It has taken me a few tries to talk about
Shadow Priests today, because I've had a difficult time even wrapping my mind around last night's
Wrath Beta patch. It was one of those dreaded "balancing" patches, in which everything and everyone is brutally beaten with nerfs to bring their damage in line. The only problem with that is Shadow Priests were beaten just as hard, if not harder than many other classes, long before we ever had anything resembling competitive damage.
Edit: It looks like this is mostly being reverted, so the changes in this content patch were ultimately completely arbtirary and baseless. If you're still curious as to what those changes were, keep reading.Let's look at what this patch had in store for us, shall we?
- Fade now only has one rank, and it temporarily drops all of your threat.
Well, this is good. You can make as many arguments for the old Fade as you want, but it was just dumb. A tiny temporary threat drop that didn't scale was a pain to use, even if it was
possible to use. Just because you
can use something doesn't mean it's especially effective. I like this change. However...
Well, that's one PvP buff down. I can understand if the 24 second (talented) cooldown on Fade was too short of a cooldown on a snare removal for the arenas, but if that's the case we should probably receive something like it in another form with a longer cooldown. Call it "Shifting Shadows" or give it some other generically shadowy name and put it on a one minute cooldown, if you need to do that.
I'm not the greatest PvPer in the world, so I can't say I entirely grasp the impact this talent may have had on the other classes, but I'm still of the opinion that gutting this talent entirely was just silly.
- Dispersion reduces all damage taken by 60% (no longer 90%) and regenerates only mana (no longer health and mana).
Another PvP nerf.
Dispersion was already considered a mediocre talent by most Shadow Priests due to its limited PvE viability, and the fact that it silences you for the duration. It's now far, far worse. Shield Wall abilities are not good if they actually make you
more vulnerable. Sure, that damage reduction is great for stopping assist trains, but that's really all that it is. It doesn't help you get out of melee, a place that casters never want to be. It actually stops you from using your other abilities and defenses. That was excusable when it had higher reduction and healed you. Right now it's just a long cooldown, short duration self-Silence. I really don't understand how they made the decision to
nerf an already bad talent. I can somewhat see reasoning for the other nerfs, but this one screams, "We have no idea what we are doing and nerfed things arbitrarily to see what happens."
- Twisted Faith now increases your spell power on all spells by 2/4/6/7/10%. It used to be Shadow spells by 6/12/18/24/30%.
At least Shadow Priests can heal better now? My best guess is that this change was pushed through because percentage based damage increases scale very, very well. However, there was no compensation for this loss on any of our other spells, really. No numbers I've seen really reflect the need to gut this talent. The highest DPS I've seen out of a Shadow Priest
before this patch is roughly 2000 DPS on
Patchwerk, the tank and spankiest of DPS checks. Again, that was
before all of these nerfs, and it was still practically bottom of the barrel. Yet our damage continues to be tuned down.
Well, it was good while it lasted. You know, 5 days. After
Misery was changed in their
raid buff shuffle, Shadow Priests spoke out that it would be yet another gouge to our personal DPS. This secondary effect was added in response. Less than a week later, it's gone again.
Okay.
- Improved Spirit Tap allows 10/20% of mana regeneration to continue while casting after a Mind Blast or Shadow Word: Death crit, and increases your spirit by 10%. Originally 25/50%.
I can promise you that Shadow Priests are not swimming in mana right now, though that could largely be because the Replenishment deal they tacked onto
Vampiric Touch currently does not work properly for Shadow Priests. This change was probably done to prevent incorrect Spirit scaling somewhere down the line in end-game, because it currently is not called for at all.
- Improved Fade is now Veiled Shadows. With two points, it decreases the cooldown of Fade by 6 seconds and the cooldown of Shadowfiend by 2 minutes.
Hey look, a buff. To our mana regen. That they just nerfed.
Why? And while this isn't Shadow-specific, it still hurts...
Hellooooooo, nerf!
All in all, I am severely disappointed. The class developers finally put forth
some slight idea that they understood what Shadow Priests needed (and wanted), and then we're hit with this. I really, honestly don't know what to say! You would think that they would be trying to make the Shadow Priest a playable class/spec before nerfing the Hell out of it. I understand 'balance' patches must happen, but how do you make the decision to tune a class down when it's already so far out of competitive levels with the other classes? How do you nerf what's already broken?
I've tried to be optimistic about my Shadow Priest, especially since the devs have recently made an active effort to give us information, but that optimism is just about gone. I know that the devs aren't evil bastards nerfing us just for jollies, but I can't help but feel slighted and betrayed here. "Buffs are on the way! Oh no, just kidding, haha." Hey, at least Mind Flay isn't a squiggly line anymore. It's more of a
spinny line.
Huzzah. Yes, I realize two different teams work on art and class balance. Hush. I'm being grumpy.
Oh, and if you don't want to take it from me that Shadow Priests are in a tight spot, why not check out what one of the top Shadow Priests in the world
has to say about it?
Ghostcrawler herself says that these patch changes were made
without hard numbers in mind, but I don't understand how you can change numbers so drastically when you have so little to work with. Budget is worthless when you don't know what that budget
means.
[ Unofficial patch notes via MMO-Champion, commentary my own ]Tags: disperson, fade, improved-shadowform, improved-spirit-tap, mind-flay, mind-sear, misery, patchwerk, pvp, shadow-priest, shadowfiend, shadowform, spirit-tap, twin-disciplines, twisted-faith, vampiric-touch, veiled-shadows, vis-maior
Filed under: Priest, Analysis / Opinion, Wrath of the Lich King
Reader Comments (Page 1 of 2)
darian Sep 11th 2008 6:37PM
Pretty much everyone is feeling pretty beaten up at this point. It's hard to think of a class or spec that didn't look at those patch notes and mutter unspeakable curses in the ancient tongues of Murlocs.
Manatank Sep 11th 2008 6:45PM
Prot and ret paladins had fantastic changes. I've never been more happy to be a paladin than I was reading those changes last night.
darian Sep 11th 2008 7:08PM
Ah! I knew I'd forgotten someone.
The "hard to think" might just be a personal attribute. >.>
amasen Sep 11th 2008 7:35PM
As someone who plays a mage/priest/druid/warrior in beta.
Prot warriors still look fantastic. And the new party Based spell reflect is great.
Mages are still fairly... bland.
Resto/Balance druids have continually stayed fairly impressive. I'm on the fence about feral.
Priests... Shadow stopped being interesting. Holy Got nerfed incredibly hard. And disc would be the only healing class that would never get to see credit for the majority of it's healing. Priests in general got hit VERY hard in this patch. Shadow priests just took the hits hardest.
Kyle Sep 11th 2008 6:38PM
Shut up and learn to heal
Bootsanator Sep 11th 2008 7:15PM
roflcopter
syd_lexic Sep 11th 2008 6:38PM
blue already posted saying many of these changes will be reverted
syd_lexic Sep 11th 2008 6:45PM
http://forums.worldofwarcraft.com/thread.html?topicId=9679634528&sid=2000
plok Sep 11th 2008 6:42PM
I can understand if the 24 second (talented) cooldown on Fade was too short of a cooldown on a snare removal for the arenas
http://www.wowhead.com/?spell=1953
DirtyPriest Sep 11th 2008 8:53PM
Don't forget that most snares are fully spammable. 24 second cooldown vs none. Wow so OP.
Blarg Sep 11th 2008 6:45PM
I would put the edit on the top or take down the article, it's already been rendered irrelevant by the blue post you refer to.
Manatank Sep 11th 2008 6:48PM
Yeah, it looks like the real changes mentioned coming for Shadow are fantastic.
WJO Sep 11th 2008 6:46PM
I really can't say I feel any compassion for affected shadow priests, since many of them believe that other classes who can fill multiple roles don't deserve competitive damage(feral, moonkin, shaman, paladin and.... priest!)
I guess it stings when the hybrid cloud is thundering over your head for once.
Alex Ziebart Sep 11th 2008 6:50PM
Since when?
stevens.ce Sep 11th 2008 6:54PM
I've never played with another shadow priest who feels this way - I think most of my spriest friends gain an additional sympathy for hybrid classes and their dps needs, since we're all so closely affected by changes in mechanics.
And who in god's name wouldn't want their shammy to be able to do dps while laying down all those sweet totems?
Galla Sep 11th 2008 6:58PM
Shamans do great dps.
smcn Sep 11th 2008 6:47PM
Forget about the Large Hadron Collider, from reading the beta forums it seems like build 8926 is the true herald to the end of times.
stevens.ce Sep 12th 2008 10:40AM
Extra points for a response that marries virtual-world geeky game culture with actual-world geeky science culture. WOOOT!
Ormus Sep 11th 2008 6:47PM
I don't even play a shadow priest and this makes me angry. You can't compete in pve for DPS spots, your mana battery role will be filled by two other classes and I can't see anything new to help you in pvp. Is shadow now the RP spec? Because you still have lots of rich RP flavour. (Bitter is a flavour, right?)
Smurrf Sep 11th 2008 6:51PM
You know, I really don't like saying this, but I like seeing these kinds of posts on WoWInsider even less.
Report the facts, put them out there for others to decipher if you feel they're negative. Your commentary on the nerfs is just horrid, completely unproductive, and beneath the general level of posts we expect from WI.
What's more, your final statement "Edit: And yes, it looks like this is mostly being reverted, so these changes were ultimately arbtirary and baseless." is even worse. You didn't like the nerfs, so you whined. Then they change them, and you whine more? What the hell?
Seriously? I'd have been much happier with a complete lack of an update from WI than seeing this post. Learn to blog productively, or pass the reins over to someone who can.