Blood Pact: Affliction in Wrath Beta
I know, I know, we've been slacking off. Warlocks have been wanting for some love from around these here parts and rightfully so -- there are a lot of amazing things happening for Warlocks in the Wrath Beta. Some of our readers have called us on it, so here I am taking up the demonic slack because as much as I'm devoted to the Light, playing around with the dark side is fun, too.
Anyway, so Beta. Warlocks have gotten a fair amount of changes but have yet to see a major second pass which means that a lot of what's already in can still change a lot, or even completely. Michael Gray covered basic changes in the patch notes some time back while Vims giggled over the new Level 80 ability Demonic Circle (I'll giggle about that some other time...). For today we're going to take a look at the new, juicy, and ridiculously bloated Affliction tree.
The Affliction tree is the red-headed stepchild of Warlockdom, with Destruction being the spec du jour for raids even if it was merely a mind-numbing spam of Shadow Bolts. I love Affliction -- despite fact that the other Warlock in the raid out-DPSes me with only one button. Spell Haste, a popular stat, doesn't benefit Affliction other than to reduce the Global Cooldown by a fraction. Did I say a fraction? I meant a hair. A flea's hair.
In an environment where raids stack Haste effects for DPS increases (i.e., Bloodlust / Heroism, Drums of Battle), Affliction gets left behind because our DoTs don't scale as well with it as, say, a fire Mage. It still helps, of course, as reduced GCDs allow more space to cast filler spells like *gasp* Shadow Bolt. But that's an entirely different argument altogether. The important question is, does Affliction get better in Wrath of the Lich King? Well, kind of. Not yet. We're almost there.
First of all, why is Improved Corruption still around? Isn't the fact that all Warlocks outside of 0/21/40 pick up 5/5 of this talent enough to indicate that this needed to be an instant cast spell from the get-go? One of the things that bloat the Affliction tree is the number of 5-point talents that seem almost mandatory. That means the Affliction tree is getting good, but it also means it's just too much to handle. Anyway, on with the show. Here are the new talents in Wrath...
Frailty
Requires 5 points in Affliction
Increases the amount of attack power reduced by your Curse of Weakness by 20%, and reduces the amount of attack power granted by your Curse of Recklessness by 100%.
A talent to replace the weak Improved Curse of Weakness, this is good for utility Warlocks and the Curse of Weakness significantly reduces physical *cough* Rogue *cough* DPS. The added feature for Curse of Recklessness, which greatly helps those raids with a lot of melee, is a mere bonus.
Improved Fear
Requires 10 points in Affliction
When your Fear spell is resisted, your next Fear spell has a 100% chance of being instant cast. Lasts 10 sec.
Unfortunately, while this really is a PvP talent, targets become 'immune' to the fourth Fear once Diminishing Returns have been applied. This means that pretty much the only time you'll see this proc is against a Rogue with Cloak of Shadows. Not a terrible talent by any means, but not spectacularly useful, either. This might work better if it were an activated ability or procced off periodic damage similar to Nightfall.
Improved Felhunter
Requires 25 points in Affliction
Your Felhunter gains mana equal to 200% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 2%.
I absolutely love the concept of certain pets being more specific to one tree, something Blizzard is pushing in Wrath. Felhunters, with the new Shadow Bite, is the Affliction Warlock's pet, while Imps, with Empowered Imp way deep into Destruction, is the Destro lock's pet. I love that. It's cool. On the other hand, even with this talent, it doesn't raise the new raid buff provided by the Felhunter, Fel Intelligence, anywhere near the level of Arcane Brilliance or Divine Spirit... a 10 / 20% increase would have been great. Although I've never quite ran my Felhunter out of mana, the mana gain works extremely well with the buffed Dark Pact.
Eradication
Requires 30 points in Affliction
Your Corruption ticks have a 10% chance to increase your spell casting speed by 20% for 12 sec.
Corruption is an Affliction lock's bread and butter. I know I said spell haste doesn't scale as well for Affliction, but because this buff applies spell haste and reduces the GCD, Affliction's greatest nemesis, it's almost a no-brainer. Add to that the fact that you can cast faster Fears, Shadow Bolts, etc., and you've got a winning talent right there. The more targets with Corruption, the better the chances of proccing and keeping the buff up, too.
Pandemic
Requires 40 points in Affliction
Each time you deal damage with Corruption or Unstable Affliction, you have a chance equal to your spell critical strike chance to deal 100% additional damage.
Boom. With this one talent, DoTs suddenly scale with crit, and it's beautiful. Sure, it only affects Corruption and Unstable Affliction, but those two are Affliction's staple spells anyway. The great thing about this talent is that its crit coefficient is 100%, unlike most spells, which is 50%. The only problem is that the addition of Pandemic bloats Tier 9 of the tree like crazy.
Death's Embrace
Requires 40 points in Affliction
Increases the amount drained by your Drain Life by 30% while your health is at or below 20% health, and increases the critical strike chance of your Shadowbolt and Haunt spells by 15% when your target is at or below 20% health.
This talent was made slightly more useful by the arrival of Pandemic, but it seriously needs to work at 35% health, just like Dirty Deeds or the new Hammer of Wrath. 20% might be good for bosses, but is pretty useless for most mobs and enemy players. Conceptually, the talent is great but the numbers need to be tweaked somewhat. But hey, that's what Beta is for!
Everlasting Affliction
Requires 45 points in Affliction
Your Corruption, Siphon Life and Unstable Affliction spells gain an additional 5% of your bonus spell damage effects each time they inflict damage, and your Drain Life and Shadow Bolt spells have a 100% chance to reset the duration of your Corruption spell on the target.
Conceptually, it's great. A DoT that grows and grows and grows until your target is nothing but a bubbling pile of mush. In practice, it's not so great because it doesn't seem to be working as intended in Beta right now. If Blizzard actually gets it to work, this can be a phenomenally sick talent. I'm not too clear on how it works with the refresh, which should theoretically keep the stack (if it stacks, that is) growing, but the idea should be a permanent DoT that keeps on getting nastier.
Haunt
Requires 50 points in Affliction
You send a ghostly soul into the target, dealing 645 to 754 Shadow damage and increasing all damage done by your damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 20% of the damage it did to the target.
This spell was broken for the longest time in Beta, and when Blizzard finally got it to work, they nerfed it. It's an amazing spell, making DoTs extremely competitive and the initial damage can crit, which again gives more reason for Affliction Warlocks to pursue critical strike rating. If the healing coefficient stays at 20%, it should work off all the damage done to the target by the Warlock, and not just Haunt. Otherwise, it heals for a piddly what, 400 life? Either that or have the healing work off maybe 50% of the damage caused by Haunt.
Other changes and final thoughts
Affliction is shaping up to be a truly competitive tree for DPS, with a lot of synergy among the talents and a clearer focus on health regeneration and stacking effects. My biggest problem with Affliction right now, to be honest, is Unstable Affliction. Nerfed to a 15 second duration in the last build for no reason, it still boggles my mind why this 41-point talent has a casting time. Unstable Affliction seriously needs to be instant cast. The duration reduction was an unnecessary nerf, but if they're keeping it at 15 seconds, the spell needs to be revised as an instant.
Shadow Embrace was reworked (although the tooltip is bugged), with the max rank of the spell applying a buff that increases the Warlock's DoTs by 10% and gimping Heal-over-Time effects by 15%. The buff stacks twice for a total of 20% periodic damage increase and a 30% sort-of-Mortal Strike effect. It's so awesome now that it bloats the tree horribly. Whereas builds like SL/SL used to only take a mere point in this talent for the additional debuff, it's almost mandatory to get 5/5 to increase DPS and deal some PvP pain.
Affliction has always worked slowly and steadily, which gimped DPS for small, single target mobs like raid or instance trash, but the addition of a burst spell like Haunt works wonders. The spell haste from Eradication expands an Affliction lock's repertoire, too -- so much that one of my biggest problems right now is that there are just so many buttons to press. But that, my dear infernal friends, is a happy problem.
Do you like consorting with those insidious creatures from below? Do you smell of fire and brimstone? Well, Blood Pact is the column for you. Read all about Curses, what Warlocks wish for, and how to make a Warlock alt.
Anyway, so Beta. Warlocks have gotten a fair amount of changes but have yet to see a major second pass which means that a lot of what's already in can still change a lot, or even completely. Michael Gray covered basic changes in the patch notes some time back while Vims giggled over the new Level 80 ability Demonic Circle (I'll giggle about that some other time...). For today we're going to take a look at the new, juicy, and ridiculously bloated Affliction tree.
The Affliction tree is the red-headed stepchild of Warlockdom, with Destruction being the spec du jour for raids even if it was merely a mind-numbing spam of Shadow Bolts. I love Affliction -- despite fact that the other Warlock in the raid out-DPSes me with only one button. Spell Haste, a popular stat, doesn't benefit Affliction other than to reduce the Global Cooldown by a fraction. Did I say a fraction? I meant a hair. A flea's hair.
In an environment where raids stack Haste effects for DPS increases (i.e., Bloodlust / Heroism, Drums of Battle), Affliction gets left behind because our DoTs don't scale as well with it as, say, a fire Mage. It still helps, of course, as reduced GCDs allow more space to cast filler spells like *gasp* Shadow Bolt. But that's an entirely different argument altogether. The important question is, does Affliction get better in Wrath of the Lich King? Well, kind of. Not yet. We're almost there.
First of all, why is Improved Corruption still around? Isn't the fact that all Warlocks outside of 0/21/40 pick up 5/5 of this talent enough to indicate that this needed to be an instant cast spell from the get-go? One of the things that bloat the Affliction tree is the number of 5-point talents that seem almost mandatory. That means the Affliction tree is getting good, but it also means it's just too much to handle. Anyway, on with the show. Here are the new talents in Wrath...
Frailty
Requires 5 points in Affliction
Increases the amount of attack power reduced by your Curse of Weakness by 20%, and reduces the amount of attack power granted by your Curse of Recklessness by 100%.
A talent to replace the weak Improved Curse of Weakness, this is good for utility Warlocks and the Curse of Weakness significantly reduces physical *cough* Rogue *cough* DPS. The added feature for Curse of Recklessness, which greatly helps those raids with a lot of melee, is a mere bonus.
Improved Fear
Requires 10 points in Affliction
When your Fear spell is resisted, your next Fear spell has a 100% chance of being instant cast. Lasts 10 sec.
Unfortunately, while this really is a PvP talent, targets become 'immune' to the fourth Fear once Diminishing Returns have been applied. This means that pretty much the only time you'll see this proc is against a Rogue with Cloak of Shadows. Not a terrible talent by any means, but not spectacularly useful, either. This might work better if it were an activated ability or procced off periodic damage similar to Nightfall.
Improved Felhunter
Requires 25 points in Affliction
Your Felhunter gains mana equal to 200% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 2%.
I absolutely love the concept of certain pets being more specific to one tree, something Blizzard is pushing in Wrath. Felhunters, with the new Shadow Bite, is the Affliction Warlock's pet, while Imps, with Empowered Imp way deep into Destruction, is the Destro lock's pet. I love that. It's cool. On the other hand, even with this talent, it doesn't raise the new raid buff provided by the Felhunter, Fel Intelligence, anywhere near the level of Arcane Brilliance or Divine Spirit... a 10 / 20% increase would have been great. Although I've never quite ran my Felhunter out of mana, the mana gain works extremely well with the buffed Dark Pact.
Eradication
Requires 30 points in Affliction
Your Corruption ticks have a 10% chance to increase your spell casting speed by 20% for 12 sec.
Corruption is an Affliction lock's bread and butter. I know I said spell haste doesn't scale as well for Affliction, but because this buff applies spell haste and reduces the GCD, Affliction's greatest nemesis, it's almost a no-brainer. Add to that the fact that you can cast faster Fears, Shadow Bolts, etc., and you've got a winning talent right there. The more targets with Corruption, the better the chances of proccing and keeping the buff up, too.
Pandemic
Requires 40 points in Affliction
Each time you deal damage with Corruption or Unstable Affliction, you have a chance equal to your spell critical strike chance to deal 100% additional damage.
Boom. With this one talent, DoTs suddenly scale with crit, and it's beautiful. Sure, it only affects Corruption and Unstable Affliction, but those two are Affliction's staple spells anyway. The great thing about this talent is that its crit coefficient is 100%, unlike most spells, which is 50%. The only problem is that the addition of Pandemic bloats Tier 9 of the tree like crazy.
Death's Embrace
Requires 40 points in Affliction
Increases the amount drained by your Drain Life by 30% while your health is at or below 20% health, and increases the critical strike chance of your Shadowbolt and Haunt spells by 15% when your target is at or below 20% health.
This talent was made slightly more useful by the arrival of Pandemic, but it seriously needs to work at 35% health, just like Dirty Deeds or the new Hammer of Wrath. 20% might be good for bosses, but is pretty useless for most mobs and enemy players. Conceptually, the talent is great but the numbers need to be tweaked somewhat. But hey, that's what Beta is for!
Everlasting Affliction
Requires 45 points in Affliction
Your Corruption, Siphon Life and Unstable Affliction spells gain an additional 5% of your bonus spell damage effects each time they inflict damage, and your Drain Life and Shadow Bolt spells have a 100% chance to reset the duration of your Corruption spell on the target.
Conceptually, it's great. A DoT that grows and grows and grows until your target is nothing but a bubbling pile of mush. In practice, it's not so great because it doesn't seem to be working as intended in Beta right now. If Blizzard actually gets it to work, this can be a phenomenally sick talent. I'm not too clear on how it works with the refresh, which should theoretically keep the stack (if it stacks, that is) growing, but the idea should be a permanent DoT that keeps on getting nastier.
Haunt
Requires 50 points in Affliction
You send a ghostly soul into the target, dealing 645 to 754 Shadow damage and increasing all damage done by your damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 20% of the damage it did to the target.
This spell was broken for the longest time in Beta, and when Blizzard finally got it to work, they nerfed it. It's an amazing spell, making DoTs extremely competitive and the initial damage can crit, which again gives more reason for Affliction Warlocks to pursue critical strike rating. If the healing coefficient stays at 20%, it should work off all the damage done to the target by the Warlock, and not just Haunt. Otherwise, it heals for a piddly what, 400 life? Either that or have the healing work off maybe 50% of the damage caused by Haunt.
Other changes and final thoughts
Affliction is shaping up to be a truly competitive tree for DPS, with a lot of synergy among the talents and a clearer focus on health regeneration and stacking effects. My biggest problem with Affliction right now, to be honest, is Unstable Affliction. Nerfed to a 15 second duration in the last build for no reason, it still boggles my mind why this 41-point talent has a casting time. Unstable Affliction seriously needs to be instant cast. The duration reduction was an unnecessary nerf, but if they're keeping it at 15 seconds, the spell needs to be revised as an instant.
Shadow Embrace was reworked (although the tooltip is bugged), with the max rank of the spell applying a buff that increases the Warlock's DoTs by 10% and gimping Heal-over-Time effects by 15%. The buff stacks twice for a total of 20% periodic damage increase and a 30% sort-of-Mortal Strike effect. It's so awesome now that it bloats the tree horribly. Whereas builds like SL/SL used to only take a mere point in this talent for the additional debuff, it's almost mandatory to get 5/5 to increase DPS and deal some PvP pain.
Affliction has always worked slowly and steadily, which gimped DPS for small, single target mobs like raid or instance trash, but the addition of a burst spell like Haunt works wonders. The spell haste from Eradication expands an Affliction lock's repertoire, too -- so much that one of my biggest problems right now is that there are just so many buttons to press. But that, my dear infernal friends, is a happy problem.
Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact, Wrath of the Lich King







Reader Comments (Page 1 of 2)
Palladiamors Sep 7th 2008 10:05PM
Not trying to sound like a jerk, but every class and their mother feels like they are the red headed step child. I am not saying that affliction doesn't need a buff, but it does need a balance check with destruction. Destruction, mean while, needs to be a good deal more complicated then 'shadowbolt, rinse, repeat'. Course this is coming from a guy who hates cookie cutter.
wild Sep 8th 2008 7:59AM
he didn't say the class he said that affliction was the red headed step child of the warlock trees which is true.
cotletan Sep 7th 2008 10:23PM
i got no problem pushing more butons. Thats why I love affliction, it takes skill to play it. U need to watch 5 timers + agrometer + raidwarnings + all kinds of procs :)
At the moment though, it seames that every talent in the affliction tree is a must. I can only get away with spending 54 points in afflition (just for nooking, that meanes striped of ALL utility). 54 points in aff meanes I cant even get the destructive reach talent /sigh
But no matter, blizz is going in the right direction atm. Lets hope they dont stray off the yellow brick road
Pfooti Sep 7th 2008 10:23PM
At the current time, I'm pretty uncertain about raiding with affliction in the 3.0 patch days. If LK is anything like BC, we'll get about a month of the new talents, but at level 70.
The current level of bloat in the affliction tree pretty much means you can't really make a 51/0/10 build work. I could only get it to work by dropping things like dark pact (!). 5 more points helps out a good bit, allowing us to choose between malediciton and death's embrace and whatnot. But then, we've got either ISB or Bane. Do I want 15% more damage stacked on top of all of that, or additional speed casting SB? Don't even bother thinking about getting cataclysm, which means you're looking at stacking more spellhit to make your SBs actually hit and refresh your corruption (and apply shadow embrace, and possibly ISB). Speaking of:
Everlasting Affliction has actually made Imp Corruption even more worthless. I will only ever cast corruption ONCE per mob, and refresh it with shadowbolts.
But anyway, right now it looks to me like affliction will be a lot of fun at level 80, but without those last 10 points, it'll be somewhat disappointing. Personally, I'm planning on some variation of 0/3/58 and fire-destro. You pick up all sorts of good synergy and you aren't left feeling "gee, I wish I had 5 more points to round out this build".
hpavc Sep 8th 2008 2:12AM
I agree the affliction tree is shaped oddly for people. The Shadow Embrace seems odd.
I hope the 'Armor' buffs apply to the pets as a glyph or what not.
The glyphs are a joke at the moment.
Havitech Sep 8th 2008 2:20AM
I recall seeing a blue post stating that talent trees were intended to be bloated, so that even players using the same skill tree would have some variation in abilities and play styles. A good example is the feral tree for druids; players can choose to spend their points to become really exceptional MTs and okay DPS, or instead spend their points to become decent OTs and competitive DPS.
I for one think it's a good change, and I'm hoping it will offset the significant amount of homogenization in other aspects of the game - especially with gear.
sephirah Sep 8th 2008 2:36AM
You could compare the bloatness of druid feral tree with affliction if there were some talents not directed to DPS, but for example to raid utility.
But right now, the utility of affliction (with the new raid buffs) is almost zero, and the only choices (few) are between pve and pvp talents.
Robert M Sep 8th 2008 11:15AM
Havitech,
The developers ideas about alternative builds is a nice idea and all, but they seem to be forgetting that at the end of the day the numbre crunchers are going to step in and find the best build.
I know that blizzard is trying to do away with the cookie cutter builds, but the reality is maximizing anything (dps, tanking survivability, healing) will always have a best build no matter how the try and fight that with bloated trees.
Havitech Sep 9th 2008 3:22AM
@Robert M
You make a completely valid point. I still prefer for Blizzard to go with the bloated trees, however. Yes, there will always be that one cookie-cutter combination of talents that will allow you to squeeze out more DPS, but it seems to me that they are working hard to make more specs viable in both PvE and PvP.
If they can at least make specs like feral druids and fire mages, for example, not-so-laughable in middle-range arena brackets and ice mages, as another example, viable in endgame raiding, then I think they will have done a good job.
rosencratz Sep 8th 2008 5:37AM
I've got to say i'm quite happy with the way Warlocks are shaping up currently.
I thought TBC was impressive for making all 3 tree's look interesting/fun but Wrath seems to be pushing it even further.
I expect i'll try demo to muck about with demon form for a bit whilst levelling but i'll be returning to Aff for end game i expect.
I like the way Pandemic makes dots scale with crit too. I've never been keen on the critting system, if i wanted to watch big numbers flash up i'd have rolled a mage... or destruction. :) Slow, cumulative, painful death is my bag along with debuff/raid buffing so i approve.
Toliman Sep 8th 2008 6:44AM
With the new mana, new crits and new gear in northrend though, afflic might be viable for levelling, instances or PvP. I won't believe it until i see it, probably not even then.
in fact, no, there's just not enough work in making 'locks fit that certain ineffable mould that i can see in the new talents, its just a mess.
The eternal problem of a bastard class is that nobody really knows what it's supposed to do, only that it's not doing what another class can do, or is too unfairly biased against another class, i.e. the anti-mage or anti-hunter, anti-rogue, etc.
i suppose the question is, what does affliction 'do' ? whats it's difference compared to another class,etc.
i don't mind the spec tree 'bloat' factor, since it adds variety over cookie class moulds for pvp and arena players that in a sense, don't relate to the rest of the game.
and while theorycrafting a player to the nth degree for DPS/roles is fun*, its usually a series of compromises that will now be thoroughly taken over by inscription tuning things so it becomes more abusive in battlegrounds, i.e. bubble/flay/sap/fear-abuse, etc.
and perhaps, there is yet another reason to make inscription absolutely absurdly overpowered. i.e. that it has nothing really to do but keep the players enthralled with their lv19 /59 twinks in arenas and bg's. this, i don't mind, since they don't really interact well with others.
I played my current 'lock to 58 using mostly affliction (re-spec'd to felguard for outlands), but it's not fun without nightfall or siphon life, nightfall's poker machine effect of 'free spin SB' adds something to the mania of keeping dots up while watching your health/mana bars tick down, down, down. and in the 50's, the mana's just not regenerating fast enough when it counts, i.e. 3 elites vs you and your soon to be dead pet prepares you for arena in a way that other experiences don't. affliction doesn't cope with that at all, let alone 1 elite vs you and your pet.
well, except for the stealth/CC effects that never seem fair or balanced except when you're using them. perhaps there's an inscript to add in unstable fear, i.e. when it procs or breaks, it removes existing curses/effects like polymorph, but is instant cast.
as an agency of change, perhaps it would be better to give the upper-level tiers a greater group/raid support functionality, i.e. make something like shadow embrace group/raid wide, heal over time as well as offer shadow resist. its not a replacement for druids/priests or shaman, etc. but a reverse health tunnel would be a bit silly, a soul-link type group 10-15% physical/shadow damage bonus/resist with a proc to heal might be far more desirable by others in a raid/instance group.
and while second guessing is the greatest QQ of them all, having a lock offer some level of group/raid heal/resist/dps support, other than disposable pets, makes better sense than a 20 second demon or a pokey little suicide-circle at the higher ranks.
sure, the bottom tier of spells is designed for lv 10-20 players to help choose a spec, as much as it is for lv 70/80's to tweak their stats, but its just so feeble and constrained for a hybrid class to be put up against another class and capped accordingly, that it appears as if nobody's playing the class with any attention or prescribed plan in mind, let alone viability as it's own class.
shadowwolf007 Sep 8th 2008 9:16AM
To be honest, I think your assessment is inaccurate. I've leveled as affliction 1 - 65 and have no issues surviving and killing elites. I've solo'd all the elite quests in Hellfire & Zang with the exceptions of Overlord and Natural Remedies. I also solo'd Stonegazer, which is something many other classes cannot do.
"i suppose the question is, what does affliction 'do' ? whats it's difference compared to another class,etc."
In BC, it dotted things and provides utility. With wotlk it does good dps and adds some optional utility.
I don't understand your last paragraph to comment on it.
Angus Sep 8th 2008 10:00AM
The only response that comes to mind is this...
"Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul. "
Billy Madison made more sense.
rosencratz Sep 8th 2008 10:01AM
I've got to disagree too, as affliction i can DoT up and drain tank 4-5 level 71/72's. I can also deal with multiple elites.
Mana problems? I've no idea what you mean, with Dark pact+Life Tap how could there be mana problems?
I agree that Aff should provide utility but i also believe it already does.
All we need is a DPS boost really and some extra fun things and all that seems to be provided in Wrath. Only time will tell how the numbers add up of course but i find much of what you say is innacurate as Shadowwolf said.
Robert M Sep 8th 2008 11:43AM
hmm, i think i smell a huntard in the lock post...
Milktub Sep 8th 2008 8:37AM
my two cents about Improved Affliction ... Just because nearly everyone chooses to take it doesn't mean the spell should be instant to begin with.
Take, for example, Cruelty for Warriors. It's a 5% crit chance for 5/5 in a tier one talent. And everyone takes it. Does that mean Warriors should have a passive extra 5% crit? No.
The Rogue Dirty Deeds change made sense. Rogues who didn't choose Improved Sap back in the day essentially eliminated their group utility skill by coming out of stealth every time they sapped. This made Imp Sap a necessary talent, one that shouldn't have been a talent, but a passive, which was fixed.
rosencratz Sep 8th 2008 10:05AM
Totally agree with you.
shadowwolf007 Sep 8th 2008 2:07PM
For note, it's Improved Corruption, not Improved Affliction (I'm confused how it gets called that.).
At any rate, the notable difference is that 5% crit for warriors in the Fury tree doesn't make or break a specific skill. It's this simple: If you do not have improved corruption past level 20 then you do not cast corruption.
It's more effective to cast a Shadow Bolt or Immolate than to cast Corruption with a 2 sec cast time.
So the cast time reduction needs to be wrapped in to the spell, thus making it independently useful. Like others said, the coefficient has been nerfed so far that it's not good at all right now. With an instant cast it's mediocre - some specs will start using it and others will still ignore it, which is substantially better than the 1 non-affliction spec that uses it, Demo/Aff: a (imo bad) leveling spec.
grotbags Sep 8th 2008 5:02PM
what about the demon tree?
if anything is the red headed child then its that
wyrd Sep 8th 2008 11:53AM
The problem I have with talents being required to get the instant corruption is that the spelldam coeffiecient is based on it being instacast. You have to spend talents to make it act the way its already penalized for.