of stamina and using what has been thought of as the standard warrior tanking gear with defense, attack power, and a fast, powerful defense weapon and shield as opposed to continuing to stack spell damage?
In my experience, my Paladin, when tanking, tends to wear almost entirely Warrior gear to begin with -- with the exception of a spell damage weapon. Of course this means I wind up with less spell damage, but unless tanking content under my level, it's always been worth it for the extra defensive stats. However, this new talent nearly triples my spell damage in tanking gear -- and I cannot sufficiently sing its praises. More damage (and thus more threat) for the same mana? Mana returns from blocks, dodges and parries with the new Blessing of Sanctuary? Yes, please! There's no aspect of tanking this doesn't help.
Filed under: Wrath of the Lich King, Inscription






Reader Comments (Page 1 of 2)
Cal Sep 6th 2008 2:14PM
Great to hear that they're having patterns start at 350 for Wrath.
Quite a few professions has horrific grinds to 375, so combined with seeing "cool stuff" before 450, I'm really excited about professions in Wrath.
... Flying Carpets totally help though.
William Sep 6th 2008 5:01PM
Flying carpet looks totally awesome!
Meethan Sep 6th 2008 2:19PM
I has a question.
What does Murder Spree do now? Is it still borked as a Rhino's growl?
Wayne Sep 7th 2008 2:46AM
Awsome, I love the news about the stam= spell power talent for pallys. Maybe now i'll finally level one up.
I know blizzard has stated that they wanted to make pally tanking a little more responsive; have you experienced any change at all or has the tanking mechanics remained the same? Also, with the new Blessing of Sanctuary, does that mean that now, warriors and tankadins are looking for the same gear and the plate spell dmg gear is for the most part non-existent? Or would we still benefit more from spell dmg?
Magus Sep 7th 2008 6:56AM
Though you would miss out on Hammer of the Righteous, it is possible to get Touched by the Light (30% Stam=Spellpower) and Sheath of Light (30% AP=Spellpower).
I wonder how high spellpower can go without equipping any SP items.
Tap Sep 6th 2008 2:35PM
"Yes, at 350 Leatherworking skill, you can turn 5 Borean Leather Scraps into 1 Borean Leather."
But does it give skill ups?
Gareth Sep 6th 2008 2:38PM
What's the deal with the evolved Murlocs and the sentient Wolves in Sholazar Basin? And from what I've heard you can swap faction pretty easily, so what's the benefit of each faction AND swapping?
tehvoid Sep 6th 2008 2:45PM
Any news about the come back of the boats and zeppelins' crews?
Do boats in Northrend have a crew?
Durante Sep 6th 2008 2:46PM
My PC is several years old at this point, and the framerate struggles in raids even with most of the graphics settings at their minimum. Some of the beautiful screenshots I've seen from the beta have me nervous, will WotLK raise the minimum systems requirements like TBC did?
Drakkenfyre Sep 6th 2008 2:52PM
Burning Crusade only bumped up the required RAM, but truthfully the original game should have listed that much RAM as minimum anyway.
The new expansion does feature upgrades to the graphics, so far it's been explained that it has new shader effects, and realtime shadows. They have also extended out the farclip range and the ground clutter detail. You will be able to set any of these lower, and in fact from what I read, the details can be set to original game/Burning Crusade levels, with maybe the possible exception of the new shader effects. If your computer is several years old at this point, it might be best just to get a new system anyway.
spf Sep 6th 2008 3:47PM
So when i respec from my pve spec to pvp spec and vice versa, ive got to buy new set of glyphs and replace them too? wouldnt it be extremely expensive?:|
Fojar Sep 6th 2008 5:43PM
How intact is Naxxramas? As in, Have the music, environments, voices etc. of the instance changed at all? And if so, how much?
Groth-man Sep 6th 2008 6:14PM
What is the scourge hierarchy? Like who creates what and how. For example, we know that DK can create ghouls, and we know Arthas could create Frost Wyrms and Kel'Thuzad can force people to be DK. not anything like specific characters though, just the classes and whatnot. Right now, the whole thing is confusing and not explained very well.
Tinwhisker Sep 6th 2008 7:41PM
I have a question about 'Master Poisoner'.
The tooltip says that at it's highest level it reduces poison duration by 50%. What exactly does that mean?
Would Deadly poison tick normal damage at a faster rate (shorter overall time, same total damage)? Would it tick higher damage at the same rate (shorter overall time, same total damage)? Or does it just chop time off the end (shorter overall time, less total damage)?
uncaringbear Sep 6th 2008 7:56PM
Question:
One of my alts finally has their epic flying mount, and I'm considering doing the long grind for the Netherwing drake mount. With the expansion coming around the corner (well sort of), would it make more sense to wait til my alt hits 80 before starting the Netherwing dailies. The assumption is that at 80, doing those dailies would be trivial as far as difficulty goes, and more importantly, would require far less time. I'm thinking the same logic would apply to the Skyguard mount and the Cenarion Expedition mount. What do you think?
SaintStryfe Sep 7th 2008 2:59AM
DIFFICULTY wise, the Netherwing Dalies are all ready a wash - none of them are hard. What they are, is time consuming. If more then a few people are doing it, the Booterang quest can take 15 minutes, grinding out the boxes and slimes and ect. in the cave can be 40 minutes on an unlucky day. None of the enemies are particularly hard. Geared in Kara gear, I could do all of them easily.
So no, go ahead, it's actually a great grind to do while waiting for Wrath.
Uryx Sep 6th 2008 9:40PM
I'm looking at the warrior glyphs added and I notice that one has Devastate applying two sunder armors at once (Glyph of Devastate) and another that makes Sunder Armor affect a second nearby target (Glyph of Sunder Armor). I'm curious to know if having both of these glyphs will allow a warrior to apply two sunder armors to two targets at once with each Devastate.
Relik Sep 6th 2008 10:10PM
I was reading into some old posts and reading up on hunter pets. Now that its official that the core hound is a tamable beast, can we tame "The Beast" from UBRS? If so, will he have any bonus size/aspect/achievement?
swaldman-kw-wowinsider Sep 7th 2008 3:03AM
Are Achievements per-character, or per-account?
Damma Sep 7th 2008 4:31AM
According to Blizzard, right now they're based on character, later they MAY be based on account.