New racial abilities for Wrath
It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.
Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]
Orc
Troll
Draenei
It's also good to see resistances to magic by percentages rather than flat points of 5 or 10, which is an effective buff. Some abilities now also scale, which is a significant change -- Gift of the Naaru scales with either attack or spell power, while Endurance scales with gear. The better your gear, the better those abilities get... it sounds almost too good to be true. We're likely to see the full changes in the next build, and it'll be pretty exciting to see all these abilities at work.
Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]
Orc
- Hardiness now reduces the duration of stun effects by 15%
Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
- Berserking: no longer has an activation cost of energy/rage/etc
Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%
- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
- Nature Resistance: reduces the chance to be hit by Nature spells by 3%
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
- Nature Resistance: reduces the chance to be hit by Nature spells by 2%
- Escape Artist: the freeing effect can no longer be resisted
- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
- Mana Tap: ability removed (partially integrated into Arcane Torrent)
- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
- Magic Resistance: reduces the chance to be hit by spells by 2%
- Perception: changed to a passive, now grants one character level of passive stealth detection
- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
It's also good to see resistances to magic by percentages rather than flat points of 5 or 10, which is an effective buff. Some abilities now also scale, which is a significant change -- Gift of the Naaru scales with either attack or spell power, while Endurance scales with gear. The better your gear, the better those abilities get... it sounds almost too good to be true. We're likely to see the full changes in the next build, and it'll be pretty exciting to see all these abilities at work.
Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Blizzard, Draenei, Blood Elves, Wrath of the Lich King
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Reader Comments (Page 4 of 7)
kabshiel Sep 6th 2008 8:16PM
Kalgan on Undead's Lower Spell Resist:
"It was intended to offset somewhat the general perception that undead are the uber-race. That might not be the case any longer with the wotf change, although honestly I don't think the wotf change is as significant as some angry undead are making it out to be."
How ridiculous is that? So Blizzard has decided to balance the game based on player perceptions and not on actual, y'know, facts? I don't even play undead and this pisses me off. The WotF change is warranted, but this spell resist change is just stupid.
Anaughtybear Sep 6th 2008 8:32PM
This list is pure BS. Way to give humans and night elves the only abilities worth having. The racial abilities were so minor before that nobody should have been complaining. Now they are going to be ridiculously broken. I hope this goes the way of the "first to 80" titles.
Helasmoth Sep 6th 2008 8:38PM
Personally, I am not a fan of the new BE Arcane Torrent. I think that
it has potential but not what it needs yet. I am a Prot Pally and I
use it all the time while soloing. I get about 490 Mana back when I
have all three charges up. I only have a 5900 mana pool. At 6% return
I only get around 340 back under the new system. This system favors
players with LARGE pools of mana. At the typical geared 70 mana pool
of about 10K, it ends up being 600 mana or more. While I am loving
the change to BoS, I think that the racial should be at least 10% of
mana not 6%. Otherwise I think my BE Rogue can live without the other
15 energy from the current version.
Helasmoth Sep 6th 2008 8:42PM
Thought about it and maybe 10% of base mana would be better, cause if you get a mage or priest in there and they suddenly get 2k mana back cause they are buffed, that would be quite upsetting to say the least. Still, I think that the 6% is a little low.
Chris Anthony Sep 6th 2008 11:54PM
You're only getting 8% with the current system, and people with high mana pools (like geared-out mages who have nearly twice the mana you do) get even less.
Under the current system, if your targets happen to have mana, and if you remember to use Mana Tap every time it comes up, you get 483 mana back every two minutes. If your targets don't have mana, you get nothing, since you can't Mana Tap a mana-less target. I don't know what the ratio of non-magic-using to magic-using mobs is in the game, but I'm willing to bet it's at least 50-50. Given an average distribution of mobs, then, you're actually going to be recovering about 241 mana every two minutes.
Under the new system, you - with 5900 mana, at level 70 - get 354 mana back every 2 minutes, regardless of whether your targets have mana or not. You'd need to hit 8050 mana to get the current maximum return of 483 mana - but since you don't have to worry about whether your targets have mana or not, your *effective* mana return from Arcane Torrent on an average distribution of mobs is actually going to be about 46% higher.
phatin Sep 6th 2008 8:53PM
While they are at it they should just make all the priest racial spells available to all priests. When I rolled my priest I was completely unaware that there were racial spells. This would have affected my choice greatly. Why is this a feature for only priests?
Palladiamors Sep 6th 2008 9:06PM
Way back in the day, there was a dearth of priests. No one wanted to play one, because no one wanted to heal, and priests weren't really good at the whole DPS thing. So Blizzard took step after step to make them more appealing to the masses, up to and including giving each race their own unique racial spells for their priesties. Personally I think its a great idea, but not just for one class. They really need to expand on this idea, and give each race's class several of their own unique abilities.
Aldheim Sep 6th 2008 9:14PM
Granted, they're getting rid of it in Wrath, but it was a Paladin feature in BC too.
-E
Kiukiu Sep 6th 2008 9:00PM
I am loving the Blood Elf racials for my upcoming DK caster tank. Being hit 2% less on spells is an awful lot better than a worthless 5% extra resistance. Good stuff there.
The Arc Torrent change suits me just fine for my Paladin too...I sometimes end up fighting warriors or rogues in BGs or Arena (or sometimes just bosses in raids) and I can't mana tap to get charges up so that's a nice way to get 6% mana back if needed. It also adds utility for when you're facing enemies you can't silence for that very reason.
I also love that human racial as a Warlock...if I get lazy and spam a couple too many shadowbolts on a trash pull and get aggro, I can drop that without wasting soulshatter. Very handy indeed. It'll also help screw a cast or two in PVP like hunters do now.
People can complain about whatever racials they want...and it works fine until you realise the simple fact that you yourself have a racial that some other person thinks is OP. Undead complain about Shadowmeld. Humans complain about Orcs getting a 'free trinket'. These nice little bonuses aren't game-breaking.
Scuro Sep 7th 2008 1:02AM
A free FD is pretty game breaking....
say goodbye to repair bills....
ninjasuperspy Sep 6th 2008 9:05PM
I think the issue is that people rolled races they wouldn't ordinarily roll in order to take advantage of perceived "broken" racial abilities. I have tried to make Forsaken characters multiple times for their supposed advantage in PVP. I can't get over their distasteful lore, overtly evil questlines and overall ugliness though so I never make it much past the mid-30s. I know several people who started Tauren warriors specifically because of the health boost. They are in the same boat with Taurens that I am with the Forsaken, they just don't like the look and feel of the character, but they grin and bear it for the 10.5 health/stam. It comes down to the Leatherworking Drum/Enchanting Ring Enchant issue. Blizz is trying to get rid of the blatant min/max issue apparent in racial choices.
Sidebar: Anybody else think that enchanting rings should add an enchanting requirement to them like socketing gloves adds a Blacksmithing one? Seems like that would stop the extreme edge-case of a person who trained up enchanting from scratch every time they replaced their endgame rings.
Lemons Sep 7th 2008 3:54AM
On the sidebar issue: If they have the dedication to do that crazy shit, More power to em'.
Shadowisp Sep 6th 2008 9:20PM
My question though...
Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power.
Have they, or are they planning to fix the issue where it classified as a "Holy" spell and therefore can not be cast in Shadowform.
My Priest fells really riped off by this little oversight.
GreatLich Sep 6th 2008 10:22PM
What little oversight? It's called "Gift of the Naaru". Because it is a gift... From the Naaru... Remember them? The windchimes made of Light, idling in Shattrath? The ones that also give pallies their holy abilities?
You got that from them, therefor it's a holy ability
JR Sep 7th 2008 1:38AM
Besides Gift of the Naaru having a very strong lore reason for being a Holy spell (as stated by the poster above), Blizzard has said before that they won't change it. So yeah, Shadow Priests get no heals. Deal with it.
Balius Sep 7th 2008 1:42AM
If a tauren bear can't stomp its feet, a shadow priest shouldn't be able to cast a spell that's clearly Holy in nature. Sorry.
Drakkenfyre Sep 6th 2008 11:40PM
Like the above poster said, it's a Holy ability, it isn't being removed from the Holy tree, lol.
aceedkins Sep 6th 2008 10:53PM
Hm... I think i like the way the BE racial works now much better.
Eloc Sep 7th 2008 1:14AM
"Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality) "
That's a joke right?
rosencratz Sep 7th 2008 1:34AM
Yes. yes it is!