Koraa chats about Priests
We're a little miffed about recent priest changes here at WoW Insider. Both Holy and Shadow were worked over pretty well with the nerf bat in build 8926. Fortunately, Koraa (class designer) has announced some upcoming changes that are, for the most part, buffs, and that show that they're definitely thinking about the class. Let's see what's behind the curtain.
- Holy:
- Holy Concentration will "scale with spell crit instead of just a flat %." I read this as meaning that instead of being a 6% chance to gain HC, the chance will be some fraction of your Holy crit chance. But why not just make it a 50% (or whatever) chance on heal crit?
- Divine Hymn now has an HoT in addition to the CC. This makes it more obviously a clutch spell, and I think it will be handy.
- Blessed Recovery is getting buffed to "roll" like Ignites
doused to: each new crit will add to the HoT and refresh the duration. - Lightwell is gaining the ability to show how many charges are left on it by clicking it. OMG, finally! This spell is now totally worth taking. Please scrap Lightwell already, people.
- Discipline: -Grace is getting its +healing effect back. It will now give 2% increased healing, stacking up to three times, but only for the priest who casts it. Much better than it is now; I'd say this makes it pretty well balanced.
- Twin Disciplines will now work with Mind Flay and Penance as well (currently only works on instants, previously worked on all spells). I'm still hugely confused as to why this doesn't work with all spells anymore, especially given Ghostcrawler's statement that +1% DPS per talent point is the goal. A good way to achieve +1% DPS per talent point is to make each point in a talent increase all spells by 1%.
- Shadow:
- Shadow Resilience reworked, now called Mind Melt: raises the crit chance of Mind Flay, Mind Sear, and Mind Blast by 2/4%.
- Shadow Power reworked to be the +20/40/60/80/100% crit bonus damage that seemingly every other caster class has; works on MF as well.
- Improved Shadowform once again gives a chance to break movement impairing effects on Fade.
- Psychic Horror redesigned. Now puts a debuff on targets hit by Psychic Scream that reduces damage put out by them by 15/30% for 6 seconds.
- Dispersion buffed back up to 90% reduced damage.
- Misery now raises spell damage for MF, Mind Sear and Mind Blast by 5/10/15%. This poor talent has been through so much.
Additionally, there's some great conversation in the thread with Koraa about the design goals for the different Priest specs. Discipline, apparently, is meant to be for "mitigation, utility, and single-target HPS;" the Disc priest is supposed to be a good MT healer. Holy is a good single-target healer, but has tons of healing utility, and is meant to be the AoE healer, and the "healer than can react to any situation." Shadow is meant to be strong single-target DPS (obviously), but now "should be one of the strongest AOE classes" with Mind Sear.
Filed under: Priest, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Linaara Sep 11th 2008 8:18PM
First time commenting, long time reader :).
Seems to me they're nerfing everyone to buff them up to a shadow of their former selves just so they'd be satisfied. Like with gas prices.
They give us almost exactly what we need, everything's fine and dandy and everyone's excited, then they take EVERYTHING away, then restore only some of it. People think, "well, it's better than the nerf, right?" and keep on going. This beta business is starting to disgust me.
Electro Sep 11th 2008 8:36PM
I was thinking the exact same thing
Mr. Crow Sep 11th 2008 8:49PM
I would disagree with the sentiment that the latest nerfs reduce the efficacy of priests below where they are at currently. WotLK finally assigns a real purpose to the Discipline tree that it's lacked since the Classic game -- instead of just being a point dump for mana efficiency talents for Holy/Shadow, Discipline is now a full-fledged healing spec that plays differently from Holy.
Holy priests are the kings of group healing, beyond simply CoH-spamming. Shadow is getting some nice new tricks, but the VT nerf (as part of the change in raid buff mechanics) was necessary and there haven't really been any definitive numbers by anyone that Shadow DPS is being appropriately upped to compensate.
Repeat the mantra with me: "This is Beta. We shall see."
If the rollercoaster ride of beta changes disturbs you that much, you can always ignore it and stick with playing the live game until the change comes. For me, being a game designer means I like watching development in action, and I can think of fewer games with a development cycle as open and complex as WoW.
clegane Sep 12th 2008 2:58AM
@ Linaara
If you can't handle reading the patch changes as they work through the beta/balancing process, then DON'T READ THEM! It's called beta testing. It's not like they are taking things away... they never gave them in the first place.
I love the priest class, and look forward to learning the new stuff in LK. Haven't read up much on the changes, but I'm sure I'll learn them all from 70-80. No point in stressing about it till then, imo! See you guys in LK!~
Alhazred Sep 11th 2008 11:09PM
Well, its still beta no use in getting all worked up over something that can change at the drop of a dime.
Thorik Sep 11th 2008 8:24PM
ok. this basicaly counteracted alot of this post here. http://www.wowinsider.com/2008/09/11/shadow-priests-beaten-to-death-in-the-wrath-beta/
Loadead Sep 11th 2008 9:26PM
Ignites don't roll. Haven't since pre-BC.
theRaptor Sep 12th 2008 8:10AM
I miss rolling ignites. It was fun to get complete insane DPS readings because you got to lead the ignite train. :'(
Aysel Sep 11th 2008 8:44PM
I AM THE ONLY PRIEST THAT LOVES LIGHTWELL.
kabshiel Sep 11th 2008 9:26PM
This could just be in my mind, but I thought that a lot of priests like the Beta version of Lightwell. Am I wrong about that?
Aysel Sep 11th 2008 10:36PM
I'm unfortunately not in the Beta, but I've been using lightwell all through SSC/TK and into MH/BT. The melee love it.
Chris Anthony Sep 12th 2008 12:10AM
Lightwell is a genuinely good spell that gets a lot of hate because it's trendy to hate it. It was disliked for good reason when it was first introduced, and it's never gotten over the stigma - mostly because many priests hate it so much that they've never actually used it.
Now that people can't just click down the charges, it's actually a useful spell, and being able to see how many charges are left is even nicer.
DirtyPriest Sep 11th 2008 8:59PM
Shadow priests weren't even good BEFORE the nerf. They took like 10 steps backwards. They told everyone oh look we're gonna fix a lot of long standing issues and everyone is like great we're finally moving in the right direction. And then pulled what we had backwards. If we don't get back to where we WERE there's little point in playing a spriest anymore. They nerfed us hard and buff us a little so now everyone is slightly relieved?
Just reroll DK or play something else. Oops. Scratch that, those guys are critting for 200 at 80.
BooDizz Sep 11th 2008 9:24PM
Does any1 actually use lightwell?
Bootsanator Sep 11th 2008 10:03PM
Live - Lightwell sucks. It breaks on damage. Any damage. It's possible to use it, situationally, but you also have to rely on people to be smart about using it. Also, it has a 6 minute cooldown, and the well only lasts for 3 minutes.
Maybe, in some fights, in some instances, sometimes, you could get some people, that might know when to click it, to make it efficient......myself, i'd just rather put a point into Holy Spec. I use my holy spells all the time (duh) so I'll Always use that extra 1% chance to crit.
BUT IN BETA:
Holy Crap, Lightwell FTW.
Basically, while in live, the hot broke on Any damage, now in beta the hot breaks only when the dmg is equal to 30% of your health.
Cooldown is now only 3 minutes. 4 lightwells per 10-min boss fight = delicious.
Cast time reduced to .5 seconds from 1.5....that's fine, who cares, but thanks for the buff.
Pretty much, the idea of lightwell, a 6 second hot that gives ridiculous HPS for amazing HMP, has always been good in Theory. Until now, though, it's been terrible in practice, because of the long cooldown, and terrible break-on-any-damage mechanic.
Expect to see lots of glowy fountains of love in the expansion.
spriest Sep 11th 2008 10:54PM
they killed priests
Linkage Sep 12th 2008 1:05AM
How?!
Seriously, explain to me why playing a priest is a bad thing.
Omgzwii Sep 12th 2008 1:55AM
with the recent changes spriests are a broken class.we have little to no utility and little survivability dont get me wrong i love my priest and wouldnt change specs or class but i feel were getting the shorthand of the stick with no fun talents or spells.
warriors get 2 2handers
hunters get devilsaurs
warlocks can turn into a demon
mages can copy themselves
we get a mana potion basically called dispersion that we cant cast or do much with
my2cents Sep 11th 2008 11:56PM
Correction: Misery will go back to giving the affected spells an extra 15% spellpower as damage, not a 15% increase in the base damage of the spells. This is a significant difference as one affects dps only, and the other affects both dps and scaling (which is what we were sorely lacking in TBC)
asciiw Sep 12th 2008 2:51AM
http://forums.wow-europe.com/thread.html?topicId=5640398170&sid=1
this is what Europeans think of the Lazy bastard (koraa)