New racial abilities for Wrath
It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.
Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]
Orc
Troll
Draenei
It's also good to see resistances to magic by percentages rather than flat points of 5 or 10, which is an effective buff. Some abilities now also scale, which is a significant change -- Gift of the Naaru scales with either attack or spell power, while Endurance scales with gear. The better your gear, the better those abilities get... it sounds almost too good to be true. We're likely to see the full changes in the next build, and it'll be pretty exciting to see all these abilities at work.
Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]
Orc
- Hardiness now reduces the duration of stun effects by 15%
Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
- Berserking: no longer has an activation cost of energy/rage/etc
Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%
- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
- Nature Resistance: reduces the chance to be hit by Nature spells by 3%
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
- Nature Resistance: reduces the chance to be hit by Nature spells by 2%
- Escape Artist: the freeing effect can no longer be resisted
- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
- Mana Tap: ability removed (partially integrated into Arcane Torrent)
- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
- Magic Resistance: reduces the chance to be hit by spells by 2%
- Perception: changed to a passive, now grants one character level of passive stealth detection
- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
It's also good to see resistances to magic by percentages rather than flat points of 5 or 10, which is an effective buff. Some abilities now also scale, which is a significant change -- Gift of the Naaru scales with either attack or spell power, while Endurance scales with gear. The better your gear, the better those abilities get... it sounds almost too good to be true. We're likely to see the full changes in the next build, and it'll be pretty exciting to see all these abilities at work.
Filed under: Human, Blood Elves, Draenei, Blizzard, Analysis / Opinion, Trolls, Undead, Tauren, Orcs, Gnomes, Dwarves, Night Elves, Wrath of the Lich King







Reader Comments (Page 1 of 7)
Eliah Hecht Sep 6th 2008 7:07PM
Wow, they nerfed the ever-living crap out of human PvE racials. I am rather upset at having so many humans now.
Llama_egg Sep 6th 2008 7:14PM
Dunno what your talking about, I wouldn't call Fall of Humanity a nerf.
Steve Sep 6th 2008 7:19PM
Agreed.
With one exception, all of my characters are Humans, due to their racials and they don't look silly with armor on, unlike Trolls.
But to be honest, Diplomacy was quite OP and still is the best racial for endgame, and with Perception you could see all steath classes if they are near your level.
But a feign death style racial looks ridiculous, and might only help casters in PVP, what about melee types who focus on the enemy?
John Sep 6th 2008 7:45PM
Waaaah. I now have a way to drop aggro until the tank catches up with me. Waaah.
Please.
Driphter Sep 6th 2008 7:50PM
It interrupts casts?
~Driphter
Drakkenfyre Sep 6th 2008 10:28PM
If it functions like a Hunter's Feign Death, yes, it will interrupt casts. If a Hunter uses Feign Death while you are casting on him, you lose him as a target, and have to retarget him.
Tap Sep 7th 2008 12:01AM
They should give you a free racial change, because I picked my races based on which I felt was best for the class. Changing the racials makes all of those decisions moot.
Anstice Sep 7th 2008 2:03PM
They've got to be joking, is it april 1st already??
Nerfing the shite out undead shadow resistance....1% INSTEAD of 2% like all the other races with a resistance racial? Thats messed up.
And unless I'm mistaken, I don't think I saw a mention of Shadowmeld for Nightelves. has this been removed? Can i now go cap BS with out worrying of a cloaked Nightelf Army waiting for me?
Algorithm Sep 8th 2008 2:48PM
First of all, racials are a dangerous thing to change, since many people (myself included) chose their race based on racials. (I picked a draenei priest for the mana-free HoT, fear ward and Symbol of Hope)
The human racial makes no sense to me. What? Why?
The spell school miss % is a welcome change in my opinion. 2% is noticeable but not ridiculous.
Yet, the changes seem pretty inconsistent to me.
-Undead getting Shadow Resistance nerfed? I guess they wanted to differentiate between Draeneis. But, Undead don't seem to get any sort of compensation. In fact, their other racial is nerfed?
-What seems REALLY inconsistent to me is the Blood Elf resistance. 2% spell mitigation period? That seems extremely powerful to me. It would make more sense, given current racials, for it to be 1%. 1/2 the resistance spread across all schools.
Ichigo Sep 6th 2008 7:08PM
Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
This has to be a bloody joke. So all humans get a FD as a racial? I really hope this doesn't go live.
Ametrine Sep 6th 2008 7:19PM
It just stops attack, it doesn't drop threat. So the moment you move again, the monsters come back.
Ha ha ha.
gilren Sep 6th 2008 8:39PM
"It just stops attack, it doesn't drop threat. So the moment you move again, the monsters come back."
But if you FD and you're the only one in combat, the fight ends and they reset ending the combat. Just like Hunter FD. So if you're not in their normal aggro range, you can potentially escape combat as a human now once every 5 mins starting at level 1. Just a tad bit OP...
Jetstream Sep 7th 2008 12:14AM
I should note that it doesn't SAY that the ability drops combat. So there's a chance that it doesn't, and the instant you move again you're back in the craphouse :)
Can anyone confirm if it drops combat?
FancyRat Sep 7th 2008 12:59AM
There's no way that's going live.
On the plus side, the retardation of Mana Tap has been, uh, de-retardificated.
SkwidSpawn Sep 7th 2008 9:28AM
there will be no end to human tanks feigning death during boss fights.
PimpyMicPimp Sep 7th 2008 5:52PM
Agreed. It's so...silly.
dafire Sep 6th 2008 7:11PM
this list is not a replacement for the current abilities... those are additional abilities to the current ones (if not stated otherwise that something was changed or removed)
Cogzwell Sep 6th 2008 7:24PM
Bull! i like the mana tap system
wowinsiderer Sep 6th 2008 7:22PM
So humans no longer have +5 Expertise?
Or is it that it just wasn't changed????
ninjasuperspy Sep 6th 2008 7:18PM
No diplomacy? Ouch. And GotN scaling on Attack Power? Man, even though they look like they are about to kill a regular sized horse, I may have to make my Death Knight a Draenei.
Is Arcane Torrent still off the GCD? And does the 2% given by Arcane Resistance stack with 3% given by Divine Purpose? I may have to make friends and start an arena team.
And are you sure that Toughness scales up with gear rather than down? It almost seems like they might want to make the health bonus lower the better your gear gets to increase the amount of Orc/Troll main tanks.