Paladin changes in Beta build 8926 part II

Holy was left mostly untouched, leaving many Holy Paladins feeling distraught and apprehensive. As I've learned throughout the whole Wrath Beta experience, it's always just best to... chillax. Don't worry about it. Blizzard changed Beacon of Light last build and it's somewhat overpowered, but even though they've already said they'll tweak it a bit more, they left it as is this build. Everything will balance out in time. For this build, however, Retribution gets a chance to shine -- but so does Protection, and boy, does it shine bright. If you thought Retribution got some love, wait til you see what Protection got.
Hammer of the Righteous
Requires 50 points in Protection
Hammer the current target and up to 2 additional nearby targets, causing 120% weapon damage as Holy damage.
Although the added threat was removed from the spell, it now deals much more damage and can actually be considered Crusader Strike's nastier cousin that hits the gym four times a week. Protection threat has been through the roof in Beta, anyway, and as Alex Ziebart attested, he tanked a couple of instances without having to use Judgements (when Judgements were borked for a couple of weeks). The threat bonus will not be missed, and Tankadins actually have a frightening spell at their disposal.
Shield of the Templar
Requires 45 points in Protection
Increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 30%.
The cost reduction has been removed, but it doesn't matter considering that the new Blessing of Sanctuary grants insane mana regeneration. Instead, Protection gets seriously more DPS. Shield of Righteousness with 30% more damage from spec whose gear has loads block value? Can you say, "ouch"? I once said that this talent was mediocre. Face-smashingly, skull-crushingly mediocre, I mean.
Avenger's Shield
Requires 40 points in Protection
Hurls a holy shield at the enemy, dealing X Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.
Just when the whole of Azeroth was getting whacked by the nerf bat, Avenger's Shield gets buffed and made instant cast -- something that should have been done a long time ago to begin with.
Guarded by the Light
Requires 40 points in Protection
Reduces spell damage taken by 6% and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 30%.
If you missed the mana reduction from Shield of the Templar, it's back with Guarded by the Light. The old effect gave a silly reduction to Holy Wrath and a redundant discount to Avenger's Shield. The cost reduction to Consecration is a strange omission considering how often Protection uses this spell, but as I mentioned, mana regeneration from Blessing of Sanctuary is so good that it shouldn't really be an issue.
Combat Expertise
Requires 35 points in Protection
Increases your expertise by 2/4/6, total Stamina and chance to critically hit by 2/4/6%.
Compressed to a point-saving three points from five, it now also confers one more point of expertise. There's a slight nerf to the Stamina bonus -- but don't cry so much, Tankadins, because you also gain an insane 6% critical strike bonus for a mere three talent points. More crit, more damage. More damage, more threat. More threat, more fun.
Redoubt
Increases your block value by 30% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Moved deeper down the Protection tree all the way from Tier 2 to Tier 8, the new Redoubt comes with the removal of Shield Specialization and now affects... wait for it... block value. Didn't I just quake at how much damage Protection will be dishing out with Shield of Righteousness? Well, here it goes again. The increased block chance contributes directly to Blessing of Sanctuary procs.
Other changes
I mentioned the change to Blessing of Kings, which is frankly an odd change. There's no real reason to get the unimproved version, so the talent actually becomes unnecessarily tiered. That's a minor quibble, though. Other significant changes include the removal of Improved Holy Shield, but the additional charges have been folded into the base Holy Shield. It's been nerfed somewhat that it no longer generates additional threat, but the increased overall damage output should more than compensate for that.
One-Handed Weapon Specialization has been buffed to 10% up from 5%; Anticipation was moved deeper to Tier 2, but also remember that Deflection is now on the first tier of Retribution for more Blessing of Sanctuary goodness; and Spell Warding has been removed from the tree. One significant change is that Reckoning will now proc off blocked attacks. See what Blizzard did there? They freed up some talent points but they made Reckoning hard to ignore. In fact, with the change, Reckoning will be proccing like crazy. Did I mention Protection is scary? Well, it's very, very scary.
Let me close this post with a sobering disclaimer: this is Beta, don't get comfortable. Enjoy your time testing these new abilities, but take everything with a grain of salt. We're moving in the right direction, but expect to see more tweaks and tuning in the coming weeks. But for now... let's go destroy things.
Filed under: Paladin, Patches, Analysis / Opinion, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Shadowwolfer Sep 11th 2008 11:40AM
man thats sweet
Robert M Sep 11th 2008 3:16PM
FOR ALL YOU BETA TESTERS WHO CAN POST ON THE FORUMS...
this is not a comment that comes from a whinadin. I play a resto druid who is concerned about the synergy that a holy pally and a dancing tree have with regard to group healing.
the change in divine plea seems to shank the holy paladins and their ability to regen mana. if the development team is worried about talent tree bloat and they seem like they are making efforts to address that, they they can roll a talent into improved lay on hands and rename it something like divine salvation. in addition to the improved lay that alread exists, they would reduce the healing penalty of divine plea by 50/100% and possibly add 5/10% mana regen.
Yes, they could make that an entirely new talent and at 2 points, why not, but the divine plea should function as an "oh shit, im outta mana" spell and oom doenst usually happen at the begining of a fight when the tank is the only person who has taken any dmg. losing healing like that in a group setting could be devastating. Please let ghostcrawler know on her holy feedback thread that the healing debuff needs at the very least to be able to be talented off the table.
The 1 minute cool generally means that the ability should be used about every other encounter, and maybe the cool needs increased but the healing debuff leads me to believe that a holy is not going to use it as often as they would like due to what it will do to the group. It will become somethign similar to lay on hands now, something you have and know you can use, but dont for fear of needing it later, or losing all your mana.
Brad Sep 11th 2008 11:48AM
WOW...Blizz...sounds too good to be true....but I really miss the big buff Kings gives me right now. Will I ever use it at 2%.???
arcath Sep 11th 2008 3:07PM
Well you have most paladins now going 11 points into protection for 10% kings now.
In Wrath, you will only have to go 5 points to get 10%.
So blizz is saving you 6 points to put somewhere else. The only reason they are making it 2% with improved kings going to 10%, is that they don't want you spending 1 point to get a 10% kings on tier 1.
Celton Sep 11th 2008 12:13PM
Obviously no one will use the 2% version. Get the improvement talents and buff it back up to 10%.
Robert M Sep 11th 2008 12:45PM
I think the idea here, from what ghostcrawler said about it previously, is to offer BoK not as a baseline talent or so deep in the protection tree. It's a nice alternative, and as a tank, I like the idea that most paladins will probably talent for it, so that I can have the BoK and the BoSanc up in a run. 5 talent points isnt that bad when you dont have to spend any to get it. Remember the other trees were spending 10 10 points just to get to BoK, and now they can do in 5 what they previously did with 11.
Mattimus Sep 11th 2008 12:51PM
It actually saves Holy 6 talent points, and Ret 1 talent point, to get the new Kings. Along with that, it gives Prot paladins the option not to take it at all, which can be called a lateral move instead of a buff or a nerf to Prot... since Prot will be rocking with BoSanc.
It has to cost more, because it's at the very top tier. Talents are budgeted based on where they sit on the tree, and if that buff was at the very top, it would be pretty OP. Don't forget that BoKings used to be the 31 point talent for Ret...
Overall, I'd call it a buff to Kings, because it's still the best scaling and overall most desirable buff in the game. We were spoiled by it being only 1 talent point, because it's just so great, but 5 points is pretty realistic, especially since it's so easily reached by any spec that wants it, without having to grab anything they don't want.
Ithamar Sep 11th 2008 11:52AM
"The increased block chance contributes directly to Blessing of Sanctuary procs."
How so? Sanctuary reads "When target blocks" or am I mis-understanding something.
Reinard Sep 11th 2008 11:58AM
"Places a Blessing on the friendly target"
"when the target blocks"
You're missing something :P The "target" is whoever the buff is on. So, you, other tanks, etc.
ithamar Sep 11th 2008 11:59AM
Nevermind, target being the target you cast the Blessing on, not target being what you have targetted :)
Wibblymat Sep 11th 2008 12:01PM
You cast BoS on yourself so the target is you :p
So increased block chance means that "the target" blocks more which means more procs.
zappo Sep 11th 2008 12:10PM
This is totally unacceptable. You're going to tell me that other classes get recharged, yet when people cast blessing of sanctuary on my rogue I don't get any extra energy? That is just totally unfair. It's obvious that Blizzard does not care about us, and does not take player concerns seriously. Ever time I block with my shield I should get extra energy too!
I will now be rolling a shadow knight on Everquest I - a game that really takes ballance seriously and always gets it perfect.
cjshrader Sep 11th 2008 11:58AM
As a protection paladin, I would be very happy with these changes. I wish I knew how well Blessing of Sanctuary now works (Because losing that extra damage seems to suck), but from what I'm reading I won't miss the damage at all.
Mattimus Sep 11th 2008 12:53PM
Retribution Aura will scale with Spellpower now, and you'll have several more spells to cause damage with, so no... I don't think anyone will be missing the small damage amount from BoSanc.
Meatshiéld Sep 11th 2008 11:58AM
I expect thats because the blessing could be cast on another tank, ie prot warr / feral druid, and they would be the target of that blessing.
Crypt King Sep 11th 2008 12:01PM
Actually all that happened is we got nerfed. -15% of Int SD from the Holy Guidance nerf, the loss of being able to get anything else but Holy/Prot as a healing paladin due to the changes to sheath and still have to waste points in prot to get anything worth a damn so I can lolbubble heal every 5 minutes.
The change to kings placement helps Retribution only, you know the only tree anyone ever talks about or gives a damn about. Maybe when they are finally done with it they will spend 5 minutes on the Holy Tree.
Weak and pathetic and par for course when it comes to holy paladins and blizzard. So no I won't chillax because they never undo the nerfs on holy when they put them in, they give the nerfed stuff slight boosts to make us feel like we got something yet we still lose.
Reinard Sep 11th 2008 12:10PM
Fucking waaaaaaahhhhhhh.
They asked for prot and ret suggestions first. Thus, they fixed those trees first. Holy is next. Chill out.
THE SKY IS FALLING AHHH
Crypt King Sep 11th 2008 12:17PM
Then the Holy Tree shouldn't had one change in it, but all it had was nerfs tool. And the other tree changes affects Holy moron.
Shove your whaa up your ass.
Revinal Sep 13th 2008 7:06AM
I don't play a Holy Pally, I play Ret/Prot, I like these buffs. However, I feel for my fellow paladins, but I don't think Holy/Prot is still the only possibility, is it? You lose Sheathe of Light access, yeah. But what about Conviction?
Coupled with Holy Power, you're STILL getting +10% spellcrit. Benediction's change in the Ret tree reduces all Instant cast spells' mana cost by 10%. So. Holy Shock Crits (for 90% of the base mana cost), you get an instant Holy Light (for 90% of the base mana cost). Toss in Divine Favor for an insta-crit Holy Light (macros ftw?) and you'll get back a huge amount of mana, have done a monstrous amount of healing to boot, and STILL can go 5 points in Prot (instead of 11?) to get BoK. I'm not in the Beta, this is all conjecture, but it looks to me like despite those changes--unless you're arena-ing--there's still quite a bit of synergy between Ret and Holy trees.
http://wotlk.wowhead.com/?talent=sxA0gMzhVuMxRtaZVf0x is the build I am referencing.
Josh Sep 11th 2008 12:05PM
Are people looking more at slow/higher dps one handers in place of pure spell damage weapons to go along with these changes to protection? I'm very curious about how all this changes itemization.