Instant Corruption and other infernal joys
Hot on the heels of Blizzard asking Warlocks for feedback on Metamorphosis, the Wrath development team shows how amazingly fast they work and how they actually listen to players. Koraa and Ghostcrawler materialized into the Warlock Beta forums to announce -- simultaneously on separate threads -- that Metamorphosis was going to change significantly in an upcoming Beta build, with the changes happily incorporating most of the feedback that players threw in.
First of all, Metamorphosis will no longer replace a summoned demon -- a no-brainer feature that should have been there from the start considering that most talents in the tree buff up the Warlock's demon! It will also now increase armor by 600%, up from 360%, a coefficient that scales better with a Warlock's base armor of... cloth. Significantly, the demon form will now also increases all damage by 40%, after players realized that turning into a demon with many melee abilities and being cut off from normal spells actually reduced their DPS. Speaking of normal spells, Warlocks in demon form can now cast those, too. These changes come in addition to a few others that Blizzard is working on such as a few demon form-exclusive abilities -- and it seems like Demonology will finally be truly, diabolically fun. [EDIT: In my excitement I forgot to mention that the spell was reverted to a 5-minute cooldown and the form lasts 45 seconds. Still awesome!]
I griped about this on the last Blood Pact along with a throng of other Warlocks, and it seems like Blizzard has heard us -- Corruption will now be baseline instant cast! It's a change that has been a long time coming, and it's finally turning real. Improved Corruption will instead increase the damage of Corruption by up to 20%, effectively negating Empowered Corruption and hopefully freeing up space for a new, exciting talent or at least more points to use in an already bloated tree.
Lastly, the highly desirable DPS talent Ruin will be moved higher in the trees, making it more accessible to other specs. It will take the place of Devastation and become a 5-point talent to grant the same bonus while Devastation will move deeper into the tree and become a 1-point talent for 5% spell crit. This change allows players to take Ruin without having to sacrifice their 51st talent point in another tree. Koraa also mentions that Pandemic animation and some of its spell mechanics will change. I'm quite certain these aren't everything that will change for Warlocks this build... will we finally see Fire and Brimstone and Chaos Bolt in action?
First of all, Metamorphosis will no longer replace a summoned demon -- a no-brainer feature that should have been there from the start considering that most talents in the tree buff up the Warlock's demon! It will also now increase armor by 600%, up from 360%, a coefficient that scales better with a Warlock's base armor of... cloth. Significantly, the demon form will now also increases all damage by 40%, after players realized that turning into a demon with many melee abilities and being cut off from normal spells actually reduced their DPS. Speaking of normal spells, Warlocks in demon form can now cast those, too. These changes come in addition to a few others that Blizzard is working on such as a few demon form-exclusive abilities -- and it seems like Demonology will finally be truly, diabolically fun. [EDIT: In my excitement I forgot to mention that the spell was reverted to a 5-minute cooldown and the form lasts 45 seconds. Still awesome!]
I griped about this on the last Blood Pact along with a throng of other Warlocks, and it seems like Blizzard has heard us -- Corruption will now be baseline instant cast! It's a change that has been a long time coming, and it's finally turning real. Improved Corruption will instead increase the damage of Corruption by up to 20%, effectively negating Empowered Corruption and hopefully freeing up space for a new, exciting talent or at least more points to use in an already bloated tree.
Lastly, the highly desirable DPS talent Ruin will be moved higher in the trees, making it more accessible to other specs. It will take the place of Devastation and become a 5-point talent to grant the same bonus while Devastation will move deeper into the tree and become a 1-point talent for 5% spell crit. This change allows players to take Ruin without having to sacrifice their 51st talent point in another tree. Koraa also mentions that Pandemic animation and some of its spell mechanics will change. I'm quite certain these aren't everything that will change for Warlocks this build... will we finally see Fire and Brimstone and Chaos Bolt in action?
Filed under: Warlock, Analysis / Opinion, Blizzard, Forums
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Reader Comments (Page 5 of 5)
Andelorn Sep 11th 2008 5:29AM
DOTs don't get any special coefficient at all from cast time. It's all based on the length of the DOT.
ScorchHellfire Sep 10th 2008 7:10PM
all i can say about the instant corruption is... BOUT BLOODY TIME BLIZZ! THINK IT TOOK YOU LONG ENOUGH TO FIGURE OUT THE OBVIOUS?!
now that that's off my chest im kind of weirded out by the ruind change... i mean why arent they making it easier to get talents in the the other two trees? wheres my lowered siphon life or curse of exhaustion so i can go all the way in destro but still get those? not cool...
Zach Sep 10th 2008 7:11PM
They lowered Soul Link in Demonology. That's huge.
Evi Sep 10th 2008 7:44PM
I'm so happy about this. It made no sense to me that the 51-point Demonology talent required you to lose your pets. You spend 50 points buffing them and the 51st makes them disappear? That just didn't make sense, "OP" comments aside.
Automod Sep 10th 2008 9:49PM
Back are the days of saladin glory!!
100 Barrels of Gnome blood
20 Human Skulls
200 Night Elf ears
1 Pound of Dwarf Beard hair
150 Draenei Hooves
All will be given as gifts of honor to the dev team as gifts. Brings a tear to my eye to see the "OMFGWTF OP NUBLOCK" posts. Let the fire rain and everyone run in fear of the shadows.
Lianne Sep 16th 2008 10:49AM
That settles it. I'm speccing back to Demo for the Beta. :P
sdf Sep 18th 2008 11:02AM
...how come u cant see that it didnt fit with the tree?