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Reader Comments (Page 1 of 1)
9-12-2008 @ 1:35AM
Eliminatesu said...
The problem with Blizzards mana solutions are that they require way to much time and mana themselves.
I think this is how Blizzard pictures it. I'm going into Battle with Aspect of the Hawk, I blow my front end. My target gets within close range as quickly as possible to neutralize my ranged advantage remembering that they're trying to win themselves and I switch to Aspect of the Monkey. Then I use my traps, my short range Scatter Shot (MM) and Wing Clip to get away or to finish them off Hahahaha!. Or I'm low on mana, so I switch to Aspect of the Viper while kiting away to a ranged position from where I'll pop that final Concussive, Arcane, Steady Shot FTW! See how perfectly is meshes together shining light.
Heres the reality; I head into Battle with Aspect of the Viper because I know that without it I'll be below 30% before I hit Melee. ( I also have on Track Hidden I never use the others, since it's rogues and stealthed Druids teammates that I'm really afraid of) Bladefist's Breadth, Hunter's Mark, Aimed, Auto, Arcane, Concussive, Auto, Steady, Steady, fires off my opening macros. Aimed reduces healing and adds that extra damage, Arcane for the burst (getting the jump on an anticipated cooldown), Concussive to slow their inevitable approach, which adds a bonus to my x2 Steady Shots because the targets stunned, so long as lag doesn't effect the timing of the second Shot too badly, this will opening will put them below 50% health.
Now they're within Melee range running circles around me trying their best to win, so I Scatter Shot, but they break it because they know it's coming, or they ignore it and LOL at me. I try to run but I've been slowed somehow. I drop a Freezing Trap combined Feign Death macro. Because that trap needs 2 seconds to arm and I need to break target before they unload that first big assualt. This buys me time but a simple click or auto target has me back in their sights, I'm running now but I'm not going anywhere fast. I spam for Silencing Shot and don't even notice that I'm out of mana because I'm trying to figure out how to get them back below 50% health, since they just spammed healed or potted.
Desperately I change to Aspect of the Monkey... It's a me-or-you-buddy last resort move on my part with a lovely GCD to boot, it's now my bare back empty mana pool and global cooldowns against whatever it is you use to finish me off. Go Pet!
Remember I'm not fighting a pin cushion, my opponents know me and they're using they're best spells precisely when they need to, just as I have done. They know what I'm capable of, just as I know what they're capable of, that's why I need to kill them before they heal, DoT, stun lock, Charge or Bash me into Melee ranged combat. Melee, stuns and enemy heals equal game over noobster. After they've healed I just don't have the mana let alone the timing opportunity to damage them that well again. And so what if I did, what didn't work the first time will hardly fair better the second.
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