Ghostcrawler discusses balance in 8926
A lot of classes are pretty upset about some of the changes we've seen in beta build 8926. Shamans are dot shocking (what else is new), I'm complaining about Holy Priests (ditto), etc. In short, there were a lot of nerfs. Ghostcrawler has emerged to let us know that indeed, there were a lot of nerfs, and there's a reason for it: talents have a budget.
You may be familiar with itemization budgets. Basically, an item of a particular item level has a certain amount of "points" to spend on various stats; if you want to load an item up with Stam, it's not going to have as much to spend on Agi, for instance. This is also the reason why caster weapons have low DPS, because they borrow points from weapon DPS to spend on stats like spell power.
Similarly, talents have a certain amount of power that they're budgeted for. As a specific example, GC stated that "we have an idea for example that a talent point should be worth around a 1% dps increase," which was really nice to see because this has been a personal benchmark of mine for a long time. Some talents are under this and tend to be viewed as filler, and some talents are far, far over this and tend to be viewed as mandatory. This pass was intended to balance that out to a certain extent, to tone down the talents that were just stomping all over the other ones.
GC goes on to clarify that this is not an class-vs-class balance pass. They don't have the data yet to make sure one class is as good as the next. And of course the best thing to do, if you're in the beta, is go out there, test, and give feedback. I do think that a lot of things were over-nerfed, but that will probably become clear enough soon.
Filed under: Classes, Talents, Wrath of the Lich King
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 2)
Archex Sep 11th 2008 7:04PM
I can't believe you're not all over the REALLY big news today - clams now STACK!!! At least IoQD dailies will be slightly less annoying. :-)
onetrueping Sep 12th 2008 5:56AM
What, seriously? Murlocs and Naga beware, I'm comin' to town!
Axxam Sep 12th 2008 8:21AM
Minor as that is, it really annoyed me to have clams taking up so much space and I'm glad to see that change
William Sep 12th 2008 9:39AM
This is the best comment on this post so far. Which might be considered sad by some. However, I'm glad for the stacking, so I'll simply smile. :D
tiger Sep 11th 2008 9:40PM
balance is great. but tell me this. why can a spell caster; mage, preist, warlock, and so on, can get resistance on there armor and no lack of spell power, but a malay or weapon user has to make a choice on if they want spell resistance or power. why can't a malay fighter have spell resistance already on the armor with out having to make a choice like casters.
Anaughtybear Sep 12th 2008 2:48AM
Did you mean a melee fighter or a Malaysian fighter?
Sinthar Sep 12th 2008 6:03AM
Tiger, Im a caster - with ZERO resistance bar talents (8 whole point which are fillers only). We CAN get resistance, but only by gimping our damage,crit, hit and haste. I also have a pally tank, and i have some resist gear, and yes it will gimp my threat/damage. I fail to see why you think casters have an 'easy time' and can get resistance without losing Spell damage, please educate us all, and tell us how we can, because theres a lot of casters out there that would LOVE to get high resistance without losing Spell damage, so please tell.
TBH i dont expect you to come up with a reasonable solution, and expect some sort of 'L2Play' flaming, which would mean your just qqing and have no idea what your talking about, but im sorta hoping you have got some genius idea.
Token Sep 16th 2008 3:34PM
Wait, Priests get free resist? I must be missing something...