New racial abilities for Wrath
It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.
Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]
Orc
Troll
Draenei
It's also good to see resistances to magic by percentages rather than flat points of 5 or 10, which is an effective buff. Some abilities now also scale, which is a significant change -- Gift of the Naaru scales with either attack or spell power, while Endurance scales with gear. The better your gear, the better those abilities get... it sounds almost too good to be true. We're likely to see the full changes in the next build, and it'll be pretty exciting to see all these abilities at work.
Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]
Orc
- Hardiness now reduces the duration of stun effects by 15%
Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
- Berserking: no longer has an activation cost of energy/rage/etc
Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%
- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
- Nature Resistance: reduces the chance to be hit by Nature spells by 3%
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
- Nature Resistance: reduces the chance to be hit by Nature spells by 2%
- Escape Artist: the freeing effect can no longer be resisted
- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
- Mana Tap: ability removed (partially integrated into Arcane Torrent)
- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
- Magic Resistance: reduces the chance to be hit by spells by 2%
- Perception: changed to a passive, now grants one character level of passive stealth detection
- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
It's also good to see resistances to magic by percentages rather than flat points of 5 or 10, which is an effective buff. Some abilities now also scale, which is a significant change -- Gift of the Naaru scales with either attack or spell power, while Endurance scales with gear. The better your gear, the better those abilities get... it sounds almost too good to be true. We're likely to see the full changes in the next build, and it'll be pretty exciting to see all these abilities at work.
Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Blizzard, Draenei, Blood Elves, Wrath of the Lich King
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Reader Comments (Page 6 of 7)
Heleth Sep 7th 2008 3:55PM
Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
you have got to be s#*tting me.
Hamfek Sep 7th 2008 4:28PM
Big thought: Going from resistances to -chance to be hit
Great change imo.
Resistances were getting out of hand in some PVP situations(SP Pen is just a mediocre fix to that).
The new mechanic is also very interesting, as its kinda +% reistance vs say, fear, if your a draenei.
Or frost nova as dward, etc.
It also makes it better for the games itemization.
+Hit becomes more PVP valuable and less mandatory SP Pen is needed.
Basic Sep 7th 2008 4:45PM
They're trying to make me quit. I just know it.
Clifton Sep 7th 2008 6:05PM
First they give human's a aggro reduction move. Then take mana tap away from Blood Elves. Then take nothing away from the Draeneis. Now I'm not much for conspiracies but what the hell?
jrb Sep 7th 2008 8:45PM
i get balancing.
i really do.
i don't get removing a weapon specialisation (guns) and replacing it with something else (maces)
I guess you could argue that a racial weapon specialisation is either a stupid thing to give a race, or over powerd, depending on what classes are played by specific races.. and i think the point is racials were there to help guide people in to specific races and classes when they created their characters. So to change that now seems silly. There are a lot of dwarven hunters that are now going to lose a racial ability because they can't use maces, and picked to be a dwarf for the gun racial.
bah. Alter the affects, make them work slightly different, don't change them entirely.
Alveredus Sep 8th 2008 2:44AM
Dwarves aren't losing the gun racial. Read the full thread.
Anything not mentioned is unchanged.
Dillon Sep 8th 2008 1:13PM
Glad to see them finally addressing these. I've always thought WotF was OP.
svenhoek Sep 8th 2008 4:22PM
Wow apparently Blizzard is full of necrophiliacs, because their screwing the hell out of the undead. Thank for buffing everyone else and nerfing us!
JG Sep 8th 2008 4:29PM
Okay, so I chose an Undead Warrior because I knew I was going to hit Arenas and not do much PVE. So I loved the idea of WoTF, Deathwish and PVP trinket. So I chose Undead purely for this reason. If I was gonna have racials that didn't translate more to PVP, I'd just have chosen a Tauren as we all know they look a hell of a lot better in the plate armor than an Undead does.
Now Deathwish is going to be losing all ability to break Fears, WoTF gets a nerf (which is fine all things considered, I agree it's OP in PVP).
So why the hell did I go and choose Undead if there's not as great an advantage (but WoTF is still a PVP advantage of course). These racials make it so I'd simply choose a race purely on looks than racial abilities.
Class choice rerolls Blizz or else be in danger of ppl quitting for Warhammer as they don't want to waste the time to reroll to a different race, grind bg's for the S2 gear to get the subsequent arena gear.
Hope Blizz really sits and considers the fact that they're changing EVERY SINGLE TOON CREATED right now and that the changes may not sit well with a some of their paying customers.
That's my 2 cents.
Shinar Sep 8th 2008 9:02PM
No mana tap? Great, there goes the holy/retri pally's only ranged pull.
And Mana Tap fits so well with the lore...
Natural 20 Sep 9th 2008 4:10PM
Holy paladins getting ranged judgements? We're not exactly losing a pulling technique. So only retribution loses a ranged pull and even then, said techniques were only really applicable during leveling, on paladin type mobs because they're the only ones who have mana and would be drawn to melee by the attack.
Furthermore, Belf Deathknights make me happy if only because they are now gods of spellcaster tanking.
Vajarra Sep 10th 2008 7:33PM
Yes, welcome to what Alliance paladins have to deal with :3
Balcor Sep 8th 2008 9:38PM
Endurance does NOT scale with gear. It scales with base health. ie, once you hit 80 it stays constant forever. In other words, it got nerfed.
Don Jose Sep 9th 2008 1:08PM
Kinda sad about WotF losing its lasting immunity. I only used it for PvE, but i guess i can see why PvP folks would be happy to see it gone. Also, though I may be reading that wrong, shouldn't undead have the best shadow resistance of all, erm, shadow-resistant races? It looks like we now have the worst. We serve "the Dark Lady," after all...
Syme Sep 9th 2008 4:57PM
Mace Specialization, huh? I wonder what percentage of dwarves are hunters.
Kand Sep 10th 2008 1:30PM
for those complaining about the Belf 2% resist to magic, it just seems to me to be a counter to the Nelf 2% resist to all mellee and ranged attacks. As Nelfs are more physical and nature oriented hence 3% Nature resist and Belfs are more magic oriented. It seems to me to be a balance Blizzard is making towards both classes.
kand Sep 10th 2008 1:37PM
errmm I mean races not classes :)
gton Sep 11th 2008 1:18PM
undead getting the lower end of the stick again.. and draenei getting the best as usual
Brad Sep 11th 2008 9:48AM
Ok I just read 5 pages of comments and feel that Blizzard at some point needs to stop changing things we count on in the game. Did I choose races for thier abilities yes. Is it making the game less fun for me when Blizz mucks with the reasons I play some races.....Hec yes. Are we going to see the game we love to play " for years now" changed so much one day we don't know why we are paying for it anymore.....maybe. Read this and take warning Blizzz so we don't wake up and not recognize why we played in the first place.........
jordachep Sep 11th 2008 12:33PM
EPIC FAIL! Ally gets nothing again worth anything in group PvP.
Horde have always had a huge advantage there. Tauren especially can change the tide of a battle using war stomp, and a BE can AOE silencem\ while Ally... well they don't have anything close.
What a waste. I should have rolled Horde I'll admit that to the day I die.
Pretty sure I'll be quitting wow now. Nothing in the expansion is exciting, only interesting. If Warhammer is any good, you can find me there.