New racial abilities for Wrath
It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.
Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]
Orc
Troll
Draenei
It's also good to see resistances to magic by percentages rather than flat points of 5 or 10, which is an effective buff. Some abilities now also scale, which is a significant change -- Gift of the Naaru scales with either attack or spell power, while Endurance scales with gear. The better your gear, the better those abilities get... it sounds almost too good to be true. We're likely to see the full changes in the next build, and it'll be pretty exciting to see all these abilities at work.
Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]
Orc
- Hardiness now reduces the duration of stun effects by 15%
Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
- Berserking: no longer has an activation cost of energy/rage/etc
Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%
- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
- Nature Resistance: reduces the chance to be hit by Nature spells by 3%
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
- Nature Resistance: reduces the chance to be hit by Nature spells by 2%
- Escape Artist: the freeing effect can no longer be resisted
- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
- Mana Tap: ability removed (partially integrated into Arcane Torrent)
- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
- Magic Resistance: reduces the chance to be hit by spells by 2%
- Perception: changed to a passive, now grants one character level of passive stealth detection
- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
It's also good to see resistances to magic by percentages rather than flat points of 5 or 10, which is an effective buff. Some abilities now also scale, which is a significant change -- Gift of the Naaru scales with either attack or spell power, while Endurance scales with gear. The better your gear, the better those abilities get... it sounds almost too good to be true. We're likely to see the full changes in the next build, and it'll be pretty exciting to see all these abilities at work.
Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Blizzard, Draenei, Blood Elves, Wrath of the Lich King
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Reader Comments (Page 7 of 7)
George Sep 11th 2008 12:58PM
I respect the need of Blizzard to balance things... but the racials are supposed to reflect what's special about the races, right? Like the tauren stomp on people and the gnomes are good at engineering. But the humans are now really good at falling down and waiting for the bad guys to leave? I feel so lame for having rolled human... And that awesome cinematic at the beginning of BC with the blood elf sucking the life out of that mana wurm-- that's badass! Where'd it go??
jordan Sep 12th 2008 11:52PM
i thinks it plain and simply retarded that they are removing the Tauren war stomp, i play a 70 pvp warrior tauren as you may have guessed, and taking away a spell interupt in pvp situations is huge, and we get no compensation for it other then endurance, which sorry, but in pvp, doesnt even come close to comparing with an interupt. doesnt seem fair to me, any comments on it?
Mychael Sep 21st 2008 2:12AM
I really hope these don't all happen. and will first off speak of humans new The Fall of Humanity". This is a joke really and I have 10 toons on one server 3 of them are human. None of my mains are human, only night elf or gnome. I am trying to have faith that this will change because humans aren't the only ones being screwed.
I had hope for an upgrade, but all I personally see is a dwongrade.
tauren racial Sep 23rd 2008 5:30AM
endurance should include attack speed and movement speed just like in WC3. Plus the sight of buff/geared taurens in a battlefield always makes me play better..
PubertyPower Oct 5th 2008 4:32PM
"Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality) "
OP Much?
Vicissitude Oct 15th 2008 10:02AM
Hmm. The percentage system works better to me than the diffuse resistances. But why only 1% on the Undead? I would like to see a 2'r there or maybe 3 (which though could be a trifle OP), well it doesn't do much but as formerly stated in this thread, the Undead are the pawns of 'The Dark Lady'. Purely cosmetic, but really something Blizzard should ponder on. The WotF change really isn't that all-encompassing since it currently is used to break fear effects, not grant a lasting immunity which already is too short to be applicable.
Trolls are good for something? Finally the weakest Horde race will have its use.
Another thing they should change is the Dwarven speciality from Maces to Axes. Since when are Dwarves known for their aptitude with Maces? Also purely cosmetic.
Night Elf Druids will hear the clamour now it seems with 3% physical dodge making the ever-fleeing even harder to nail down.
I'm not sure about the Blood Elf change (I play Undead) concerning Mana Tap + Arcane Torrent, but it sounds to me Blizzard wants to put emphasis in ease to use rather than following the Lore. The magic resistance maybe should be 1% but I can live with 2%.
Hallelujah perception, it was too OP in PvP (even though I'm quite biassed since I play Rogue) but now it'll be a fine change. Besides, Humans get quite a batch of racials now it seems.
I'm not even going to comment on 'The Fall of Humanity' other than agree with the rest of you. Is this the silliest since Murlocs or what?
Todd Dec 4th 2008 3:24PM
This should be updated. The human racial traits, for instance, were changed again.
Grindal Dec 4th 2008 5:49PM
Yeah for my Troll mage!