[UPDATED] Paladin changes in Beta build 8926 part I

We can probably consider this patch the nerf patch, which is an essential part of the tuning process. The developers traditionally start from a high power scale and fine tune it downwards -- I mean, look at the poor Death Knight. This is still the Wrath Beta, and while there is a chance these numbers might stick through to live, testing these lowered numbers are vital to getting everything right for release. If you're in Beta, log in, play with it for a while, and give feedback. If you're not in Beta, hold back a bit from making a ruckus and exercise a little patience until the testing is done. Let's take a deep breath. Now where'd I put my inhaler...
Alright. Is there more bad news? Sure. The Holy Guidance talent was nerfed to a 20% increase down from 35%, and Blessing of Kings was nerfed to 2% from the 10% we all know and love. Of course, it's now on Tier 1 and you can take talents in Improved Blessing of Kings to get it back to the old version. Confused? You're not the only one. Let's take a look at everything else and realize just how much we dodged the nerf bat. All classes got nerfed even harder this build, and I'm confident that it's a tuning patch.
On to the good news. Those niggling nerfs aside, I have to say I'm pretty excited about the changes to the class. I'll go through some minor buffs before we move on to the juicier stuff -- Divine Storm's cost was reduced to 12% of base mana from 20%. Vengeance now stacks three times for a total of 9% damage increase, which is a nerf from the live realm's 15% but a buff from last build. Crusade deals 1/2/3% total damage in addition to the old effect for a total of +6% damage against certain mobs. Shield of Righteousness now deals Holy damage equal to 240% of your block value, up from 200% and Righteous Defense's cooldown has been reduced to 10 seconds from 15.
Not bad, right? The nerfs are rather minor and I'm not too worried about them as they're mere number changes. The buffs are pretty good, too, but similar to the buffs I know they're just tuning them. What's exciting this patch is the juggling of the talent trees and the reworking of some talents that spell pretty good things for Paladins across the board.
Divine Plea
Instant
1 min cooldown
You gain 25% of your total mana over 10 sec, but the amount healed by your spells is reduced by 50%.
This is pretty huge. The mana gains is lower but the cooldown has been significantly reduced and is no longer a channeled spell, making it castable while engaged although there's a 50% healing debuff. Overall, I think it's a buff, particularly to Protection and Retribution. Obviously the debuff hits Holy hardest, but it's generally changed for the better.
[UPDATE] The Art of War
Requires 30 points in Retribution
Increases the critical strike damage of your Judgement, Crusader Strike and Divine Storm abilities by 10/20% and when these abilities critically hit the cast time of your next Flash of Light is reduced by .75/1.5 sec.
Moved to Tier 7 where Sanctified Seals used to be, the newly reworked (again) The Art of War unnecessarily resembles Righteous Vengeance, which actually now looks pretty silly. For two points earlier in the tree, you get a 20% damage increase to critical strikes that include Crusader Strike and a whopper cast time reduction to Flash of Light. The buff lasts 15 seconds and is almost guaranteed to be up at all times, making Retribution extremely efficient burst healers in critical situations.
Coupled with haste gear, the .5 second cast time can be further reduced and will be virtually impossible to interrupt, [UPDATE] The tooltip and patch notes were erroneous, I was unable to test it sooner because the realms were down... but The Art of War enables crits with those spells to make Flash of Light INSTANT CAST. That is flat out insane. This, out of all the iterations, is the best version of The Art of War so far. The only problem now is that Righteous Vengeance has become pretty useless. To those who miss the stun-removal, however, read on.
Divine Purpose
Requires 20 points in Retribution
Reduces your chance to be hit by spells and ranged attacks by 2/4% and gives your Hand of Freedom spell a 50/100% chance to remove any Stun effects on the target.
What's not to like here? Moved to Tier 5 from Tier 7, the new Divine Purpose grants a higher hit chance reduction for fewer points and replaces the old effect -- which was made redundant with the change to Toughness last build -- with the stun removal from last build's The Art of War. A phenomenal buff clearly aimed at the PvP crowd.
Judgements of the Wise
Requires 30 points in Retribution
Your Judgement spells have a 100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.5% of their maximum mana per second, and to immediately grant you 20% of your maximum mana.
What'd I say? Blizzard listens. While Replenishment looks like a mediocre mana regeneration mechanic on paper, Blizzard's tests in Beta have shown that raids have had no trouble with mana... except for the Retribution Paladin.
So what Blizzard taketh away, they giveth back -- hotfixed before this build, Judgements of the Wise grants a return of 20% of maximum mana. It's weaker than the original damage-scaling version, but this version is just fantastic and should solve a Retadin's mana problems.
Benediction
Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.
This fixes what two minute seals broke, and gives Holy Paladins more incentive to climb the Retribution tree for Holy Shocks and possibly even Holy Lights. If I'm reading this correctly, this applies to Judgements, Seals, Blessings... and even the weapon-based attacks. That's pretty much all the spells a Paladin has with the exception of heals. Awesome? Hell yes.
Pursuit of Justice
Requires 10 points in Retribution
Reduces the duration of all Disarm effects by 25/50% and increases movement and mounted movement speed by 8/15%. This does not stack with other movement speed increasing effects.
With Divine Purpose conferring the hit chance reduction effect, Pursuit of Justice now grants a critical PvP effect of reducing the duration of Disarms. Considering that a Disarmed Retadin is severely gimped, this is a much needed talent that's just low enough for other specs to pick up.
Other changes
Sheath of Light has been deliberately put out of reach of Holy builds, as it has moved from Tier 5 to 9, while Deflection has become more attractive to Protection as it moves into the first tier. Deflection swapped places with the point-efficient Improved Blessing of Might, now a two-point talent giving the same 25% boost. Lastly, Improved Retribution Aura was placed deeper into the tree.
Overall, these are very good changes for the Retribution tree despite the fact that the talents feel very much experimental, specially with the 45-50 point slots made redundant. Holy has remained largely unchanged. In the next part, we'll examine some big changes to the Protection tree... if I missed anything, leave a comment and I'll try to cover it on the next post. Again, I'd like to remind everyone not to panic. This is merely a testing phase. It's all good.
Filed under: Paladin, Patches, Analysis / Opinion, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Quintilian Sep 11th 2008 5:50AM
One thing to note is that Divine Plea is affected by haste. On the beta realms with 240 haste it was reduced to 8.98 time. So, stacking haste reduces the penalty of the current build of this spell.
However, short of the new Naxxramas, non Sunwell Paladins are going to be rather haste starved.
Khanmora Sep 11th 2008 8:44AM
This build made DP instant cast.
Khanmora Sep 11th 2008 9:28AM
Ok, I reread, and I get what you mean now. The debuff timer is reduced with haste, rather than a channel time I thought you were referring to.
elprogramer Sep 11th 2008 5:51AM
We're gonna dominate in PVP, that much can be said.
Wildar Sep 11th 2008 5:51AM
Thank you for news.
For some strange reason I cant share your optimizm Zach Yonzon. its like "Yay! we getting nerfed! thats mean we will be buffed soon."
We are getting some pvp talents but really not what we critically need... we are not getting pve love... as Kalgan said "dont even think about taking ret pally in raid he will steal your weap and gear while he is near to usless". And we need more abilities we get almost nothing throw baseline abilities in BC and now same sad story... while other classes get really fun and usfull spells .. I cant see paladins shine without serios work on them... they said they will get lot of attention to paladins in WoTLK and once again all love comes to wars\rogues\warlocks\mages and brand new sweet DK... We seems to be forgotten once again no new usfull abilities... no uniq abilities at all... there will be no spring for paladins in WoTLK!
Manatank Sep 11th 2008 5:51AM
I've almost can't believe how amazing these changes are. Everything I ever wanted as a prot paladin.
Manatank Sep 11th 2008 5:51AM
For the record, I'm talking about the changes in this build, not the ret ones in particular mentioned by this article. Although, it looks like a good day to be a ret paladin as well. Even holy looks somewhat exciting to me. Maybe I'll only level my Paladin in Wrath.
Paul Sep 11th 2008 5:51AM
I'm very happy for the changes, from a Ret and Prot view point. Divine Plea is now far better for them, and their talent trees got shaken up, and I think it's mostly good stuff.
For Rets and Prots.
To be honest, though, I'm downright depressed over the changes from a holy standpoint. The holy tree didn't get touched at all, so far as I can tell, leaving no improvements to offset the rather devastating loss (to some of us) of Sheathe of Light. Tack on to that Divine Plea, which (for a holy) is a plea for euthanization, both for yourself and your target.
All I can hope is that, since the holy feedback thread got started considerably after the ret/prot threads, that the holy changes merely haven't been implemented yet................
Oh, and I'm actually kinda thinking that the new JotW is worth slogging through 10 useless points, and sacrificing the entire deep holy tree for, as things stand.
Kiukiu Sep 11th 2008 5:52AM
Have they updated the builds on any of the talent tree sites? Could someone please link me one if so...the ones I've checked still show the previous versions.
For the changes themselves...badass. Completely badass. Spot-healing is now actually possible and will not cripple our mana and it seems like more sustained raid DPS is on the way. It's not everything I wanted, but when you're ret...you take what you can get and grab hold of it like a starving man clutches a can of beans.
Rainhio Sep 11th 2008 5:52AM
Holy is dead. Long live retsibution. Thank god I kept all the DPS gear.
Oh right my guild alredy has DPS in raids -_-
Last chance to reroll some nature healing *sigh*
Turtlehead Sep 11th 2008 5:59AM
Long live retsibution indeed.
(Sorry to pick on an easily made typo, but before the Lich changes it'd've been a perfect joke about ret pallies. Many gags spin off that spelling error. No offense intended.)
Jinsho Sep 11th 2008 5:52AM
This cannot be anywhere close to the finished talents.
For a Holy Paladin JoTW is miles above anything they could ever put below Holy Shock and Infusion.
ash Sep 11th 2008 4:30PM
Yeah, I think the swipe blizz took at cross speccing pretty much sucks. For holy pallys, both seath of light and JOTW were moved out of range. Either one alone would have stung, but both together pretty much blow. For prot, putting seath out of reach isn't as much of a blow because at least we got hammer of the righteous as the 51 point talent.
Kiukiu Sep 11th 2008 5:52AM
Paul, you should not have to spec deeply into Ret to be getting things like that. You should have a Ret paladin in the raid to do that for you. Scary thing, no?
Keeping it a "Ret only" thing is the point to ensure that they get viability in raids and heroics for caster death squads. You shouldn't gimp your leet holy power to do that...and really, do you ever go OOM that often in heroics? Do you have trouble finding a group as a healadin? Unless the tank is undergeared or DPS have a habit of being stupid (which no talents shall spare you from), you should be able to do your job effectively without having to invest deeply into Ret for mana.
Divine Plea is *NECESSARY* for Ret paladins. It is extremely useful for Prot too when they are too high in avoidance to take enough damage for mana regen when they overgear instances...and I am sure it has its place too in higher content I have not myself experienced as Prot.
Gimping it for Holy is to prevent people just spamming it in the middle of a mana-intensive fight and instead relegates it to a place of "take over a sec, I'm going to pop DP". In that capacity, it still works fine IMO.
Breck Sep 11th 2008 5:53AM
The new Blessing of Sanctuary, which restores 2% total mana every time you block/dodge/parry, pretty much completely negates the old mana penalty for having too much avoidance/mitigation for a particular encounter.
Paul Sep 11th 2008 5:53AM
I think you're underestimating how much mana 20% of max mana every 10sec, plus .5% max mana ever second is for a holy pally. Just off the top of my head, that's 12.5% of your max mana as mp5. So for me, w/ 12k mana (at 70) that's well over 1k mp5.
Couple onto that the fact that Holy Guidance (the holy pally int-->spl power) got nerfed anyway, and you see the reasons to spec deep holy disappearing.
I haven't done the math, but considering the crit you pull out of ret in the process, I'd much rather just use more Holy Lights, to offset my lower spl power, since mana will no longer be an issue.
yazah Sep 11th 2008 9:38AM
I agree with paul. Previously holy pallies could do some very interesting holy/ret builds that were really neat. But with a lot of talents being moved deeper into the ret tree, there isn't as much ability for holy pallies to cross-spec. Specifically I am sad to see Sheath of Light moved down, since that negates a lot of the benefit to putting 30 points into ret for judgement of the wise (as if you werent sacrificing enough already.)
This just makes the holy spec a bit more boring, and less diverse since there are no longer any worthwhile cross-tree talents to go for. But I still love my holy pally.
Breck Sep 11th 2008 5:52AM
Major things to mention in the next post:
- Art of War changes.
- Avenger's Shield damage increased and now instant cast, meaning it will be part of your rotation instead of just for pulling.
- Threat nerf on Hammer of the Righteous and Holy Shield.
- Improved Holy Shield folded into the base talent.
- One-Handed Weapon Specialization nerf(?)
- Shield Specialization folded into Redoubt.
- Redoubt proc block chance value decreased but chance to proc increased.
- Reckoning now procs off of blocks (!)
Robert M Sep 11th 2008 9:51AM
Can we ever get a protection pally to provide a few posts here?
Breck, thanks for pointing out the redoubt. The redoubt and shield specialazation is absolutley AWESOME! We were previously using 8 talent points, and now get both with 3!
Pastorchief Sep 11th 2008 5:54AM
As a note, although the tooltip is bugged, the Art of War buff makes Flashes of Light instant.
so it must mean .75/1.5 for the two talent points.