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Reader Comments (Page 1 of 1)
9-11-2008 @ 12:21AM
Zeus said...
"Compare that to an arms warrior, who really only has the one Mortal Strike (aside from a couple situation things like Overpower)."
I strongly advice you to play another class before give comment
Arm warrior DPS rotation = Mortal Strike -> Whirlwind -> timing Slam so that you dont waste your white swing
Just timing the Slam alone is require so much attention so that you dont waste your white swing since Slam resest white swing
Not to mention other extra abilities like Victory Rush, Overpower, Hamstring, Thunderclap, Demo, etc which everyone expect you to perform
Reply
9-11-2008 @ 12:33PM
Saelorn said...
I did play a warrior, from 1-60 before the expansion, and again from 1-70 after it. I tanked some entry level raids (mostly off-tanked as an arms/prot hybrid, back when arms was useful for the mortal strike debuff).
Mostly, though, I just played solo. I take most comments in the context of solo play, since solo covers 69 levels of content and raiding/PvP only covers the one level.
While levelling myself, I can count on one hand the number of times I used whirlwind. Basically, it comes down to whirlwind being only usable in berserker stance, where charge and overpower are more useful to an arms warrior unless you're fighting a group.
Slam is probably more usable now that being hit doesn't cause spell pushback, so that and mortal strike make two useful attack maneuvers that warriors have; compare that to a paladin's crusader strike and judgment, or a shaman's stormstrike and shocks.